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The combat rifle is a weapon in Fallout 4.

Background[]

A pre-War firearm that can be commonly found in the Commonwealth. Various factions, such as Gunners and raiders, frequently carry them.

Characteristics[]

The combat rifle is capable of filling various roles depending on its configuration, such as a close-quarters automatic or a precision sniper. It is also chambered for .45 rounds, one of the most abundant forms of ammunition in the game. With higher ranks of Gun Nut, caliber conversions to the weaker .38 rounds and more powerful .308 rounds become available.

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Standard receiverStandard.Adhesive x1
Gears x2
Oil x3
Screw x2
Spring x2
Steel x4
Light frame receiver
(Light)
Lighter weight. Reduced damage.-25% AP cost
-5% iron sights transition
-3Adhesive x1
Aluminum x4
Gears x2
Oil x3
Screw x2
Heavy frame receiver
(Heavy)
Heavier weight. Improved damage.+25% AP cost
+5% iron sights transition
+3Adhesive x1
Gears x2
Oil x3
Screw x2
Steel x6
Calibrated receiver
(Calibrated)
Better critical shot damage.+100% critical damage+1Adhesive x2
Gears x3
Oil x4
Screw x3
Steel x6
Hardened receiver
(Hardened)
Better damage.+8Adhesive x3
Gears x3
Oil x4
Screw x4
Steel x8
Automatic receiver
(Automatic)
Improved rate of fire. Inferior damage and range.Fully automatic
+25% AP cost
-11+57-12-3Gun Nut: 1 to craftAdhesive x3
Gears x4
Oil x6
Screw x4
Steel x9
Armor piercing automatic receiver
(Armor piercing automatic)
Improved rate of fire and armor penetration. Reduced range. Inferior damage.Fully automatic
+25% AP cost
Penetrates armor (-40 DR)
-11+57-10-3Gun Nut: 2 to craftAdhesive x3
Aluminum x8
Gears x4
Oil x5
Screw x5
Hair trigger receiver
(Hair trigger)
More sensitive trigger. Better rate of fire.-10% AP cost+16-1Gun Nut: 2 to craftAdhesive x5
Aluminum x9
Gears x4
Oil x5
Screw x5
Powerful receiver
(Powerful)
Superior damage.+16Gun Nut: 2 to craftAdhesive x5
Aluminum x9
Gears x4
Oil x6
Screw x5
Hardened automatic receiver
(Hardened automatic)
Improved rate of fire. Reduced damage. Inferior range.Fully automatic
+25% AP cost
-3+57-12-3Gun Nut: 3 to craftAdhesive x4
Aluminum x9
Gears x4
Oil x6
Screw x6
Rapid automatic receiver
(Rapid)
Superior rate of fire. Inferior Range. Inferior damage.Fully automatic
+25% AP cost
-11+80-12-5Gun Nut: 3 to craftAdhesive x5
Aluminum x9
Gears x5
Oil x7
Screw x6
Calibrated powerful receiver
(Calibrated powerful)
Superior damage. Better critical shot damage and accuracy.+100% critical damage+16+1Gun Nut: 3 to craftAdhesive x5
Aluminum x10
Gears x5
Oil x6
Screw x6
Hardened piercing auto receiver
(Hardened piercing automatic)
Improved rate of fire and armor penetration. Reduced damage and range.Fully automatic
+35% AP cost
Penetrates armor (-40 DR)
-3+57-10-3Gun Nut: 3 to craftAdhesive x6
Aluminum x11
Gears x6
Oil x6
Screw x7
.38 receiver
(.38)
Reduced damage. Changes ammo type to .38 Caliber.-8Gun Nut: 4 to craftAdhesive x7
Aluminum x12
Gears x6
Oil x6
Screw x8
Powerful automatic receiver
(Powerful automatic)
Improved damage and rate of fire. Inferior Range.Fully automatic
+25% AP cost
+4+57-12-3Gun Nut: 4 to craftAdhesive x8
Aluminum x13
Gears x6
Oil x7
Screw x8
.308 receiver
(.308)
Exceptional damage. Changed ammo type to .308 Caliber. More sensitive trigger. Better rate of fire.-10% AP Cost+24+16-1Gun Nut: 4 to craftAdhesive x7
Aluminum x12
Gears x6
Oil x6
Screw x8
Barrel
ModDescriptionEffectsDamage changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Short barrel
(Short)
Standard.-10% AP cost
+10% sighted accuracy
-10% recoil per shot
Adhesive x1
Screw x3
Steel x3
Short light barrel
(Short)
Improved hip-fire accuracy.-15% AP cost
-10% recoil per shot
-3% sight transition
+10% sighted accuracy
+25% hip-fire accuracy (min cone)
+1Adhesive x2
Aluminum x3
Screw x3
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+10% AP cost
-15% recoil
+3% sight transition
+40% sighted accuracy
-100%/-50% hip-fire accuracy (min/max cone)
+84+3Adhesive x2
Screw x6
Steel x6
Long light barrelSuperior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.-15% recoil
+40% sighted accuracy
-20%/-50% hip-fire accuracy (min/max cone)
+84+4Gun Nut: 3 to craftAdhesive x4
Aluminum x8
Screw x6
Short ported barrel
(Ported)
Superior recoil.-10% AP Cost
+10% sighted accuracy
-25% recoil per shot
+1Gun Nut: 3 to craftAdhesive x4
Aluminum x6
Screw x3
