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Building restrictions[]
There is some sort of restriction preventing the Vault-Tec reactor and super reactor from being built outside Vault 88. I believe it's prevented until you become Overseer at the end of Lady Luck, but need to confirm. -Caraamon (talk) 14:32, July 25, 2018 (UTC)
- You're right. The constructions you mentioned can be built only in Vault 88, unless the DLC06AllowVaultAnywhere global variable has been set to 1. This variable is set to 1 after having talked with the overseer at the end of Lady Luck. To be precise, it is set to 1 when the player reaches quest stage 500.
- FDekker talk 14:39, July 25, 2018 (UTC)
Power grid information is missing, will add.[]
As far as I can see there is no basic information on how power grids work anywhere in this Wiki? There's a note on this article which is a fragment of the whole picture. I am going to add a section on how power grids work. Happy to move it elsewhere if there is a better place for it. Spikezarkspike (talk) 00:02, October 6, 2020 (UTC)
- Done Spikezarkspike (talk) 22:51, October 7, 2020 (UTC)
- I appreciate it very much! -kdarrow
take her for a spin! 23:41, October 7, 2020 (UTC)
- Thank you! You are very welcome! Spikezarkspike (talk) 14:12, October 8, 2020 (UTC)
- I appreciate it very much! -kdarrow
Initiate Self-destruct? (for testing/debug)[]
Yes, generators can become destroyed after settlement attacks, but is there a way (via console commands or otherwise) to make them destroyed/damaged? You know, something like PRID [GENERATOR] then SetFUBAR 1 or whatever. This is something that would be quite useful for testing purposes. Example: seeing how such an issue would effect a settlement over time. Noobyorkcity (talk) 19:40, 2 July 2022 (UTC)