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Screenshot01

Clouds as they appear with Fancy graphics

Clouds are graphical effects in the sky. They serve a solely aesthetic purpose, although they can be used to determine compass directions because they always move westward.

Appearance[]

Fancy vs fast clouds

Comparison of Fancy clouds (left) and Fast clouds (right).

CloudsComparison

The same clouds during different time and weather conditions.

The appearance of clouds varies depending on the graphics settings used either on the general graphics settings or the specific clouds one, with the exception of Fabulous! which is only present on the general graphics settings. Clouds can be toggled between Fancy, Fast, and Off in the specific clouds settings:

  • Fast: Clouds are two-dimensional and opaque. They do not change between day and night. Their color comes from the top of the fancy clouds. Their smallest horizontal dimensions are 8×8 blocks wide. Fast clouds in Bedrock Edition are also opaque, but remain three-dimensional. Their appearance is similar to cirrus clouds.
  • Fancy: Clouds are translucent, three-dimensional prisms, approximately four blocks tall and 12x12 blocks wide. At night they turn a shade of blue and become more transparent. They are similar in appearance to stratocumulus clouds.
  • Fabulous! graphics also affect clouds, being the same as Fancy, but also being visible through transparent blocks and water.

From above or inside the clouds, they appear semi-transparent, regardless of the player's graphics settings. The sun and the moon appear visible through the clouds from below, except during rain or thunderstorms where they aren't visible at all.

The shape, dimensions, and color of clouds can be changed by modifying the clouds.png file located within assets\minecraft\textures\environment within the version's JAR file. The file's dimensions can be changed to any size.

Behavior[]

Clouds always float westward between layer 192 and 196. They are not interactive, and simply float through blocks and entities. Unlike in real life, clouds themselves do not produce rain or snow, meaning rain or snow continues even above the clouds.

Clouds do not render when you have a render distance of 3 or lower.

Since clouds are rendered client-side, the position of clouds is different for each player on a server.

Clouds retain their position even if the game is restarted. The position of clouds is persistent between worlds — if the player quits their current world and generates a new one, then travels to the same coordinates they were at in the previous world, the clouds appear in the same position as the previous world.

History[]

Java Edition Classic
May 23, 2009Notch says he accomplished adding "Clouds two tiles above the maximum build height".
0.0.14aAdded clouds, which float westward between layers 108 and 112.
Java Edition Indev
?The color of clouds can now be changed via world editing.
Java Edition Infdev
20100227-1With the removal of Indev world types and formatting, clouds can no longer be recolored.
20100330Clouds no longer follow the player horizontally. However, they still follow the player vertically.[verify]
20100611Cloudsold Clouds are now 3D, have a top texture, and are translucent.
20100615A Fast/Fancy graphics setting is added, which toggles clouds between two- and three-dimensional.
20100624Clouds no longer have a further texture applied.
Java Edition Beta
1.8Pre-releaseNow clouds float between layers 128 and 132.
Java Edition
1.0.0Beta 1.9 Prerelease 5Clouds can now be disabled in the Video Options menu.
?Clouds now completely occlude the rendering of blocks when seen from below.
1.513w06aFixed blocks being unable to be seen through clouds from below.
13w10bUndid the previous fix due to performance reasons.
1.8.1pre4The clouds' "Fast" and "Fancy" shape are controlled with the same option that enables clouds, rather than with the standard Fast and Fancy graphics.
1.1318w10dBig optimizations to how clouds are rendered.
18w14aThe rendering of clouds has been optimized again.
1.1519w38bBlocks can now be seen through clouds from below again.[1]
19w44aClouds no longer follow the player vertically.[2]
1.1721w06aNow clouds float between layers 192 and 196.
21w13aReverted the above change.
1.18experimental snapshot 2Clouds once again float between layers 192 and 196.
Pocket Edition Alpha
v0.6.0Added clouds. Clouds could be seen only in Fancy graphics, and if so, the clouds appeared opaque and two-dimensional, similar to the Fast clouds seen on Java Edition.
v0.7.0Clouds are now toggled with the Beautiful Skies option.
v0.7.4Clouds now have a darker color to match Java Edition.
v0.8.0build 1Clouds are always three-dimensional, and are opaque and transparent with Fast and Fancy graphics, respectively.
v0.9.0build 1New culling of clouds.
Clouds have been made translucent, as opposed to being completely opaque.
v0.10.0build 1New double-sided lighting on clouds that's more coherent with the terrain.
build 6Better fog on clouds, starting farther away and following the sky color.
build 7The clouds and the terrain are now tinted red during sunset.
Bedrock Edition
1.17.40beta 1.17.40.20Now clouds float between layers 192 and 196.
1.18.0?Clouds once again float between layers 128 and 132 in old worlds.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Added clouds.
TU5Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
Cloud movement syncs with the game's time.

Issues[]

Issues relating to "Cloud" are maintained on the bug tracker. Report issues there.

Gallery[]

References[]

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