This is a transcript for dialogue with Hancock. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Walking through an abandoned parking lot. / Nervous} Something ain't right in here. Where'd all the Ghouls go? | |||
2 | {Walking through tunnels leading to the Institute. / Amused} Aren't they gonna be surprised to see us. | ||||
3 | {Staring at an enormous bomb depot. / Neutral} A stray shot in here and we'll all be going out with a bang. | ||||
4 | {Looking at four missiles. / Question} Christ. Those things ain't still armed, right? | ||||
5 | {Looking at a massive metal pyramid. / Neutral} Well, ain't that ominous. | ||||
6 | {Walking through an underground car park. / Neutral} Hey. Check your fire. Lot of fission engines down here. | ||||
7 | {Walking through a large penthouse. / Neutral} Impressive hunk of sky the Railroad's carved out for themselves up here. | ||||
8 | {Walking through the crypt under a nice church. / Neutral} Fanciest crypt in Boston. | ||||
9 | {Walking through a crumbling church. / Neutral} Old girl's seen better days. | ||||
10 | {Standing on top of a very tall building. / Amused} You could just drop a bullet from up here and kill someone. | ||||
11 | {Staring up at a very tall building. / Neutral} Sure hope the elevator works. | ||||
12 | {Walking through a comic store. / Neutral} Probably still good reading in here. | ||||
13 | {Walking through a TV studio with cheesy cardboard cutouts. / Neutral} This is the most half-assed gun range I've ever seen. | ||||
14 | {Submarine engine turned on. / Irritated} Damn. And folks lived down here listening to that? | ||||
15 | {Walking into a massive engine room. / Neutral} That is some serious hardware. | ||||
16 | {Walking through the bridge of a submarine. Quietly to the player. / Conspiratorial} I'd love to not have to swim out of here, so maybe don't touch anything. | ||||
17 | {Looking out a high window. / Neutral} Be able to see anything coming for miles from up here... you know, so long as they came from that way. | ||||
18 | {Looking at a drive-in movie screen. / Amused} Think we missed the last show. | ||||
19 | {Walking into a perfectly pristine office. / Surprised} Jeez. Looks like these folks got to skip the war. | ||||
20 | {Looking at a mechanical pony that way nearly crushed by a collapsed roof. / Neutral} You know, someone, somewhere would play real good money for that ugly thing. | ||||
21 | {Walking through a large cemetery. / Neutral} Guess just throwing 'em in the nearest ditch wasn't good enough back then. | ||||
22 | {Walking through an old water treatment plant that's sprung a leak. / Disgust} Oh, I am way too sober for this. | ||||
23 | {Walking into a small underground bunker. / Neutral} Nice little place they got down here. | ||||
24 | {Walking into a town overrun by Super Mutants. / Neutral} Well, there goes the neighborhood. | ||||
25 | {Walking through Henry David Thoreau's very small cabin. / Amused} Guess this Thoreau guy found claustrophobia inspiring. | ||||
26 | {Walking into an old morgue. Smells awful. / Disgust} Phew. One of these is past its sell-by date. | ||||
27 | {Walking through a very large hospital waiting room. / Impressed} This is just the waiting room? Guess there was real money in the suffering of others. | ||||
28 | {Walking into a room with a support group-style ring of chairs. / Neutral} Looks like someone interrupted their meeting. | ||||
29 | {Walking into a large reactor room. / Neutral} Place sure used a lot of juice. | ||||
30 | {Just saw a corpse get dragged through a hole in the ceiling. Give a decent beat before starting. / Nervous} ...well at least we know whatever's up there's probably full. | ||||
31 | {Heard something large walking overhead. / Concerned} The hell was that? | ||||
32 | {Walking through a training ground designed to look like the nuked world outside. / Puzzled} This really what they thought the world would look like? Not bad, actually. | ||||
33 | {Stumbled upon the entrance to a vault in a school basement. / Surprised} Hello. | ||||
34 | {Walking through a room full of excavation machinery. / Neutral} Looks like they were still working when the bombs hit. | ||||
35 | {Looking at the corpse of the player's spouse. / Concerned} Damn. Hey, look, if you wanna get outta here... | ||||
36 | {Looking at the entrance to a massive vault. Second line is saying knowingly, as Hancock knows a guy who he wasn't fond of ended up here. / Neutral} Well, well. Vault 114. You'd be surprised how much scum from the Commonwealth trickles in he | ||||
37 | {Walking through a church attic filled with theatrical set pieces. / Neutral} Huh. Not a bad setup. Guess the pastor had a sense of showmanship. | ||||
38 | {Walking through a ruined children's nursery. / Neutral} Let's make this a quick one, huh? | ||||
39 | {Looking into a massive water-filled quarry. / Question} How long you think it took to fill this thing? Decades? | ||||
40 | {Talking to a robot the player just released from captivity. / Neutral} Don't worry, bud. We'll look after ya. | ||||
41 | {Looking at some very sorry old beer brewing equipment. / Neutral} You know, I like a drink as much as the next Ghoul, but looking around, I'm thinking I might just stick to chems. | ||||
42 | {Spotting a massive beer barrel. / Neutral} Now that is a lot of beer. | ||||
43 | {Looking at lifts leading into a care fighting ring. / Neutral} Always figured the life of a cage fighter would be more glamorous than this... | ||||
44 | {Looking at a cage fighting ring. / Neutral} Ain't this a hell of a sight. | ||||
45 | {Pleased after emptying a massive quarry of all its water. / Neutral} Ours to scour. | ||||
46 | {Observing the clean-up efforts done to make an old fortress habitable. / Surprised} Damn. This the same place? | ||||
47 | {Walking through the basement of an old fortress. / Neutral} Couple tons of earth and brick resting on a centuries old foundation... sounds like fun. | ||||
48 | {Joking while entering an area where it is readily obvious Mirelurks are present. / Amused} Careful. Might be Mirelurks around here. | ||||
49 | {Finding a corpse eaten by bugs. / Disgust} Having trouble imagining a worse way to go... wait. Got one. | ||||
50 | {Approaching a very dangerous area. / Concerned} Hey. This is the Common. You sure you don't just wanna go around? | ||||
51 | {Noticing some well maintained barricades. / Neutral} Hey. Hold up. We got company. | ||||
52 | {Hearing an old military warning broadcast stuck on repeat. / Irritated} There has to be a way to turn that off. | ||||
53 | {Walking through the largely intact remains of an airplane. / Neutral} How the hell did something this big stay in the airborne? | ||||
54 | {Walking through a ruined warehouse. / Neutral} They sure did a number on this place. | ||||
55 | {Walking past areas of molten metal. / Nervous} Uh, watch your step. | ||||
56 | {Encountering a raider with power armor. / Amused} Looks like someone heard we were coming. | ||||
57 | {Walking through a convalescence home, looking at all the folks dead in their beds. / Somber} Dying in your bed. That's no way to go. | ||||
58 | {Joking while walking through a playground. / Amused} These are some lame torture devices. | ||||
59 | {Walking into a crumbling Ranger's cabin. / Neutral} Hey. I think I woke up here once... | ||||
60 | {Spotting a power down military bot. / Neutral} Hey. Free ordnance. | ||||
61 | {Standing on a boardwalk. / Somber} How long you think before the sea takes all this back? | ||||
62 | {Having sighted a collection of Raiders. / Amused} Those Raiders blocking the exit? And here I thought this trip was gonna be dull. | ||||
63 | {Entering a building where pre-war folks were in the process of making an exit. / Somber} Looks like these folks thought they'd outrun the bombs. | ||||
64 | {Staring at the skeleton of a little girl. / Somber} Looks like she was running from something. | ||||
65 | {Walking across a crumbling freeway. / Neutral} Gonna be a hell of a show when this thing finally goes. | ||||
66 | {Suggesting that he and the player are going to kill all the Gunners in Quincy. / Amused} Quincy's Gunner territory. At least, for now. | ||||
67 | {Remembering. / Neutral} Think this used to be a rationing site. Folks turned on the Boston PD, accused them of hoarding food. God, I would've like to see that. | ||||
68 | {Walking inside a turbine. / Concerned} This thing's powered down, right? Like permanently? | ||||
69 | {Standing in a room full of generators. / Neutral} Could cook a lot of chems with this much juice. | ||||
70 | {Standing near a collection of buttons. / Amused} You wanna find out what all these buttons do? | ||||
71 | {Making his way through gas, coughing lightly as he speaks. / Angry} What the hell is this stuff? | ||||
72 | {Looking at extremely gruesome paintings. / Neutral} See, this is why I got no taste for art. | ||||
73 | {Finding the remains of an old camp. / Nervous} Something nasty went down in here. | ||||
74 | {Walking through a trailer park. / Neutral} If I wanted to live on top of my neighbors, I'd at least do it someplace with a wall. | ||||
75 | {Walking by a collection of old lakeside cabins. / Neutral} Lose the bloodthirsty crabs, and this place'd be real nice. | ||||
76 | {Walking through an old power station. / Neutral} Looks like this place used to turn out some serious volts. | ||||
77 | {Looking at a collection of houses that have been washed into the sea. / Amused} Well, if it wasn't waterfront before... | ||||
78 | {Looking at an old robot spewing "ocean facts." / Neutral} The Old State House in Goodneighbor used to have something like this. Best practice dummy we ever had. | ||||
79 | {Walking through a shattered aquarium. / Amused} See, this is why you don't play ball inside. | ||||
80 | {Walking into a torture chamber, but almost more impressed than disgusted. / Neutral} Savage bastards. | ||||
81 | {Looking at a homemade nuclear weapon. / Amused} That what I think it is? I guess our days of losing arguments are over. | ||||
82 | {Walking through an operating theater. / Disgust} Christ. What kinda massacre took place in here? | ||||
83 | {Inside a bank vault. / Amused} Let's see what you were hiding. | ||||
84 | {He and the player have just, or in the process of, wiping out a hostile fort. / Amused} Decent setup up they've got here. Shame it didn't help. | ||||
85 | {Walking through a destroyed town. / Angry} All this? This is how the Institute deals with folks in the Commonwealth. | ||||
86 | {Occupying a sniper's nest after killing its occupant. / Amused} You'd think with a perch like this he would've put up more of a fight. | ||||
87 | {Neutral} Hope you brought your Rad-X. | ||||
88 | {Looking at a belching radioactive geyser. / Puzzled} Is water supposed to do that? | ||||
89 | {Staring at an ancient, active reactor. / Neutral} Here's hoping this thing doesn't decide now's the time to melt down. | ||||
90 | {Staring up at a massive lobby. / Amused} Can you imagine being the guy hired to paint this place? He's probably still at it. | ||||
91 | {Walking through an old subway station. / Neutral} Little cramped down here. Mind your fire. | ||||
92 | {Walking into an old fish processing plant. / Neutral} Yeah, antique fish ain't a meal I'm exactly interested in. | ||||
93 | {Livid after being trapped. / Angry} That bastard better hope we die down here. | ||||
94 | {Walking into a meat canning facility. / Neutral} Can of Longnecks would hit the spot right about now. | ||||
95 | {Upon finding a surveillance room for a vast underground facility. / Disgust} No cost too great to control the common folk. | ||||
96 | {Entering the secret wing of a vault. / Neutral} Place just keeps going, doesn't it? | ||||
97 | {Approaching a settlement. / Question} Libertalia, huh? You looking to put down some Raiders? | ||||
98 | {Looking out from the highest point over a community made of boats. / Amused} Surveyin' the kingdom. | ||||
99 | {Approaching a highly irradiated lake. / Amused} You spend too long in here, you're gonna come out looking like me. Though you would make a hell of a Ghoul. | ||||
100 | {Standing in the lightroom of a lighthouse. / Amused} Putting a giant beacon in the middle of your settlement ain't the best way to keep a low profile. | ||||
101 | {Walking by an old radio station. / Neutral} Huh. Ain't this where the "Charles River Trio" broadcasts? Not enough Jet in the world to fix what comes outta there. | ||||
102 | {Disappointed to find a rumored treasure is just an old time capsule full of junk. / Irritated} You gotta be kidding me... | ||||
103 | {Walking through a highly secured basement. / Amused} Someone went through a lot of damn effort to protect whatever's down here. | ||||
104 | {Finding a cache of radioactive barrels in an old barn. / Neutral} The Children of Atom and rads. Like Bloatflies to corpses. | ||||
105 | {Looking at a semi-collapsed roof. / Concerned} Let's hope the rest of the roof doesn't get the same idea. | ||||
106 | {Walking by a body of a man eaten by Mirelurks. / Irritated} You need more selective about your friend group, pal. | ||||
107 | {Walking through a place where doctors experimented on patients. / Stern} This is some sick shit. | ||||
108 | {Inside a highly irradiated crater. / Puzzled} You looking to join the brotherhood of Ghouls? I ain't sure this is how it works. | ||||
109 | {Standing atop the highest building in a flooded district. / Neutral} Not a big fan of the neighborhood, but it's one fine view. | ||||
110 | {Walking through a school library with skylights. / Question} How'd anybody get any sleep in here with all that damned light? | ||||
111 | {Walking across a crane being used as a drawbridge. / Amused} Gotta hand it to 'em. This is damn clever. | ||||
112 | {Walking through a robot showroom. / Puzzled} People do anything for themselves back then? | ||||
113 | {Coming across a group of Raiders who've been eaten by Ghouls. / Amused} This is where they decided hide? If the Ferals were looking for brains, it must've been a light meal. | ||||
114 | {Walking through an area filled with Ghouls. / Question} College Square, huh? You looking to become someone's dinner? | ||||
115 | {Walking through a room filled with machine parts. / Neutral} Gearhead heaven. | ||||
116 | {Walking into an ambush. / Nervous} Hey. Something's not right. | ||||
117 | {Entering a well-put together military command center. / Neutral} Fancy room for a bunch of soldiers. | ||||
118 | {Walking into a blood donation fridge. / Neutral} So this was either a blood bank or home to the laziest bunch of vampires... | ||||
119 | {Observing a group of people who have turned an old pool into a cranberry bog. / Amused} Well, ain't that clever. | ||||
120 | {Watching a group of greaser race suits of power armor. / Amused} Now these boys know how to have some fun. | ||||
121 | {Walking under a nicely domed ceiling. / Neutral} Dome's seen better days. | ||||
122 | {Walking through the writer's room of a news facility. / Irritated} So this is a "writer's pit?" How the hell could anyone fight with all these desks in here? | ||||
123 | {Walking through a Mirelurk den. / Neutral} This is one lousy shortcut. | ||||
124 | {Walking through a robot training facility. / Irritated} The finest robot slaves money could buy. | ||||
125 | {Walking through a bowling alley. / Neutral} Bowling. Sport of kings. | ||||
126 | {Looking at a giant statue of a robot. / Puzzled} Guess they'd build a statute to anything back then. | ||||
127 | {Walking into an armory in an abandoned club's hall. / Neutral} Stock's in decent shape. Seems these boys knew how to pick their arms. | ||||
128 | {Honestly frustrated. Looking at a pile of miniature nukes. / Irritated} You telling me I've been using small arms for all these years while these have been just sitting here? | ||||
129 | {Puzzled while looking at a functioning train. / Puzzled} Looks like those things are getting power. | ||||
130 | {Walking through a flooded town. / Neutral} A lifetime of wet boots? No wonder folks abandoned this place. | ||||
131 | {Looking down into a very large basement. / Amused} Roomier than it looks. | ||||
132 | {Looking at hanging sacks of meat. / Pleading} The hell are those nets for anyway? I don't think the meat's going to escape. | ||||
133 | {Walking through sewers. / Neutral} Enjoy lovely downtown Concord. Honestly, I might prefer this view. | ||||
134 | {Can hear a Deathclaw sleeping nearby. Speaking mischeviously. / Conspiratorial} Wanna find out if Deathclaws are light sleepers? | ||||
135 | {Finding a highly fortified house. / Question} Well, well. What do you think they're hiding in here? | ||||
136 | {Walking through a surprisingly quiet neighborhood. / Neutral} Awful quiet. | ||||
137 | {Walking through a former dry dock. / Neutral} They built the Mirelurks a damn ramp. Great. | ||||
138 | {Entering the robot "stables" at a race track. / Happy} So this is where all the magic happens. | ||||
