To those who are worried about the Stone Brick inbalances, I didn't price them at the buying price. No, I haven't played The Equivalent Exchange mod, but i'm going to make this very simple. That mod, to what I see, can do something similar to (example) 100 > Which is obviously never, ever, in any way, going to let any of these merchant-like mods be even. I'll gladly do your price support and add the items in stores if you have the Equivalent Exchange Mod installed, but it is impossible for me to re-price every item in Minecraft to match the Equivalent Exchange Mod. It cannot be done.
The Equivalent Exchange Now, I'd like you to read some former pages of this thread. It's obvious that EE was requested more commonly, and first. Also, I think EE would add a new diversity to how an economy works, although corrupt a bit of the purpouse of really finding things. Buildcraft will also take me quite some time compared to Equivalent Exchange, but I will get EE done.
A suggested method of approaching development of this mod (in no way preaching): though it is very nice that you are filling mod compatibility requests like EE,which a truly appreciate. However I think you will agree that it will be impossible to price for mod added content until the prices of vanilla content are balanced. You probably are already doing as such.
As a side point to those who would request mods for integration, be patient for the vanilla aspects to reach stability.
This mod appears to be what many people in the community have been desiring, I have never seen a community grow so fast, and a friendly enthusiastic one too!
How do you kill Zombies? Exactly. Just destroy the spawner and kill the women. This is basic Minecraft knowledge, this has nothing to do with our mod. :tongue.gif:
Unfortunately, they seem to be immune to lava, diamond swords, my fists, creepers, and fire.
Nevermind, it just takes upwards of twenty hits. That is one tough baker.
Also, I'm working on making some different skins for them for those of use who use scifi, steampunk, or amazingly overly detailed texture packs.
I wondered around until I found a market, in a new map, in survival. this time with exclusively your mod and modloader installed. And still experienced game breaking lag when talking to either of the two merchants, no crash no saving chunks, just lag. and its not entirely frozen as every now and again after a pass of the mouse the buttons in the gui light up, way after the fact but still a response.
I don't know what I can tell you as I still have no error log to send :sad.gif:
I wondered around until I found a market, in a new map, in survival. this time with exclusively your mod and modloader installed. And still experienced game breaking lag when talking to either of the two merchants, no crash no saving chunks, just lag. and its not entirely frozen as every now and again after a pass of the mouse the buttons in the gui light up, way after the fact but still a response.
I don't know what I can tell you as I still have no error log to send :sad.gif:
is any one else experiencing this?
Hasn't happened to me. I know in the 1.0.1 version I got a "Saving Chunks" error when talking to the Armor merchant, but now it seems to be fixed. Are you using any mods along with Merchant's Mod?
A suggested method of approaching development of this mod (in no way preaching): though it is very nice that you are filling mod compatibility requests like EE,which a truly appreciate. However I think you will agree that it will be impossible to price for mod added content until the prices of vanilla content are balanced. You probably are already doing as such.
As a side point to those who would request mods for integration, be patient for the vanilla aspects to reach stability.
This mod appears to be what many people in the community have been desiring, I have never seen a community grow so fast, and a friendly enthusiastic one too!
Great mod :biggrin.gif:
Thank you so much! The system is all new and the tweaks have not been set properly. Maybe because the mod was just 2 days old. I am doing my best catching up :laugh.gif:
Also, I hurried to support equivalent exchange to increase awareness that my mod will feature mod support.
I wondered around until I found a market, in a new map, in survival. this time with exclusively your mod and modloader installed. And still experienced game breaking lag when talking to either of the two merchants, no crash no saving chunks, just lag. and its not entirely frozen as every now and again after a pass of the mouse the buttons in the gui light up, way after the fact but still a response.
I don't know what I can tell you as I still have no error log to send :sad.gif:
is any one else experiencing this?
Hmm, this is odd. I made sure things would run smoothly. Are you playing with a different launcher? what java version are you using?
Anyways to help with the pricing, I made a version of merchants to distribute to people who are interested in suggesting a balance issue in price. This version will also generate a code list if new items where found. That way, those who are interested could suggest changes or help in supporting other mods.
If you would like a copy, please pm me :unsure.gif:
I am also experiencing the massive lag when talking to the merchants. I'm using the latest version of Java 7, and the only other things installed are modloader, audiomod, itemspriteAPI, and modloadermp. Help please!
