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Kled Build Guide by Sc00n3z

Jungle Jungle Jester Kled

Jungle Jungle Jester Kled

Updated on July 8, 2024
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League of Legends Build Guide Author Sc00n3z Build Guide By Sc00n3z 1,576 Views 0 Comments
1,576 Views 0 Comments League of Legends Build Guide Author Sc00n3z Kled Build Guide By Sc00n3z Updated on July 8, 2024
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Runes:

Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Domination
Sudden Impact
Eyeball Collection
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2
Flash, Smite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Jungle Jester Kled

By Sc00n3z
Skaarl, the Cowardly Lizard
INNATE: Kled rides his semi-trusty mount, Skaarl. While MOUNTED, all damage dealt to the duo is suffered by Skaarl, who has 400 − 1550 (based on level) (+ 100% bonus health) base health. Effects based on percentage health consider Kled and Skaarl's combined maximum health.
Being reduced to Health 0 health causes Skaarl to flee, forcing Kled to be DISMOUNTED, with all damage in excess of Skaarl's health being applied to Kled's health. Upon dismounting, Kled dashes in the direction of the allied Nexus, though not through terrain, Remove cleanses himself of all Stun icon crowd control and becomes unable to act, untargetable, and immune to crowd control for 0.5 seconds.

While Kled is DISMOUNTED, his base health and base movement speed are reduced, his Range icon base attack range is increased, Bear Trap on a Rope is replaced with Pocket Pistol, and Jousting Jousting and Chaaaaaaaarge!!! become unusable.
Bear Trap on a Rope
ACTIVE: Kled throws a bear trap in the target direction that deals physical damage to enemies hit, increased by 50% against minions and small monsters. The bear trap collides against the first enemy champion or large monster hit, forming a tether between Kled and the target for 1.75 seconds, during which they are revealed.
The tether's radius shrinks over its duration, and if it is not broken before then, Kled pulls the target 100 units toward him, deals physical damage, inflicts Grievous Wounds for 5 seconds, and slows them for 1.5 seconds.
Violent Tendencies
PASSIVE: Kled periodically gains Violent Tendencies, which starts expiring upon his next basic attack.
VIOLENT TENDENCIES: Kled gains 150% bonus attack speed on his next 4 basic attacks within 4 seconds. The fourth attack deals bonus physical damage, capped against monsters.
Turrets are only affected by the base damage.
Jousting
ACTIVE: Skaarl dashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through and pulling minions and small monsters hit towards them.
Upon hitting an enemy champion or large monster, Skaarl dashes a fixed 200-units through them, marking them for 3 seconds, during which they are revealed. After the dash ends, the duo gain 50% bonus movement speed for 1 second. Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked.
RECAST: Skaarl consumes the mark to dash through the marked target, applying the same effects as the first cast.
Chaaaaaaaarge!!!
ACTIVE: Kled & Skaarl charge toward the target location, automatically navigating terrain along the way, during which they're ghosted and immune to crowd control. If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled dismounts during it.
While charging, the duo gain bonus movement speed and a shield for every 0.25 seconds of traveling, up to 950 total movement speed over 3 seconds and 10% − 100% (based on time traveling) of the maximum shield amount over 2.25 seconds respectively. The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft in their wake, lasting 9 seconds. Allied champions following the draft gain Mr. Kled's Wild Ride.
MR. KLED'S WILD RIDE: Gain 650 total movement speed.
Skaarl dashes toward the first enemy champion in range, colliding with the first visible enemy champion in his path to deal physical damage, increased by 0% − 200% (based on time traveling), and knock them back 100 units, though not through terrain.

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