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The general competency of the player character. A measure of your experience and abilities.— In-game description
FOT Level

Levels are the general competency of the player character in the SPECIAL character system. A measure of experience and abilities. The level is determined by the number of Experience Points the player character has earned throughout their adventure.

In Fallout Shelter, levels are associated with each dweller independently, and there is no global level given to the player.

Level up[]

Level Up

You just leveled up!

Fallout, Fallout 2 and Fallout Tactics Level Up
Fallout 3 Level Up
Fallout New Vegas Level Up

Each time the player character levels up, they have the option to modify skills but not primary statistics. They can also gain special perks. Therefore, the player character becomes stronger and better with each level gained.

Level cap[]

The maximum level reachable varies from game to game:

Notes[]

  • Fallout 3's level cap can be raised to 99 using the console command SetGS iMaxCharacterLevel 99 every new game. Playing with this command can cause some random crashes.
  • In Fallout 3: Game of the Year Edition, leveling will stop at level 20 until Broken Steel is activated through the datafiles option. The console version, however, allows the player character to reach level 30 without even continuing the main quest line the moment they exit the vault.

Fallout[]

The very first Fallout game has a fixed character level limit of 21, which is generally difficult to achieve under normal circumstances.

Level Experience Exp to next level Reputation (Fallout)
1 0 XP 1,000 XP Vault Dweller
2 1,000 XP 2,000 XP Vault Scion
3 3,000 XP 3,000 XP Vault Veteran
4 6,000 XP 4,000 XP Vault Elite
5 10,000 XP 5,000 XP Wanderer
6 15,000 XP 6,000 XP Desert Wanderer
7 21,000 XP 7,000 XP Wanderer of the Wastes
8 28,000 XP 8,000 XP Elite Wanderer
9 36,000 XP 9,000 XP Strider
10 45,000 XP 10,000 XP Desert Strider
11 55,000 XP 11,000 XP Strider of the Wastes
12 66,000 XP 12,000 XP Strider Elite
13 78,000 XP 13,000 XP Vault Hero
14 91,000 XP 14,000 XP Wanderering Hero
15 105,000 XP 15,000 XP Striding Hero
16 120,000 XP 16,000 XP Hero of the Desert
17 136,000 XP 17,000 XP Hero of the Wastes
18 153,000 XP 18,000 XP Hero of the Glowing Lands
19 171,000 XP 19,000 XP Paragon
20 190,000 XP 20,000 XP Living Legend
21 210,000 XP n/a Last, Best Hope for Humanity
n (n*(n-1)/2) * 1,000 XP

Fallout 2[]

The sequel does not have a fixed level cap, but due to the way the experience required to level up is calculated, leveling up slows down dramatically the higher the player character goes.

Level Experience Exp to next level Reputation (Fallout)
1 0 XP 1,000 XP Vault Dweller
2 1,000 XP 2,000 XP Vault Scion
3 3,000 XP 3,000 XP Vault Veteran
4 6,000 XP 4,000 XP Vault Elite
5 10,000 XP 5,000 XP Wanderer
6 15,000 XP 6,000 XP Desert Wanderer
7 21,000 XP 7,000 XP Wanderer of the Wastes
8 28,000 XP 8,000 XP Elite Wanderer
9 36,000 XP 9,000 XP Strider
10 45,000 XP 10,000 XP Desert Strider
11 55,000 XP 11,000 XP Strider of the Wastes
12 66,000 XP 12,000 XP Strider Elite
13 78,000 XP 13,000 XP Vault Hero
14 91,000 XP 14,000 XP Wanderering Hero
15 105,000 XP 15,000 XP Striding Hero
16 120,000 XP 16,000 XP Hero of the Desert
17 136,000 XP 17,000 XP Hero of the Wastes
18 153,000 XP 18,000 XP Hero of the Glowing Lands
19 171,000 XP 19,000 XP Paragon
20 190,000 XP 20,000 XP Living Legend
21 210,000 XP 21,000 XP Last, Best Hope for Humanity
n (n*(n-1)/2) * 1,000 XP

Behind the scenes[]

There isn't really a level limit. Technically it is 99, but because the experience needed around level 30 starts to get so insane that it's next to impossible to get anywhere CLOSE to level 99... without cheeting or locking yourself to your computer for 10 years doing random encounters and such until your hand falls off.Dave Hendee

Fallout 3[]

Fallout 3 has a fixed character level limit of 20 (30 with the Broken Steel add-on).