139 | {Genuinely happy. Approaching an active race track. / Happy} Ah, the Downs. Hope we're not going anywhere for a while. | ||||
140 | {Walking through a set of torture rooms in an abandoned school. / Amused} You think these were part of the original building design? | ||||
141 | {Staring into a creepy water hole in a small cave. / Neutral} I don't throw the phrase "watery grave" around a whole hell of a lot. But in this case... | ||||
142 | {Staring into a deep hole in a quarry. / Neutral} Don't slip. | ||||
143 | {Walking through a dead garden in an abandoned insane asylum. / Neutral} Even the gardens are depressing. | ||||
144 | {Walking through an abandoned high tech lab. / Puzzled} What the hell was all this for? | ||||
145 | {Walking through an abandoned insane asylum. / Neutral} Well, if they weren't nuts when they got here... | ||||
146 | {Looking a pile of old boats. / Neutral} You'd think after the fourth boat, folks might get the hint. | ||||
147 | {A ship that was stuck in a building is now stuck in another building. / Neutral} You gotta be kidding me. | ||||
148 | {Looking at a ship stuck in the side of a building. / Puzzled} Huh. Always just figured I hallucinated this thing. | ||||
149 | {Looking at an enemy wearing a mascot head. / Puzzled} That's about the weirdest thing I've seen all day. | ||||
150 | {Dropping through a hole in the ceiling. / Amused} Not a bad way to make an entrance. | ||||
151 | {Joking. Walking into a basement where a group of Ghouls have been eating corpses. / Amused} So I guess we missed dinner, then... | ||||
152 | {Observing a settlement set up in a nuke crater. / Neutral} Huh. Wouldn't expect this to be popular real estate. | ||||
153 | {Observing a tunnel guarded by hostiles. / Amused} You think they accept their tolls in lead? | ||||
154 | {Walking through a crumbling car assembly plant. / Neutral} Lookin' round, the word "deathtrap" comes to mind. | ||||
155 | {Looking at a group of Super Mutants wearing sailors hats. / Puzzled} And here I thought they couldn't look more ridiculous. | ||||
156 | {A tugboat stuck between the two sides of a drawbridge. Actually kind of impressed. / Impressed} This kind of idiocy takes real dedication. | ||||
157 | {Looking at an overturned boat in the middle of a reservoir. / Puzzled} Huh. There's a boat out there. | ||||
158 | {Disgusted by smell. Walking into an old school library filled with Mutants. / Disgust} Oh god. Were they using this place as their bathroom? | ||||
159 | {Looking at dangling sacks of meat in a school cafeteria. / Amused} You can bet your ass no one would've skipped if they'd had these meat bags before the bombs. | ||||
160 | {Looking at an amphitheater. / Puzzled} What? You got the theater bug? I think caught that once. | ||||
161 | {Walking through a destroyed laboratory. / Neutral} Whatever space-age shit they made here, it sure wasn't blast-proof. | ||||
162 | {Walking into a mad scientist lab. / Concerned} Wanderin' into places like this is how people end up lab experiments. Trust me. | ||||
163 | {Walking around a fastidiously maintained home. / Puzzled} People can't actually live here, right? | ||||
164 | {Looking at a large obelisk monument with multiple sections knocked out of it. / Nervous} Don't know how that obelisk is still standing, but I don't want to be around when it finally quits. | ||||
165 | {Walking through a farm that was overrun by monsters. / Somber} Can't fault 'em for wanting to carve out a life of their own. Though that life probably should've involved a bigger wall. | ||||
166 | {Walking through the vast Boston Public Library. / Neutral} Rotten books and dead bodies. Pungent. | ||||
167 | {Looking at a lion statue outside the Boston public library. / Puzzled} You mind explaining to me what lions have to do with lending books? | ||||
168 | {Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Irritated} Oh yeah. This seems like a real good use of public funds. | ||||
169 | {Walking through a very large atrium. / Neutral} Sniper heaven... | ||||
170 | {Looking at a man who committed suicide. / Somber} Damn. Things got messy in here. | ||||
171 | {Walking through a brewery. / Neutral} Never could bring myself to drink this stuff sober. | ||||
172 | {Looking at a fountain decked out with a variety of lions and naked women. / Amused} Now this is my kinda art. | ||||
173 | {Walking up a non-functioning escalator. / Puzzled} This some sort of "moving target" thing? | ||||
174 | {Entering an old speakeasy filled with hostile enemies. / Amused} Huh, place is like the Third Rail... with less gunfire. | ||||
175 | {Reading a large, plaque on the floor of an abandoned spy agency. / Amused} Defense Intelligence Agency, huh? Think they might've dropped the ball. | ||||
176 | {Walking into a room filled with guns and drugs. / Happy} Jackpot. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
177 | AO_Companion_Bar_Cooke | {Approaching a bar. / Question} Wanna see if they'll serve a Ghoul here? | Bartender: Nothing but the best for someone as lovely as you, my dear. | A7a | |
178 | Bartender: Nothing but the best for someone as lovely as you, my dear. | {Amused by how quickly the bartender went from angry to amused when he realized who you are. / Amused} In the flesh. Now about that drink... | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A7a | |
179 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | {Just a little threatening. You're in control of a situation and you like it. / Amused} Guess that all depends on what ya charge. | A6a | ||
180 | myActor: Quaint little place they've got here... I like it. | {Almost daringly requesting drink in a town hostile to Ghouls. / Amused} How's it going? Lemme get a drink. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A6a | |
181 | AO_Companion_Bar_Deezer | {Irritated} Christ. This thing. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A6a | |
182 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | {Irritated} Rad intake ain't exactly high on my list of concerns these days. You got any booze? | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A6a | |
183 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | {Irritated} Oh, I'm about to lodge something. | A6a | ||
184 | myActor: Is that a robot... sellin' drinks? | {Neutral} Hey robot. You get your liquor license yet? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A6a | |
185 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | {Ordering a drink at a bar. / Friendly} How's it going? Lemme get one. | A5a | |
186 | {Amused} Could use some refreshment. | A6a | |||
187 | {Ordering a drink at a bar. / Amused} Surprise me. | A5a | |||
188 | {Was just offered a particularly disgusting drink. / Amused} You know what, on second thought, make it a beer. | A5a | |||
189 | AO_Companion_Bar_Savoldi | {Approaching a bar. / Happy} Now we're talking. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A6a | |
190 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | {Suddenly threatened by a bartender's hostility. / Angry} What the hell's that supposed to mean? | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A6a | |
191 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | {Very pleased that his reputation for troublemaking has got him in trouble. / Amused} Formal title and everything. Oh, I like you. Bring me something strong and charge it to that one there. | A6a | ||
192 | myActor: Oh, they have a bar down here? | {Excited to saunter up to his kinda bar. / Happy} Nice place you got here. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A6a | |
193 | AO_Companion_Bar_Takahashi | {You just spotted a sign for a restaurant called "Power Noodles." / Amused} Power Noodles. I could use a bite. | Bartender: Nan-ni shimasho-ka? | A6a | |
194 | myActor: Be right back, gonna grab a quick drink. | {Question} Hey bot. What's good here? | Bartender: Nan-ni shimasho-ka? | A6a | |
195 | Bartender: Nan-ni shimasho-ka? | {A robot just said something in what sounds like gibberish to you. / Puzzled} Uh, come again? | Bartender: Nan-ni shimasho-ka? | A6a | |
196 | Bartender: Nan-ni shimasho-ka? | {You're confused by a robot that speaks in what sounds like gibberish to you. / Puzzled} Huh. Either this guy's busted or I took way, way too much. | A6a | ||
197 | AO_Companion_Bar_Vadim | {You just realized you walked into a place you've been wanting to go for a while now. / Impressed} Well, well. Uh, I'm gonna need a minute. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A6a | |
198 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | {You're trying to make a business deal. / Question} Name's Hancock. You ever thought about sellin' your product in Goodneighbor? | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A6a | |
199 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | {You just closed a business deal. / SinisterSmile} I'm gonna have one of my boys come talk to you. I think you and me are gonna get along swell. | A6a | ||
200 | myActor: Oh... this place looks interestin'. | {Meeting one of your heroes. / Impressed} You're Vadim Bobrov. As in Bobrov's Moonshine. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A6a | |
201 | AO_Companion_Bar_Wellingham | {Walking into a rooftop restaurant. / Impressed} Now that's a view a guy could get used to. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A5a | |
202 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | {Someone just insulted your looks. You're trying to maintain composure in the face of discrimination. / Irritated} Watch yourself, scrapheap. We're just look for some grub. We got caps. | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A5a | |
203 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | {Containing your rage about the excessive condescension you just had to suffer through. / Angry} On the floor? You know what? I've lost my appetite. | A5a | ||
204 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | {Addressing the host of a restaurant. / Question} So, what's a guy got to do to get a seat in a place like this? | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A5a | |
205 | AO_Companion_Bar_Whitechapel | {Entering your bar. / Happy} Good to be back. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A5a | |
206 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | {The bartender at your bar doesn't have your drink. You're cool with that. / Friendly} Don't sweat it, Chuck. Just gimme whatever tastes the least like it's been aged in a shoe. | A5a | ||
207 | {Friendly} Here. | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A5b | ||
208 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | {Pleased that you still can't pay for drinks in your own bar, even when you try. / Amused} Can't say I didn't try. Thanks Chuck. | A5a | ||
209 | myActor: I know this place. | {Addressing your bartender. / Neutral} What's worth drinkin' today, Chuck? | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A5a |
AO_Companion_LoiterSearch[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
210 | AO_Companion_LoiterSearch_Scene | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} Inside you got... | A5a | ||
211 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral} Hello. | A6a | |||
212 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} What's this hiding? | A7a | |||
213 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Shut tight. | A5a | |||
214 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Hmm. Locked. | A6a | |||
215 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Not getting in here. | A7a | |||
216 | {Found a hunk of armor in a container. / Neutral} Hunk of armor in here. Looks pretty intact. | A31a | |||
217 | {Found a hunk of armor in a container. / Neutral} A little personal protection in this one. | A32a | |||
218 | {Found a hunk of armor in a container. / Neutral} Armor over here. | A33a | |||
219 | {scrounging in a container, calling over to player / Neutral} Hey. Stims in here. | A61a | |||
220 | {scrounging in a container, calling over to player / Neutral} Need some Stims? Some over here. | A62a | |||
221 | {scrounging in a container, calling over to player. Initiall excited thinking he'd found some drugs, but then disappointed to find it's full of Stims. / Neutral} What have we... oh, damn. Just Stims in here. | A63a | |||
222 | {scrounging in a container, calling over to player / Happy} Jackpot. Chems in here. | A91a | |||
223 | {scrounging in a container, calling over to player / Happy} Looks likes someone's stash was in here. | A92a | |||
224 | {scrounging in a container, calling over to player. Initially to himself, then shouting to the player. / Happy} Oh. Nice. Chems in here. | A93a | |||
225 | {scrounging in a container, calling over to player / Question} Some food in here. | A120a | |||
226 | {scrounging in a container, calling over to player / Neutral} Looks like this was the pantry. | A121a | |||
227 | {scrounging in a container, calling over to player / Neutral} Got some grub in this one. | A122a | |||
228 | {scrounging in a container, calling over to player. / Irritated} Hmm. Water in here. | A150a | |||
229 | {scrounging in a container, calling over to player / Neutral} Water in this one. | A151a | |||
230 | {scrounging in a container, calling over to player / Neutral} Hey. You thirsty? Water in here. | A152a | |||
231 | {scrounging in a container, calling over to player. / Happy} There's some booze in here. | A180a | |||
232 | {scrounging in a container, speaking to himself. / Happy} Looks like this was the liquor cabinet. | A181a | |||
233 | {scrounging in a container, calling over to player. / Happy} Booze in here. | A182a | |||
234 | {scrounging in a container, calling over to player / Neutral} Ammo in here. | A209a | |||
235 | {scrounging in a container, calling over to player / Neutral} Hey. Ammo over here. | A210a | |||
236 | {scrounging in a container, speaking to himself / Neutral} Guess this was their ammo cache. | A211a | |||
237 | {Scrounging in a container. Happy to find some weapons / Happy} Weapon over here. | A239a | |||
238 | {Scrounging in a container. Happy to find some weapons / Happy} Well, well. Arms in here. | A240a | |||
239 | {Scrounging in a container. Happy to find some weapons / Happy} Well, ain't you a sight. Weapon in here. | A241a | |||
240 | {scrounging in a container, calling over to player / Neutral} Hey. Come take a look at this. | A267a | |||
241 | {scrounging in a container, calling over to player / Neutral} Oh, you're gonna wanna take a peek in here. | A268a | |||
242 | {scrounging in a container, calling over to player / Neutral} Hey. Come here. You think you could use this? | A269a | |||
243 | {scrounging in a container, talking to himself / Neutral} Damn. Nothin' but junk. | A304a | |||
244 | {scrounging in a container, calling over to player / Neutral} Bunch of odds and ends in this one. | A305a | |||
245 | {scrounging in a container, calling over to player / Neutral} Just scrap in here. | A306a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
246 | BoS100_02_SceneMain | Player Default: I want to help but I don't like the secrecy. Who are you? Really? | {Neutral} And don't try and pull that "just trust us" bull. That's Raider talk. | BoS100Danse: Very well. | Y5a |
247 | Player Default: I'll continue to help, but you owe me an explanation first. | {Neutral} You need to tell us who you're working for. | BoS100Danse: Very well. | A6a | |
248 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | {Neutral} Not our jobs to bury you. Seems you're doing a fine job of that yourselves. | BoS100Danse: Then there's no need for you to remain here. | B7a | |
249 | Player Default: That all depends. How much are you paying? | {Amused} Skills like ours don't come cheap. | BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | X5a |
BoS101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
250 | BoS101SceneStage360 | Player Default: I'd be honored to join. | {Neutral} You sure about this? Cause the amount of takin' orders in your life is about to make get a significant increase. | BoS101Danse: That's what I wanted to hear. | A6a |
251 | Player Default: No, I need to move on. | {Neutral} Sorry, pal. Brotherhood ain't our style. | BoS101Danse: That's a shame. | B6a | |
252 | Player Default: I don't know. | {Neutral} Signing up to take a bullet for the Brotherhood ain't exactly something you decide on a whim. | BoS101Danse: It's a big decision, so I understand your hesitation. | X6a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
253 | BoS201_00_PrydwenArrives | {Extremely impressed. / Disbelief} Holy shit. | A6a | ||
254 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | {Amused} Sure know how to make an entrance, I'll give ya that. | BoS201Danse: That's the plan. | A6a |
