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Stops a given sound.

Syntax[]

  • Java Edition
stopsound <targets> [<source>] [<sound>]
  • Bedrock Edition
stopsound <player: target> [sound: string]

Arguments[]

JE<targets>: entity
BE: player: target: CommandSelector<Player>

Specifies the command's target.
Must be a player name, a target selector or a UUID[Java Edition only]. And the target selector must‌[JE only]/should‌[BE only] be of player type.

JE: <source>

Specifies which category in the Music & Sound options the sound falls under. If it is *, stop sound of all category.
Must be master, music, record, weather, block, hostile, neutral, player, ambient, voice, or *.

JE<sound>: resource_location
BE: sound: string: basic_string

Specifies the sound to stop.
In Bedrock Edition, must be a string. And it must be a single word that has no space or a quoted string. Should be a sound event defined in sound_definitions.json (for example, mob.pig.say).
In Java Edition, must be a resource location which will be resolved during command execution into unregistered content or client-side content. Should be a sound event defined in sounds.json (for example, entity.pig.ambient).

Result[]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Unparseable
player: target is not of player type N/A Failed
<targets> or player: target fails to resolve to one or more online players Failed
OtherwiseSuccessful

Output[]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
On success11the number of targeted players
Bedrock EditionOn fail0N/AN/A
On successthe number of targeted playersN/AN/A

History[]

Java Edition
1.9.3pre2Added /stopsound.
Pocket Edition
1.0.5alpha 1.0.5.0Added /stopsound.

See also[]

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