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Click on the midget dragon! --->
If you like redstone, click the electric dragon! --->
I am also experiencing the massive lag when talking to the merchants. I'm using the latest version of Java 7, and the only other things installed are modloader, audiomod, itemspriteAPI, and modloadermp. Help please!
I am sorry for that. After I work on the bugs, I will work on optimizing my code. :wink.gif:
After I close the game and restart it the NPC's are all gone.
Never seen this error before. I'll see what I can do about it.
And guys, Tyber is most likely ASLEEP. We follow Opposite timezones. I'm over in the U.S. with the majority of you, and Alyx can be found around west australian(?) timezone I think. So that means we cover half the world each. (Not litterally, i know some people have messed up scedules, but you know what I mean)
Never seen this error before. I'll see what I can do about it.
And guys, Tyber is most likely ASLEEP. We follow Opposite timezones. I'm over in the U.S. with the majority of you, and Alyx can be found around west australian(?) timezone I think. So that means we cover half the world each. (Not litterally, i know some people have messed up scedules, but you know what I mean)
Item entity not found Human/Henry/Language/English.dat
Unable to answer question. :tongue.gif: Please be a bit more..I don't know..literate?
Is there a possibility that there will be an update where you can place the market in any flat area, because I sort of want to make an adventure map using this but I want to place it in certain areas.
Is there a possibility that there will be an update where you can place the market in any flat area, because I sort of want to make an adventure map using this but I want to place it in certain areas.
Well, there obviously isn't a current option to do this, and there PROBABLY won't. I might discuss an "Adventure Map EC" with Alyx. EC = Extra Content. Taverns will be EC, along with new Marketplaces/Villages instead of just small Stalls.
Edit:
Buildcraft
The Equivalent Exchange Now, I'd like you to read some former pages of this thread. It's obvious that EE was requested more commonly, and first. Also, I think EE would add a new diversity to how an economy works, although corrupt a bit of the purpouse of really finding things. Buildcraft will also take me quite some time compared to Equivalent Exchange, but I will get EE done.
As a side point to those who would request mods for integration, be patient for the vanilla aspects to reach stability.
This mod appears to be what many people in the community have been desiring, I have never seen a community grow so fast, and a friendly enthusiastic one too!
Great mod :biggrin.gif:
Unfortunately, they seem to be immune to lava, diamond swords, my fists, creepers, and fire.
Nevermind, it just takes upwards of twenty hits. That is one tough baker.
Also, I'm working on making some different skins for them for those of use who use scifi, steampunk, or amazingly overly detailed texture packs.
I don't know what I can tell you as I still have no error log to send :sad.gif:
is any one else experiencing this?
Hasn't happened to me. I know in the 1.0.1 version I got a "Saving Chunks" error when talking to the Armor merchant, but now it seems to be fixed. Are you using any mods along with Merchant's Mod?
Thank you so much! The system is all new and the tweaks have not been set properly. Maybe because the mod was just 2 days old. I am doing my best catching up :laugh.gif:
Also, I hurried to support equivalent exchange to increase awareness that my mod will feature mod support.
Hmm, this is odd. I made sure things would run smoothly. Are you playing with a different launcher? what java version are you using?
If you would like a copy, please pm me :unsure.gif:
If you like redstone, click the electric dragon! --->
I am sorry for that. After I work on the bugs, I will work on optimizing my code. :wink.gif:
Too many hours in this game, I tell ya.
Never seen this error before. I'll see what I can do about it.
And guys, Tyber is most likely ASLEEP. We follow Opposite timezones. I'm over in the U.S. with the majority of you, and Alyx can be found around west australian(?) timezone I think. So that means we cover half the world each. (Not litterally, i know some people have messed up scedules, but you know what I mean)
Item entity not found Human/Henry/Language/English.dat
Unable to answer question. :tongue.gif: Please be a bit more..I don't know..literate?
OMG I hate it when that happens to me!! Just pick a direction, start swimming and hope for the best :sad.gif:
TG
War doesn't decide who is right, just who is left...
Alright. :/
Well, there obviously isn't a current option to do this, and there PROBABLY won't. I might discuss an "Adventure Map EC" with Alyx. EC = Extra Content. Taverns will be EC, along with new Marketplaces/Villages instead of just small Stalls.