255 | Player Default: After rolling that thing in, you've certainly started a war. | {Irritated} Folks don't usually appreciate having a floating fortress blocking their view. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B6a | |
256 | Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. | {Disbelief} Ain't no one in the Commonwealth wondering about your intentions now. | BoS201Danse: What's the matter? Don't like kicking in the door? | X6a | |
257 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | {Angry} You just want to tell people how they should live their damn lives. | Player Default: Don't worry, I'm convinced. | A6a |
258 | Player Default: I'm a bit surprised that you don't realize that by now. | {Defiant} Every man should get to decide his own fate. | Player Default: Don't worry, I'm convinced. | B6a | |
259 | Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow. | {Defiant} Seems like a pretty clear power grab to me. | Player Default: Don't worry, I'm convinced. | X6a | |
260 | Player Default: The difference is our war won't reduce civilization to ashes. | {Defiant} No, you'll just force everyone to dance. And you get to pick the music. | Player Default: Don't worry, I'm convinced. | Y7a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
261 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | {Amused} Ugly green bastards don't stand a chance. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A6a |
262 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | {Amused} And why let those sorts of talents go to waste? | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B7a | |
263 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | {SinisterSmile} Folks just need to have the damn guts to stand up for themselves. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A6a |
264 | Player Default: Have you taken leave of your senses? | {Irritated} Hey. Let's not go lumping all freaks in the same basket. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B7a | |
265 | Player Default: Well, it's good to see you dealt with them the Brotherhood way. | {Amused} Don't worry, Danse. We're naturals when it comes to the Brotherhood way. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | X5a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
266 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
267 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | Yeah, that sounds about right. | Player Default: Don't worry, I'll find her. | A6a |
268 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | {Amused} Always up for a story. If you're buyin'. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A6a |
269 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | {Amused} And you get to do it using a killer robot. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A6a |
270 | Player Default: If you don't work on Prime, I'll have you shot. | {Angry} Whoa now. Who appointed you executioner? | BoS301Li: You son of a bitch! | B7a | |
271 | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | {Pleading} How many shots like this you really get in a lifetime? | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | X6a | |
272 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | {Irritated} Yeah, this crossed over from "funny" to "annoying" for me a while back. Can we wrap this up? | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A6a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
273 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | {Disgust} You friggin' kidding me? You just gonna bow before this despot? | BoS302Maxson: I appreciate your cooperation. | A8a |
274 | Player Default: I won't do it. Danse deserves a chance to explain himself. | {Angry} You want Danse dead, do it your damn self. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B6a | |
275 | Player Default: I don't know what to say. | {SinisterSmile} I got a couple four-letter words you can feel free to use. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X7a | |
276 | Player Default: Isn't there some other way? | {Question} What? You can't let one otherwise completely normal guy off the hook? | BoS302Maxson: Absolutely not. My decision is final. | Y6a | |
277 | BoS302_03_HaylenStage040 | BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | {Angry} Finally, someone talking some sense on this ship. | Player Default: All right, I'll hear him out. | A6a |
278 | BOS302_13_CompanionReactsExecute | {Amused} Disobeying a direct order. Knew you had it in you. | A6a | ||
279 | {Player stood by while a friend was executed. / Angry} And we just stood there. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A6a | ||
280 | {Player just killed a friend on someone else's orders. Hancock is pissed. / Angry} Must be uncomfortable with Maxson's hand that far up your backside. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A6a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
281 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | {Question} You sure you want to have to cover this egghead? | Player Default: It would be helpful if you tagged along. | A7a |
282 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | {Neutral} Your call, boss, but if Poindexter's coming, you're babysitting him. | Player Default: It would be helpful if you tagged along. | A6a |
283 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | {Amused} So, we gonna stand here and chat, or are we gonna kill some Synths? | A6a | |
284 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | {Neutral} I'd've heard about a Baritone Adjudicator for sale in the Commonwealth if someone nicked it. It's gotta be around here somewhere. | A6a | |
285 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | {Amused} Heh. Do my best work in the dark, anyway. | A6a | |
286 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | {Amused} That's a whole lot of juice. | A6a | |
287 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | {Neutral} I'm staying too. Someone's got to make sure our exit stays clear. | A6a | |
288 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | {Wryly. / Amused} Took their damn time. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A7a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
289 | BoSM01_CompanionStage060_Commentary1 | {Walking through a large battle field. / Amused} Looks like we missed all the fun. | A6a | ||
290 | BoSM01_CompanionStage070_Commentary1 | {Looking at a corpse of a woman who attempted to wall herself off in a room to get away from Ghouls. She did not succeed. / Neutral} Tried to wall herself off in here. Bad move. | A6a | ||
291 | BoSM01_CompanionStage080_Commentary1 | {Standing in a sniper nest. / Neutral} Doesn't even look like the guy put up a real fight. Shame. Could do some real damage from up here. | A6a |
CIS_ChatWithNPC_Hancock[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
292 | CIS_ChatWithNPC_Hancock_Scene | Target: Asshole... | {Confused by the interaction he just had with someone he doesn't recognize. / Question} You ever seen that guy before? | Companion: You have fun with that. | A1a |
293 | Target: Asshole... | {Confused by the interaction he just had with someone he doesn't recognize. / Puzzled} You ever seen her before? | Companion: You have fun with that. | A2a | |
294 | Companion: Oh, uh, yeah. Sure. One more week. But you better have it then. Now get the hell out of here. | {Threatening someone who threatened you. / Stern} I didn't think so. Now get out of here before you get yourself hurt. | Target: Asshole... | A1a | |
295 | Companion: You ever seen that guy before? | {Giving drugs to someone desperately in need of a fix. / Friendly} You have fun with that. | A1a | ||
296 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {Someone you don't recognize has approached you telling you they need some more time to get money they owe you. You're confused. / Puzzled} Oh, uh, yeah. Sure. One more week. But you better have it then. Now get the hell out of here. | Companion: I didn't think so. Now get out of here before you get yourself hurt. | A1a | |
297 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {Giving drugs to someone desperately in need of a fix. / Friendly} You kiddin'? Of course. From my personal stash. | Companion: You have fun with that. | A2a | |
298 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {Someone has approached you threateningly. You return the threat. / Friendly} Well, look who it is. You know you always did have a big mouth. Today the day you actually show some spine and make the first move? | Companion: I didn't think so. Now get out of here before you get yourself hurt. | A3a | |
299 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {A person has just propositioned you. You are politely turning them down. / Friendly} Much as I'd love to, uh, see the town again, but we're just passing through. You can bet I'll be keeping you in mind, though. | Companion: I didn't think so. Now get out of here before you get yourself hurt. | A4a | |
300 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {A person has just propositioned you. You are politely turning them down. / Friendly} Sorry, I ain't a tourin' Ghoul anymore. The one I got ain't the type you go wandering on. | Companion: I didn't think so. Now get out of here before you get yourself hurt. | A5a | |
301 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {Someone who owed you something just returned it. You're pleased, but still stern. / Stern} Well, well. About damn time. Yeah, you and me, we're square. Now get outta here. I got places to be. | Companion: I didn't think so. Now get out of here before you get yourself hurt. | A6a | |
302 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {Friendly} You know, how 'bout next time? In the middle of something right now, but you and me, we'll catch up later, okay? | Companion: I didn't think so. Now get out of here before you get yourself hurt. | A7a | |
303 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {Friendly} Much fun as that sounds, me and my friend, we got places to be. I'm gonna come find ya later, though. Alright? | Companion: I didn't think so. Now get out of here before you get yourself hurt. | A8a | |
304 | Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week. | {Friendly} You know, there's nothing I'd rather do than shoot the shit, but right now ain't the best time. Later, though. | Companion: I didn't think so. Now get out of here before you get yourself hurt. | A9a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
305 | - | {Neutral} Diamond City, huh? You know they ain't real fond of Ghouls in this town. | |||
306 | Home sweet home. | ||||
307 | {Approaching a combat arena. / Amused} Raiders always go hogging all the nice places for themselves. | ||||
308 | {Sarcastic. / Sarcastic} The airport, huh? Really seein' the sights, aren't we. | ||||
309 | {Walking into the base of an enemy who loathes you. / Confident} Brotherhood of Steel thinks Ghouls are all monsters. Let's see 'em make a move. I'll show 'em who the monster is. | ||||
310 | {Looking at a house that is way too nice to be real. / Surprised} Place looks like it opted out of the war entirely. | ||||
311 | {Neutral} They always said I'd end up in the looney bin. | ||||
312 | {Neutral} Ain't this Jamaica Plain? Supposed to be some ancient treasure buried around here. Up for a dig? | ||||
313 | {Entering an active Vault. / Amused} Heh. Pretty sure the Vaults were built to keep riff-raff like us out. | ||||
314 | {Inside a submarine. / Neutral} This certainly counts among the stranger places I've ever been. | ||||
315 | {Not a fan of Libertalia. / Neutral} Libertalia. The only place in the Commonwealth that could benefit from an outbreak of Mirelurks. | ||||
316 | {Just entered a massive skyscraper. / Question} Sure you don't just want to explore the lobby? | ||||
317 | {Neutral} Doesn't look like they were expecting visitors, that's for damn sure. | ||||
318 | {Somber} This place is the closest thing the Minutemen ever got to a memorial. Shame. | ||||
319 | {Joking. / Amused} Always wanted my own fortress. | ||||
320 | {Irritated} What kinda place you gotta take a test to enter? | ||||
321 | {Amused} Heard Bunker Hill pays off the Raiders instead of just shootin' them. Where's the sport in that? |
CIS_RacialComments_Hancock[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
322 | CIS_RacialComments_Hancock_Brotherhood | {Amused. Someone just threateningly told you to behave yourself. / Amused} Ain't about to start now. | A1a | ||
323 | {Someone just threatened you. You are threatening back. / Stern} Watch your mouth, friend. It's getting you in trouble. | A2a | |||
324 | {Someone just asked if you're tame. You're amused. / Amused} Heh. Hardly. | A3a | |||
325 | {Someone just threatened you. You are threatening back. / Stern} You wanna try me? | A4a | |||
326 | {Someone just threatened you. You are threatening back. / Stern} And what're you gonna do about it? | A5a | |||
327 | CIS_RacialComments_Hancock_Scene | Target: Ugh. Ghouls. I can't even look at you. | {Responding to someone's ignorant comment towards his race. / Stern} Feeling's mutual. | A1a | |
328 | Target: Ugh. Ghouls. I can't even look at you. | {Responding to someone's ignorant comment towards his race. / Stern} Clearly. You're still here, aren't ya? | A2a | ||
329 | Target: Ugh. Ghouls. I can't even look at you. | {Someone just mistook you for a dangerous Ghoul. Happens all the time. / Friendly} Hey. It happens. | A3a | ||
330 | Target: Ugh. Ghouls. I can't even look at you. | {Amused by someone's ignorant comment towards his race. / Amused} Better behaved? Heh. I doubt it. | A4a | ||
331 | Target: Ugh. Ghouls. I can't even look at you. | {Responding to someone's ignorant comment towards his race. / Amused} You like what you see? | A5a | ||
332 | Target: Ugh. Ghouls. I can't even look at you. | {Responding to someone's ignorant comment towards his race. / Stern} I'd like to see you make me. | A6a | ||
333 | Target: Ugh. Ghouls. I can't even look at you. | {Responding to someone's ignorant comment towards his race. / Stern} You'd be the expert. | A7a | ||
334 | Target: Ugh. Ghouls. I can't even look at you. | {Very threatening. Responding to someone's ignorant comment towards his race. / Stern} You don't know the half of it. | A8a | ||
335 | Target: Ugh. Ghouls. I can't even look at you. | {Responding to someone's ignorant comment towards his race. / Stern} Clever. You come up with that on your own? | A9a | ||
336 | CIS_RacialComments_Hancock_Scene_Goodneighbor | Target: King of the Ghouls! | {Happy} God, it's good to be home. | A1a | |
337 | Target: King of the Ghouls! | {A polite greeting. / Amused} Citizen. | A2a |
COMPickUpScene[]
See: Hancock.txt/COM
COMHancock[]
See: Hancock.txt/COM
COMHancockTalk[]
See: Hancock.txt/COM
COMQuestCommentary[]
See: Hancock.txt/COM
ConvGoodneighborStateHouse[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1544 | ConvGoodneighborStateHouse01Scene | Fahrenheit: I could've handled Finn you know. | {Stern} Yeah, but it's better if people know I can still get my hands dirty. Besides, it wasn't personal. No need to torture the guy. | Fahrenheit: You always keep me from having fun. | A1a |
1545 | ConvGoodneighborStateHouse03Scene | Thinking the Super Mutants are getting a little too friendly. Maybe we should 'round up some crew and thin them out? | Fahrenheit: Too aggressive. They will have a home ground advantage, plus our fighters are disorganized. When they aren't defending their homes, discipline and morale plummet. | A1a | |
1546 | Fahrenheit: Too aggressive. They will have a home ground advantage, plus our fighters are disorganized. When they aren't defending their homes, discipline and morale plummet. | {Puzzled} So what? We just turtle up? That's not my style... | Fahrenheit: The only thing that's "not your style" is losing, Hancock. Trust me. We keep the game defensive. A simple castle strategy will draw the mutants to us. | A1a | |
1547 | Fahrenheit: The only thing that's "not your style" is losing, Hancock. Trust me. We keep the game defensive. A simple castle strategy will draw the mutants to us. | {Puzzled} And we can knock them off slowly... I like it... | A1a |
CZ[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1548 | - | {Neutral} I dunno. I think we could've taken this rabble. |
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1549 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | {Irritated} No one should have to go through that. | Blake: I'm sorry to hear you say so. | A6a |
1550 | Player Default: If your daughter was that stupid, she got what she deserved. | {Angry} Hey. Show some damn respect. | Blake: You're a real son of a bitch, aren't you? | B7a | |
