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It has been suggested that this page be merged with Human. [discuss]
If this merge affects many pages or may potentially be controversial, do not merge the page until a consensus is reached.
Reason: This mob is actually the same mob as the Human, just that the model was changed during Indev before becoming the Human again. (The Human page itself is pending a split, though, so it'd be better to wait and then merge this into either Mob or Monster, depending on which entity it corresponds to.)
This page describes content that exists only in outdated versions of Java Edition. 
This feature used to be in the game, but has ever since been removed.It may or may not return in a future update.

Beast Boy was a humanoid mob that was used for testing purposes, available during Java Edition Indev 0.31 20100130.

Spawning[]

Beast Boy spawned randomly in the world.[more information needed]

Behavior[]

Beast Boy was a passive mob. It had no animation, so it aimlessly glided and jumped around the world in the same, still pose, and never stopped moving around. Beast Boy, along with Rana, Steve, and Black Steve acted in this identical manner. Upon death, Beast Boy would not fall over to the ground or flash red or white and appear to die, as most mobs do. It would just disappear shortly thereafter, and drop the items it was designated to drop.

Drops[]

Upon death, Beast Boy drops:

Sounds[]

Beast Boy did not make any sounds.

Data values[]

ID[]

NameSavegame IDNumeric ID
[No displayed name]? ?

History[]

Java Edition Indev
0.3120100130Beast Boy Added Beast Boy.
Beast Boy was made by Dock, the artist for Minecraft at the time, one day after Steve and Black Steve.
20100131Beast Boy has now been removed.

Trivia[]

  • "Beast Boy" was named and modeled after the character of the same name from DC Comics, most well known as a member of the Teen Titans.

See also[]

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