A lever is a non-solid block that can provide switchable redstone power.
Obtaining[]
Breaking[]
A lever can be mined using any tool, or without a tool, and always drops itself as an item.
Block | Lever | |
---|---|---|
Hardness | 0.5 | |
Breaking time (secs) | ||
Default | 0.75 |
A lever is also removed and drops as an item if:
- its attachment block is moved, removed, or destroyed
- water or lava flows into its space, in Java Edition
- a piston tries to push it or moves a block into its space
Crafting[]
Ingredients | Crafting recipe |
---|---|
Stick + Cobblestone |
Natural generation[]
Three levers are generated naturally in each jungle temple. They also generate in woodland mansions and ancient cities.
Usage[]
A lever can be used as a player-switchable redstone power source.
Placement[]
A lever can be attached to the top, side, or bottom of any full solid opaque block (stone, dirt, blocks of gold, etc.), or to the top of an upside-down slab or upside-down stairs (but not to the bottom of a right-side-up slab or stairs). When placed on the top or bottom of a block, the lever orients itself in-line with the placing player.
In Bedrock Edition, it can additionally be placed on the top of a fence, stone wall or hopper, and can be placed underwater.
When placed on the side of blocks, down is on and up is off. On the top or bottom of blocks, off is north or west, on is south or east.
Activation[]
To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked.
Mobs cannot turn a lever on or off.
Behavior[]
While active, a lever:
- powers any adjacent redstone dust (including beneath the lever) to power level 15
- powers any adjacent redstone comparator or redstone repeater facing away from the lever to power level 15
- strongly powers its attachment block to power level 15 (only if the attachment block is a full solid opaque block)
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
- emits redstone particles to indicate that it is active.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.18 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Lever clicks | Blocks | When a lever deactivates [sound 1] | block | subtitles | 0.3 | 0.5 | 16 | |
Lever clicks | Blocks | When a lever activates [sound 1] | block | subtitles | 0.3 | 0.6 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a lever deactivates | random | 0.3 | 0.5 | |
Blocks | When a lever activates | random | 0.3 | 0.6 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Lever | lever | Block & Item | block.minecraft.lever |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Lever | lever | 69 | Block & Giveable Item[i 2] | Identical[i 3] | tile.lever.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block the lever placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction the lever is facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the lever is currently activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
open_bit | 0x8 | false | false true | 0 1 | If the lever is currently activated. |
lever_direction | 0x1 0x2 0x4 | down_east_west
| down_east_west | 0 | Lever on block bottom points east when off |
east | 1 | Lever on block side facing east | |||
west | 2 | Lever on block side facing west | |||
south | 3 | Lever on block side facing south | |||
north | 4 | Lever on block side facing north | |||
up_north_south | 5 | Lever on block top points south when off. | |||
up_east_west | 6 | Lever on block top points east when off. | |||
down_north_south | 7 | Lever on block bottom points south when off. |
Video[]
History[]
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
Java Edition Classic | |||||
---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding levers. | ||||
Java Edition Alpha | |||||
v1.0.1 | Added levers. | ||||
The data values which would in future be used for ceiling levers had a large cobblestone cuboid in the middle, and floor and "ceiling" levers only existed in north- and west-facing forms. | |||||
Java Edition Beta | |||||
1.7 | Due to the change of the cobblestone texture, the texture of levers has been updated. | ||||
Java Edition | |||||
1.3.1 | 12w22a | Levers now generate in jungle temples. | |||
12w24a | Levers can now be placed upside down (on the underside of a block), changing those data values of levers accordingly. | ||||
1.5 | 13w03a | Lever orientation is no longer random. | |||
1.8 | 14w10a | Lever models have changed - the UV is now different. | |||
1.11 | 16w39a | Levers now generate in woodland mansions. | |||
1.13 | 17w47a | Floor and ceiling levers can now be placed facing east or south. This changes the texture rotation. | |||
Flicking a lever on now displays redstone particles. | |||||
Levers can no longer be placed on top of pistons. | |||||
Prior to The Flattening, this block's numeral ID was 69. | |||||
1.14 | 18w43a | The textures used by levers have changed. | |||
18w50a | The cobblestone texture has changed, changing levers as well. | ||||
19w03c | Levers now use correct cullface arguments, and a redundant face (internal end of the handle; visible only from within) was deleted. | ||||
1.19 | 22w13a | Levers now generate in ancient cities. | |||
1.20.2 | 23w33a | Levers now use stone sounds instead of wood sounds.[1] | |||
Pocket Edition Alpha | |||||
v0.13.0 | build 1 | [verify] Added levers. | |||
v0.15.0 | build 1 | Levers now generate in jungle temples. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Levers now generate in woodland mansions. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | [verify] The texture of levers has been changed. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added levers. |
TU14 | 1.04 | Levers can now be placed upside down (on the underside of a block). | |||
1.90 | [verify] The texture of levers has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | [verify] Added levers. |
Issues[]
Issues relating to "Lever" are maintained on the bug tracker. Report issues there.
References[]
External Links[]
- Taking Inventory: Lever – Minecraft.net on November 29, 2019