1551 | Player Default: From what I've seen, nobody out here's got it easy. | {Neutral} One of the high costs of being free. | Blake: Yeah, well, that don't help us sleep any easier. | X5a |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1552 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | {Sarcastic} And here I thought a baseball bat was just a fun way to say hello to a guy... | Moe: ... I like my version better. | A10a |
1553 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | {Happy} Hell, yeah! Who's up for a pickup game this weekend? | Moe: ... I like my version better. | B11a | |
1554 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | {Irritated} You'd need one hell of a high to enjoy something as boring as that sounds... | Moe: ... I like my version better. | X10a |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1555 | HancockGreetScene | Too bad about Finn. Gonna miss him next Super Mutant attack rolls 'round... Oh well, what can I do for our newcomer? | Player Default: Looking for work. | A | |
1556 | {laid back, more curious than upset / Puzzled} Hey, I don't mean to bitch, but aren't you supposed to heading to Pickman Gallery for me? Something else you need? | Player Default: Looking for work. | A | ||
1557 | What can I do for you? My house is your house. My town is your town. | Player Default: Looking for work. | A | ||
1558 | What do you need, my man? | Player Default: Looking for work. | A | ||
1559 | What do you need, sister? | Player Default: Looking for work. | A | ||
1560 | Need to shoot the shit? Just tell me what's on your mind. | Player Default: Looking for work. | A | ||
1561 | Everyone's welcome here. If you need something, just ask. | Player Default: Looking for work. | A | ||
1562 | Player Default: Looking for work. | {Puzzled} Work, huh? Hmm... | A1a | ||
1563 | {Neutral} I'll tell you what. I got reconnaissance needs. There's a lot weird talk coming in about a placed called the Pickman Gallery. | A1b | |||
1564 | {Puzzled} It's Raider territory up there, but they've been quiet. Like, uncomfortable post-coitus quiet? Snoop it out, and give me the word. | Player Default: Actually, I've already been to Pickman Gallery... | A1c | ||
1565 | Player Default: Looking for work. | {Puzzled} Well, I still need someone to figure out what's going on at Pickman Gallery, if you've changed your mind... | Player Default: Actually, I've already been to Pickman Gallery... | A2a | |
1566 | Player Default: Looking for work. | Nothing right now, sorry. But check around the neighborhood. Always something going on... | A3a | ||
1567 | Player Default: Nothing right now. | Cool, cool. | B1a | ||
1568 | Player Default: Did I hear you talking about the Institute? | {player asks you about the Institute / Amused} You like my little speech? I do it every once and a while, in case they're listening in. | X1a | ||
1569 | {Stern} I want those Synth-makers to know that Goodneighbor is off limits. No one gets "replaced" in my town. | X1b | |||
1570 | {Friendly} But hey, weren't we talking about your needs? What did ya come here for? | Player Default: Looking for work. | X1c | ||
1571 | Player Default: Did I hear you talking about the Institute? | {player just asked what a Synth was, which should be common knowledge / Amused} Don't tell me we have a pair of virgin ears? You just made my day. | X2a | ||
1572 | Synths are just like you and me. Only they didn't get created the natural, fun way. No. They were built. By the Institute. | X2b | |||
1573 | Some of the older ones are basically just robots, but the new models? Your own mother couldn't tell the difference. | X2c | |||
1574 | So that's why me and mine gotta stay extra-special close to one another. Any slight change might be a clue that someone's been replaced. | X2d | |||
1575 | Anything else you need? | Player Default: Looking for work. | X2e | ||
1576 | Player Default: Did I hear you talking about the Institute? | {player asks you why the Institute replaces people / Amused} Hell if I know. Mess with people's heads? Control us from the shadows? Or maybe they do it just because they can. | X3a | ||
1577 | {Stern} No one knows where the Institute is, what kind of people they are, or why they've decided to engineer their own slaves, but there it is. | X3b | |||
1578 | Just to be clear. Everyone's welcome in Goodneighbor. I don't care if you're a Synth, Ghoul, or even a Super Mutant. So long as you play nice. | X3c | |||
1579 | {Stern} And lemme tell ya. Synths still under the Institute's control don't play nice. | X3d | |||
1580 | Done talking about this. What else you need? | Player Default: Looking for work. | X3e | ||
1581 | Player Default: Did I hear you talking about the Institute? | Stop by anytime. | X4a | ||
1582 | Player Default: What's your story, Hancock? | {Happy} My favorite subject. I came into this town about... a decade ago? Had a smooth set of skin back then. | Y1a | ||
1583 | {Happy} While I was busy making myself a pillar of this community, I would go on these... like ... wild tears... I was young... | Y1b | |||
1584 | {Puzzled} Any chems I could find, the more exotic, the better. Finally found this experimental radiation drug. Only one of its kind left, and only one hit. | Y1c | |||
1585 | {Happy} Oh man, the high was so worth it. Yeah, I'm living with the side effects, but hey, what's not to love about immortality? | Player Default: You're a hell of a risk-taker, Hancock. | Y1d | ||
1586 | Player Default: What's your story, Hancock? | {Friendly} It's all about the people, understand? They're freaks, misfits, and troublemakers, and that's why I love 'em. | Y2a | ||
1587 | Everyone here lives their own life, their own way. No judgements. | Y2b | |||
1588 | Now, was there anything else? | Player Default: Looking for work. | Y2c | ||
1589 | HancockGreetScene02 | Player Default: You're a hell of a risk-taker, Hancock. | {Happy} Only have one life, why not try it all? | A1a | |
1590 | Anyway, did you need something else? | Player Default: Looking for work. | A1b | ||
1591 | Player Default: Junkie. You could've gotten yourself killed. | {Irritated} I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets. | B1a | ||
1592 | {Irritated} Now if you're done laying judgement down on me, is there something else I can do for you? | Player Default: Looking for work. | B1b | ||
1593 | Player Default: All that chem use definitely prepared you for a career in politics... | {Irritated} People respect me because I don't put myself above them, all right? I sling and shoot up just like the next guy. | X1a | ||
1594 | Now, before you bring me down, is there anything else you need? | Player Default: Looking for work. | X1b | ||
1595 | Player Default: You're immortal? | {Puzzled} Well... not exactly. Ghouls just age really, really slow. Something about the rads, maybe? Who knows... | Player Default: You're a hell of a risk-taker, Hancock. | Y1a | |
1596 | HancockQuestScene | Player Default: Actually, I've already been to Pickman Gallery... | {Surprised} No shit? All right. What'd ya find? | Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art... | A1a |
1597 | Player Default: Actually, I've already been to Pickman Gallery... | {Friendly} Cool. Be thorough, okay? I'm not paying for a look-see. Find out what's really going on there. | A2a | ||
1598 | Player Default: Scouting work? No thanks. | {Irritated} Hey, you asked, remember? But fine, if it ain't your thing, it ain't your thing. | B1a | ||
1599 | Player Default: I might be interested, but let's talk money, Hancock. | {Puzzled} Okay. Usual job pays 200, but I like you, so let's push it to 250. | Player Default: Actually, I've already been to Pickman Gallery... | X1a | |
1600 | Player Default: I might be interested, but let's talk money, Hancock. | {Friendly} I like where your head's at. Let's make it 300 caps. | Player Default: Actually, I've already been to Pickman Gallery... | X2a | |
1601 | Player Default: I might be interested, but let's talk money, Hancock. | {laughing at the beginning / Happy} Ruthless! Nice... You might actually live long enough for me to pay you. All right, 400 caps. But that's all the town coffers can bare. | Player Default: Actually, I've already been to Pickman Gallery... | X3a | |
1602 | Player Default: I might be interested, but let's talk money, Hancock. | {player failed to persuade / Irritated} Cut the bargaining, shit. You know what I'm thinking? You get the standard payout of 200 caps. Take it or leave it. | Player Default: Actually, I've already been to Pickman Gallery... | X4a | |
1603 | Player Default: What else can you tell me about Pickman Gallery? | {Irritated} Nothing. That's why I'm paying you to go out there. | Player Default: Actually, I've already been to Pickman Gallery... | Y1a | |
1604 | HancockQuestSceneReturn | {you asked the player to scout out Pickman Gallery previously} How's my little scout doing? You find out what's happening at Pickman Gallery? | Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art... | A | |
1605 | {you asked the player to scout out Pickman Gallery previously / Puzzled} Hey, you scope out Pickman Gallery, yet? What's happening over there? | Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art... | A | ||
1606 | Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art... | {Surprised} Whoa... Seriously? That's... messed up... even for this town... | A1a | ||
1607 | {Concerned} I'll put the word out to avoid that place. | A1b | |||
1608 | {Happy} Good work. You ended up in the abyss, but you crawled back in one piece. Here's your money. | A1c | |||
1609 | Player Default: You should have seen it. Pickman was using dead bodies as a canvas. It was raw, but... beautiful... | {Nervous} Ooookaaay.... Far be it from me to judge someone on what turns their crank... | B1a | ||
1610 | {Concerned} But you'll forgive me if I advise my people to avoid that place, yeah? | B1b | |||
1611 | {Friendly} Anyway, you did the job. Here. Your money. Always happy to see someone enjoy their work. | B1c | |||
1612 | Player Default: Let's just say Pickman's art isn't going to have much resale value once all those bodies start decaying... | {Happy} Hehehe... well, they say all artistic inspiration is ephemeral, am I right? | X1a | ||
1613 | {Puzzled} Wish I could say that was the most twisted thing I've ever heard of, but it ranks up there... Top three... | X1b | |||
1614 | {Concerned} I'll put the word out. Tell people to stay clear of that area... | X1c | |||
1615 | {Happy} Hiring you was definitely one of my better moments. Here. Spend the money in good health. | X1d | |||
1616 | Player Default: How do I even start? You know why they called it the Pickman Gallery? | {Puzzled} No... that was the point of the whole job, remember? What are you trying to say? | Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art... | Y1a | |
1617 | MagnoliaGreetScene | Player Default: I loved the song. It was perfect. | {Flirting} Angelic, as usual, Mags. | Magnolia: Oh, thank you! A girl tries her best. *chuckle* | A2a |
1618 | Player Default: I'm not a big fan of jazz. | {Neutral} Then you clearly you ain't listened to enough of Mags' work, friend. | Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music. | B3a | |
1619 | Player Default: I just wanted to talk to you. | {Neutral} A few questions for ya, Mags. | Magnolia: I thought that's what we were doing. *chuckle* | X2a | |
1620 | WhitechapelQuestScene | Player Default: I don't do work unless I know who's paying the bills. | {realizing you set up this job yourself / Puzzled} Oh yeah, that would be me. I forgot about that one. | Whitechapel: Well, looks like the man himself will be helpin' ya. So you want this job or what? | Y1a |
1621 | - | I'm busy, but we'll talk again. Door's always open. | |||
1622 | {player came back from Pickman Gallery and found out a serial killer was posing dead bodies as art} Hey, thanks again for that little recon work you did at Pickman Gallery. Hopefully the next job you do will be less... gruesome, huh? | ||||
1623 | Don't have time to chat. Mayoral duties and all that bull. | ||||
1624 | You enjoy yourself in Goodneighbor, sister. | ||||
1625 | Everyone stands on their own feet around here. Remember that. | ||||
1626 | Security is strictly "do it yourself" in Goodneighbor, so keep your guns handy. | ||||
1627 | Best way to learn Goodneighbor is take a tour of her for yourself. | ||||
1628 | Enjoy your time in Goodneighbor, my man. |
DialogueGoodneighborEntrance[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1629 | GoodneighborIntroScene02A | {walking over to stop someone from being extorted / Irritated} Whoa, whoa. Time out. | Hancock: Nick Valentine makes a rare visit to town, and you're hassling his friend here with that extortion crap? | A1a | |
1630 | Hancock: Whoa, whoa. Time out. | {Irritated} Nick Valentine makes a rare visit to town, and you're hassling his friend here with that extortion crap? | Hancock: Good to see you again, Nick. | A1a | |
1631 | Hancock: Whoa, whoa. Time out. | {Irritated} Someone steps through the gate the first time, they're a guest. You lay off that extortion crap. | Hancock: Good to see you again, Nick. | A2a | |
1632 | Hancock: Nick Valentine makes a rare visit to town, and you're hassling his friend here with that extortion crap? | {Friendly} Good to see you again, Nick. | Nick: Hancock. | A1a | |
1633 | Finn: What d'you care? She ain't one of us. | {friendly at first, then stern at the end, giving an order / Friendly} No love for your mayor, Finn? I said let 'em go. | A1a | ||
1634 | Finn: What d'you care? She ain't one of us. | {friendly at first, then threatening on the "I said let her go" / Friendly} No love for your mayor, Finn? I said let her go. | A2a | ||
1635 | GoodneighborIntroScene02B | Hancock: Come on, man. This is me we're talking about. Let me tell you something. | {talking at Sawyer's dead body / Sad} Now why'd you have to go and say that, huh? Breaking my heart over here. | A1a | |
1636 | Finn: You're soft, Hancock. You keep letting outsiders walk all over us, one day there'll be a new mayor. | {walks over in a friendly way, and then pulls out a knife and kills Sawyer / Friendly} Come on, man. This is me we're talking about. Let me tell you something. | Hancock: Now why'd you have to go and say that, huh? Breaking my heart over here. | A1a | |
1637 | GoodneighborIntroScene03 | {the player killed Finn before you could / Friendly} Whoa ho ho, I like you, already! Walk into a new place, make a show of dominance. Nice. | Hancock: Goodneighbor's of the people, for the people, you feel me? Everyone's welcome. | A | |
1638 | {the player turned the tables on Finn's extortion act / Friendly} Now I know you had ole' Finn handled back there, but a mayor's gotta make a point sometimes. You all right? | Player Default: I'm fine. Thanks for taking care of him. | A1a | ||
1639 | {sympathetic, genuine / Friendly} You all right, sister? | Player Default: I'm fine. Thanks for taking care of him. | A2a | ||
1640 | {sympathetic, genuine / Friendly} You all right, brother? | Player Default: I'm fine. Thanks for taking care of him. | A3a | ||
1641 | Player Default: Yeah. I feel you. | {Friendly} Good. You stay cool, and you'll be part of the neighborhood. | Hancock: So long as you remember who's in charge. | A1a | |
1642 | Player Default: Sounds like anarchy. | {Friendly} The best kind of anarchy. Embrace it, and maybe one day you'll call this little slice of chaos home. | Hancock: So long as you remember who's in charge. | B1a | |
1643 | Player Default: Of the people, for the people? Oh brother... | {Friendly} He he he. I can tell I'm gonna like you already. Just consider this town your home away from home... | Hancock: So long as you remember who's in charge. | X1a | |
1644 | Player Default: Good. Now don't let this incident taint your view of our little community. | {Friendly} Goodneighbor's of the people, for the people, you feel me? Everyone's welcome. | Player Default: Yeah. I feel you. | A1a | |
1645 | Player Default: Good. You stay cool, and you'll be part of the neighborhood. | {slow and threatening / Stern} So long as you remember who's in charge. | A1a | ||
1646 | Player Default: I'm fine. Thanks for taking care of him. | {Friendly} Good. Now don't let this incident taint your view of our little community. | Hancock: Goodneighbor's of the people, for the people, you feel me? Everyone's welcome. | A1a | |
1647 | Player Default: You. You're a Ghoul? | {Flirting} That's right. Like my face? I think it gives me a sexy, king of the zombies kinda look. Big hit with the ladies. | Y1a | ||
1648 | {Stern} Listen. Lot of walking rad freaks like me around here, so you might want to keep those kinds of questions on the low burner next time. | Hancock: Goodneighbor's of the people, for the people, you feel me? Everyone's welcome. | Y1b | ||
1649 | Player Default: You. You're a Ghoul? | {Flirting} Like it? I think it gives me a sexy, king of the zombies kinda look. Big hit with the ladies. | Y2a | ||
