Interactions | ||
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This character has no special interactions. |
Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}
.
All parameters should be empty, unless applicable.
EXAMPLE[]
- All variables
Interactions | ||
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This character has no special interactions. | ||
This is the player character. | ||
This character is essential. Essential characters cannot be killed. EXAMPLE | ||
This character is a ghost. Ghost characters are invulnerable and may walked through. | ||
This character is deceased (). | ||
This character is always hostile with the player. | ||
This character is a permanent C.A.M.P. ally. Allies will defend the C.A.M.P. and may be downed, but cannot be killed. | ||
This character is a permanent companion. They grant the EXAMPLE perk. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character is a recruit. | Availability: EXAMPLE. | |
This character is a recruit in the Fallout Tactics demo. | ||
This character is a recruit in the Fallout Tactics tutorials. | ||
This character starts quests. |
EXAMPLE | |
This character is involved in quests. |
EXAMPLE | |
This character starts events. |
EXAMPLE | |
This character is involved in events. |
EXAMPLE | |
This character is involved in random encounters. |
EXAMPLE | |
This character offers caravan jobs. |
EXAMPLE | |
This character is a doctor. |
| |
This character installs implants. |
EXAMPLE | |
This character provides character bonuses. |
EXAMPLE | |
This character is a merchant. | Sells: EXAMPLE | EXAMPLE|
This character can repair items. | Max Repair condition: yes | |
This character can modify weapons. |
yes | |
This character rents beds. | EXAMPLE. | |
This character buys slaves. |
yes | |
This character is romanceable. |
yes | |
This character can be slept with. |
yes | |
This character is a prostitute. |
yes | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. | ||
This character plays Caravan. | They can bid EXAMPLE caps. | |
This character is a New Plague carrier. | ||
This character has other interactions. |
yes | |
This character is allied with the following faction(s). |
EXAMPLE | |
This character has Terrifying Presence interactions. | ||
This character is allied with the following faction(s). |
EXAMPLE |
Templates[]
Fallout 76[]
{{Interactions univ |none = |quests started = |quests involved = |events started = |events involved = |encounters involved= |ally = |temp companion = |wares = |caps = |currency = |medical services = |heal = |cripple = |cure disease = |cure mutation = |cure addiction = |bonus = |other = |ghost = |essential = |essential until = |dead = }}
Fallout 4[]
Missing data
This article is missing some required data. You can help Nukapedia by filling it in.
|
{{Interactions FO4}}
Fallout and Fallout 2[]
{{Interactions FO1 |perm companion = |temp companion = |talking head = |wares = |items modified = |doctor = |medical services = |slaves = |quests started = |quests involved = |dead = }}
Fallout 3 and New Vegas[]
{{Interactions FO3 |essential = |dead = |enslave = |ear = |finger = |temp companion = |perm companion = |wares = |caps = |max condition = |heal = |cure addiction = |cure radiation = |facegen = |rent = |prostitute = |caravan player = |caravan bid = |terrify = |quests started = |quests involved = }}
Fallout Tactics[]
{{Interactions FOT |available = |wares = |replenish = |missions involved= |locations = |dead = }}
All variables[]
{{Interactions univ | none = | dead = | bonus = | caravan player = | caravan bid = | caravans = | heal = | cripple = | poison = | cure disease = | cure mutation = | cure addiction = | implant = | facegen = | medical services = | prostitute = | ear = | enslave = | ghost = | essential = | essential until = | finger = | items modified = | max condition = | other = | perk = | perm companion = | ally = | rent = | quests started = | quests involved = | events started = | events involved = | encounters involved = | slaves = | temp companion = | plague carrier = | wares = | caps = | talking head = | faction hostile = | fot recruit = | fot demo = | fot tutorial = }}
Usage[]
Parameters[]
none
Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.
bonus
Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).
caravan player
Whether this character will play Caravan (set to "yes" or leave empty).
caravan bid
How much this character will bid in Caravan (game) (input bid or leave empty).
caravans
facegen
Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).
heal
Whether this character is a doctor (set to "yes" or leave empty).
This adds the services:
cripple
Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).
- Restores Crippled Limbs.
poison
Whether this doctor can cure poison. (set to "yes" or leave empty).
- Removes poison.
cure addiction
Whether this doctor can cure addiction. (set to "yes" or leave empty).
- Removes addiction.
medical services
What services this character offers as a doctor. Use bulleted list (
*
).
- Removes addictions.
prostitute
This character offers sex (leave empty if none). Use bulleted list (
*
).ear
Whether this character drops an ear if killed (set to "yes" or leave empty).
enslave
Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).
essential
Whether this character is essential (set to "yes" or leave empty).
essential until
Which quest causes this the character to stop being essential (use quest name).
finger
Whether this character drops a finger if killed (set to "yes" or leave empty).
implant
Whether this doctor can install implants and cost. Use bulleted list (
*
).items modified
Items this character can upgrade/modify (if any). Use bulleted list (
*
).max condition
If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).
other
Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.
perk
Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).
perm companion
Whether this character is a permanent companion (set to "yes" or leave empty).
rent
If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).
quests started
Quests started by this character (leave empty if none). Use bulleted list (
*
).quests involved
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (
*
).slaves
Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (
*
).temp companion
Whether this character is a temporary companion (set to "yes" or leave empty).
fot recruit
Which rank enable this character to being recruitable in Fallout Tactics.
fot demo
Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).
fot tutorial
Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).
plague carrier
Whether this character is a New Plague carrier (set to "yes" or leave empty).
wares
If this character is a merchant, what kind of wares it has available (list wares or leave empty). Use bulleted list (
*
).caps
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
currency
If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).
talking head
If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).
faction hostile
Which, if any, factions the character is allied with.
- Fallout Tactics
available
If the character is recruitable, type in which rank the Warrior has to be or which special encounter the Warrior has to visit in order to be recruited.
wares
If the character can trade with the Warrior, type the items (standard set to "no").
replenish
Whether this character can offer better wares when the Warrior is made another rank, type the items (standard set to "no").
missions involved
If the character is involved in a mission(s), type in which ones.
locations
Type the location(s) and special encounters this character appears in.