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This feature is exclusive to Java Edition. 

Used to change or read attributes.

Syntax[]

attribute <target> <attribute> get [<scale>]
Returns the total value of the specified attribute.
attribute <target> <attribute> base get [<scale>]
Returns the base value of the specified attribute.
attribute <target> <attribute> base set <value>
Overwrites the base value of the specified attribute with the given value.
attribute <target> <attribute> modifier add <uuid> <name> <value> (add|multiply|multiply_base)
Adds an attribute modifier with the specified properties if no modifier with the same UUID already existed.
attribute <target> <attribute> modifier remove <uuid>
Removes the attribute modifier with the specified UUID.
attribute <target> <attribute> modifier value get <uuid> [<scale>]
Returns the value of the modifier with the specified UUID.

Arguments[]

<target>: entity

The entity that the attribute is applied to. Only players, armor stands, and mobs have attributes.
Must be a player name, a target selector or a UUID. And the target selector must be in single type.

<attribute>: resource

Specifies the attribute.
Must be an existing registered resource location in minecraft:attribute registry.

<scale>: double

The number the value is multiplied with before being stored with /execute command.
Must be a Double-precision floating-point format number.

<uuid>: uuid

Specifies the uuid of a modifier.
Must be a UUID in the hyphenated hexadecimal format. Allowed characters include:
  • -
  • A-F
  • a-f
  • 0-9

<name>: string

Specifies the name of a modifier.
Must be a string. And it must be a quotable phrase, which is either a single word (allowed characters: -, +, ., _, A-Z, a-z, and 0-9) or a double-quoted string.

<value>: double

Specifies the value to use.
Must be a Double-precision floating-point format number.

Result[]

CommandTriggerJava Edition
anythe arguments are not specified correctly Unparseable
<targets> fails to resolve to a player, an armor stand, or a mob Failed
the attribute doesn't exist (for example,a player entity has no minecraft:horse.jump_strength)
... modifier add ...a modifier with the specified uuid is already present
... modifier remove ...
modifier value get ...
the modifier with the specified uuid doesn't exist
anyOtherwiseSuccessful

Output[]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
... get [<scale>]On success11The attribute value (multiplied by <scale>, then cast to int)
... base get [<scale>]On success11The attribute base value (multiplied by <scale>, then cast to int)
... modifier value get <uuid> [<scale>]On success11The modifier value (multiplied by <scale>, then cast to int)
... base set ...
... modifier add ...
... modifier remove ...
On success111

Examples[]

  • To set the minimum armor value of the current entity to 5:
    /attribute @s minecraft:generic.armor base set 5

History[]

Java Edition
1.1620w17aAdded /attribute.
1.18.21.18.2-pre3Changed from resource_location to resource argument type for the attribute argument.
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