Full regular perks list for planning character builds[]
Contains regular perks from the main game + Dead Money, Honest Hearts, Old World Blues, Lonesome Road and Gun Runners' Arsenal
Name | Level req | Other requirements | Ranks | Benefit | Notes/Comments |
---|---|---|---|---|---|
Black Widow Lady Killer |
2 | 1 | +10% damage to the opposite sex and unique dialogue options with certain characters. | — | |
Cherchez La Femme Confirmed Bachelor |
2 | 1 | +10% damage to the same sex and unique dialogue options with certain characters. | — | |
Friend of the Night | 2 | PE 6, Sneak 30 | 1 | Your eyes adapt quickly to low-light conditions | — |
Heave, Ho! | 2 | ST 5, Explosives 30 | 1 | All thrown weapons fly farther and faster for you. | — |
Hunter | 2 | Survival 30 | 1 | In combat, you do 75% more critical damage against animals and mutated animals. | — |
In Shining Armor | 2 | Repair 20, Science 70 | 1 | +5 DT against energy weapons when wearing any metal armor, +2 while wearing reflective eyewear. | — |
Junk Rounds | 2 | LK 6, Repair 45 | 1 | You can craft ammo using scrap metal and tin cans. | Garbage |
Intense Training | 2 | 10 | You can put a single point into any of your SPECIAL attributes. | — | |
Light Touch | 2 | AG 6, Repair 45 | 1 | While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. | — |
Old World Gourmet | 2 | EN 6, Survival 45 | 1 | +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. | — |
Rapid Reload | 2 | AG 5, Guns 30 | 1 | All of your weapon reloads are 25% faster than normal. | — |
Retention | 2 | IN 5 | 1 | Skill Magazines have a longer duration | — |
Swift Learner | 2 | IN 4 | 3 | You gain an additional 10% whenever experience points are earned. | — |
Cannibal | 4 | 1 | When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. | — | |
Comprehension | 4 | IN 4 | 1 | You gain one additional skill point for reading books and double the skill points for reading magazines. | — |
Educated | 4 | IN 4 | 1 | You gain two more skill points every time you advance in level. | — |
Entomologist | 4 | IN 4, Survival 45 | 1 | You do an additional 50% damage every time you attack a mutated insect. | — |
Rad Child | 4 | Survival 70 | 1 | The more irradiated you are, the bigger the bonus to your healing. | — |
Run 'n Gun | 4 | Guns 45 or Energy Weapons 45 | 1 | Reduces accuracy penalties with one-handed ranged weapons while walking or running. | — |
Travel Light | 4 | Survival 45 | 1 | While wearing light armor or no armor, you run 10% faster. | — |
Bloody Mess | 6 | 1 | +5% overall damage, more violent death animations. | — | |
Demolition Expert | 6 | Explosives 50 | 3 | +20% damage with explosives | — |
Ferocious Loyalty | 6 | CH 6 | 1 | When you drop below 50% HP, companions gain DT. | — |
Fortune Finder | 6 | LK 5 | 1 | Considerably more bottle caps will be found in stockpiles. | — |
Gunslinger | 6 | 1 | More accuracy in V.A.T.S. with one-handed weapons. | V.A.T.S. | |
Hand Loader | 6 | Repair 70 | 1 | When using Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches. | — |
Lead Belly | 6 | EN 5 | 1 | -50% radiation taken from food and water sources. | Useless |
Mad Bomber | 6 | Explosives 45, Repair 45 | 1 | Unlocks schematics needed to craft explosives added in the Gun Runners' Arsenal. | — |
Shotgun Surgeon | 6 | Guns 45 | 1 | When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold. | — |
The Professional | 6 | Sneak 70 | 1 | Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage. | — |
Toughness | 6 | EN 5 | 2 | +3 DT permanently | — |
Vigilant Recycler | 6 | Science 70 | 1 | When using Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches. | — |
Commando | 8 | 1 | More accuracy in V.A.T.S. with two-handed weapons. | V.A.T.S. | |
Cowboy | 8 | Guns 45, Melee 45 | 1 | Increases damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. | — |
Grunt | 8 | Guns 45, Explosives 20 | 1 | 25% more damage with 9mm SMG's and .45 Auto pistols and SMGs, service rifles, assault and marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives. | — |
Home on the Range | 8 | Survival 70 | 1 | Whenever you interact with a campfire, you have the option of sleeping, with all the benefits that sleep brings. | — |
Living Anatomy | 8 | Medicine 70 | 1 | Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls. | — |
Pack Rat | 8 | IN 5, Barter 70 | 1 | Items with a weight of two pounds or less now weigh half as much | — |
Quick Draw | 8 | AG 5 | 1 | Makes weapon equipping and holstering 50% faster. | — |
Rad Resistance | 8 | EN 5, Survival 40 | 1 | +25% Radiation Resistance permanently. | — |