Level Experience Exp to next level Karma (Good) Karma (Neutral) Karma (Evil)
1 0 XP 200 XP Vault Guardian Vault Dweller Vault Delinquent
2 200 XP 350 XP Vault Martyr Vault Renegade Vault Outlaw
3 550 XP 500 XP Sentinel Seeker Opportunist
4 1,050 XP 650 XP Defender Wanderer Plunderer
5 1,700 XP 800 XP Dignitary Citizen Fat Cat
6 2,500 XP 950 XP Peacekeeper Adventurer Marauder
7 3,450 XP 1,100 XP Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes
8 4,550 XP 1,250 XP Protector Mercenary Reaver
9 5,800 XP 1,400 XP Urban Avenger Urban Ranger Urban Invader
10 7,200 XP 1,550 XP Exemplar Observer Ne'er-do-well
11 8,750 XP 1,700 XP Capitol Crusader Capitol Councilor Capitol Crimelord
12 10,450 XP 1,850 XP Paladin Keeper Defiler
13 12,300 XP 2,000 XP Vault Legend Vault Descendant Vault Boogeyman
14 14,300 XP 2,150 XP Ambassador of Peace Pinnacle of Survival Harbinger of War
15 16,450 XP 2,300 XP Urban Legend Urban Myth Urban Superstition
16 18,750 XP 2,450 XP Hero of the Wastes Strider of the Wastes Villain of the Wastes
17 21,200 XP 2,600 XP Paragon Beholder Fiend
18 23,800 XP 2,750 XP Wasteland Savior Wasteland Watcher Wasteland Destroyer
19 26,550 XP 2,900 XP Saint Super-Human Evil Incarnate
20 29,450 XP 3,050 XP Last, Best Hope of Humanity Paradigm of Humanity Scourge of Humanity
Levels that can only be reached through Broken Steel or through modding
21 32,500 XP 3,200 XP Restorer of Faith Soldier of Fortune Architect of Doom
22 35,700 XP 3,350 XP Model of Selflessness Profiteer Bringer of Sorrow
23 39,050 XP 3,500 XP Shepherd Egocentric Deceiver
24 42,550 XP 3,650 XP Friend of the People Loner Consort of Discord
25 46,200 XP 3,800 XP Champion of Justice Hero for Hire Stuff of Nightmares
26 50,000 XP 3,950 XP Symbol of Order Model of Apathy Agent of Chaos
27 53,950 XP 4,100 XP Herald of Tranquility Person of Refinement Instrument of Ruin
28 58,050 XP 4,250 XP Lightbringer Moneygrubber Soultaker
29 62,300 XP 4,400 XP Earthly Angel Gray Stranger Demon's Spawn
30 66,700 XP n/a Messiah True Mortal Devil

Notes[]

  • The experience points required to climb from level n to level n+1 can be calculated from the following expression:
  • The level cap is raised to 30 in the Broken Steel add-on.

Bugs[]

  • Playstation 3Playstation 3Playstation 3 There may be a glitch that will not let the player keep their perks after level 30.[verified]
  • Playstation 3Playstation 3Playstation 3 Levels 20-29 will all register as Last, Best Hope of Humanity for a good Karma player character in the Pip-Boy Stats screen.[verified]

Fallout: New Vegas[]

Fallout: New Vegas has a fixed character level limit of 30 (50 with the four add-ons; each raises the level cap by 5 levels).