1650 | {Stern} I'm a Ghoul, you see? Lot of walking rad freaks like me around here, so you might want to keep those kinds of questions on the low burner next time. | Hancock: Goodneighbor's of the people, for the people, you feel me? Everyone's welcome. | Y2b | ||
1651 | Player Default: It's not everyday I get mugged and then witness a murder right in front of me. | {Puzzled} You obviously haven't been living it up enough. But we won't judge you for that. | Hancock: Goodneighbor's of the people, for the people, you feel me? Everyone's welcome. | B1a | |
1652 | Player Default: You killed him. | {Friendly} Got a good pair of eyes on ya. I think you'll fit in here. | Hancock: Goodneighbor's of the people, for the people, you feel me? Everyone's welcome. | X1a | |
1653 | Player Default: Goodneighbor? That what you call this place? | {Friendly} That's right. We cobbled this little neighborhood together out of the freaks and misfits that just wouldn't be accepted anywhere else. | Y1a | ||
1654 | {Friendly} You'll see. You make enough friends here, you'll call this place home soon enough. | Hancock: So long as you remember who's in charge. | Y1b |
DialogueGoodneighborHancockSpeech[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1655 | HancockSpeechScene | Hey, everyone! Gather 'round! Let's kick the breeze back... shoot the fat... | A1a | ||
1656 | Now, I know you all are doing your own thing. But I don't want anyone here to forget what matters... | Hancock: Hey Daisy, glad you could make it. How's my favorite girl doing? Didn't I see you on a date with Marowski the other day? | A1b | ||
1657 | Hancock: Now, I know you all are doing your own thing. But I don't want anyone here to forget what matters... | Hey Daisy, glad you could make it. How's my favorite girl doing? Didn't I see you on a date with Marowski the other day? | Daisy: He wishes! | A1a | |
1658 | Drifer01: *laughter* | All right, all right. We're getting off track. What was I saying? | A1a | ||
1659 | Oh, that's right! What matters... | Hancock: We freaks gotta stick together! And the best way to stick together is to keep an eye out for what drives us apart, you feel me? | A1b | ||
1660 | Triggerman01: Yeah, you tell it like it is, Hancock! | {Disgust} Now what out there in our big, friendly Commonwealth would want to drive us apart? | A1a | ||
1661 | {Disgust} What kind of twisted, un-neighborly boogeyman would want to hurt our peaceful community? | Drifer01: The Institute and their synths! | A1b | ||
1662 | Hancock: Oh, that's right! What matters... | We freaks gotta stick together! And the best way to stick together is to keep an eye out for what drives us apart, you feel me? | Triggerman01: Yeah, you tell it like it is, Hancock! | A1a | |
1663 | Drifer01: The Institute and their synths! | {Happy} That's right! Who said that? Come on up to my office, later. You've earned yourself some Jet. | Hancock: The Institute! They're the real enemy! Not the Raiders, not the Super Mutants, not even those tools over in Diamond City. | A1a | |
1664 | Hancock: That's right! Who said that? Come on up to my office, later. You've earned yourself some Jet. | The Institute! They're the real enemy! Not the Raiders, not the Super Mutants, not even those tools over in Diamond City. | Triggerman01: I don't know, Hancock. I'd sure love to give McDonough a kick in the ass! | A1a | |
1665 | Triggerman01: I don't know, Hancock. I'd sure love to give McDonough a kick in the ass! | Hey, we all know I got my own personal beef with that lard-head, but stay focused! | Hancock: Now, I want everyone to keep the Institute in mind. | A1a | |
1666 | Hancock: Hey, we all know I got my own personal beef with that lard-head, but stay focused! | Now, I want everyone to keep the Institute in mind. | A1a | ||
1667 | When someone starts acting funny. When people are doing things they don't normally do. When family starts pushing you away for no reason. | A1b | |||
1668 | We all know who's behind that kind of shit. And the only way to stop it is to stick together. | A1c | |||
1669 | They can't control us if we're not afraid! | Hancock: Now who's scared of the Institute? | A1d | ||
1670 | Hancock: They can't control us if we're not afraid! | {big rally cry} Now who's scared of the Institute? | Daisy: Not us! | A1a | |
1671 | Daisy: Not us! | {big rally cry} And which town in the Commonwealth should the Institute not fuck with? | Daisy: Goodneighbor! | A1a | |
1672 | Kleo: Goodneighbor! | {big rally cry} And who's in charge of Goodneighbor? | Daisy: Hancock! | A1a | |
1673 | Daisy: Of the people! For the people! | {shouting in unison} Of the people! For the people! | A1a |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1674 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | {Amused} Bet it cuts down on smoke breaks, too. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A6a |
1675 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | {Amused} You clearly haven't watched a lot of folks try and make decisions. | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B7a | |
1676 | Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. | {Amused} In better shape than I'd expected a house of glass to be after getting nuked. | SupervisorWhite: Yes, construction was completed mere days before the war. | X5a | |
1677 | Player Default: There's not even one person here? | {Neutral} Would explain the lack of outhouses. | SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance. | Y5a | |
1678 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | {Neutral} She's does have a lot of charm for a bot. | Player Default: Well, it's definitely unique. Sort of hard to miss. | A6a |
DialoguePlayerAdditional[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1679 | - | {charming, joking} Can't help staring, huh? | |||
1680 | {charming, joking} That's right. Take it all in... | ||||
1681 | {charming, joking} Looks like my dazzling personality got another one... |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1682 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | {Disgust} Sure hope you wash 'em thoroughly. | Roger: Yeah, they really are. | A6a |
1683 | Player Default: I don't care how fertile the soil is, this place reeks. | {Disgusted. / Disgust} Smells like where unbathed Super Mutants go to die. | Roger: Yeah, but you get used to it. | B5a | |
1684 | Player Default: Take the good with the bad, I guess. | {Disgust} Better you than us. | Roger: That's how it is everywhere, friend. | X6a | |
1685 | Player Default: What do you grow here? | {Disgust} Dead mole rats? | Roger: We've got mutfruit and tatos for the time being. | Y5a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1686 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | {A vague threat. / Amused} Oh, yeah. We can be real convincing. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A6a |
1687 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | {SinisterSmile} You wouldn't any to get any stains all over that fine outfit you're wearing, would ya? | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B7a | |
1688 | DN019JoinCultEmogeneBribe | {Threateningly. / SinisterSmile} You sure? I really think his get-up could use a splash of red. | CultLeader: Well, that's different. | A7a | |
1689 | DN019JoinCultOfficeGaveItems | {Quietly trying to advise the player. / Conspiratorial} This guy is taking you for a ride. And I ain't talking about the fun, too-much-Jet kind of ride. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A7a | |
1690 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | {Concerned} Hey now, we earned these materials possessions. You ain't seriously just going to give them away? | Player Default: Here, this is everything I have. | A7a |
DN053[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1691 | DN053_Virgil_Stage70_Threaten | Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. | {Neutral} Guy's right. They wanted him dead, he'd be a blood stain already. | Y7a |
FFDiamondCity10[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1693 | FFDiamondCity10_021_Companion | {conflicted that you hated McDonough for so long, but he had actually been replaced with a Synth double / Sad} So the Institute replaced him with a synth after all. How many years was I angry at that bastard for the wrong reasons? | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A7a |
FFGoodneighbor05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1694 | - | {you followed the player to Pickman Gallery after hiring him / Puzzled} You know, when I hired you to scout out Pickman Gallery, I wasn't expecting you to TAKE me there. Ah well, job's done. | A |
FFGoodneighbor07[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1695 | FFGoodneighbor07_01_HancockIntro | {threatening, you know the player dug into your strongroom and took your money / Irritated} How you doin' killer? Arms tired from all that digging? You know, my strongroom is surprisingly empty now... | Player Default: I made a mistake. | A | |
1696 | {threatening, you know the player dug into your strongroom and took your money / Irritated} Now here I thought I sent you to scout out Pickman Gallery. Exactly what part of that sounded like "rob my strongroom" to you? | Player Default: I made a mistake. | A | ||
1697 | {Irritated} Let's you and me talk about this whole "you stole from me" situation... | Player Default: I made a mistake. | A | ||
1698 | Player Default: I made a mistake. | {Irritated} You're damn right you did. | Hancock: No one steals from me. But I gotta admit, you and Bobbi pulled one hell of a job. Almost makes me wish I had done it myself. | A1a | |
1699 | Player Default: What? Not hiding behind your little pyro bodyguard? Oh wait. You can't. Because I killed her. | {Stern} Oh, the newcomer kills one of my people, now you think you got the biggest stomping boots? Okay. Let me lay it out for you. | Hancock: No one steals from me. But I gotta admit, you and Bobbi pulled one hell of a job. Almost makes me wish I had done it myself. | B1a | |
1700 | Player Default: I don't know what you're talking about. | {Irritated} Don't play stupid with me. It's unattractive. | Hancock: No one steals from me. But I gotta admit, you and Bobbi pulled one hell of a job. Almost makes me wish I had done it myself. | X1a | |
1701 | Player Default: So you know. Who told you? | {Confident} I'm the mayor of this town. Who wouldn't tell me? I had a line leading right out my front door. | Hancock: No one steals from me. But I gotta admit, you and Bobbi pulled one hell of a job. Almost makes me wish I had done it myself. | Y1a | |
1702 | Player Default: That was the right answer. | {Neutral} Bobbi's smart, but not half as smart as she thinks she is. | A1a | ||
1703 | {Stern} She's been having all her new tidings of wealth shipped to a building in South Boston. That's where you'll be heading. Now go. | A1b | |||
1704 | Player Default: You're damn right you did. | {Amused} No one steals from me. But I gotta admit, you and Bobbi pulled one hell of a job. Almost makes me wish I had done it myself. | A1a | ||
1705 | {Stern} Now if it was just the money, I'd rough you up, break a few bones, and then we'd be square once you paid me back. | A1b | |||
1706 | {Stern} But you killed Fahrenheit. That means blood for blood. Fortunately for you, I'm short on muscle, and Bobbi was the brains. | A1c | |||
1707 | {Stern} You track her down, put a knife in her, and get back my, let's say, 1000 caps, and we'll pretend this was all a misunderstanding. | Player Default: I'll take care of it. | A1d | ||
1708 | Player Default: I'll take care of it. | {Stern} That was the right answer. | Hancock: Bobbi's smart, but not half as smart as she thinks she is. | A1a | |
1709 | Player Default: I'll take care of it. | {Impressed. / Question} No shit. Well, aren't you productive. | Hancock: Now let's talk about my caps. | A2a | |
1710 | Player Default: I don't have time to run your errands for you. | {Stern} Oh, take all the time you want. But you got a debt hanging over you now, you feel me? I'll be waiting for you to pay up. | Hancock: Bobbi's smart, but not half as smart as she thinks she is. | B1a | |
1711 | Player Default: A thousand caps? No way. 750. | {amused that the player is trying to bargain you down / Amused} You're really doing this? All right. 750. | Player Default: I'll take care of it. | X1a | |
1712 | Player Default: A thousand caps? No way. 750. | {Amused} You don't know when to quit. I like that. 500 it is. | Player Default: I'll take care of it. | X2a | |
1713 | Player Default: A thousand caps? No way. 750. | {Amused} *laughs* Why not? 200. But that's as far as this bargaining dance of yours goes. | Player Default: I'll take care of it. | X3a | |
1714 | Player Default: A thousand caps? No way. 750. | {Stern} I know you're not from around here, but this ain't how a shakedown works. You owe what you owe. End of discussion. | Player Default: I'll take care of it. | X4a | |
1715 | Player Default: Are you nuts? There's no way all that was worth 1000 caps! | {Stern} No, it wasn't, but you blowing a hole in my strongroom and killing my bodyguard... | Y1a | ||
1716 | {Stern} ...you can bet that smooth little face of yours that made up the rest. | Player Default: I'll take care of it. | Y1b | ||
1717 | FFGoodneighbor07_03A_ReturntoHancock | {Neutral} Well, hey there, trouble. You got something to say to me? | Player Default: I dealt with Bobbi. | A | |
1718 | {Neutral} So, there something you want to say to me? | Player Default: I dealt with Bobbi. | A | ||
1719 | {Stern} Finally back to settle up, hmm? | Hancock: Now let's talk about my caps. | A | ||
1720 | Player Default: Pfft. The look on your face. Forget the money. Chump change. | {conflicted / Worried} This thing with Bobbi. Had to be done, but damn. Look at me. Have I turned into the man? Putting down people's freedom to do what comes natural? | A1a | ||
1721 | {Neutral} I gotta take a walk. Get back in touch with my fellow lowlifes. | A1b | |||
1722 | {Confident} That's why I've decided. I'm coming with you. Hitting my strongroom proves you've got that "devil take me" attitude I need to reconnect with. | Player Default: Glad to have you with me. | A1c | ||
1723 | Player Default: I dealt with Bobbi. | {Neutral} Job's done, huh? Good. | Hancock: Now let's talk about my caps. | A1a | |
1724 | Player Default: I dealt with Bobbi. | {Threateningly. / Neutral} Lost your nerve, huh? Well then, I guess you're gonna have to make it up to me. | Hancock: Now let's talk about my caps. | A2a | |
1725 | Player Default: I'm not paying. | {Amused} What? You thought I was serious? Far be it from me to keep hard-earned caps out of the people's hands. | Hancock: This thing with Bobbi. Had to be done, but damn. Look at me. Have I turned into the man? Putting down people's freedom to do what comes natural? | B1a | |
1726 | Player Default: Look, Bobbi left behind a whole bunch of stuff. Just sell that. | {Amused} Ah, look at you, scrambling around. You're off the hook. Ain't like I need the money. | Hancock: This thing with Bobbi. Had to be done, but damn. Look at me. Have I turned into the man? Putting down people's freedom to do what comes natural? | X1a | |
1727 | Player Default: Can we work something else out? | {Amused} You read my mind. | Hancock: This thing with Bobbi. Had to be done, but damn. Look at me. Have I turned into the man? Putting down people's freedom to do what comes natural? | Y1a | |
1728 | Player Default: Glad to have you with me. | {player has asked you to join him on his adventures, and you've said yes / Happy} Before we head out, I gotta have a little chat with the community. I'll meet ya afterwards. | A1a | ||
1729 | Player Default: You're not coming with me, Hancock. | {Irritated} Well, now, you do owe me one, remember? Here I was, being all cool about you stealing from me, and you act like this? | B1a | ||
1730 | {Amused} You're lucky I'm in kind of a transitional phase. You just come and see me when you've changed your mind. | B1b | |||
1731 | Player Default: Why would you want to leave Goodneighbor? | {Irritated} For one, you pulled a job on me. That means I'm getting too comfortable. Need to get out there and hone the razor. | X1a | ||
1732 | {Neutral} For two, Goodneighbor is about doing your own thing. If I don't leave every once and a while, the power's gonna change me. Can't have that. | Player Default: Glad to have you with me. | X1b | ||
1733 | Player Default: Why would you want to come with me when I helped kill your bodyguard? | {Amused} Hell. I kill all kinds of people, and shake hands with their friends afterwards. You know how many boys used to have old Finn's back? | Y1a | ||
1734 | {Stern} Now don't get me wrong. Fahrenheit and me had history. And if this was a personal hit, killing you would be priority number one. | Y1b | |||
1735 | {Neutral} But I know you were just trying to get a job done. I can respect that. | Player Default: Glad to have you with me. | Y1c | ||
