This Template is used to draw simple 2D-spritegraphics.
It uses the IDs from sprite sheets to define single-character-abbreviations for sprites, which can be used in a Table-like fashion
The sprite sheet used can be defined by adding the sprite template name before the ID, followed by a colon (BlockSprite:stone
). The default sprite sheet can be provided using sheet=
, and defaults to BlockSprite.
Icons can have their link removed, by starting the sprite ID with +
. Alternatively, if the default link is not correct, you can add ?<alternate page>
(where <page>
is the name of a page) at the end (after the optional rotation).
Icons can be rotated by adding -rot<number>
on the end of the sprite ID (e.g. Red Glazed Terracotta-rot90
for a red glazed terracotta rotated 90 degrees).
|spacing=
sets the pixels of spacing between each cell, 0
by default.
Example[]
{{Sprite grid |sheet=BiomeSprite |g=BlockSprite:+Grass Block|G=BlockSprite:Grass Block+top|s=Forest|S=Dark Forest|m=BlockSprite:Magenta Glazed Terracotta|M=BlockSprite:Magenta Glazed Terracotta-rot90|e=BlockSprite:Magenta Glazed Terracotta-rot270|z=EntitySprite:zombie|I=ItemSprite:stick|N=BlockSprite:Nether Portal?Nether Portal (block) |s gI |GSaz |mMeN }}
- produces
Undefined prefixes or prefixes assigned to names unknown to the sprite template are replaced by .
See also[]
- Minecraft
{{BiomeSprite}}
{{BlockSprite}}
{{EffectSprite}}
{{EntitySprite}}
{{EnvSprite}}
{{ItemSprite}}
{{InvSprite}}
{{SchematicSprite}}
{{SlotSprite}}
{{AchievementSprite}}
{{NewAchievementSprite}}
- Minecraft (legacy)
{{LegacyBlockSprite}}
{{LegacyEntitySprite}}
- Minecraft Dungeons
{{DungeonsLevelSprite}}
{{DungeonsEnchantmentSprite}}
{{DungeonsEffectSprite}}
{{DungeonsEntitySprite}}
{{DungeonsItemSprite}}
{{DungeonsAchievementSprite}}
{{DungeonsMiscellaneousSprite}}
- Other
{{Sprite}}
{{Sprite grid}}
{{Layered blueprint}}
{{Schematic}}
{{CommentSprite}}
{{FrontPageSprite}}
{{ProgressSprite}}
- Module:Sprite