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Untitled[]

One thing that I still don't understand about FO: BOS is exactly what kind of game it is (besides being a POS). Is it a Diablo-style "action RPG" slasher? Is it a Half-Life-style First Person Shooter? What perspective is it from? etc. Jules 19:02, 15 Mar 2005 (GMT)

Judging from the adverts leading up to it, it's a porn game. Speaking of which, how about a few of those ridiculous women in tiny clothes gracing the page too? Ahem.--Fez 08:00, 16 Mar 2005 (GMT)

I actually bothered playing it, and the only way I can think about describing it is sort of like diablo with severe head trauma. Twigman 15:36, 16 Mar 2005 (GMT)

I've played it, its pathetic compared to the other Fallouts, but it did satisfy my insatiable taste for fallout games, for a moment.

The discription of the game is overly biased. Accurate yes, but still biased.

To answer the first post, it's a top-down real time shooter. No action points, etc, each character has their own travelling speed, and each weapon has its own firing speed. Banacheq

Yeah, the description is a bit biased. I'm starting to think I'm the only person on the planet who's played and liked all four published games. Banacheq

You probably are. And have we ever said that Fallout Wiki is NPOV? :) Ausir 02:21, 11 January 2007 (EST)
S'okay, saves the folks what hated it the trouble of making a description. Doc Mackie 13:15, 11 January 2007 (EST)

The game is the SAME exact style as the Baldur's Gate: Dark Alliance series. It even uses the same engine (Code-named: SNOWBLIND). It was a very popular Action-RPG engine for it's time and found it's way in the hands of other game developers, most notably the Champions of Norrath PS2 game series based on the popular EverQuest Franchise. --68.112.63.139 04:57, 9 August 2007 (UTC)

Hmm -- is it just me, or do the man and the woman in the game's cover art look like they could pass for Raiders? I just find that a bit ironic ... Dracosummoner 03:30, 14 March 2009 (UTC)

Bethesda's primitive black/white divisions are not absolute, thankfully. That Furry Bastard 10:19, 14 March 2009 (UTC)

Shall we mention in the trivia it is often called Fallout:POS (piece of shit) because of numerous reasons?--92.234.175.62 00:07, 14 July 2009 (UTC)

Hey, can someone please edit the plot description on the wiki? It seems too casual and unprofessional for this wiki. --NummehCake (talk) 23:26, January 23, 2015 (UTC)

So this game is bad because...?[]

Because its a completely different kind of game than Fallout 1 and 2? Different does not mean its bad. Now, I can see how diehard Fallout fans will not like it but, people who enjoy pure action games and have never played Fallout before would love this game.

It's badly designed, badly written, has a completely wrong art direction, plot makes no sense, contradicts setting... do I really have to wrote more? 15px-Scribe.jpg Tagaziel (call!) 07:02, 24 July 2009 (UTC)
If you really want to get to the nitty gritty, none of the games are consistent with each-other, don't mistake that for me defending this game because I'm not. But really Fo2 didn't follow the "50's future world gone awry" Fallout one did but in a weird way, where things were partially damaged in some places to barren desert in others, Fallout 3 actually did a decent job at maintaining the art direction of "50's pulp fiction apocalypse", though I really miss the ability to heal people other than yourself with stimpacks and things like weight constraints and general human limitations that fallout one had. The story is warped and strained in-between each title and barely forms a consistent plot line, if at all.Aryeonos 07:03, September 10, 2009 (UTC)
Fallout 1 is the gospel, what doesn't fit with Fo1 or logically follows from it contradicts the setting. It was inspired by 1950s pulp science fiction, not a straight interpretation. And where did you get the notion that the games aim to maintain a coherent plot between games? Newsflash: they don't. 15px-Scribe.jpg Tagaziel (call!) 07:33, September 10, 2009 (UTC)

Basically, even if it hadn't been a Fallout game it would have been, basically, awful. While it's true that rabid Fallout "fanboys" will hate any game that isn't EXACTLY like Fallout 1 or 2, some ever hate 2, there are open minded Fallout fans, yours truly, that can look past the changes and even doing that this game is no good. On a side note, browsing over this article it needs editing. I can do it later, I'm too sleepy.