Long ported barrel
(ported)
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy.-25% recoil per shot
+3% sight transition
+10% AP cost
+40% sighted accuracy
-100%/-50% hip-fire accuracy (min/max cone)
+84+3Gun Nut: 3 to craftAdhesive x6
Aluminum x10
Screw x7
Stock
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Short stockStandard.+40% sighted accuracy
+7% stability
-15% recoil per shot
+100% recoil control
+5% sight transition
Adhesive x2
Screw x5
Wood x5
Full stockBetter recoil.+20% AP cost
+40% sighted accuracy
+7% stability
-20% recoil per shot
+100% recoil control
+10% sight transition
Gun Nut: 3 to craftAdhesive x4
Screw x6
Steel x6
Markman's stock
(Marksman's)
Superior recoil. Better aim with scopes.+20% AP cost
+40% sighted accuracy
+9% stability
-25% recoil per shot
+100% recoil control
+10% sight transition
Gun Nut: 3 to craftAdhesive x5
Aluminum x6
Rubber x2
Screw x6
Spring x3
Recoil compensating stock
(Recoil compensated)
Exceptional recoil.+20% AP cost
+40% sighted accuracy
+7% stability
-30% recoil per shot
+300% recoil control
+10% sight transition
+1Gun Nut: 3 to craftAdhesive x6
Aluminum x7
Rubber x3
Screw x8
Spring x6
Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changePerk requirementsComponents
Standard magazineStandard.-10% reload timeAdhesive x4
Screw x3
Spring x3
Steel x5
Large magazine
(High Capacity)
Better ammo capacity. Inferior reload speed.+10% AP cost
+3% sight transition
+20Gun Nut: 2 to craftAdhesive x5
Screw x4
Spring x5
Steel x6
Medium quick eject mag
(Quick)
Better reload speed.-5% AP cost
-30% reload time
Gun Nut: 3 to craftAdhesive x6
Aluminum x3
Oil x3
Screw x3
Spring x6
Large quick eject mag
(Quick high capacity)
Better ammo capacity. Improved reload speed.-20% reload time
+3% iron sights transition
+20Gun Nut: 4 to craftAdhesive x7
Aluminum x10
Oil x5
Screw x4
Spring x8
Sights
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard sightsStandard.Adhesive x1
Steel x2
Front sight ring
(Sighted)
Improved focus and sighted accuracy.+1Adhesive x1
Steel x2
Glow sights
(Glow-sighted)
Improved focus and better sighted accuracy.+2Adhesive x2
Nuclear material x2
Steel x2
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.+16Adhesive x2
Glass x1
Screw x2
Steel x2
Reflex sight
(Tactical)
Better focus and sighted accuracy.+7Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
Reflex sight
(Tactical)
Better focus and sighted accuracy.+7Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
Medium scope
(Scoped)
Better magnification. Superior sighted accuracy.+23Gun Nut: 3 to craftAdhesive x3
Glass x2
Screw x2
Steel x3
Long scope
(Scoped)
Superior magnification and sighted accuracy.+36Gun Nut: 3 to craftAdhesive x4
Glass x4
Screw x2
Steel x4
Short night vision scope
(Night-vision)
Night vision. Improved magnification. Superior sighted accuracy.+16Gun Nut: 3
Science!: 1 to craft
Adhesive x4
Aluminum x4
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
Medium night vision scope
(Night-vision)
Night vision. Better magnification. Superior sighted accuracy.+23Gun Nut: 3
Science!: 1 to craft
Adhesive x4
Aluminum x5
Circuitry x2
Fiber optics x1
Glass x4
Nuclear material x4
Screw x2
Silver x2
Long night vision scope
(Night-vision)
Night vision. Superior magnification and sighted accuracy.+36Gun Nut: 4
Science!: 1 to craft
Adhesive x5
Aluminum x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x6
Screw x2
Short recon scope
(Recon)
Tracks targets. Improved magnification. Superior sighted accuracy.+16Gun Nut: 4
Science!: 1 to craft
Adhesive x5
Aluminum x7
Circuitry x3
Crystal x6
Fiber optics x2
Nuclear material x7
Screw x3
Long recon scope
(Recon)
Tracks targets. Superior magnification and sighted accuracy.+36Gun Nut: 4
Science!: 1 to craft
Adhesive x5
Aluminum x7
Circuitry x3
Crystal x6
Fiber optics x2
Nuclear material x7
Screw x3
Muzzle
ModDescriptionEffectsRange changeAccuracy changePerk requirementsComponents
No muzzle
Large bayonet
(Bayoneted)
Superior bash. Inferior range.-18Adhesive x2
Screw x3
Steel x3
Compensator
(Compensated)
Improved per-shot recoil. Improved recoil control. Reduced range.-12+1Gun Nut: 3 to craftAdhesive x3
Aluminum x4
Muzzle brake
(Muzzled)
Exceptional recoil control. Better per-shot recoil. Inferior range.-18+2Gun Nut: 3 to craftAdhesive x4
Aluminum x5
Suppressor
(Suppressed)
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.-30+1Gun Nut: 4 to craftAdhesive x5
Aluminum x7
Plastic x4
Screw x3

