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For the effect that causes raids, see Bad Omen.
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This feature is exclusive to Java Edition. 

Bad Luck, also known as Unluck, is a status effect that decreases the chance of the player getting high-quality loot, contrary to Luck.

Effect[]

Bad Luck subtracts the effect level from the attribute generic.luck, making loot table entries with a high quality score less likely, and entries with negative quality more likely. It also makes the chance of bonus_rolls occurring less likely. Fishing is the only mechanism that uses quality. The new weight of each entry is floor(base_weight + quality × generic.luck). Negative levels increase luck, similar to status effect Luck.

Causes[]

Bad Luck cannot be obtained except by the Effect command.

Data values[]

ID[]

NameIdentifierNumeric ID Translation key
Bad Luckunluck27effect.minecraft.unluck

History[]

This section is missing information about Legacy Console Edition. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.915w44bBad Luck JE1 Added Bad Luck.
The effect was initially purely experimental and was intended to be removed later (hence its unobtainability in survival), but was ultimately kept in the game due to usage by mapmakers.[1]
1.1418w43aBad Luck JE2 The effect icon texture of Bad Luck has now been changed.
19w08aBad Luck JE3 The effect icon texture of Bad Luck has now been changed, once again.

Issues[]

Issues relating to "Bad Luck" are maintained on the bug tracker. Report issues there.

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