This game is not bad. It's a very good game but incomparable with the old Fallout, as fallout 3 is not comparable as. It's Action-RPG and not Pure RPG like Fallout and Fallout 2. It distorts less the Fallout universe that has thought (and those who think otherwise, he simply did not play the game).
If you want to see the style of play, you can see a video regrouping all the existing gameplay video on Youtube : http://www.youtube.com/watch?v=iLwcrztpJao
Personaly, The combat style is really nice and the design of weapons and armor was successful (Just look SPAS-12 Combat Shotgun, Incendiary mortar, Home-made laser pistol or Home-made laser rifle for example.)
And I think this game also creates one of the best weapons in Fallout Universe, the Continuous Fire Laser.
It's still quite linear (as Fallout Tactics), but for all the reasons cited above, it's very pleasant. And also little more, you can play with two player in history and also meet (during the game) and control (after finishing the game and create a new game) the Vault Dweller, the protagonist of Fallout 1, and its, his priceless.
The only case which divides is the metal music. As Fallout 3 has relied on the heroic musics, Fallout: Brotherhood relied on the metal. But still for this, they are only present during the fighting against boss, otherwise, one has the right to Fallout typical music, with very little sound, noises from outside and the environment. The music of the Secret Vault Ruins is one of the best music Fallout I heard (I will try to make a OST by recording all the music.)
I think it's a good addition to the Fallout series and History is still not too bad (better than Fallout 3 for me). Respect of 50s is here, for example the design of the Secret Vault, is excellent. Robot, furniture, they even thought of putting floppies instead of CDs. Itachou 10:27, September 27, 2009 (UTC)
Indeed. The Daddy Banhammer.gif 12:00, September 27, 2009 (UTC)

PC[]

This one looks cool. Does it excist for the pc


it doesn't look cool!!!! it looks AWFUL!!!! and no it doesn't it only exists for XBOX and Playstation 2

Writing style[]

Every page in the wiki NEEDS to be rewritten to conform to this page's standard. I was very drawn in to the way the story was presented and read the page in just a few minutes. Thank you, author. 71.225.185.45 11:58, October 19, 2009 (UTC)

Are you kidding? It's a mess. I played through the game a couple years ago and can't figure out what the author's talking about. It needs to be rewritten. 70.116.93.178 06:13, November 3, 2009 (UTC)
And it still looks terrible, eight years later. I get that probably not a lot of this wiki's editors want to play this game, but certainly there must be someone out there equipped to turn this from hack garbage into an actual article. NokiaTouchscreen (talk) 07:37, January 23, 2017 (UTC)

Explain[]

I need a REAL explaination for why this game is htoroughly hated and not considered canon, i just played it and i feel that the story fits very well with established canon. I even enjoyed the storyline. I NEED AN ACTUAL EXPLANATION, please outlines the contradictions in canon, please tell me exaclty what is wrong with it. Make me understand please. ralok 05:20, August 22, 2010 (UTC)

Death metal rock, selling out Van Buren for it, replacing Nuka-Cola with shittily-named Bawls, and making it a top-down shooter. Nitty Tok. 05:32, August 22, 2010 (UTC)
Oh, and the fact that radiation gives women D-cup breasts and removes their inhibitions. Nitty Tok. 05:34, August 22, 2010 (UTC)

Yees the gameplay was nausiating, the bawls was barely noticable, whats this about van buren? I want a reason why the STORY is not considered canon. I see nothign contradictory, and even for once the brotherhood seem to be acting in character (by sending out people to look for technology) ralok 05:38, August 22, 2010 (UTC)

and one hooker, and a raider queen appearently ruin the game? that makes no sense, that is not a reason. ralok 05:40, August 22, 2010 (UTC)

Herve Caen delayed Van Buren for FOBOS, and canceled Van Buren for FOBOS2. (Which was also canceled, due to no budget at all.)
The story makes no sense, because the 'acting in character' is out of synchronization with the story. During the time between F1 and F2, the Brotherhood was in severe decline. If they had all the nice shit from the installations in Texas, they wouldn't have been in decline. (In addition, Bethesda has stated that FOBOS is blatantly not canon, for their own reasons. What they say goes.)
Vidya's tits, the little girl in Fallout Wiki's tits, Patty's tits, the Bawls adverts tits... Some of us have better things to do than stare at tits! Nitty Tok. 05:43, August 22, 2010 (UTC)