Level Experience Exp to next level Karma (Good) Karma (Neutral) Karma (Evil) Notes
1 0 XP 200 XP Samaritan Drifter Grifter -
2 200 XP 350 XP Martyr Renegade Outlaw -
3 550 XP 500 XP Sentinel Seeker Opportunist -
4 1,050 XP 650 XP Defender Wanderer Plunderer -
5 1,700 XP 800 XP Dignitary Citizen Fat Cat -
6 2,500 XP 950 XP Peacekeeper Adventurer Marauder -
7 3,450 XP 1,100 XP Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes -
8 4,550 XP 1,250 XP Protector Mercenary Betrayer -
9 5,800 XP 1,400 XP Desert Avenger Desert Scavenger Desert Terror -
10 7,200 XP 1,550 XP Exemplar Observer Ne'er-do-well -
11 8,750 XP 1,700 XP Vegas Crusader Vegas Councillor Vegas Crimelord -
12 10,450 XP 1,850 XP Paladin Keeper Defiler -
13 12,300 XP 2,000 XP Mojave Legend Mojave Myth Mojave Boogeyman -
14 14,300 XP 2,150 XP Shield of Hope Pinnacle of Survival Sword of Despair -
15 16,450 XP 2,300 XP Vegas Legend Vegas Myth Vegas Boogeyman Recommended minimum level for Old World Blues
16 18,750 XP 2,450 XP Hero of the Wastes Strider of the Wastes Villain of the Wastes Stronger NPC types like NCR Veteran Rangers start to appear
17 21,200 XP 2,600 XP Paragon Beholder Fiend -
18 23,800 XP 2,750 XP Wasteland Savior Wasteland Watcher Wasteland Destroyer -
19 26,550 XP 2,900 XP Saint Super-Human Evil Incarnate -
20 29,450 XP 3,050 XP Guardian of the Wastes Renegade of the Wastes Scourge of the Wastes Recommended minimum level for Dead Money
21 32,500 XP 3,200 XP Restorer of Faith Soldier of Fortune Architect of Doom -
22 35,700 XP 3,350 XP Model of Selflessness Profiteer Bringer of Sorrow -
23 39,050 XP 3,500 XP Shepherd Egocentric Deceiver -
24 42,550 XP 3,650 XP Friend of the People Loner Consort of Discord -
25 46,200 XP 3,800 XP Champion of Justice Hero for Hire Stuff of Nightmares Recommended minimum level for Lonesome Road
26 50,000 XP 3,950 XP Symbol of Order Model of Apathy Agent of Chaos -
27 53,950 XP 4,100 XP Herald of Tranquility Person of Refinement Instrument of Ruin -
28 58,050 XP 4,250 XP Last, Best Hope of Humanity Moneygrubber Soultaker -
29 62,300 XP 4,400 XP Savior of the Damned Gray Stranger Demon Spawn -
30 66,700 XP 4,550 XP Messiah True Mortal Devil -
Levels that can only be reached with one or more of the four add-ons installed*
31 71,250 XP 4,700 XP Messiah True Mortal Devil -
32 75,950 XP 4,850 XP Messiah True Mortal Devil -
33 80,800 XP 5,000 XP Messiah True Mortal Devil -
34 85,800 XP 5,150 XP Messiah True Mortal Devil -
35 90,950 XP 5,300 XP Messiah True Mortal Devil -
Levels that can only be reached with two or more of the four add-ons installed*
36 96,250 XP 5,450 XP Messiah True Mortal Devil -
37 101,700 XP 5,600 XP Messiah True Mortal Devil -
38 107,300 XP 5,750 XP Messiah True Mortal Devil -
39 113,050 XP 5,900 XP Messiah True Mortal Devil -
40 118,950 XP 6,050 XP Messiah True Mortal Devil -
Levels that can only be reached with three or more of the four add-ons installed*
41 125,000 XP 6,200 XP Messiah True Mortal Devil -
42 131,200 XP 6,350 XP Messiah True Mortal Devil -
43 137,550 XP 6,500 XP Messiah True Mortal Devil -
44 144,050 XP 6,650 XP Messiah True Mortal Devil -
45 150,700 XP 6,800 XP Messiah True Mortal Devil -
Levels that can only be reached with all four add-ons installed*
46 157,500 XP 6,950 XP Messiah True Mortal Devil -
47 164,450 XP 7,100 XP Messiah True Mortal Devil -
48 171,550 XP 7,250 XP Messiah True Mortal Devil -
49 178,800 XP 7,400 XP Messiah True Mortal Devil -
50 186,200 XP n/a Messiah True Mortal Devil -
* Must also not have the Logan's Loophole trait, as this caps the level at 30.