1736 | Player Default: It's done. And so are we. | {Amused} Oh, no, my friend. You and I got a lot more to discuss. | Hancock: Now let's talk about my caps. | B1a | |
1737 | Player Default: Things got a little messy, but Bobbi's not going to be bothering anyone. | {Amused} Good. I prefer messy. | Hancock: Now let's talk about my caps. | X1a | |
1738 | Player Default: I took care of Bobbi. So are we square now? | {Neutral} Not quite, friend. | Hancock: Now let's talk about my caps. | Y1a | |
1739 | Player Default: Job's done, huh? Good. | {Neutral} Now let's talk about my caps. | Hancock: You were on the hook for a grand. | A1a | |
1740 | Hancock: Now let's talk about my caps. | {Neutral} You were on the hook for a grand. | Player Default: I'll pay. Don't worry. | A1a | |
1741 | Hancock: Now let's talk about my caps. | {Neutral} You owe 750, if memory serves. | Player Default: I'll pay. Don't worry. | A2a | |
1742 | Hancock: Now let's talk about my caps. | {Neutral} Five hundred caps. | Player Default: I'll pay. Don't worry. | A3a | |
1743 | Hancock: Now let's talk about my caps. | {Amused} What was it again... 200? Don't know how I let you get away with that. | Player Default: I'll pay. Don't worry. | A4a | |
1744 | Player Default: I'll pay. Don't worry. | {Amused} Pfft. The look on your face. Forget the money. Chump change. | Hancock: This thing with Bobbi. Had to be done, but damn. Look at me. Have I turned into the man? Putting down people's freedom to do what comes natural? | A1a | |
1745 | FFGoodneighbor07_03B_ReportToHancock | {Sarcastic, non-threatening. / Sarcastic} Well, if it ain't Bobbi's little patsy. | Hancock: Here. For protecting my stash. | A | |
1746 | {Pleased with the person he's addressing. / Friendly} Well, if it ain't my favorite bank guard, back again. | Hancock: Here. For protecting my stash. | A | ||
1747 | NPCMHancock: Well, if it ain't Bobbi's little patsy. | {Neutral} Here. For protecting my stash. | Hancock: Wise decision, putting Bobbi down like that. | A1a | |
1748 | Player Default: Hey, this is Goodneighbor. No hard feelings. | {Sighs before beginning / Tired} Lemme tell ya. This classy little tricorner hat of mine is getting heavy. Am I turning into the man? Some kind of tyrant? | A1a | ||
1749 | {Worried} I spend all my time putting down the people I would've been proud to scheme with just a few years ago. | A1b | |||
1750 | {Neutral} I need to take a walk again. Get a grip on what really matters: Living free. | Player Default: If you're heading out, why not come with me? | A1c | ||
1751 | Hancock: Here. For protecting my stash. | {Amused} Wise decision, putting Bobbi down like that. | Player Default: I'm sorry. For everything. | A1a | |
1752 | Hancock: Here. For protecting my stash. | {The player had been working with someone, but then decided to turn on them when they found out they were trying to rob Hancock. / Amused} Wise decision, turning on Bobbi like that. | Player Default: I'm sorry. For everything. | A2a | |
1753 | Player Default: I'm sorry. For everything. | {Friendly} Hey, this is Goodneighbor. No hard feelings. | Hancock: Lemme tell ya. This classy little tricorner hat of mine is getting heavy. Am I turning into the man? Some kind of tyrant? | A1a | |
1754 | Player Default: Bobbi tricked me. She got what she deserved. | {SinisterSmile} Yeah, that's usually how the story goes around here. | Hancock: Lemme tell ya. This classy little tricorner hat of mine is getting heavy. Am I turning into the man? Some kind of tyrant? | B1a | |
1755 | Player Default: Didn't exactly have a choice, now did I? | {Confident} That's what's great about being the mayor. You're always the safe bet. | Hancock: Lemme tell ya. This classy little tricorner hat of mine is getting heavy. Am I turning into the man? Some kind of tyrant? | X1a | |
1756 | Player Default: So, we're okay? | {Neutral} We are. | Hancock: Lemme tell ya. This classy little tricorner hat of mine is getting heavy. Am I turning into the man? Some kind of tyrant? | Y1a | |
1757 | Player Default: If you're heading out, why not come with me? | {player is asking you to join him on his adventures / Happy} Yeah. I like it. You might just be the right kind of trouble. | A1a | ||
1758 | {Happy} Let me just have a little chat with my community, first. Give them the news. | A1b | |||
1759 | Player Default: Well, that's got nothing to do with me. | {Neutral} True enough. Well, thanks for taking care of Bobbi for me. Hit me up sometime if you ever want to get in some trouble together. | B1a | ||
1760 | Player Default: Well, see you around, Hancock. | {Puzzled} Yeah. You too. Gonna take some time to think about all this. | X1a | ||
1761 | {Friendly} You ever need a good-looking Ghoul to watch your back, let me know. | X1b | |||
1762 | Player Default: Can you just leave Goodneighbor? Aren't you the mayor? | {Amused} Hey, the mayor's still the mayor, whether he's "in residence" or not. | Y1a | ||
1763 | {Neutral} I've walked out of here plenty of times. Keeps me honest. Can't let power get to my head. That's not what being in charge of Goodneighbor is about. | Player Default: If you're heading out, why not come with me? | Y1b | ||
1764 | FFGoodneighbor07_03C_PickUpHancock | {Friendly} Look who it is. You ready to pay your debt to Goodneighbor? Just gotta travel with this handsome mug of mine. | Player Default: All right, Hancock. You're in. | A | |
1765 | {Friendly} Well, look who's back. You ever think about having an exquisitely handsome and deadly Ghoul at your side? | Player Default: All right, Hancock. You're in. | A | ||
1766 | Player Default: You're not coming with me, Hancock. | {Neutral} Your loss, brother. | B1a | ||
1767 | Player Default: You're not coming with me, Hancock. | {Neutral} Your loss, sister. | B2a | ||
1768 | Player Default: Maybe later. | {Amused} Hey, ain't like I got anything else to do besides wait around, get high, and be mayoral. | X1a | ||
1769 | Player Default: All right, say I take you with me. What's that look like? | {Confident} I'm a man of the people, you know? I like getting out there and helping the little guy. And then stabbing anyone trying to keep them down. | Y1a | ||
1770 | {Confident} You already tried to knock over someone else's stash, so I know we see eye-to-eye on the "getting your hands dirty" part of life. | Y1b | |||
1771 | {asking if you can come with / Question} So what'd ya say? | Player Default: All right, Hancock. You're in. | Y1c | ||
1772 | FFGoodneighbor07_04_HancockSpeech | NeighborhoodWatch01: You can't leave, Hancock. We need you! | {project voice / Neutral} Hey, I'm always gonna be here in spirit, my man. | Hancock: Goodneighbor and I, we got a connection. | A1a |
1773 | NeighborhoodWatch01: You can't leave, Hancock. We need you! | {project voice / Neutral} But I'm always gonna be here in spirit. | Hancock: Goodneighbor and I, we got a connection. | A2a | |
1774 | Daisy: Goodneighbor! | {shouting with group / Neutral} Goodneighbor! | Hancock: Of the people! For the people! | A1a | |
1775 | {project voice, speech on the balcony about 20 feet up / Neutral} Hey! Everybody, gather up! I got something you all need to hear. | Hancock: No rush... everyone just take your time... | A1a | ||
1776 | Hancock: No rush... everyone just take your time... | {project voice, on the balcony about 20 feet up / Confident} Look everyone. I'm taking a walk. It's time for your fearless leader to get back out there. Mix it up in the dirt before I forget what that feels like. | NeighborhoodWatch01: You can't leave, Hancock. We need you! | A1a | |
1777 | Hancock: Hey, I'm always gonna be here in spirit, my man. | {project voice / Confident} Goodneighbor and I, we got a connection. | A1a | ||
1778 | {project voice / Neutral} But like any hot-and-heavy relationship, sometimes you gotta spend time apart. Let things cool off. Remind yourself of who you are. | A1b | |||
1779 | {project voice / Confident} So that's why I'm leaving. I'm still your mayor, I'm still gonna be here when you need me, but it's time for me to stop living so damn comfortable. | A1c | |||
1780 | {project voice / Confident} Because we all know, no one in power deserves to be comfortable for long! | Hancock: Now what's the best town in the Commonwealth? Where can someone live free? With no judgment? | A1d | ||
1781 | Hancock: Because we all know, no one in power deserves to be comfortable for long! | {project voice, leading the group in some call-response / Question} Now what's the best town in the Commonwealth? Where can someone live free? With no judgment? | Hancock: Goodneighbor! | A1a | |
1782 | Drifter01: Goodneighbor! | {shouting with group / Happy} Of the people! For the people! | Hancock: And don't let no one forget it! | A1a | |
1783 | Drifter01: Of the people! For the people! | {project voice / Happy} And don't let no one forget it! | A1a | ||
1784 | Hancock: Hey! Everybody, gather up! I got something you all need to hear. | {To yourself. Waiting for people to gather so you can give a speech. / Amused} No rush... everyone just take your time... | Hancock: Look everyone. I'm taking a walk. It's time for your fearless leader to get back out there. Mix it up in the dirt before I forget what that feels like. | A1a | |
1785 | - | {Irritated} Nothin' to say for yourself? | |||
1786 | {Irritated} What? Lost your nerve? | ||||
1787 | {Friendly} I just need to talk to the people. Meet me after. | A | |||
1788 | {Irritated} I ain't heard a peep regarding that gangland-style murder I was promised. Shouldn't you be in Southie? | A | |||
1789 | {Irritated} Isn't there another Ghoul you're supposed to be having a chat with? On my behalf? | A |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1790 | - | {Leaving the player's service. / Neutral} You lookin' for some more fun, you come see me. | |||
1791 | {Leaving the player's service. / Neutral} Stay sharp out there. | ||||
1792 | {Leaving the player's service. / Neutral} So this is it? Your loss... |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1793 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | {Disbelief} You kidding me? You're just going to turn tail cause someone threw a couple caps at ya? | SynthBoss: The password to get into the stash is "Mad Orca". | A7a |
1794 | Player Default: Hell no. I'll think just take what I want. | {SinisterSmile} That's the spirit. | SynthBoss: If that's the way you want it, then let's finish this. | B6a | |
1795 | Player Default: On second thought, nah. | {SinisterSmile} About damn time. I was getting sick of looking at these assholes anyway. | SynthBoss: If that's the way you want it, then let's finish this. | X7a | |
1796 | Player Default: And if I refuse? | {SinisterSmile} Then we give him that sexy "one-eyed" look no pirate should be without. | SynthBoss: If that's the way you want it, then let's finish this. | Y5a | |
1797 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | {Emphasis on "chose." / Irritated} Uneccessary violence? Doesn't matter his history, this guy chose to fall in with Raiders. He wants a fight. Ain't that right, X? | X6: Well, he might not be alone up there. Violence might be inevitable. | A7a |
1798 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | Damn right. No man should be forced to live out his days as a slave. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B7a | |
1799 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {Irritated} I ain't exactly keen on having an Institute lapdog stealing all our fun. | Player Default: Alright, let's go. | A7a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1800 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | {A little impressed. / Amused} Never expected an Institute Courser to be sweating about civilian causalities. | X418: Here are the recall codes. Follow me. | A6a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1801 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Angry} My vote's we teach the Institute a lesson in consequences. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A7a |
1802 | Player Default: I'm afraid you all have to die. | {Very forcefully upset about the player deciding to kill someone. / Stern} Woah, now. You aren't talking sense. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B7a | |
1803 | Player Default: You're alive, so what do you think? | {Player just informed someone he's been hired to kill that he's not going to do it. / Stern} We ain't the ones that are gonna do you in. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X7a | |
1804 | Player Default: How do I deal with this, Desdemona? | xxx | Desdemona: Give me a straight answer first. Are you still on our side? | Y5a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1805 | InstM01CedricScene | Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. | {Aside to the player. / Conspiratorial} If I have to listen to you butter this guy up any more I'm going to shoot myself... then him. | Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. | A6a |
1806 | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | Not to mention the smell. | Cedric: Then I guess this conversation's over. | B6a | |
1807 | Player Default: If that what it takes, fine. | {Question} Feeling chatty yet? | Cedric: Well now, looks like I can help you after all. | X5a | |
1808 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | {Amused} Undone by your own foreman. You Institute boys really are the cream of the crop. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A6a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1809 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | {Happy} We gonna stand here or are we gonna kick some steel cans? | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A6a |
1810 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | {Puzzled} Something that big doesn't just get moved to another office. | A6a | |
1811 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | {Amused} Do my best work in the dark, anyway. | A6a | |
1812 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | {Irritated} Cause what could got wrong with a two-hundred-year old, neglected nuclear furnace. | A6a | |
1813 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | {Happy} So long as we got the ammo. | A6a | |
1814 | {Concerned} We do have enough ammo, right? | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A6b |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1815 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | {Very warmly. / Amused} I was thinking of nominating myself, but you'd be second choice in a heartbeat. | Player Default: Okay. I'll do it. | A7a |
1816 | Player Default: Okay. I'll do it. | {Amused} Well, now, looks like the Minutemen got a fightin' chance, don't they? | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A7a | |
1817 | Player Default: No. I'm not your savior. I have my own problems to deal with. | {Neutral} Can't blame ya. Being boss is a lot of cleanin' up other people's messes. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B7a | |
1818 | Min01SturgesIntro | {Lightheartedly agreeing to help. / Amused} Usually prefer a supervisory role, but for a cause like this, I'm game. | Player Default: I'd be glad to help. | A6a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1819 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | Can't argue with the classics. | PrestonGarvey: If you say so. | A7a |
1820 | Player Default: I'm not ready to make a call yet. | {Amused} Let's not keep 'em waiting too long. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B8a | |
1821 | Player Default: Let's hit them from both sides. | {Amused} Whatever you say, Napoleon. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X7a | |
1822 | Player Default: Set up a firing line and I'll draw them out. | {Amused} Hey, now. Don't think you're having all the fun. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y7a | |
1823 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | {Amused} Pest control. | A6a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1824 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Neutral} We thought they were all Bloatfly food at this point... | A6a | |
1825 | {To himself. / Conspiratorial} ...although this one probably ain't far off. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A6b | ||
1826 | Player Default: I'd like to see you try. | {SinisterSmile} Grandma, you just made my day. | RonnieShaw: This is going to be fun. | B6a | |
1827 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {Apologetic} Hey now. No reason to disrespect the classics. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X7a | |
1828 | Player Default: If you're a Minuteman, how come Preston never told me about you? | {Amused} I'd like to think he'd have given us a heads up we were going to need to wear our shitkickers. | RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones. | Y5a | |