You are saying that because of a vault that was completely destroyed in a nuclear explosion that the brotherhood of steel would somehow be better off????? In fact doesnt that support the decline by showing the brotherhood loosing resources searching out something that was ultimatly destroyed, along with the fact that they could only spare a lone initiate to actually persue a group of lost paladin. And appearently i did have better thigns to do than notice that women have boobs, reall that isnt that big of a deal. I will conceded to the fact that BOS tried to appeal to the "EXTREME" crowd, which really bugged me. Often the game felt like a ninties comic rather than a 00 decade video game. But i am still searching for a concrete reason, keep them coming nitty im sure we will get to the heart of this as a team :) (i am being totally serious, i know there has to be real reasons why it isnt considered canon, i am actually trying to figure it out) maybe i am just too accepting, have you even played the game btw? ralok 05:54, August 22, 2010 (UTC)

and that is unfortunate about van buren, but to be fair if they didnt have a budget for FOBOS 2 i doubt they would have had much of a budget for van buren. ralok 05:55, August 22, 2010 (UTC)

The training center at the beginning.
The whole fact that it was a top-down shooter compared to the isometric RPG games is why most people just like it.
And they almost finished Van Buren. If Porno Moustache Caen had let Van Buren ship, he would have had the budget to fail with FOBOS and FOBOS2 later. Nitty Tok. 05:58, August 22, 2010 (UTC)

I honest to god didnt play the tutorial, you cut the tutorial out though the game would probably fit much better. The top down thing was just not compatible with the type of gameplay that was being presented in my opinion. It felt like a hopeless attempt to try and fool old school fallout fans into thinking this game was like the old ones. Thus ruinging the game for people who actually like shooters and creating a nausiating experience. Still, this is about story and i cant help but feel the story actually has some thigns going for it . . . save for the whole vault tec researching sterility thing, they didnt have super mutants before the war. And it seems they solved that problem already in various bio weapons. Its that bit i just dont get and i feel is the real hinderance to the plot, i would have preffered it is attis was simply trying to become the new master and the whole cure thing was just a ruse to keep the mutants under his command. Also i think attis had the most awesome voice of all time, i swear i heard him before . . . who is he, i gotta check the credits. ralok 06:05, August 22, 2010 (UTC)

XBOX360 backwards compatibility?[]

No, not yet, this includes all region versions of the game as of 8th of august 2011. and probably never. CDEagle147A 15:35, August 8, 2011 (UTC)

ref: http://support.xbox.com/en-gb/pages/xbox-360/how-to/play-original-games.aspx

Canon status[]

The article says the game has been declared non-canon by Bethesda, but doesn't provide a source. Is there an official source available that confirms this? I know all the reasons why many fans consider it non-canon, but I've never seen any sources for an official stance on the game. Kalrot (talk) 20:10, August 14, 2012 (UTC)

Here. --Skire (talk) 21:26, August 14, 2012 (UTC)
Ah, thanks. Kalrot (talk) 21:29, August 14, 2012 (UTC)

Why?[]

The article needs some information on why the game is hated by many, including Bethesda developers, and why Bethesda/Interplay declared it non-canon. I see some nice opinion on the talk page but nothing concrete. -139.52.147.144 17:05, December 16, 2014 (UTC)

That would be projecting personal opinion which is not allowed and we don't know the exact reasons why Bethesda declared it non-canon. JASPER//"Do you like hurting other people?"UserRichard 17:24, December 16, 2014 (UTC)

Inconsistencies Between FOBOS and Canon?[]

As a matter of curiosity, I'd really like to know all of the inconsistencies between FOBOS and the canon games. I know I can find some lurking around the wiki (which I do constantly), but I'd really like a comprehensive list. Is there one anywhere?

I know all the games have their little inconsistencies, so it's kind of fascinating to me that this game managed to have so many that it wasn't worth keeping in canon lore... assuming that was Bethesda's reasoning, I don't know. Either way, I'd really like to know what the inconsistencies are, or at least what the biggest ones are, if anyone is willing to fill me in or throw me some links. Thanks!

