Fallout Wiki
Advertisement
Fallout Wiki
Interactions
38 Paradigm of Humanity
This character has no special interactions.
Template documentation (for the template shown above, sometimes hidden or invisible)

Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}.

All parameters should be empty, unless applicable.

EXAMPLE[]

All variables
Interactions
38 Paradigm of Humanity
This character has no special interactions.
Cowboy Colored
This is the player character.
Perk nociception regulator color
This character is essential. Essential characters cannot be killed. EXAMPLE
FoS ghost costume
This character is a ghost. Ghost characters are invulnerable and may walked through.
Icon interactions dead
This character is deceased (Dead).
FO76 Raider Hostile
This character is always hostile with the player.
FO76 ui extra team
This character is a permanent C.A.M.P. ally. Allies will defend the C.A.M.P. and may be downed, but cannot be killed.
Paving the Way
This character is a permanent companion. They grant the EXAMPLE perk.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
FO76 vaultboy dailyops team
This character is a recruit. Availability: EXAMPLE.
FO76 vaultboy dailyops team
This character is a recruit in the Fallout Tactics demo.
FO76 vaultboy dailyops team
This character is a recruit in the Fallout Tactics tutorials.
Icon quest starter
This character starts quests.

EXAMPLE

FO76 ui icon quest
This character is involved in quests.

EXAMPLE

FO76 icon map public event
This character starts events.

EXAMPLE

FO76 icon map event
This character is involved in events.

EXAMPLE

FO76 ui roleplay team
This character is involved in random encounters.

EXAMPLE

Riding Shotgun
This character offers caravan jobs.

EXAMPLE

FO76 vaultboy firstaid
This character is a doctor.
Stim-ply Amazing
This character installs implants.

EXAMPLE

Adrenaline
This character provides character bonuses.

EXAMPLE

FO76 ui trading team
This character is a merchant. Bottle cap EXAMPLE
Sells: EXAMPLE
2d20 Jury Rigger
This character can repair items. Max Repair condition: yes
40 Weaponsmith
This character can modify weapons.

yes

12 The American Dream
This character rents beds. Bottle cap EXAMPLE.
Slaver
This character buys slaves.

yes

Icon interactions romance
This character is romanceable.

yes

Sexpert color
This character can be slept with.

yes

Sexpert color
This character is a prostitute.

yes

Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.
Probability colored
This character plays Caravan. They can bid EXAMPLE caps.
FO76 ui condition 08
This character is a New Plague carrier.
Icon interactions other
This character has other interactions.

yes

33 Protector
This character is allied with the following faction(s).

EXAMPLE

2d20 Terrifying Presence
This character has Terrifying Presence interactions.
33 Protector
This character is allied with the following faction(s).

EXAMPLE

Templates[]

Fallout 76[]

{{Interactions univ
|none             =
|quests started   =
|quests involved  =
|events started   =
|events involved  =
|encounters involved=
|ally             =
|temp companion   =
|wares            =
|caps             =
|currency         =
|medical services =
|heal             =
|cripple          =
|cure disease     =
|cure mutation    =
|cure addiction   =
|bonus            =
|other            =
|ghost            =
|essential        =
|essential until  =
|dead             =
}}

Fallout 4[]

{{Interactions FO4}}

Fallout and Fallout 2[]

{{Interactions FO1
|perm companion   =
|temp companion   =
|talking head     =
|wares            =
|items modified   =
|doctor           =
|medical services =
|slaves           =
|quests started   =
|quests involved  =
|dead             =
}}

Fallout 3 and New Vegas[]

{{Interactions FO3
|essential       =
|dead            =
|enslave         =
|ear             =
|finger          =
|temp companion  =
|perm companion  =
|wares           =
|caps            =
|max condition   =
|heal            =
|cure addiction  =
|cure radiation  =
|facegen         =
|rent            =
|prostitute      =
|caravan player  =
|caravan bid     =
|terrify         =
|quests started  =
|quests involved =
}}

