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For similar projectiles, see Fireball (disambiguation).

A small fireball is a projectile produced by ranged attack of blazes, and by fire charges when shot from dispensers.

Behavior[]

If a small fireball hits a block, fire is placed at that location if possible. It produces no explosive effect. Small fireballs can light campfires and nether portals and can prime minecarts with TNT.

If it hits an entity that is not immune to fire and does not have the Fire Resistance effect, the entity takes 5♥♥♥ of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which does an additional 4♥♥ fire damage over time; it can deal up to 9♥♥♥♥♥ damage from these combined effects.

A small fireball cannot be deflected by melee attacks or arrows, unlike regular fireballs. However, it can be blocked by shields, which prevents the player from being damaged and lit on fire. They cannot be deflected.

Small fireballs fired from a dispenser fly in a straight line (with a random offset from the dispenser's line of sight). It places fire when it hits a block. Blazes shoot small fireballs at players.

Sounds[]

Java Edition:
Small fireballs use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Blaze shootsHostile CreaturesWhen a small fireball is fired from a dispenser or a blazeentity.blaze.shootsubtitles.entity.blaze.shoot2.00.8 – 1.232

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesWhen a small fireball is fired from a dispenser or a blazemob.blaze.shoot3.00.8-1.2

Data values[]

ID[]

Java Edition:

NameIdentifierEntity tagsTranslation key
Small Fireballsmall_fireballimpact_projectilesentity.minecraft.small_fireball

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Small Fireballsmall_fireball94entity.small_fireball.name

Entity data[]

Java Edition:

Main article: Entity format

Small fireballs have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all fireballs
    • Tags common to all projectiles
    •  Item: The item to render as, may be absent.
      • Tags common to all items

History[]

For information specifically pertaining to blazes and their shooting behavior, see Blaze § History.
For information specifically pertaining to fire charges as an item, see Fire Charge § History.
Java Edition
1.0.0Beta 1.9 PrereleaseFire Charge JE1 BE1 Added small fireballs.
1.513w02aThe texture of the small fireball has been changed from Fire Charge JE1 BE1 to Diamond Helmet (item) JE1 BE1.[1]
13w02bThe texture of the small fireball has been changed from Diamond Helmet (item) JE1 BE1 back to Fire Charge JE1 BE1.
1.6.113w24aThe texture of the small fireball has been changed from Fire Charge JE1 BE1 to Ghast Fireball 13w24a.[2]
13w24bThe texture of the small fireball has been reverted from Ghast Fireball 13w24a to Fire Charge JE1 BE1.
1.1116w32aThe small fireball's entity ID has been changed from SmallFireball to small_fireball.
16w40aTags xTile, yTile, zTile, inTile and inGround have been removed from the small fireball entity data.
1.1418w43aFire Charge JE2 BE2 The texture of the small fireball has been changed.
Pocket Edition Alpha
v0.12.1build 1Fire Charge JE1 BE1 Added small fireballs.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for the fireball has been changed from smallfireball to small_fireball.
Bedrock Edition
1.10.0beta 1.10.0.3Fire Charge JE2 BE2 The texture of the small fireball has been changed.
Legacy Console Edition
TU7CU1 1.00 Patch 11.0.1Fire Charge JE1 BE1 Added small fireballs
1.90 Fire Charge JE2 BE2 The texture of the small fireball has been changed.
New Nintendo 3DS Edition
0.1.0Fire Charge JE1 BE1 Added small fireballs.

Issues[]

Issues relating to "Small Fireball" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Small fireballs share the same texture as regular fireballs, visually differing primarily in size.
  • When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.[verify]
  • A small fireball flies infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
  • When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way to the target.

References[]


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