Threats to Valla with this build
Threat | Hero | Notes | |
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1 |
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Murky | Vault away from Shark + Ult, enjoy the free experience. Spray can also end up revealing his egg, whether you meant to or not. Take advantage of that! |
1 |
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Abathur | Your W takes clear of his hats on waves, and god forbid he gets found by you. Free experience courtesy of space worm. |
1 |
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Muradin | Dodge his stun, watch him cry. |
1 |
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Stitches | DON'T GET HOOKED. His hook is easily dodged with Vault. From there on, it's just kiting and poking. |
1 |
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The Lost Vikings | Lmao. Even if someone knows how to play this right, most vikings will be dead after three auto attacks each. |
2 |
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Gazlowe | Currently, Gazelowe provides little threat outside of his turrets. Outsmart his turret placement, don't stand in his stun, and enjoy the free experience. |
3 |
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Nova | Nova's burst can be pretty scary, but she can be easily outdamaged based purely on Executioner Valla's W to auto attack capability. The only thing you need to be wary of is Triple Tap, as Valla has no true means of stopping it besides hiding behind teammates or structures. 1v1 at your own risk/confidence. |
3 |
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Arthas | Not really an issue, most of Arthas' engage is easily avoided with Vault, and Executioner build makes him pretty victimized to the insane burst provided by Manticore/Frost Shot/Executioner. |
3 |
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Brightwing | The greatest adversity that Brightwing provides to Valla is polymorph. Beyond that, this is not really a foe to worry much about, as Strafe's range will easily conquer BW's typhoon. |
3 |
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Chen | Easily kiteable, and falls victim to the same Manticore/Frost Shot/Executioner combo that strikes fear into other tanks alike. |
3 |
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Tychus | Easily kited, knockback easily dodged with vault, no escape from Strafe. Make sure to juke his grenade knockback before you Strafe, as the knockback will cancel Strafe with a full cooldown. |
4 |
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Uther | Another easily kiteable counter, but don't let yourself get stunned. Uther will not be afraid to engage you, as he is rarely alone, and has a powerful melee stun. Keep your distance and rock Manticore's stacks like no one's business. |
5 |
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Illidan | Illidan is a pretty notorious enemy to most ranged Assassins due to his body blocking mechanics. While they still pose a threat, the Executioner build allows for some pretty steady kiting when you correctly combo your W into your E with coltraps. Illidan will more often than not flee from a duel encounter, but be wary of both of his ultimates, as they are still a threat. |
5 |
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Nazeebo | While not entirely a counter to Valla, Vault will not take you out of his cage if you get trapped, which can leave you susceptible to a pretty heavy amount of damage. Make sure to be mobile, and maneuver around his wave clear, and you should be alright. |
5 |
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Anub'arak | While not necessarily a damage threat (outside of his ult), much of his engage is avoidable. Be conscious of his knock-ups, and avoid getting solo-engaged, and you should be alright. |
5 |
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Azmodan | Similar to Nazeebo, it is easy to get lost in the drive to kill and neglect the wave clear that Azmodan provides. If not careful, his minions can easily overpower you - especially due to Azmodan's immense HP pool. |
5 |
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Diablo | Based purely off of his knockback and throw, you want to keep your distance from Diablo. If he manages to catch you out of position, it is almost inevitably death. However, with the right kiting and Coltrap practice, you can overcome his engage best case scenario. |
5 |
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E.T.C. | Similar to Diablo, you'll want to watch for ETC's ability to isolate or catch you out of position. He is still kiteable with proper Coltrap practice, but do not underestimate the power of the Rock God's engage. |
5 |
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Kerrigan | Kerrigan does a ton of damage, but she has to get in range to do so. Her W (the AoE stun) is easily dodged and takes a very long time to actually proc. So long as you dodge her drag, kite her freely and watch the salt-laden tears flow. |
5 |
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Li Li | While not an immediate damage threat, LiLi can very easily counter even the beefiest of Strafe damage with her AoE heal ult. Make sure to outplay her Heroic Ability and keep constant pressure on her if she is caught out of position, and she will not be able to keep up with the healing. |
5 |
