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Building restrictions[]

There is some sort of restriction preventing the Vault-Tec reactor and super reactor from being built outside Vault 88. I believe it's prevented until you become Overseer at the end of Lady Luck, but need to confirm. -Caraamon (talk) 14:32, July 25, 2018 (UTC)

You're right. The constructions you mentioned can be built only in Vault 88, unless the DLC06AllowVaultAnywhere global variable has been set to 1. This variable is set to 1 after having talked with the overseer at the end of Lady Luck. To be precise, it is set to 1 when the player reaches quest stage 500.
- FDekker talk 14:39, July 25, 2018 (UTC)

Power grid information is missing, will add.[]

As far as I can see there is no basic information on how power grids work anywhere in this Wiki? There's a note on this article which is a fragment of the whole picture. I am going to add a section on how power grids work. Happy to move it elsewhere if there is a better place for it. Spikezarkspike (talk) 00:02, October 6, 2020 (UTC)

Done Spikezarkspike (talk) 22:51, October 7, 2020 (UTC)
I appreciate it very much! -kdarrow Pickman heart take her for a spin! 23:41, October 7, 2020 (UTC)
Thank you! You are very welcome! Spikezarkspike (talk) 14:12, October 8, 2020 (UTC)

Initiate Self-destruct? (for testing/debug)[]

Yes, generators can become destroyed after settlement attacks, but is there a way (via console commands or otherwise) to make them destroyed/damaged? You know, something like PRID [GENERATOR] then SetFUBAR 1 or whatever. This is something that would be quite useful for testing purposes. Example: seeing how such an issue would effect a settlement over time. Noobyorkcity (talk) 19:40, 2 July 2022 (UTC)

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