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RadAway is a consumable item in Fallout: New Vegas.

Background[]

This section is transcluded from RadAway. To change it, please edit the transcluded page.

RadAway is a chemical solution that bonds with radioactive particles and removes them from the user's system. While Rad-X is designed to increase the body's natural resistance to radiation, RadAway is designed to be used after exposure.[1][2] It is administered intravenously, using an IV bag or syringe,[3][4][5] and is one of the only ways to remove accumulated irradiation.[6] As such, it's a major trade good for places that can manufacture it, such as Vault City.[7]

Purging the body of radiation takes some time to complete, and anyone using it will experience its adverse effects: it's a potent diuretic and can cause nausea, diarrhea, stomach pains and headaches.[8][9][10]

Medicine skill effect[]

SkillEffectHardcore effect
10-60 Radiation -6 Radiation for 10s
20-70 Radiation -7 Radiation for 10s
30-80 Radiation -8 Radiation for 10s
40-90 Radiation -9 Radiation for 10s
50-100 Radiation -10 Radiation for 10s
60-110 Radiation -11 Radiation for 10s
70-120 Radiation -12 Radiation for 10s
80-130 Radiation -13 Radiation for 10s
90-140 Radiation -14 Radiation for 10s
100-150 Radiation -15 Radiation for 10s

Locations[]

Related quests[]

Notes[]

  • Effect duration in Hardcore mode is increased by the Chemist and Day Tripper perks.
  • Contrary to RadAway being quite plentiful in Fallout 3, RadAway in Fallout: New Vegas is much less common, as most shops only have one to three in stock, if any at all, though it is often stocked by doctors.
  • RadAway heals radiation over time in hardcore mode, instead of instantly in normal mode.
  • RadAway glows even brighter than in Fallout 3, making it easy to locate.
  • After taking 20 doses of Rad-Away, the Free Radical perk will be gained, enhancing the effectiveness of RadAway.
  • RadAway bears a striking resemblance to a real-world unit of fresh frozen plasma (which would be a viable medium for such a chemical).

References[]

  1. Fallout Official Survival Guide p.124: "RadAway: Used after you have taken radiation damage, this drug will remove some of the contamination from your system. It takes time for the effects to work. There is a chance of developing an addiction to this drug."
  2. Fallout demo, Fallout, and Fallout 2 item description: "{4800}{}{RadAway}"
    "{4801}{}{A chemical solution that bonds with radiation particles and passes them throughyour system. Takes time to work.}"
    (PRO ITEM.MSG (demo), PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  3. Charlie: "{113}{}{You find a vein and inject the Radaway into Charlie's system.}"
    (VCCharly.msg)
  4. Addiction image
  5. Gecko citizen: "{283}{}{./~99 syringes of Rad-away on the wall, 99 syringes…. ./~}"
    (GCFOLK.MSG)
  6. Jacob: "{132}{}{Well, some call it the Phantom Death, 'cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late. The more trips you make to Hot Spots, the more it builds up and it will never leave your system. Ever. The Rads just keep building up. Well... unless you can get a hold of some Rad-Away.}"
    (Jacob's dialogue)
  7. Vault City travel log
  8. The Lone Wanderer: "I'll take Rad-Away."
    Henry Casdin: "Can't stand this stuff, myself. Goes through me like a rampaging Brahmin."
    (Henry Casdin's dialogue)
  9. Charlie: "{128}{}{Damn Rad-Away gives me the runs...}"
    (VCCharly.msg)
  10. Vault Dweller's Survival Guide p.5-18: "If you have been exposed to large amounts of radiation, then use RadAway to remove the radiation from your system. It won’t feel good, but better a headache and some stomach problems for a couple of days than the long term effects of nuclear radiation! RadAway takes a little while to work."
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