Variants[]

Locations[]

Notes[]

  • Any combat rifle with a low scope or higher will be labeled as "combat sniper" along with other titles unless another name takes precedence over it.
  • The full stock and long scope mods cause the combat rifle to use more AP in V.A.T.S. in order to be fired.
  • The combat rifle fires pistol rounds in two of its three configurations. Only a select few weapons in the Fallout universe share this feature, like the .223 pistol from Fallout and Fallout 2 and its Fallout: New Vegas versions, That Gun and the 5.56mm pistol, which are both pistols that fire rifle rounds.
  • The combat rifle makes the best use of .45 rounds, boasting the highest damage for those calibers out of all other weapons that utilize them as well.
  • Unused meshes in the game's files suggest the combat rifle was at some point going to have a drum magazine modification, similar to its shotgun counterpart, the combat shotgun.
  • The combat rifle shares the meshes and textures of its magazines and barrels with the hunting rifle, while its receivers and stocks are shared with the combat shotgun.
  • Although it is chambered in .45 in-game, the world model for the magazine depicts it loaded with .308 rounds instead.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One The modification menu for scopes and sights on the combat rifle does not show the "Glow Front Sight Ring" mod unless there is something other than the basic "Front Sight Ring" mod attached, but will not be craftable even though its components required are shown as "None," which is grayed out. This affects both the normal combat rifle and its variant, Overseer's Guardian.[verified]
  • PCPC Xbox OneXbox One The standard magazine for the Combat Rifle can be invisible, however, while reloading the magazine can be seen. This is just a visual glitch and does not actually affect the weapon in any way.[verified]
  • Playstation 4Playstation 4 Firing and then swimming will cause the weapon to be held like a bat and prevent firing the weapon.[verified]
    • To fix it, just unequip and re-equip the rifle.
    • Can also happen while using unique or legendary variants of the rifle.

Gallery[]

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