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Nether Star
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Gear (item)
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Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state.

Summary[]

Effect Java Edition Bedrock Edition
Image Visible in third-person view? Visible with F1? Image Visible in third-person view? Visible with F1?
Overlays and vignettes
Suffocation inside a block Inside of a block No Yes No Yes
When on fire On fire No Yes No Yes
When in a nether portal Nether portal overlay Yes[1] No[2] No Yes
When underwater Underwater overlay No Yes No Yes
Distortion effect overlay Distortion overlay Yes Yes[3] N/A
Darkness Vignette Yes No[4] Yes No
When near the world border World border overlay Yes No[5] N/A
When inside powder snow Frozen effect Yes No[6] Yes Yes
When wearing a pumpkin Pumpkin blur No No[7] No Yes
When using a spyglass Spyglass scope No No[8] No Yes
Animated sprites
Totem of Undying when used Totem of Undying Animation Yes No[9] Totem of Undying Bedrock Animation Yes Yes
Bad Omen when obtained N/A Bad Omen Bedrock Animation Yes Yes
Hero of the Village when obtained N/A Hero of the Village Bedrock Animation Yes Yes
Elder guardian ghost Elder guardian curse Yes Yes Yes Yes
Visual transformations
Screen tilting when damaged Yes[10] Yes Yes Yes
View bobbing Yes Yes Yes Yes
Distortion effects Yes[11] Yes Yes Yes
Speed-based FOV changes Yes[12] Yes Yes Yes
Underwater FOV changes Yes Yes Yes Yes

Overlays[]

Suffocation[]

Nether Star
This section's name is unofficial. 
An official name is yet to be given to the subject matter. Please add an official name when reliable sources confirm it.

This effect manifests when an applicable mob's eye level intersects specific blocks; generally those that are full solid cubes and block both vision and movement, with the exception of ice.

In Java Edition this effect involves a darkened version of the block texture covering the entire area of the screen.

In Bedrock Edition, the block's texture is instead arranged into a cube, and this cube is fixed around the player's point of view. This is the case regardless of the player's placement inside the block; they can be at the edge of it (such that their view is partially outside of it and the outside texture is clearly visible) and they are still rendered as if at the exact center of the cube.

On fire[]

Nether Star
This section's name is unofficial. 
An official name is yet to be given to the subject matter. Please add an official name when reliable sources confirm it.

When the player is on fire, this effect is applied to the screen. This is caused by being inside of fire or lava (even in Creative mode, although not in Spectator), after exiting such a block (except in Creative/Spectator), or being set on fire through the attack of a burning mob or a burning arrow.

This overlay always displays as fire, even if the player in question is inside of soul fire.

In Java Edition this effect involves two intersecting texture planes being rendered across the bottom half of the screen with the fire texture.

In Bedrock Edition, a single fire texture is stretched across the bottom two-thirds of the screen.

Nether portal[]

Nether Star
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An official name is yet to be given to the subject matter. Please add an official name when reliable sources confirm it.

Note: this section discusses the nether portal texture overlay. The nether portal/nausea effect is discussed in the Distortion effect/Distortion overlay sections.

When the player is inside of a nether portal, this effect is applied to the screen. It always coincides with either the distortion effect and/or its overlay.

In Java Edition this effect involves the nether portal texture being stretched across the entirety of the screen.

In Bedrock Edition, the texture is instead arranged into a cube, fixed around the player's point of view much like the suffocation effect.

Underwater[]

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Distortion overlay[]

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Darkness vignette[]

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World border overlay[]

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Freezing overlay[]

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Pumpkin blur[]

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Spyglass scope[]

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Animated sprites and models[]

Elder guardian ghost[]

Nether Star
This section's name is unofficial. 
An official name is yet to be given to the subject matter. Please add an official name when reliable sources confirm it.

Totem of Undying[]

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Bad Omen[]

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Hero of the Village[]

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Transformations[]

Damage tilt[]

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View bobbing[]

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Distortion effects[]

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Speed FOV changes[]

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Underwater FOV changes[]

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History[]

Overlays[]

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Animated sprites[]

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Transformations[]

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References[]

  1. MC-177524 — "Nether portal camera effect still applies when in third person mode" — resolved as "Works As Intended".
  2. MC-83353 — "Pressing F1 while in nether portal deletes purple texture." — resolved as "Works As Intended".
  3. MC-196469 — "F1 hides the nausea green tint" — resolved as "Fixed".
  4. MC-73730
  5. MC-197123 — F1 hides the world border red effect
  6. MC-205029 — "The powder snow freezing overlay goes away when pressing F1" — resolved as "Works As Intended".
  7. MC-121536 — "The carved pumpkin overlay disappears when pressing F1" — resolved as "Works As Intended".
  8. MC-203575 — "The spyglass overlay goes away when pressing F1" — resolved as "Works As Intended".
  9. MC-107476 — "Totem of undying doesn't show in F1 mode" — resolved as "Works As Intended".
  10. MC-214654
  11. MC-214655
  12. MC-214656


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