Notes[]

  • A new perk can be selected after every 2 levels gained.
  • The experience points required for level n can be calculated from the following expression:
.
  • The level cap is raised by 5 after starting every add-on, up to a maximum of 50. One is given the choice to take a trait that lets the player character stay at 30 in Old World Blues.
  • An earlier patch prior to the third add-on had allowed some player characters to obtain level 50 prior to the final add-on. This does not result in any glitches or such but does put one's experience bar to the max when the final add-on is installed if level 50 has already been reached.
  • Unlike the other add-ons, there is no recommended minimum level to start Honest Hearts.

Behind the scenes[]

  • The level 29 neutral Karma title "Gray Stranger" is a reference to the Gray Fox, a character in The Elder Scrolls IV: Oblivion who, when not wearing his mask, is called "The Stranger."

Fallout 4[]

  • When the Sole Survivor levels up, they can choose to either increase one of the seven S.P.E.C.I.A.L. stats or rank up one of the seventy perks available.
  • Fallout 4 does not have an actual level cap, but the hard limit is 65,535 (hex number FFFF).[Non-game 2] Trying to level past this point by any means will crash the game due to the value overflowing back to zero.
  • Reaching level 272 will allow for acquiring all perks and rank 10 in every S.P.E.C.I.A.L. stat. This level is increased to 286 if both Far Harbor and Nuka-World are installed which add new ranks to various perks.
Level Experience Exp to next level Notes
1 1 XP 200 XP
2 201 XP 275 XP Reaching level 2 requires one extra experience point.
3 476 XP 350 XP
4 826 XP 425 XP
5 1,251 XP 500 XP
6 1,751 XP 575 XP
7 2,326 XP 650 XP
8 2,976 XP 725 XP
9 3,701 XP 800 XP
10 4,501 XP 875 XP
11 5,376 XP 950 XP
12 6,326 XP 1,025 XP
13 7,351 XP 1,100 XP
14 8,451 XP 1,175 XP T-51 power armor pieces begin spawning at various locations.
15 9,626 XP 1,250 XP The starting quest of Automatron appears in the Pip-Boy.
16 10,876 XP 1,325 XP
17 12,201 XP 1,400 XP
18 13,601 XP 1,475 XP
19 15,076 XP 1,550 XP
20 16,626 XP 1,625 XP The starting quest of Vault-Tec Workshop appears in the Pip-Boy.
21 18,251 XP 1,700 XP T-60 power armor pieces begin spawning at various locations.
22 19,951 XP 1,775 XP
23 21,726 XP 1,850 XP
24 23,576 XP 1,925 XP
25 25,501 XP 2,000 XP
26 27,501 XP 2,075 XP
27 29,576 XP 2,150 XP
28 31,726 XP 2,225 XP X-01 power armor pieces begin spawning at various locations.
29 33,951 XP 2,300 XP
30 36,251 XP 2,375 XP The starting quest of Nuka-World appears in the Pip-Boy.
31 38,626 XP 2,450 XP
32 41,076 XP 2,525 XP
33 43,601 XP 2,600 XP
34 46,201 XP 2,675 XP
35 48,876 XP 2,750 XP
36 51,626 XP 2,825 XP
37 54,451 XP 2,900 XP
38 57,351 XP 2,975 XP
39 60,326 XP 3,050 XP
40 63,376 XP 3,125 XP
41 66,501 XP 3,200 XP
42 69,701 XP 3,275 XP
43 72,976 XP 3,350 XP
44 76,326 XP 3,425 XP
45 79,751 XP 3,500 XP
46 83,251 XP 3,575 XP
47 86,826 XP 3,650 XP
48 90,476 XP 3,725 XP
49 94,201 XP 3,800 XP
50 98,001 XP 3,875 XP Every rank of every perk becomes available.
...
95 346,626 XP 7,250 XP All generic content is available (ancient behemoths, specifically, begin to spawn).
...
272 2,798,076 XP 20,525 XP Minimum level where all ranks of all perks can be acquired (without add-ons).
...
279 2,943,326 XP 21,050 XP
...
286 3,070,826 XP 21,575 XP Minimum level where all ranks of all perks can be acquired (with add-ons).
...
65,535 161,062,092,626 XP 4,915,250 XP Leveling past this point by any means causes the game to crash.