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Rehgar | Rehgar, as a melee support, can often be found out of position in many team fights. While his shield and beefier HP make up for small mistakes, Executioner Valla can apply fatal pressure to a Rehgar that finds himself in the wrong place at the wrong time. Try to time Strafe to kill targets before he can top them off with his Ult. |
5 |
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Sonya | Simply: Do not get engaged. Sonya puts out a lot of damage that - even if it doesn't kill you - can take away your presence and effectivity in a fight. |
5 |
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Tassadar | Tassadar mechanically poses little threat to Executioner Valla. Just be sure not to be caught in a duel and have him pop his Ult. That's not a situation you want. Vault out, wait for it to expire, then punish. |
5 |
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Tyrande | Tyrande's damage is deceiving. Try not to let her apply Hunter's Mark to you, as her teammates will surely take advantage. Fight from the back line, and Vault in to the fight only if you find her out of position. Practice predicting her moon bolt's, as avoiding the stun will allow for the application of pressure that her one heal can't cover. |
5 |
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Valla | Executioner Valla does pretty well against Executioner Valla. I have found this build to trump other Valla builds, as Coltraps can doom an enemy Valla who Vault's in for a kill. Punish them for greediness - you have the superior damage. |
5 |
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Zagara | Similar in wave clear mechanics to other specialists. Just dodge the slow moving wave clear and don't engage until her minions expire - she has nothing but her ult to escape you, and most of the time you can still vault past it. |
6 |
No Threat | ||
7 |
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Tyrael | Tyrael is a very engage-heavy tank, and a high-damage one at that. His Judgement is a great way to get behind your team's frontline, and often times pick you off. Coltraps will help with his many speed increases and intense pursuit, but definitely try to keep him away from you. |
7 |
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Falstad | Falstad, although strong in damage and versatile in mobility, can be outplayed simply on the laurels of Vault. Make sure to time your Vault and coltraps to counter his Barrel Roll, and stay out of range of his skillshots. Even the beefiest of Right Click Falstad's can be overcome by proper Executioner Valla gameplay. Do not underestimate the skill required to perform against a skilled Falstad, however. |
7 |
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Sgt. Hammer | Hammer is another beast entirely. Her laning while in siege mode can keep you at bay for a pretty good amount of time. Your best bet is clearing wave, vaulting in, and landing your skill shots to line up the most damage in the shortest amount of time. Then, watch her speed off, gain your footing once again, and repeat. |
7 |
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Thrall | A decent matchup, Thrall's threat comes mainly from his root to Windfury combo. Avoid the root, and you'll do just fine. |
8 |
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Malfurion | Not a damage threat, but Malfurion's AoE heroic allows him to keep his team close and heal straight through Strafe. Time your abilities and try to catch him out of position. The more pressure you apply, the harder it will be for him to perform. For effective team fights, you'll want to prioritize Malfurion as a target while running Executioner. |
9 |
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Jaina | Jaina's range and slows are a problem from the moment the game starts until it ends. Make sure to dodge blizzard, and avoid as many cone shots as you can. While Valla can do scary damage with the Executioner build, you don't want to chance getting perma-slowed by a Jaina when in a team fight. Rarely will even the most sultry of Coltrap skill-Vaults save you. |
9 |
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Zeratul | Unlike Nova, Zeratul's a stealthed assassin you need to worry about. Even if you vault away with Coltraps, and he gets snared, he can flash into you, pop rewind, and punish you heavily for overconfidence. Don't underestimate him, play smart, and try to pull him out of stealth with your W before he can open. |
10 |
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Raynor | Raynor's "E", despite your intense burst, makes him a very difficult hero to counter - especially if they take the right-click champion build. Be cautious, and use vault to your advantage. Despite his survivability, Raynor doesn't have the escape potential that Valla does. |
10 |
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Sylvanas | A difficult laning opponent when building Follow Through. Sylvanas' constant damage can often times outscale Executioner in the early game, so do not be deceived by her specialist appearance. She can't summon minions or wave clear like other specialists, but she will give you a spanking to remember if you don't respect her early game. Catch her out of play late game, take advantage of her squishiness, and show her who's damage is in charge. |
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