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Caravan merchants travel the wasteland, transporting various goods to sell in the settlements they visit.

Background[]

Caravans transport goods using brahmin to pull brahmin carts made of wrecked automobiles. They transport goods such as water, chems, tires, guns, bullets, food, and scrap. They are typically protected by several caravan guards. The Big Circle is the most common route for caravan masters.

Interactions with the player character[]

Quests[]

Employment[]

Some caravan merchants will hire the Chosen One as a caravan guard.

Origin Cargo Destination Caravan leader Payment Departure date Applicable Months
Vault City Medical supplies Redding Ben Wade $1,000 1st of even months Feb, Apr, Jun, Aug, Oct, Dec
Broken Hills Refined uranium ore Vault City Bill $200 21st of every month All
Gecko Bill $200 1st of every month All
NCR Bill $200 11st of every month All
Redding Gold Vault City Ben Wade $1,000 1st of odd months Jan, Mar, May, Jul, Sep, Nov
New Reno Enrico Savinelli $1,500 21st of even months Feb, Apr, Jun, Aug, Oct, Dec
NCR Stanwell $2,000 11th of even months Feb, Apr, Jun, Aug, Oct, Dec
New Reno Jet Redding Enrico Savinelli $1,500 21st of odd months Jan, Mar, May, Jul, Sep, Nov
NCR Brahmin Redding Stanwell $2,000 11th of odd months Jan, Mar, May, Jul, Sep, Nov
Duppo $2,000 Available the first time asking Duppo but not repeatable

Trading[]

Caravan masters will barter with the Chosen One in random encounters.

This section is transcluded from Caravan master. To change it, please edit the transcluded page.
Caravan name Merchant

Type[1]

Img

[1]

Weapons

Armor and clothing

Ammunition

Drugs and medical Miscellaneous items

Skill books

"Klamath caravan"[2] Average FoModel WhiteBald 1-3 sharpened spears
2-3 spears
1-2 golden gecko pelts (18%)
2-5 gecko pelts
1-4 scorpion tail
1-3 iguana-on-a-stick
"Den caravan"[3] Average or Bad FoModel WhiteBald 2-4 spears

2-4 clubs

3-7 Jet 2-5 Rope
"Redding caravan"[4] Master FoModel StandardGirl 2-4 Jet 3-7 gold nuggets
"Broken Hills caravan"[5] Master FoModel StandardGirl 2-4 dynamite
1-3 sledgehammers
1-3 first aid kits 4-9 uranium ore
"New Reno caravan"[6] Average Commongirl2 1 metal armor (10%)

1 leather armor Mk II (10%)
1-3 units of 14mm AP

1-4 Mentats
3-7 Psycho
1-4 Buffout
1-4 Jet
1-4 healing powder
"Vault City caravan"[7] Average FoModel WhiteBald 2-4 RadAway
2-4 stimpaks
2-4 doctor's bags
2-4 first aid kits
2-4 antidotes
"Gecko caravan"[8] Ghoul Ghoul2 1-3 wrenches
1-3 units of shotgun shells (33%)
1 leather jacket (25%)
2-5 stimpaks
"Vault 15 caravan"[9] Master FoModel StandardGirl 2-6 dynamite 2-6 lock picks
2-6 meat jerky
2-6 iguana-on-a-stick
"New California Republic caravan"[10] Master FoModel StandardGirl 2-6 broc flowers
2-6 xander roots
2-6 meat jerky
2-6 Scout Handbooks
"San Francisco caravan"[11] Grand master FoModel StandardGirl 1-3 XL70E3 (10%)
1-3 combat armor (10%)
1-3 rocket AP
1-3 units of .223 FMJ
1-3 Psycho 1-3 fruit
1-3 rot gut

Appearances[]

Caravan merchants appear in Fallout 2.

Gallery[]

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