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Basic AND Gate (A)

2×2×3 (12 block volume)
silent, tileable
circuit delay: 2 ticks
Basic AND Gate

Basic AND Gate

Adjacent-input AND Gate (B)

3×2×2 (12 block volume)
silent
circuit delay: 2 ticks

Piston AND Gate with Repeater (C)

2×3×2 (12 block volume)
1-tick, flat
circuit delay: 1 tick‌[Bedrock Edition only], or 1 tick except when deactivating the top input (instant) ‌[Java Edition only]

Vertical AND Gate (D)

1×4×4 (16 block volume)
silent, 1-wide
circuit delay: 2 ticks

Vertical AND Gate with Repeater (E)

1×5×3 (15 block volume)
silent, 1-wide
circuit delay: 2 ticks

Piston AND Gate (F) 2×3×3 (18 block volume)
1-tick
circuit delay: 1 tick (off) / instant (on)

The mobile block (un)covers the hole with redstone dust.

Vertical Piston AND Gate (G)

1×3×3 (9 block volume)
1-tick, 1-wide
circuit delay: 2 ticks for the top, 1 tick for the bottom input‌[Bedrock Edition only], or 1 tick except when activating the top input (2 ticks) ‌[Java Edition only]

3-input AND Gate (H)

1×3×3 (9 block volume)
silent, 3-input
circuit delay: 2 tick

Subtraction AND Gate (I) 3×3×2 (18 block volume)
silent, flat
circuit delay: 2 ticks

The bottom input only has a 1-tick delay.

3-input Subtraction AND gate with Repeater (J) 2×5×2 (20 block volume)
silent, flat
circuit delay: 3 ticks

The middle input only has a 2-tick delay. The repeaters are sometimes unnecessary.

Multi-input AND Gate

3×2×(N+1)
2-tick
Material Costs
Design Volume Redstone Torches Repeaters Comparators Pistons
A 12 1 3 0 0 0
B 12 2 0 1 0 1
C 12 0 0 1 0 1
D 16 4 3 0 0 0
E 15 2 3 1 0 0
F 12 3 0 0 0 1
G 9 3 1 1 0 1
H 18 1 4 0 0 0
I 18 5 1 0 1 0
J 20 0 2 3 3 0
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