Scrounger | 8 | LK 5 | Considerably more ammunition in stockpiles. | — | |
Sneering Imperialist | 8 | 1 | +15% Damage and +25% accuracy in V.A.T.S. to various tribal and raider characters. | — | |
Stonewall | 8 | ST 6, EN 6 | 1 | +5 DT against melee and unarmed attacks and cannot be knocked down during combat. | — |
Strong Back | 8 | ST 5, EN 5 | 1 | +50 Carry Weight. | A must, I love looting and carrying an arsenal |
Super Slam! | 8 | ST 6, Melee Weapons 45 | 1 | All melee (except thrown) and unarmed attacks have a chance of knocking your target down. | — |
Terrifying Presence | 8 | Speech 70 | 1 | Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. | — |
Tribal Wisdom | 8 | Survival 70 | 1 | -50% limb damage from animals, mutated animals, and mutated insects, +25% to Poison resistance, ability to eat mutated insects in Sneak mode. | — |
And Stay Back | 10 | Guns 70 | 1 | Shotguns have a chance of knocking an enemy back. | — |
Here and Now | 10 | 1 | You instantly level up again. | Waste of a perk | |
Animal Friend | 10 | CH 6, Survival 45 | 2 | On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals. | Just kill the animals, They're coming right for us! |
Fight the Power! | 10 | 1 | +2 Damage Threshold and +5% Critical chance against anyone wearing NCR,Legion or Brotherhood of Steel armor. | — | |
Finesse | 10 | 1 | +5% Critical Chance | — | |
Math Wrath | 10 | Science 70 | 1 | Reduces all AP costs by 10% | V.A.T.S. |
Miss Fortune | 10 | LK 6 | 1 | Chance that Miss Fortune will incapacitate a target in VATS. | — |
Mister Sandman | 10 | Sneak 60 | 1 | Can instantly kill a sleeping NPC, and earns bonus XP | C4 kills them instantly too, wakey wakey! |
Mysterious Stranger | 10 | LK 6 | 1 | Chance that the Stranger will finish off a target in VATS. | — |
Nerd Rage! | 10 | IN 5, Science 50 | 1 | +15 DT and Strength increased to 10 whenever health is 20% or lower | I never tolerate low HP |
Night Person | 10 | 1 | +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. | Sunshine, loolipops and rainbows | |
Plasma Spaz | 10 | Energy Weapons 70 | 1 | AP costs for all plasma weapons are reduced by 20%. | V.A.T.S. |
Alertness | 12 | PE between 6 and 9 | 1 | +2 Perception when crouched and still | — |
Fast Metabolism | 12 | 1 | +20% Hit Points restored with stimpaks. | — | |
Ghastly Scavenger | 12 | Cannibal perk | 1 | When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. | Meh, Mean Sonofabitch doesn't have a tongue anymore that's the best part! |
Heavyweight | 12 | ST 7 | 1 | Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg. | — |
Hit the Deck | 12 | Explosives 70 | 1 | +25 DT against explosives. | — |
Hobbler | 12 | PE 7 | 1 | Your chance to hit an opponents legs in VATS is significantly increased. | Just blow their heads off already! |
Life Giver | 12 | EN 6 | 1 | +30 hit points. | If 30 hp makes a difference, you're doing it wrong |
Long Haul | 12 | EN 6, Barter 70 | 1 | Being over-encumbered no longer prevents you from using fast travel. | Make more than one trip |
Piercing Strike | 12 | Unarmed 70 | 1 | All your unarmed and melee attacks negate 15 points of DT. | — |
Pyromaniac | 12 | Explosives 60 | 1 | +50% damage with fire-based weapons. | — |
Robotics Expert | 12 | Science 50 | 1 | +25% damage to robots, can shut down robots by sneaking up on them | — |
Silent Running | 12 | AG 6, Sneak 50 | 1 | Running no longer factors into a successful sneak attempt. | — |
Sniper | 12 | PE 6, AG 6 | 1 | More likely to hit the target's head in V.A.T.S. | V.A.T.S. |
Splash Damage | 12 | Explosives 70 | 1 | Explosives have a 25% larger area of effect. | — |
Unstoppable Force | 12 | ST 7, Melee Weapons 90 | 1 | You do additional damage through enemy blocks with melee and unarmed attacks, | Almost nothing blocks in melee |
Adamantium Skeleton | 14 | 1 | Damage taken by limbs reduced by 50%. | — | |
Center of Mass | 14 | Guns 70 | 1 | In VATS., you do an additional 15% damage when targeting the torso. | V.A.T.S. |
Chemist | 14 | Medicine 60 | 1 | Chems last twice as long, | — |
Jury Rigging | 14 | Repair 90 | 1 | Repair any item using a roughly similar item. | So many benefits, awesome perk |
Light Step | 14 | PE 6, AG 6 | 1 | Floor traps or mines will not be set off. | try playing with your eyes open instead |
Purifier | 14 | 1 | You do 50% extra damage with melee and unarmed weapons against centaurs, night stalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls. | — | |
Action Boy Action Girl |