1829 | - | {Talking to an older soldier. / Amused} We really could use the extra muscle. Even if it is a bit... ripe. |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1830 | MinDestBoSFiring | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | {Amused} Heh. Almost. | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A6a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1831 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | {Neutral} You're just going to have to trust us. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A6a |
1832 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | {Stern} So just back the hell off and everyone gets to keep their dignity... and persons intact. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B7a | |
1833 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | {Neutral} You're out of your element here, friend. | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X6a | |
1834 | Player Default: You sure you're willing to risk being wrong about this? | {Neutral} You really game to watch a man die? | MinutemenContact: Look, I... I just want people to be safe, y'know? I don't want anyone else dying, or getting' kidnapped or whatever. | Y5a | |
1835 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | {Amused} It's no use arguing. Trust me. Just spill what ya got. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A6a |
1836 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | {Irritated} We ain't here for excuses. We're here to fix your damn mess. Now spill it. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B6a | |
1837 | Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is... | {Amused} An underground hive of busy bodies? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | X5a | |
1838 | Player Default: They thought I'd be able to relate to him, with my scientific background. | {Neutral} Should've sent someone who knows how to defend himself. So, what've they got on this guy? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | Y5a |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1839 | MQ106_CompanionDogmeatScene | {At Fort Hagen, looking for Kellogg with the Player. Dogmeat has just led you here following Kellogg's scent / Impressed} I think our canine compatriot has earned a medal. Let's you and I take it from here. Give the ole' dog a break. | A5a | ||
1840 | DogmeatLostTrail | {Neutral} Woah, woah, woah. He was here. Kellogg. Check around. | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A7a | |
1841 | {Neutral} Hey, you seeing this? This doesn't scream "Kellogg was here" to you? Let's scope it out. | Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | A6a | ||
1842 | {Neutral} Hey. Think the dog's got something. Where you hiding, Kellogg? | Companion: I'm gonna hear that damn dog barkin' in me sleep. | A6a | ||
1843 | {Amused} Wow. Some cold-hearted shit transpired here. That sound like your man? | Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A6a | ||
1844 | {Angry} We're closing on that pillbox. I can feel it. | A7a | |||
1845 | Site04_RobotConversation | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | We're still on track. Hopefully he's not much further. | Dogmeat: (alert bark) | A3a |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1846 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | {Confident} Don't worry, little guy. You're safe with us. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A6a |
1847 | Player Default: You'll have to figure out your own life. | {Angry} The hell is wrong with you? This kid's already got a hard enough life ahead of him. You really think that needs to start right now? | Billy: I guess I'll just sit here until some monster comes and eats me. | B7a | |
1848 | Player Default: I hate to tell you this, but your parents are probably dead. | {Apologetic} There's some chance they could've ended up Ghouls like you and me, maybe made it to one of the Vaults. But that ain't the likely outcome. | Billy: Dead? You really think so? | X7a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1849 | MS04_0100_Intro | Player Default: Good on you for trying to make the world better. | {Neutral} Worth trying anything once. | Kent: I just have to do something, you know? | A5a |
1850 | MS04_0500_2_AJ | Player Default: Hand over the caps. | {Disgust} You kidding me? If anyone deserves two in the brain... | AJ: Here. And don't show your face around here again. | A5a |
1851 | Player Default: Stop selling to children, miscreant. Or face my wrath. | {Amused} We're shutting your ass down. | AJ: Screw you. Waste the freak. | B6a | |
1852 | MS04_0600_Hancock | {Obviously playing dumb, ribbing the player (the costumed freak refers to the player).} Guess what someone tells me? Some costumed freak is operating in Goodneighbor. | Hancock: And the kicker is it ain't me. How should I feel about this? | A | |
1853 | Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far. | {Friendly, playful / Friendly} But I gotta ask, one freak to another, why the get up? | Player Default: Many have sought to pierce the Shroud. To no avail. | A1a | |
1854 | NPCMHancock: Guess what someone tells me? Some costumed freak is operating in Goodneighbor. | {Being ironic, toying with the player} And the kicker is it ain't me. How should I feel about this? | Player Default: This neighborhood is ill. I am the cure. | A1a | |
1855 | Player Default: This neighborhood is ill. I am the cure. | {Very amused, really enjoying it / Amused} You're priceless. Like the Silver Shroud himself walked out of a comic book into my den. Just priceless. | Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far. | A1a | |
1856 | Player Default: This neighborhood is ill. I am the cure. | {Very amused, really enjoying it - chuckles because the Silver Shroud is supposed to be a guy / Amused} You're priceless. Like the Silver Shroud... herself, I guess? Walked right out of a comic book. Priceless. | Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far. | A2a | |
1857 | Player Default: It's none of your business. | {Unphased by player's irritation, darkly playful / Stern} Now, now, friend, everything is my business. But don't worry, I like your style. | Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far. | B1a | |
1858 | Player Default: Have I crossed a line? | {Cryptic} I don't know. Let's recap. | Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far. | Y1a | |
1859 | Player Default: You're priceless. Like the Silver Shroud himself walked out of a comic book into my den. Just priceless. | {First lines should be said almost ominously, "I respect that" should come as a surprise (he's toying with the player)} You've been busy scaring people. Bashing in a few faces. I respect that. So far. | Hancock: But I gotta ask, one freak to another, why the get up? | A1a | |
1860 | Player Default: Many have sought to pierce the Shroud. To no avail. | {Amused, appreciative / Amused} You just don't stop. Stay you, pal. | Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig? | A1a | |
1861 | Player Default: I'm not telling you. | {Feigning disappointment, toying with the player / Sad} Ah, no fun. This was just getting good. | Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig? | B1a | |
1862 | Player Default: Same reason as you, pal. | Heh. All right. | Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig? | X1a | |
1863 | Player Default: Does it matter? | {Conversational, non-plussed.} It really doesn't. But in a burg full of weird, you stand out. And that ain't easy, man. | Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig? | Y1a | |
1864 | Player Default: You just don't stop. Stay you, pal. | {Delivering a warning, taking some pleasure on breaking the bad news} The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig? | Hancock: Fortunate for you, I want Sinjin to take a dirt nap. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone... | A1a | |
1865 | Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig? | {Hyperbole, but some real worry behind it he's trying to conceal } Fortunate for you, I want Sinjin to take a dirt nap. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone... | Player Default: He will be judged for his crimes. | A1a | |
1866 | Player Default: He will be judged for his crimes. | {Bantery, amused / Amused} Trust me, he needs a lot of judging. | Hancock: Got a lead on two of his own: Smiling Kate and Northy. Smiley is gathering a posse to take you out. | A1a | |
1867 | Player Default: So you're using me to take care of your dirty laundry? | {Banter, dark amusement / Amused} It's a win-win. If you don't deal with him then you're going to be the ex-Silver Shroud. Dig? | Hancock: Got a lead on two of his own: Smiling Kate and Northy. Smiley is gathering a posse to take you out. | B1a | |
1868 | Player Default: What do you know about him? | {Playing up the evil resume of Sinjin, a little ironic} Leveled some farms. Napalmed his own men to end a couple enemies. But besides his dark deeds, nobody knows nothing. | Y1a | ||
1869 | {Turns more serious} If he ain't dealt with now in a couple years it may take an army to end him. | Player Default: He will be judged for his crimes. | Y1b | ||
1870 | Player Default: What do you know about him? | {Explaining the subtleties of his position} If I get involved it gets complicated. But you... | Y2a | ||
1871 | {Plays up the mystery, shameless in using the player} Nobody knows who the hell you are. Just some lunatic taking out trash. And if you buy it none of this comes back to me. | Player Default: He will be judged for his crimes. | Y2b | ||
1872 | Player Default: What do you know about him? | {Ironic / Amused} For the betterment of mankind and all that garbage. | Hancock: Got a lead on two of his own: Smiling Kate and Northy. Smiley is gathering a posse to take you out. | Y3a | |
1873 | Player Default: Trust me, he needs a lot of judging. | {Confiding, sly} Got a lead on two of his own: Smiling Kate and Northy. Smiley is gathering a posse to take you out. | A1a | ||
1874 | {Darkly amused} And Northy is just running scared. Hired himself some goons and is holding up in Prospect. | A1b | |||
1875 | {Sly / Amused} Just keep piling those body bags up until you find the location of the big guy himself. | Player Default: Sinjin thinks he's above judgment. But no one is safe from the Silver Shroud. | A1c | ||
1876 | Player Default: Sinjin thinks he's above judgment. But no one is safe from the Silver Shroud. | {Sounds sincere, but clear he doesn't want this to blow back on him / Friendly} Don't get killed. You deal with Sinjin and I'm inclined to show you some gratitude. You feel me? | A1a | ||
1877 | Player Default: This sounds like your problem, not mine. | {A little annoyed, then recovers - veiled threat at the end / Stern} You're the one with a maniac gunning for you. So here's to the common cause. | B1a | ||
1878 | Besides, you deal with Sinjin, and I'm inclined to show you some gratitude. You feel me? | B1b | |||
1879 | Player Default: Getting rid of Sinjin helps you, too. Some appreciation is in order. | {Grudgingly convinced, clear at the end} I'll throw you some caps up front to help with the cause. | X1a | ||
1880 | Once you deal with Sinjin then I'll show you some more gratitude on the back end. You feel me? | X1b | |||
1881 | Player Default: Getting rid of Sinjin helps you, too. Some appreciation is in order. | {Slightly annoyed, then an implied threat} I'm doing you the favor, pal. Sinjin's got a powerful hate abrewing. | X2a | ||
1882 | But you deal with Sinjin and I'm inclined to show you some gratitude. You feel me? | X2b | |||
1883 | Player Default: You don't know where Sinjin is? | {Not pleased} No one does. He's a behind-the-scenes kind of guy. | Y1a | ||
1884 | {Some concern for the player - but veiled threat at the end} But you keep poking his people with a machine gun and he'll come out of hiding. | Player Default: Sinjin thinks he's above judgment. But no one is safe from the Silver Shroud. | Y1b | ||
1885 | MS04_0600b_HancockCompanion | {Playful, but dancing around something serious / Amused} Playing dress up is fun and all, but you've walked into something a whole lot bigger. | Hancock: Those low-lives you've been taking out for Kenny-boy... they all belong to the same asshole. | A | |
1886 | {Playful, but dancing around something serious / Amused} Dropping bad guys, leaving business cards. That's fun and all. But you've walked into something a whole lot bigger. | Hancock: Those low-lives you've been taking out for Kenny-boy... they all belong to the same asshole. | A | ||
1887 | Player Default: You know, it would be shame if he ended you. | His name's Sinjin. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone... | Hancock: I happen to know where some of his other boys are. Smiling Kate operates outside of Bunker Hill. | A1a | |
1888 | Hancock: His name's Sinjin. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone... | I happen to know where some of his other boys are. Smiling Kate operates outside of Bunker Hill. | Hancock: And Northy's got a pad over at Prospect Hill. | A1a | |
1889 | NPCMHancock: Playing dress up is fun and all, but you've walked into something a whole lot bigger. | {Ominous} Those low-lives you've been taking out for Kenny-boy... they all belong to the same asshole. | Hancock: And that asshole's going to want some good old-fashioned revenge. You dig? | A1a | |
1890 | Hancock: Those low-lives you've been taking out for Kenny-boy... they all belong to the same asshole. | {Clear this is a big deal} And that asshole's going to want some good old-fashioned revenge. You dig? | Player Default: Thanks for the warning. | A1a | |
1891 | Player Default: Thanks for the warning. | You know, it would be shame if he ended you. | Hancock: His name's Sinjin. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone... | A1a | |
1892 | Player Default: That doesn't scare me. | That's because you don't know any better who's after you. | Hancock: His name's Sinjin. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone... | B1a | |
1893 | Player Default: I've lost track of how many people want me dead. | Yeah, but this guy has the means to do it. | Hancock: His name's Sinjin. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone... | X1a | |
1894 | Hancock: I happen to know where some of his other boys are. Smiling Kate operates outside of Bunker Hill. | And Northy's got a pad over at Prospect Hill. | Hancock: You take them out and maybe we can find out where the big guy himself is stashed. | A1a | |
1895 | Hancock: And Northy's got a pad over at Prospect Hill. | You take them out and maybe we can find out where the big guy himself is stashed. | A1a | ||
1896 | Goodneighbor'd rest a whole lot easier with him out of the picture. | Player Default: I'm up for some community service. | A1b | ||
1897 | Player Default: I'm up for some community service. | {Friendly} You know, you're all right. You take care of Sinjin, and I'm inclined to show some gratitude. You feel me? | A1a | ||
1898 | Player Default: Sounds like he's your problem, not mine. | {Irritated} I'm not the one he's gunning for "Shroud." You'll be doing both of us a favor. | B1a | ||
1899 | And on the back end, I'll show you some gratitude. You feel me? | B1b | |||
1900 | Player Default: So tell me about him. | Raiders are ruthless... But Sinjin, he's in a whole different class. | X1a | ||
1901 | Leveled some farms. Napalmed his own men to end a couple enemies. But besides his dark deeds, nobody knows nothing. | X1b | |||
1902 | If he ain't dealt with now in a couple years it may take an army to end him. | Player Default: I'm up for some community service. | X1c | ||
1903 | Player Default: You don't know where he is? | No one does. He's a behind-the-scenes kind of guy. | Y1a | ||
1904 | But you keep poking his people with a machine gun and he'll come out of hiding. | Player Default: I'm up for some community service. | Y1b | ||
1905 | MS04_0600c_HancockHate | {Angry} I can't believe I'm talking to you. | Hancock: You know all those people you've been wasting for Kent? | A | |
1906 | NPCMHancock: I can't believe I'm talking to you. | {Irritated} You know all those people you've been wasting for Kent? | A1a | ||
1907 | {Irritated} They all work for the same asshole. And I loathe that asshole even more than you. | Player Default: I'd like to make amends, if we can. | A1b | ||
1908 | Player Default: I'd like to make amends, if we can. | {Angry} This has nothing to do with me and you, got it? We're over. | A1a | ||
1909 | {Irritated} But if you take the asshole out, that helps Goodneighbor. | Hancock: His name's Sinjin. He's taken two bit raider outfits and made them... scary. | A1b | ||
1910 | Player Default: Go to hell, Hancock. | {Angry} I'm hoping my friend takes you there first. | Hancock: His name's Sinjin. He's taken two bit raider outfits and made them... scary. | B1a | |