Notes[]

  • The number of points to earn in level n in order to progress to the next are:
Simplified:
The XP thresholds for level n are thus:
  • Many NPCs scale to the player character level when a cell is entered for the first time and will most likely remain at that level when they respawn.

Fallout 76[]

Fo76 level up

Level-up in Fallout 76.

  • At level 1, player characters start out with a single point in each S.P.E.C.I.A.L. attribute. Every level up, the player character gains an additional point they can distribute to a single attribute, up to level 50.
  • Every time player characters level up, they may also select a perk card. After level 50, the selection of a new perk card is no longer automatic and requires loading the Pip-Boy and selecting the Perks screen.
  • Leveling up causes the player to regain a large amount of health, typically restoring it to full. However, if the player has rads, the burst of health will stop where the rads begin.
  • The player character gains one S.P.E.C.I.A.L. point with each level up, which they can assign to a SPECIAL stat of their choosing, until they reach level 50. From level 25 onward, punch card machines can be utilized for different SPECIAL loadouts. They allow for easy (re-)distribution of SPECIAL points for loadouts, and also for changing the currently active loadout.
  • After reaching level 50, player characters are no longer able to gain S.P.E.C.I.A.L. points, meaning the maximum number of base points available is 56. However, SPECIAL stats may be further raised by unlocking and equipping legendary perks.
Level Experience to next level
1 0 XP
2 200
3 360
4 520
5 680
6 840
7 1000
8 1160
9 1320
10 1480
11 1640
12 1800
13 1960
14 2120
15 2280
16 2440
17 2600
18 2760
19 2920
20 3080
21 3240
22 3400
23 3560
24 3720
25 3880
26 4040
27 4200
28 4360
29 4520
30 4680
31 4840
32 5000
33 5160
34 5320
35 5480
36 5640
37 5800
38 5960
39 6120
40 6280
41 6440
42 6600
43 6760
44 6920
45 7080
46 7240
47 7400
48 7560
49 7720
50 7880
100 15880
1000 159880
50000 159880

Notes[]

  • The number of points to earn in level n in order to progress to the next are:
Simplified:
The XP thresholds for level n are thus:
  • Player characters receive a perk card pack at levels 4, 6, 8, and 10, and then every 5th level. These card packs consist of 4 random perk cards, some of which may be level locked, as well as a flavored bubblegum.
  • At level 5, player characters can be killed in PvP.

Fallout Tactics[]

Fallout Tactics should have a fixed character level limit of 99, but it is bugged and will not go past 50 even if the required experience level is reached, or perks such as Here and Now are used.[verification overdue]

