Alright everyone, another update!
I got the skyboxes in although I'm still going to tweak and improve the night time one in the future. This also includes more CTM features and as always - new blocks.
Wow, I am *really* impressed with this pack! It makes me *want* to play Minecraft again.
This now one of my top three texturepacks, along with Painterly and Eldpack.
Good job! I cannot wait to see your animals and armors.
Thanks, that's pretty much the reason I made this pack! (except it was more just to get ME back into minecraft, I hadn't played it for a while before but I have gotten back into it again recently)
Anyway, thanks again and hopefully I'll be starting on the armours quite soon (gotta get past the gui first)
I'm sitting here trying to remember what your last pack was. Did you have one of the asian themed ones?
Anyway, this is awesome. I'm really liking everything about this pack. (at least everything I have seen from the screenshots.)
Keep up the good work kind sir.
Thanks! My last pack was called 'Nagareru' and yes, it was asian themed. I also had a more well known pack before that but I thought it was really generic and bad so yea... Never got around to updating it...
New lightmap makes cave exploration a lot more atmospheric - more on that later!
Oh my! CTM pillars, new emerald blocks and gravel! These are my new marble stone slabs and now when you stack 4 or more ontop of each other, they form lovely pillars. Enjoy making some temples with them! In this picture you can also see the new lightmap. Looks lovely.
Ok, here we have the new, revamped night time! The new lightmap makes the nights darker and gives the torches a nice warm glow. The sunset and sunrise are also far more impressive. Really gives things a nice new atmosphere!
Turning our eyes towards the sky we can see it's a lot darker than before and there are now far more stars in the sky (twice as many to be precise), I also added a nice glow around the moon to make it stand out. The moon also glows less and less each cycle towards the eclipse so it's always brightest at full moon.
What.... is that!?!?!
That, is my new creeper. I've decided to make my mobs the default minecraft resolution and this is the first - a super well camouflaged creeper. Hope you survival players have fun with this!
More CTM? Yup, that's right! Now there is randomized sidegrass - it really gives some much needed variety and it looks great in-game. Subtle but effective!
Finally, for the last of the pictures we can see the randomized top grass. Now you can find little patches of clovers (or whatever you take those patches to be) throughout your minecraftian travels. Again, a small but effective addition!
I also added a fog biome colour which gives each biome a lot more atmosphere, I tweaked the current biome colours to make them blend together a lot better and I also made some new clouds. That's all for this little teaser, hope you like!
Oh my gosh and I thought I loved your sheep pack. Also, I noticed there is a blue flower CTM variant. You should make a white one!
Hmmm, that's a really good idea! I'll add it in as a random red flower. I might add a couple more random coloured flowers as tall grass variants too, or at least I'll mess around with it. Can never have enough flowers!
Ok everyone, almost ready for the update, just need to make one or two more random flowers and finish the shading for the explosion (I've done most of the frames, just need to shade in the last couple now)
I also completed a few more things, the first and most important being the piggy (new, larger sun in the background too):
Here is some more CTM, this time in the form of 6 random textures for the sand. You can find the bones of lost travellers or the gold coins of ancient civilizations. Not to mention footprints of long lost creatures!
Last but not least is the new obsidian, the old one looked really tacky. I also made a new birch log texture but I didn't take a picture of it.
EDIT: I should mention two things: The pigs are a strange colour in the first 2 pictures because it was dawn and my lightmap makes things a little more red/orange at dawn and also for the sand CTM, I have changed the way the textures appear so you won't have coins, bones and footprints all over your desert. They appear a lot less frequently now. The coins and bones appear once in every 500 blocks or so! (the footprints are a bit more but far toned down from what they are in the pictures)
I got the skyboxes in although I'm still going to tweak and improve the night time one in the future. This also includes more CTM features and as always - new blocks.
Enjoy!
This now one of my top three texturepacks, along with Painterly and Eldpack.
Good job! I cannot wait to see your animals and armors.
Thanks, that's pretty much the reason I made this pack! (except it was more just to get ME back into minecraft, I hadn't played it for a while before but I have gotten back into it again recently)
Anyway, thanks again and hopefully I'll be starting on the armours quite soon (gotta get past the gui first)
Thank you, dear sir!
Anyway, this is awesome. I'm really liking everything about this pack. (at least everything I have seen from the screenshots.)
Keep up the good work kind sir.
Thanks! My last pack was called 'Nagareru' and yes, it was asian themed. I also had a more well known pack before that but I thought it was really generic and bad so yea... Never got around to updating it...
Glad you like the pack though!
Gotta make my new dirt first. Also gotta make a neat looking explosion!
I have added/tweaked tonnes of new stuff though, night sky and whatnot are looking better than ever... Maybe I should post some screenies here...
Post screenies!!! Please!!!!!
New lightmap makes cave exploration a lot more atmospheric - more on that later!
Oh my! CTM pillars, new emerald blocks and gravel! These are my new
marblestone slabs and now when you stack 4 or more ontop of each other, they form lovely pillars. Enjoy making some temples with them! In this picture you can also see the new lightmap. Looks lovely.Ok, here we have the new, revamped night time! The new lightmap makes the nights darker and gives the torches a nice warm glow. The sunset and sunrise are also far more impressive. Really gives things a nice new atmosphere!
Turning our eyes towards the sky we can see it's a lot darker than before and there are now far more stars in the sky (twice as many to be precise), I also added a nice glow around the moon to make it stand out. The moon also glows less and less each cycle towards the eclipse so it's always brightest at full moon.
What.... is that!?!?!
That, is my new creeper. I've decided to make my mobs the default minecraft resolution and this is the first - a super well camouflaged creeper. Hope you survival players have fun with this!
More CTM? Yup, that's right! Now there is randomized sidegrass - it really gives some much needed variety and it looks great in-game. Subtle but effective!
Finally, for the last of the pictures we can see the randomized top grass. Now you can find little patches of clovers (or whatever you take those patches to be) throughout your minecraftian travels. Again, a small but effective addition!
I also added a fog biome colour which gives each biome a lot more atmosphere, I tweaked the current biome colours to make them blend together a lot better and I also made some new clouds. That's all for this little teaser, hope you like!
Can't wait.
Danke! Not long now!
Hmmm, that's a really good idea! I'll add it in as a random red flower. I might add a couple more random coloured flowers as tall grass variants too, or at least I'll mess around with it. Can never have enough flowers!
Click on the picture if you want to read about - and download Lincraft!
Thanks!
Ok everyone, almost ready for the update, just need to make one or two more random flowers and finish the shading for the explosion (I've done most of the frames, just need to shade in the last couple now)
I also completed a few more things, the first and most important being the piggy (new, larger sun in the background too):
Here is some more CTM, this time in the form of 6 random textures for the sand. You can find the bones of lost travellers or the gold coins of ancient civilizations. Not to mention footprints of long lost creatures!
Last but not least is the new obsidian, the old one looked really tacky. I also made a new birch log texture but I didn't take a picture of it.
EDIT: I should mention two things: The pigs are a strange colour in the first 2 pictures because it was dawn and my lightmap makes things a little more red/orange at dawn and also for the sand CTM, I have changed the way the textures appear so you won't have coins, bones and footprints all over your desert. They appear a lot less frequently now. The coins and bones appear once in every 500 blocks or so! (the footprints are a bit more but far toned down from what they are in the pictures)
Thanks! Hopefully will just be a day or two more now.
Thank you, dear sir!