1911 | Player Default: All right, we can do business. | {SinisterSmile} If we don't do business, then he's going to kill you. Guaranteed. | Hancock: His name's Sinjin. He's taken two bit raider outfits and made them... scary. | X1a | |
1912 | Player Default: Why should I help you? | {Irritated} You'll be helping yourself, because he's already got a powerful hate for you and he's gunning for you. | Hancock: His name's Sinjin. He's taken two bit raider outfits and made them... scary. | Y1a | |
1913 | Player Default: But if you take the asshole out, that helps Goodneighbor. | His name's Sinjin. He's taken two bit raider outfits and made them... scary. | A1a | ||
1914 | I happen to know where some of his boys are. Smiling Kate and Northy. | A1b | |||
1915 | I figure either you take them out or they take you out. Win-win, right? | A1c | |||
1916 | You survive and take out Sinjin, though, I'll show you some gratitude. | A1d | |||
1917 | {Angry} Now get the hell out. | A1e | |||
1918 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | {Amused} Oh, no, pal. We want you. | A6a | |
1919 | Player Default: Stop talking like that. | {Amused} Listen close. It's the last thing you're ever gonna hear. | SinjinRightHand: It is the Shroud. It really is. Screw this. | B2a | |
1920 | Kent: He'd... He'd. Episode 23. | {Confident} Can't keep a Ghoul down. | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X6a | |
1921 | MS04_1400_HancockEnding | {Impressed, but downplaying just how much} So down goes the big bad Sinjin. We get to walk that tight rope of freedom one more day. | Hancock: Take this, for the effort. | A | |
1922 | {Impressed, but downplaying just how much} All by your lonesome you took down the big bad Sinjin. We get to walk that tight rope of freedom one more day. | Hancock: Take this, for the effort. | A | ||
1923 | NPCMHancock: So down goes the big bad Sinjin. We get to walk that tight rope of freedom one more day. | {Playing it close to the chest} Take this, for the effort. | Player Default: You played your part in serving justice to those most deserving of it. | A1a | |
1924 | Kent: I was t-tortured. Almost died. It's not like the radio plays at all. | {Amused} Hey, who hasn't been tortured from time-to-time? The price of throwing down with the Man is always a few scars. | A1a | ||
1925 | {Friendly} Pick yourself up. Goodneighbor's just a bit safer thanks to the two of you. | Player Default: What would the Shroud be without his faithful friend Rhett Reinhart? | A1b | ||
1926 | Player Default: You played your part in serving justice to those most deserving of it. | {Amused} I'm going to miss these little conversations. | Hancock: Gutters been running a little too red lately. You keep them clean and you're welcome back any time. | A1a | |
1927 | Player Default: You played your part in serving justice to those most deserving of it. | And the future a little brighter. | Hancock: Gutters been running a little too red lately. You keep them clean and you're welcome back any time. | A2a | |
1928 | Player Default: You use me to deal with your problem, and that's all I get? | {Amused} I know, right? Costume crusading is a really shitty gig. | Hancock: Gutters been running a little too red lately. You keep them clean and you're welcome back any time. | B1a | |
1929 | Player Default: You have any other work? | You've done plenty of work already, pal. | Hancock: Gutters been running a little too red lately. You keep them clean and you're welcome back any time. | Y1a | |
1930 | Player Default: I'm going to miss these little conversations. | {Friendly} Gutters been running a little too red lately. You keep them clean and you're welcome back any time. | Hancock: Ah, Kent, my man. Why the long face? You got what you wanted. | A1a | |
1931 | Hancock: Gutters been running a little too red lately. You keep them clean and you're welcome back any time. | {Concerned} Ah, Kent, my man. Why the long face? You got what you wanted. | Kent: I was t-tortured. Almost died. It's not like the radio plays at all. | A1a | |
1932 | MS04_1400b_HancockEndingHate | {Angry} I don't know which of you bastards deserved the final dirt nap more. | Hancock: But Sinjin's dead, and you're not. Here's your damned caps. | A | |
1933 | NPCMHancock: I don't know which of you bastards deserved the final dirt nap more. | {Tired} But Sinjin's dead, and you're not. Here's your damned caps. | Player Default: Come on, give me another chance. | A1a | |
1934 | Player Default: Come on, give me another chance. | {Angry} I've had enough of you for two lifetimes. Get the hell out. | A1a | ||
1935 | Player Default: Maybe I should've let him burned Goodneighbor to the ground, with you in it. | {Angry} Just get the hell out. | B1a | ||
1936 | Player Default: So that's a no on the hug? Just checking. | {Angry} You're lucky I don't give you a bullet for your troubles. Now get the hell out. | X1a | ||
1937 | Player Default: So is that it? | {Angry} Yeah. So get the hell out. | Y1a | ||
1938 | MS04_Ambient_HancockInterrupts | We need to share some words. | A1a | ||
1939 | MS04_Comp_ActingLikeShroud | {Disbelief} Holy hell. You really pulled that off. | A7a | ||
1940 | MS04_Comp_PCisAssassin | {Irritated} What they hell did they do to earn any early death? | A7a | ||
1941 | MS04_Comp_PCKilledHostage | {Angry} You got some real fucked up priorities if you think that's how you solve a hostage situation. | A7a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1942 | MS05B_ReturnEggToNest | {You're standing in the nest of an exceedingly dangerous creature. / Neutral} Now how about we get the hell out of here before that thing decides to feed us to its young? | A7a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1943 | 004_MS07aCrockerScene02 | Player Default: Oh, screw this. Say "hi" to Earl for me. | {Threatening someone. / Stern} So long, doc. | B4a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1944 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | {Amused} Stranger things have turned out to be true. | Jack: I'm glad to hear you say that. It's become my life's work. | A6a |
1945 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | {Amused} And judging from the look of this place, you can foot the bill. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B7a | |
1946 | Player Default: I'm really just here about the job. | {Question} Yeah, what exactly is it that needs doin'? | Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do. | X5a | |
1947 | Player Default: You think aliens created human civilization? | {Amused} Guess they kinda dropped the ball on that one. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y5a | |
1948 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | {Irritated} You don't think there might be some folks that could benefit more from that than Grandma here? | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A8a |
1949 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | Hancock interjects | A7a | |
1950 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | {Amused} Time for the professionals to take over. | ParsonsGuardCaptain: Sure thing. | A5a |
1951 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | {Amused} It's likely for the best. Wouldn't want her getting hurt, now would we? | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B5a | |
1952 | Player Default: That's all I needed to know. | {Amused} Time to clean 'em up. | ParsonsGuardCaptain: Well then, I guess we're done. | X5a | |
1953 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | {Apologetic} We meant no offense. Just running our mouths' before a fight. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A7a |
1954 | Player Default: Lucky for you I'm not afraid of a few raiders. | {Stern} Or mouthy guards. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B7a | |
1955 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | {Oozing braggadocio. / Confident} And Edward's clearly improved his eye for talent. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X7a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1956 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | {Confident} You got no clue who you're dealing. You're gonna want to back the hell off. | FirstMate: Unable to comply. | A7a |
1957 | Player Default: Try that and you'll be nothing but scrap metal, pal. | {Amused} Come on, let's waste this tin soldier. | FirstMate: Threats detected. Awaiting permission to terminate target. | B7a | |
1958 | Player Default: This must be a misunderstanding. You invited me aboard. | {Irritated} Not exactly the level of hospitality we were expecting. | FirstMate: No records found. | X6a | |
1959 | Player Default: What, you're going to kill me? | {Amused} Not if we get him first. | FirstMate: Affirmative. | Y6a | |
1960 | MS11_0100_Meet_Ironsides | Player Default: A sad state of affairs for such an historic ship. | {Amused} Hell of a view, though. | Ironsides: On that we are in agreement. | A6a |
1961 | Player Default: You should just abandon the ship. | {Neutral} Dunno. Seems like they're doing less harm to it than most of the folks out there would. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B7a | |
1962 | Player Default: That's quite a predicament. | {Amused} It's something. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X5a | |
1963 | Player Default: How did it even get up here? | {Disbelief} It does seem like gravity should have intervened by now, doesn't it? | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y6a | |
1964 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | {Confident} Smart. All that tech could help a lot of people. | Mandy: That's the right call. | A8a |
1965 | Player Default: No deal. I'm with Ironsides. | {Irritated} You really wanna help that looney bot over maybe putting some food in these people's mouths? | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B7a | |
1966 | Player Default: I need to think about this. | {Confident} Doesn't seem that tough. Help some folks put food on their table and share some tech or support some robot's delusion. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X6a | |
1967 | MS11_Comp_Sabotage | {Amused} Ought to be a hell of a show. | A7a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1968 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | {Irritated} What? No honor among thieves? | PaulPembroke: That was never part of the deal! | B6a |
1969 | Player Default: 70-30 seems more like it. | {Neutral} It was us carrying a lot of the burden here. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X7a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1970 | - | {Defiant} We're not your damn errand boys, Marowski. | |||
1971 | {Not happy with the player's decision / Irritated} If you're going to be someone else's stooge, may as well get a good price for doing it. | ||||
1972 | {Irritated} This is gangland shit. I thought we were above this. |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1973 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | {Sarcastic. / Sarcastic} Don't worry. We got your back, killer. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A6a |
1974 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | {A little irritated by the player. / Confident} What our friend here is trying to say is that we're gonna be facing some real danger. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B6a | |
1975 | Player Default: Okay, right. Sure. Yeah. | {Confident} Hey, you need to listen to that. Don't think. Just act. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X6a | |
1976 | Player Default: Not really. I mean, I think it's... It's where their little gang hides out. There shouldn't be too many of them. | {Neutral} Well, I guess a little intel's better than none. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | Y5a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1977 | MS17_300_Dan_Follows | Player Default: No deal. | {Question} We really got the luxury to turn away free firepower right now? | HonestDan: We'll see who finds those caravan hands first, then. | B7a |
1978 | MS17_300_JacobWarning | Player Default: You can keep your caps. | {Defiant} Something stinks in this town. And we're the ones to find it. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B5a |
1979 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {Intimidating. / Stern} Trust me, you want to work with us here. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X6a | |
1980 | Player Default: How can you justify killing a caravan? | {Confident} And that "common good" bull don't fly with us. | JacobOrden: It isn't as simple as all that. Hasn't our community been good to you? And others passing through? | Y1a | |
1981 | MS17_400_Chambers | Player Default: Continue your work, then. | {Disgust} Didn't realize torture suddenly made it onto your list of acceptable activities. | HonestDan: I wish you hadn't said that. | A7a |
1982 | Player Default: That's a deal I won't accept. | {Angry} You're gonna pay for all the pain you've caused. | DoctorChambers: Then you'll just have to kill me. | B4a | |
1983 | Player Default: Don't kill the girl. Spare her. | {Angry} Or else. | DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. | X3a | |
1984 | MS17_Comp_KilledChambers | {Defiant} Now no one else will have to suffer. | A7a |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1985 | RR102_100_Deacon_Intro | Player Default: Your leader was just being cautious. | {Neutral} Whatever keeps you alive. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A6a |
1986 | Player Default: If you greet all newcomers like that no one's ever going to help you. | {Amused} Doesn't exactly seem like you guys are in a position to turn away talent. | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B6a | |
1987 | Player Default: What's done is done. | {Neutral} We ain't the type that needs coddling. | Deacon: A healthy attitude. | X5a | |
1988 | Player Default: Do you really have to be so cagey? | {Irritated} I don't invite you into my house to berate you, now do I? | Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | Y5a | |
1989 | RR102_Comp_PCisAntiSlave | {Stern} No one deserves to be treated as property. At least someone in the Commonwealth gets it. | A6a | ||
1990 | RR102_Comp_RickySuicide | {Irritated} You know you killed that guy, right? You didn't pull the trigger but you sure put the barrel to his temple. | A7a | ||
1991 | RR102_Comp_SynthsAreMachines | {Irritated} Hope you know you got it all wrong. Doesn't matter if it was a womb or an assembly line. Everyone deserves to be treated like they're human. | A6a |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1992 | RR302_0700_AtPoliceStation | Player Default: Relax, Tom, you'll be all right. | {Neutral} I might have a couple things to take the edge off. Yours if you want 'em. | TinkerTom: Right, the whole breathing in and out. OK. | A4a |
1993 | Player Default: Another of your paranoid fantasies. | {Neutral} Guy's stickin' his neck out for us. Show some respect. | TinkerTom: C'mon, man, maintain positive energy. | B4a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1994 | RR303_0300b_GloryDeath | Player Default: I don't have time for this. | {Angry} This woman is dying here. Show some damn respect. | Glory: Isn't there... supposed to be a light? | B6a |
1995 | Player Default: I promise. | {Sad} No one will stop us, Glory. | Glory: If anyone... *cough* | X5a | |
1996 | Player Default: How bad is it? | {Sad} Don't think you get to leave us just yet. | Glory: No escape... this time. *cough* | Y4a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1997 | RRM01_0100_Start | Player Default: So, is there anyone you like? | {Amused} Because I'm getting the distinct suspicion something pissed in your cereal this morning. | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B5a |
1998 | Player Default: What's a dead drop? | {Neutral} Tossing a body from a high ledge. Keep up. | DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it. | Y2a | |
1999 | RRM01_0300_MeetingStockton | Player Default: No one likes delays. | {Amused} Folks get impatient. | OldManStockton: It's bad for business. | A3a |
2000 | Player Default: You're talking about synths, right? | {Amused} You know, maybe you weren't cut out for the spy life. | OldManStockton: Yes, I am talking about synths. | B3a | |
2001 | Player Default: A trader always has to move his merchandise efficiently. | {Amused} Particularly with such delicate goods at hand. | OldManStockton: Exactly. | X3a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2002 | UFOCrashQuestFlybyReaction | {Just saw a UFO go flying by overhead. / Puzzled} The hell? You see that? | A6a | ||
2003 | UFOCrashQuestImpactReaction | {Just saw a UFO crash into the ground. Hard. / Neutral} Damn. Well, if they weren't dead before... you wanna take a look? | A6a |