I decided that the guild master was too reclusive. So I smashed out his window and put ladders up the wall so people visit him more often. For some reason, he doesn't seem too happy with me.
You should make tier 3 have a water moat and tier 4 have a lava one
and a hidden " burial site " a little bit away from your village where you can go
to fight monsters
Tale of Kingdoms already requires ModLoader, ModLoaderMP can be used instead, drop the tale of kingdoms mod in your mods folder, and the servers mod folder, patch mincraft_server.jar with ModLoaderMP Server, and then patch things here and there according to the link above. Hell easy start would to only allow the Admin of the server to make anything. Easy enough done by add a config file that the admin types his name in and off we go.
Obviously this does not mean this will ever happen. but pointing people in the direction to simplify things is never not helpful. The tutorial that is wrote up is really great. And the guy who wrote it is more then willing to help problem solving to convert peoples code to multiplayer code. Every great mod deserves the best.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 6dd07ef9 --------
Generated 30.10.11 11:04
Minecraft: Minecraft Beta 1.8.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_14, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NoSuchMethodError: goldKeeper.<init>(Lmod_HeroesGuild;)V
at mod_HeroesGuild.<init>(mod_HeroesGuild.java:59)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c25467e0 ----------
Rollback Post to RevisionRollBack
Hello, I'm only studying english so forgive my grammar errors.
Anyways, for those that played the pre-release, do you think miners should get a chance of getting iron instead of cobble? (also, I could do diamonds and gold, but that is just way overpowered in my opinion.)
I think the miners are already powered enough. With a chance of getting iron, i might not explore the world at all. Thats just my opinion though
Ok so I picked up the quest from the guy at the entrance to the guild. I head out to kill the invaders and die and die and die etc. Just how do I survive the encounter long enough to defeat them?
Do I need to do other things before starting on this quest like killing the night mobs or can I defeat them as the first thing I do when starting the scenario? My big problem is that they keep setting me on fire and I die before I can reach any water to save myself :sad.gif:
and a hidden " burial site " a little bit away from your village where you can go
to fight monsters
ModLoaderMP is already out for the Client and server, all you would do is need to modify your own files to work.
http://www.minecraftforum.net/topic/352121-smp-mods-modloadermp-modding-310511/
ModLoaderSP Client and ModLoaderSP Server
http://www.minecraftforum.net/topic/182918-181smp-flans-mods-planes-ww2-guns-vehicles-playerapi-moods-mputils-teams/#MLM
Tale of Kingdoms already requires ModLoader, ModLoaderMP can be used instead, drop the tale of kingdoms mod in your mods folder, and the servers mod folder, patch mincraft_server.jar with ModLoaderMP Server, and then patch things here and there according to the link above. Hell easy start would to only allow the Admin of the server to make anything. Easy enough done by add a config file that the admin types his name in and off we go.
Obviously this does not mean this will ever happen. but pointing people in the direction to simplify things is never not helpful. The tutorial that is wrote up is really great. And the guy who wrote it is more then willing to help problem solving to convert peoples code to multiplayer code. Every great mod deserves the best.
ModLoader Beta 1.8.1
mod_BuildCraftCore 2.2.1
mod_BuildCraftBuilders 2.2.1
mod_BuildCraftEnergy 2.2.1
mod_BuildCraftFactory 2.2.1
mod_BuildCraftTransport 2.2.1
mod_cjb_cheats 4.8.1
mod_cjb_main 4.8.1
mod_cjb_mobfilter 4.8.1
mod_cjb_moreinfo 4.8.1
mod_cjb_teleport 4.8.1
mod_cjb_x_ray 4.8.1
mod_ClayMan Beta 1.7.3
mod_ElementalCreepers 1.7.3
mod_EE 1.8.1
mod_GenuineNpc v3.5
mod_IC2 v1.23
mod_PigbearLaser Laser 1.1
mod_ParticleDeco 1.0
mod_Railcraft 1.4.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 6dd07ef9 --------
Generated 30.10.11 11:04
Minecraft: Minecraft Beta 1.8.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_14, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NoSuchMethodError: goldKeeper.<init>(Lmod_HeroesGuild;)V
at mod_HeroesGuild.<init>(mod_HeroesGuild.java:59)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c25467e0 ----------
I think the miners are already powered enough. With a chance of getting iron, i might not explore the world at all. Thats just my opinion though
Do I need to do other things before starting on this quest like killing the night mobs or can I defeat them as the first thing I do when starting the scenario? My big problem is that they keep setting me on fire and I die before I can reach any water to save myself :sad.gif:
New thread here.
*Padlock*
Venit, quessit, induravit.