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Legend[]
Legend | ||
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Icon | Name | Description
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Level | The minimum level which the player character must be in order to equip the weapon. This value cannot be modified once the weapon has been created. | |
Damage | The damage caused per projectile. The damage is divided evenly between the number of projectiles.[1] | |
Damage per second (DPS) |
The maximum cyclic damage dealt in one second, expressed as rate of fire times damage divided by 10. (damage*firerate)/10 | |
Damage per AP (DAP) |
The damage dealt per action point, expressed as damage divided by AP cost. damage/apcost | |
Critical damage | The amount of damage that is added when you score a critical strike. Critical strikes can only be triggered manually in V.A.T.S. 2.0 = +100% paper damage | |
Area of effect (AOE) |
The distance radius of explosions. Some explosions have more than 1 radius, each with their own multiplier on damage dealt. | |
Fire rate | The maximum cyclic number of shots/attacks per 10 seconds, without considering reloading. | |
Swing speed | The rate at which a melee weapon can attack. | |
Range | The distance at which the weapon ceases dealing full damage and applies an out-of-range damage multiplier, as well as the chance to hit in V.A.T.S. | |
Accuracy | The cone-of-fire spread as well as the chance to hit in V.A.T.S. | |
AP cost | The number of Action Points used per shot in V.A.T.S. | |
Ammunition used | The type of ammunition the weapon uses. | |
Magazine capacity | The ammunition capacity of the weapon. | |
Weight | The weight value of the weapon. Values listed here use the weapon's base weight, that is, before modifications are applied. | |
Value | Base value of the weapon in caps. Buy and sell values are effected by player Barter skill. | |
Value to weight | The ratio of the base weapon value in caps to the weapon weight. value/weight | |
Gold bullion | Weapon plan is unlocked with gold bullion. | |
Daily Ops | Weapon plan is rewarded from Daily Ops. | |
Survival | Weapon was only available for a limited time during Survival. | |
Nuclear Winter | This weapon appears in the Nuclear winter battle royale. | |
Quests | Weapon plan is rewarded from Quests. | |
Events | Weapon plan is rewarded from Events. | |
Public events | Weapon plan is rewarded from Public events. | |
Strength | This is a Strength perk. | |
Perception | This is a Perception perk. | |
Endurance | This is an Endurance perk. | |
Charisma | This is a Charisma perk. | |
Intelligence | This is an Intelligence perk. | |
Agility | This is an Agility perk. | |
Luck | This is a Luck perk. | |
Legendary Perk | This is a Legendary perk. | |
Physical | Damage dealt by ballistic and explosive weapons. | |
Energy | Damage dealt by lasers, electricity and plasma weapons. | |
Radiation | Damage dealt through radioactive weapons. | |
Fire | Damage from flame-based weapons and explosives, occasionally residual. | |
Cryo | Damage dealt by cryogenic weaponry. Currently only in use by the war glaive cryo blade, Floater Freezers, and cryo arrows. | |
Poison | Damage dealt by poisoned weapons, usually applied as damage-over-time (dot). | |
Pure | A damage type that currently cannot be resisted. Used exclusively by the wendigo colossus. | |
Explosive | Area-of-effect damage from explosives. Damage type is borrowed from the weapon. | |
Bleed | Damage-over-time from certain bladed melee weapons/mods. Uses physical damage, but is not resisted by DR. | |
Electrical | Electrical damage is used only in the Electrically Charged mutation, and but is resisted by Energy Resistance. |