I'm in the process of making one. However, it's being contested. I don't understand why it can't be there. Lots of people say that BoS has inconsistencies with Fallout lore, but they don't bother explaining what those inconsistencies are. Just saying that it's non-canon "because Bethesda said so" and not bothering to elaborate on it is very unprofessional. Jykale (talk) 03:15, March 10, 2018 (UTC)
I don't an issue with a set of reasons as to why it is non-canon, I actually wanted to find the official statement on why Bethesda called it non-canon. "Bethesda Softworks has declared Fallout: Brotherhood of Steel to be non-canon due to a number of inconsistencies in Fallout lore, including:" doesn't feel right to be made from a list of inconsistencies, without a proper citation. We know for a fact that it was declared non-canon, however this forum states it was Interplay that declared it, but users on the NMA forums have said it was Bethesda that declared it (as does the gamespy article referenced). Neither states why they declared it non-canon though.
As for lore inconsistencies I've been looking into that as well.
  1. "The Brotherhood of Steel in this game is far more willing to recruit outsiders, including Ghouls, than the Brotherhood of the canon Fallout titles." - We have seen in Fallout 3 that the BoS is willing to recruit from the general populace, something the West Coast would never agree to. The Midwest also allowed ghoul and super mutant recruits; however, I don't know if that is a reason for FOT being semi-canon. I don't see as being something that couldn't/wouldn't happen in the right circumstances though, which makes it hard for me to say it is a lore consistency. The Southern BoS might have had to make that change for valid reasons.
  2. "They are also interpreted as a self-appointed peacekeeping force instead of an isolationist group strictly concerned with collecting and preserving Pre-War technology." - Similar to the above point, this could have been a move that the Southern BoS made alongside their Codex. Owen Lyons made a similar move in the Capital Wasteland, the became a peacekeeping for protection of DC and aqua pura. Because what we expect isn't mentioned, doesn't mean it isn't still happening.
  3. The dates I can write off as being a typo in the manual, rather than an intentional inconsistency. That said I'm probably reading something that isn't there, or dead on the money making my view speculation on that. If not for Tel Aviv following the same pattern, I'd have left it. I'm ok with that remaining.
  4. "... the soldiers themselves were the intended subjects for an advanced FEV strain known as FEV-2 before they rebelled, killed the scientists experimenting on them, and locked down the facility. All of this is also said to happen after the Great War, rather than before it." - This is an interesting one for me. The manual makes no mention of Mariposa and makes mention that there was more than one research centre for FEV. So is this a retcon of Mariposa, or a different location, with a different unit that eventually met with West Coast and merged into the Brotherhood? I don't think we can be certain.
I think we should be changing the line "Because of numerous inconsistencies with previous Fallout games, Fallout: Brotherhood of Steel has been declared as non-canon by Bethesda Softworks" to "Both Bethesda Softworks and Interplay have declared Fallout: Brotherhood of Steel as non-canon", unless a source can be found to say it was due to inconsistencies. I'm all for a list of inconsistencies, as this is information people would be interested in. However in doing so, any inconsistencies should be listed where they are irrefutable (such as the date of the UN collapse). if a reasonable argument for why it is consistent can be made, then I can't consider it myself a genuine inconsistency. Sakaratte - Talk to the catmin 11:37, March 10, 2018 (UTC)
First, the game states that the BoS of the West Coast were the self-appointed peacekeepers, not just the Texas chapter. The East Coast and Midwest chapters branched off from the West Coast and they make it clear that their actions (recruiting outsiders, becoming peacekeepers, etc.) don't reflect those of the main BoS (who keep to themselves and only care about collecting Pre-War technology). The East Coast and Midwestern BoS have an excuse for being OOC, the West Coast Brotherhood does not.
Second, the manual makes it clear those soldiers that survived the experiments and locked down the facility formed the BoS and declared themselves "peacekeepers of the Wasteland". They didn't "link up" with the West Coast Brotherhood. They are the West Coast Brotherhood.
Third, how do you make an "intentional" inconsistency, unless you're deliberately trying to rewrite in-game history? And it doesn't matter if it's "just a typo". They put it in the released product, so we're supposed to assume that it's canon for the game, unless there's another part of the game that conflicts with it. And the dates given for the UN's dissolution and the bombing of Tel Aviv are only brought up once in the manual, and never in the game that the manual belongs to. So as far as this game's concerned, 2025 and 2035 are when these events happened. Jykale (talk) 15:42, March 10, 2018 (UTC)

Rewrite this article[]

Someone thought they were a comedian... could someone with expertise please rewrite this article so it doesn't read like a failure blog by an incompetent podcaster? Thanks in advance. NokiaTouchscreen (talk) 07:36, January 23, 2017 (UTC)

Opening cinematic[]

So I noticed the opening cinematic uses footage from the non-canon ending of Fallout 1 wherein Vault 13 is slaughtered by the Unity Super Mutants. I assume it wasn't intended to be the actual Vault 13 and was just them re-using footage but I'm wondering if we should note this down in either this game's page or the Vault 13 page JM1998 (talk) 00:39, 27 August 2023 (UTC)

That's an excellent observation! I'd add it to both pages. 【Tagaziel】 10:19, 27 August 2023 (UTC)
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