- blocked: Checks if the damage was successfully blocked.
- dealt: Checks the amount of incoming damage before damage reduction.
- dealt:
- max: A maximum value.
- min: A minimum value.
- source_entity: Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).
- All possible conditions for entities
- taken: Checks the amount of incoming damage after damage reduction.
- taken:
- max: A maximum value.
- min: A minimum value.
- type: Checks the type of damage done.
- Tags common to all damage types
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Advancement/Conditions/damage
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