Fallout Tactics[]

{{Interactions FOT
|available        =
|wares            =
|replenish        =
|missions involved=
|locations        =
|dead             =
}}

All variables[]

{{Interactions univ
| none             =
| dead             =
| bonus            =
| caravan player   =
| caravan bid      =
| caravans         =
| heal             =
| cripple          =
| poison           =
| cure disease     =
| cure mutation    =
| cure addiction   =
| implant          =
| facegen          =
| medical services =
| prostitute       =
| ear              =
| enslave          =
| ghost            =
| essential        =
| essential until  =
| finger           =
| items modified   =
| max condition    =
| other            =
| perk             =
| perm companion   =
| ally             =
| rent             =
| quests started   =
| quests involved  =
| events started   =
| events involved  =
| encounters involved  =
| slaves           =
| temp companion   =
| plague carrier   =
| wares            =
| caps             =
| talking head     =
| faction hostile  =
| fot recruit      =
| fot demo         =
| fot tutorial     =
}}

Usage[]

Parameters[]

Yes
none
Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.
Yes
bonus
Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).
Yes
caravan player
Whether this character will play Caravan (set to "yes" or leave empty).
Yes
caravan bid
How much this character will bid in Caravan (game) (input bid or leave empty).
Yes
caravans
What caravan routes the character offers (Fallout or Fallout 2). Use bulleted list (*).
Neutral
facegen
Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).
Yes
heal
Whether this character is a doctor (set to "yes" or leave empty).

This adds the services:

Yes
cripple
Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).
Yes
poison
Whether this doctor can cure poison. (set to "yes" or leave empty).
Yes
cure addiction
Whether this doctor can cure addiction. (set to "yes" or leave empty).
Yes
medical services
What services this character offers as a doctor. Use bulleted list (*).
Yes
prostitute
This character offers sex (leave empty if none). Use bulleted list (*).
Yes
ear
Whether this character drops an ear if killed (set to "yes" or leave empty).
Yes
enslave
Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).
Yes
essential
Whether this character is essential (set to "yes" or leave empty).
Yes
essential until
Which quest causes this the character to stop being essential (use quest name).
Yes
finger
Whether this character drops a finger if killed (set to "yes" or leave empty).
Yes
implant
Whether this doctor can install implants and cost. Use bulleted list (*).
Yes
items modified
Items this character can upgrade/modify (if any). Use bulleted list (*).
Yes
max condition
If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).
Yes
other
Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.
Yes
perk
Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).
Yes
perm companion
Whether this character is a permanent companion (set to "yes" or leave empty).
Yes
rent
If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).
Yes
quests started
Quests started by this character (leave empty if none). Use bulleted list (*).
Yes
quests involved
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (*).
Yes
slaves
Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (*).
Yes
temp companion
Whether this character is a temporary companion (set to "yes" or leave empty).
Yes
fot recruit
Which rank enable this character to being recruitable in Fallout Tactics.
Yes
fot demo
Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).
Yes
fot tutorial
Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).
Yes
plague carrier
Whether this character is a New Plague carrier (set to "yes" or leave empty).
Yes
wares
If this character is a merchant, what kind of wares it has available (list wares or leave empty). Use bulleted list (*).
Yes
caps
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
Yes
currency
If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).
Yes
talking head
If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).
Yes
faction hostile
Which, if any, factions the character is allied with.
Fallout Tactics
Neutral
available
If the character is recruitable, type in which rank the Warrior has to be or which special encounter the Warrior has to visit in order to be recruited.
Yes
wares
If the character can trade with the Warrior, type the items (standard set to "no").
Neutral
replenish
Whether this character can offer better wares when the Warrior is made another rank, type the items (standard set to "no").
Yes
missions involved
If the character is involved in a mission(s), type in which ones.
Yes
locations
Type the location(s) and special encounters this character appears in.
Documentation transcluded from Template:Interactions univ/doc.
Advertisement