16 | AG 6 | 2 | +15 Action Points | V.A.T.S. |
Better Criticals | 16 | PE 6, LK 6 | 1 | +50% damage with critical hits | — |
Chem Resistant | 16 | Medicine 60 | 1 | Half as likely to get addicted. | Save/Load |
Meltdown | 16 | Energy Weapons 90 | 1 | Foes killed by your Energy Weapons emit a corona of harmful energy. | This one scares me, turn a corner and BOO! KABLAMMO! |
Tag! | 16 | 1 | Fourth "tag" skill: +15 points to that skill. | — | |
Weapon Handling | 16 | ST < 10 | 1 | Weapon ST requirements are now 2 points lower than normal for you. | — |
Computer Whiz | 18 | IN 7, Science 70 | 1 | Can hack a locked down terminal with four more chances. | Useless |
Concentrated Fire | 18 | Energy Weapons 60, Guns 60 | 1 | More accuracy in V.A.T.S. with every attack on a given body part queued. | V.A.T.S. |
Infiltrator | 18 | PE 7, Lockpick 70 | 1 | Can pick a broken lock with one more bobby pin. | If you're stupid enough to press the wrong button I guess |
Paralyzing Palm | 18 | Unarmed 70 | 1 | Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack. | Omae wa mō shindeiru |
Walker Instinct | 18 | Survival 50 | 1 | +1 Perception and Agility when outside | — |
Atomic! | 20 | Endurance 6 | 1 | With the Atomic! Perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside of irradiated areas, your Action Points (AP) regenerate faster the higher your level of radiation sickness becomes. | — |
Explorer | 20 | 1 | All locations are marked on your map. | You're reading this on a wiki that has detailed maps | |
Eye for Eye | 20 | 1 | For each crippled limb you have, you do an additional 10% damage. | Cripple Fight! | |
Grim Reaper's Sprint | 20 | 1 | A kill in V.A.T.S. restores 20 AP immediately. | V.A.T.S., Nerfed | |
Mile in Their Shoes | 20 | Survival 25 | 1 | You have come to understand Nightstalkers. Consuming Nightstalker Squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. | Burn a level 20+ perk for one item? Intensive Training(PER) works forever |
Ninja | 20 | Melee Weapons 80, Sneak 80 | 1 | +15%( 15 luck skill) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals | — |
Solar Powered | 20 | EN 7 | 1 | +2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M. to 6:00 P.M. | — |
Them's Good Eatin' | 20 | Survival 55 | 1 | Any living creature you kill has a 50% chance to have the potent healing items Thin Red Paste or Blood Sausage when looted. | — |
Irradiated Beauty | 22 | Endurance 8 | 1 | Sleep removes all Rads (Hardcore: only -100 Rads) | — |
Laser Commander | 22 | Energy Weapons 90 | 1 | You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. | — |
Nuka Chemist | 22 | Science 90 | 1 | Unlocks special Nuka-Cola recipes at the Workbench. | Burn a perk for 3 nigh useless recipes, unless you like Nuka Grenades |
Spray 'n Pray | 22 | 1 | Your attacks do much less damage to companions. | For crazy hardcore mode explosive builds I guess | |
Voracious Reader | 22 | Intelligence 7 | 1 | Damaged books become blank magazines; can copy existing magazines into blank magazines | — |
Slayer | 24 | AG 7, Unarmed 90 | 1 | The speed of all your melee and unarmed attacks is increased by 30%. | Unarmed requirement while Vault Boy the Barbarian clearly has a sword |
Lessons Learned | 26 | Intelligence 6 | 1 | +1% XP gain per player level | — |
Nerves of Steel | 26 | AG 7 | 1 | 20% Faster AP regeneration. | V.A.T.S. |
Tunnel Runner | 26 | Agility 8 | 1 | +25% sneaking speed when wearing light or no armor | — |
Rad Absorption | 28 | EN 7 | 1 | -1 Rad every 20 seconds. | RadAway and Doctors exist in this game |
Roughin' It | 28 | Survival 100 | 1 | Sleeping outside gives Well Rested benefit | Other perks give XP bonuses which always work |
Burden to Bear | 30 | Strength 6, Endurance 6 | 1 | +50 carry weight | Strong Back: First Blood Part 2 Electric Bugaloo |
Implant GRX | 30 | Endurance 8 | 2 | You gain a non-addictive subdermal Turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (Activated in the Pip-Boy Inventory}. | — |
Broad Daylight | 36 | 1 | No Sneak penalty for using Pip-Boy light | — | |
Certified Tech | 40 | 1 | +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots | — | |
Ain't Like That Now | 50 | Karma less than -250 | 1 | Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits | — |
Just Lucky I'm Alive | 50 | Karma between -250 and 250 | 1 | +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage | — |
Thought You Died | 50 | Karma at least 250 | 1 | +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. | — |
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