Level Experience Exp to next level
1 0 XP 1,000 XP
2 1,000 XP 1,000 XP
3 2,000 XP 2,000 XP
4 4,000 XP 3,000 XP
5 7,000 XP 3,000 XP
6 10,000 XP 5,000 XP
7 15,000 XP 5,000 XP
8 20,000 XP 10,000 XP
9 30,000 XP 15,000 XP
10 45,000 XP 15,000 XP
11 60,000 XP 20,000 XP
12 80,000 XP 20,000 XP
13 100,000 XP 30,000 XP
14 130,000 XP 30,000 XP
15 160,000 XP 50,000 XP
16 210,000 XP 50,000 XP
17 260,000 XP 70,000 XP
18 330,000 XP 80,000 XP
19 410,000 XP 100,000 XP
20 510,000 XP 130,000 XP
21 640,000 XP 170,000 XP
22 810,000 XP 190,000 XP
23 1,000,000 XP 200,000 XP
24 1,200,000 XP 300,000 XP
25 1,500,000 XP 400,000 XP
26 1,900,000 XP 500,000 XP
27 2,400,000 XP 600,000 XP
28 3,000,000 XP 800,000 XP
29 3,800,000 XP 1,000,000 XP
30 4,800,000 XP 1,200,000 XP
31 6,000,000 XP 1,500,000 XP
32 7,500,000 XP 1,900,000 XP
33 9,400,000 XP 1,600,000 XP
34 11,000,000 XP 3,000,000 XP
35 14,000,000 XP 4,000,000 XP
36 18,000,000 XP 5,000,000 XP
37 23,000,000 XP 12,000,000 XP
38 35,000,000 XP 9,000,000 XP
39 44,000,000 XP 12,000,000 XP
40 56,000,000 XP 14,000,000 XP
41 70,000,000 XP 17,000,000 XP
42 87,000,000 XP 13,000,000 XP
43 100,000,000 XP 30,000,000 XP
44 130,000,000 XP 40,000,000 XP
45 170,000,000 XP 50,000,000 XP
46 210,000,000 XP 50,000,000 XP
47 260,000,000 XP 70,000,000 XP
48 330,000,000 XP 110,000,000 XP
49 440,000,000 XP 80,000,000 XP
50 520,000,000 XP n/a

Fallout: Brotherhood of Steel[]

Fallout 3 has a fixed character level limit of 99.

Level Rank Experience Exp to next level Skill points
1 Initiate 0 XP 300 XP 0
2 Initiate 300 XP 400 XP 2
3 Initiate 700 XP 800 XP 2
4 Initiate 1,500 XP 1,100 XP 4
5 Squire 2,600 XP 1,500 XP 4
6 Squire 4,100 XP 1,900 XP 8
7 Squire 7,000 XP 4,000 XP 8
8 Squire 11,000 XP 5,100 XP 16
9 Squire 16,100 XP 5,900 XP 16
10 Knight 22,000 XP 6,800 XP 16
11 Knight 28,800 XP 8,300 XP 16
12 Knight 37,100 XP 11,300 XP 16
13 Knight 48,400 XP 13,300 XP 16
14 Knight 61,700 XP 15,300 XP 16
15 Knight 77,000 XP 17,300 XP 32
16 Knight 94,300 XP 20,300 XP 32
17 Knight 114,600 XP 23,300 XP 32
18 Knight 137,900 XP 26,300 XP 32
19 Knight 164,200 XP 30,300 XP 32
20 Knight 194,500 XP 34,300 XP 32
21 Paladin 228,800 XP 38,300 XP 32
22 Paladin 267,100 XP 43,300 XP 32
23 Paladin 306,400 XP 40,300 XP 32
24 Paladin 346,700 XP 41,300 XP 32
25 Paladin 388,000 XP 42,000 XP 32
26 Paladin 430,000 XP 43,000 XP 32
27 Paladin 473,000 XP 47,000 XP 32
28 Paladin 520,000 XP 43,200 XP 32
29 Paladin 563,200 XP 47,300 XP 32
30 Paladin 610,500 XP 49,300 XP 32
31 Elder 659,800 XP 51,300 XP 32
32 Elder 711,100 XP 53,300 XP 32
33 Elder 764,400 XP 55,300 XP 32
34 Elder 819,700 XP 57,300 XP 32
35 Elder 877,000 XP 59,300 XP 32
36 Elder 936,300 XP 62,300 XP 32
37 Elder 998,600 XP 65,300 XP 32
38 Elder 1,063,900 XP 68,300 XP 32
39 Elder 1,132,200 XP 68,300 XP 64
40 Elder 1,203,500 XP 74,300 XP 64
41 Elder 1,277,800 XP 0

References[]

Non-game

  1. Bethesda Game Studios on Twitter: "To our fans who've asked: Fallout 4 doesn���t end when the main story is over and there is no level cap. You can keep playing and leveling."
  2. 65,535 (in computing) at Wikipedia
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