Tychus
Build: Life-Drain Sustain Pain Train
![](https://cdn.statically.io/img/www.heroesfire.com/images/wikibase/icon/talents/regeneration-master.png)
Level 1
![](https://cdn.statically.io/img/www.heroesfire.com/images/ico-temp.png)
Level 4
![](https://cdn.statically.io/img/www.heroesfire.com/images/wikibase/icon/talents/rapid-fire.png)
Level 7
![](https://cdn.statically.io/img/www.heroesfire.com/images/wikibase/icon/talents/drakken-laser-drill-talent.png)
Level 10
![](https://cdn.statically.io/img/www.heroesfire.com/images/wikibase/icon/talents/problem-solver.png)
Level 13
![](https://cdn.statically.io/img/www.heroesfire.com/images/wikibase/icon/talents/lock-and-load.png)
Level 16
![](https://cdn.statically.io/img/www.heroesfire.com/images/wikibase/icon/talents/nexus-frenzy.png)
Level 20
Threats to Tychus with this build
Threat | Hero | Notes | |
---|---|---|---|
1 |
![]() |
Abathur | Abathur's symbiote is only as threatening as his teammates allow it to be, so use your best judgement when facing somebody who's being possessed by Abathur. Be mindful that Giant Killer will not work on the Monstrosity because it is not a Hero. I don't recommend wasting time burning down Abathur hero clones either. Find out where his locusts are spawning from and kill him when you get the chance. |
1 |
![]() |
Murky | Annoying, yes. Threatening? No. Try to AA and grenade him until he uses Safety Bubble. When it expires, just nuke him with Overkill. Using Overkill will most likely cause him to bubble immediately, thereby making you lose the bulk of Overkill's damage. |
2 |
![]() |
Chen | As will be the case when fighting all Warriors, Problem Solver will make quick work of Chen. Since Fortifying Brew works as a stationary channel, it's easy to knock him out of it with a quick grenade followed by Overkill or focused AA. Flying Kick will make up any distance you want to keep between you and Chen, but unless it's been buffed by Pressure Point, you have little to worry about. It's probably best to get out of town if he uses Storm, Earth, Fire unless you're backed by your teammates. |
2 |
![]() |
Malfurion | Like most healers, Malfurion relies on allies in order to be really effective. As far as nukes go, you really only need to be wary of Moonfire if he upgrades it later on in the game. Obviously Entangling Roots should be avoided at all times, but it's easy to predict. His heals need time to build up, so take advantage early on if you're engaged during the teamfight. If you manage to burn him down early during Tranquility, you'll have removed a huge boon to the enemy team. |
2 |
![]() |
Stitches | Stitches is in a very bad place right now and can serve as a prime example for how well Problem Solver works. It's not really him you need to be concerned with--it's his buddies. If he lands a hook on you and he's surrounded by allies, you can usually kiss your butt goodbye. Like all Warriors, keep him at range. He can still eat you up and deposit you behind a wall or in the midst of his allies, so be aware of that. |
3 |
![]() |
Gazlowe | Gazlowe excels at zoning, which means you're biggest contention when facing him will be his turrets. Try not to focus him unless his turrets are dealt with. His Xplodium Charge is easy to predict and if you have to, so be prepared to use Run and Gun when he deploys Grav-O-Bomb 3000 so as not to get caught in the vacuum. Don't worry too much about Deth Lazor unless you're already low on health. If you see him charging it, throw a grenade or get out of range. |
3 |
![]() |
Rehgar | Like most healers, Rehgar relies on allies in order to be really effective. Ghost Wolf and Earthbind Totem make him the most difficult healer to chase. Throw a grenade at him if he's channeling Ancestral Healing. |
3 |
![]() |
Sgt. Hammer | Regeneration Master and Vampric Assault ensure you can sustain a heavy amount of AA damage even while being hit by her during Siege Mode. If she's camping near towers during Siege Mode, just throw a grenade or two and knock her back so she can't harass you in lane. Keep in mind that Artillery allows her to do more damage the farther you are away from her. Therefore, get as close as you can when engaging her. |
3 |
![]() |
Sylvanas | Sylvanas is more of an early game problem for you but will be easily overcome mid-to-late game. She can ramp up a fair amount of damage with her Withering Fire, but you'll be able to out-heal that damage with Regeneration Master and Vampiric Assault. While she can silence you, potentially cutting off your Overkill damage, silence has no effect on your ability to AA, so it won't be as much of a problem as it would be if you were relying on cooldowns. |
4 |
![]() |
Li Li | Li Li will out-heal the bulk of your damage until you've reached 13-20. Once you've obtained Giant Killer you'll really start to eat through her healing and Lock and Load will enable you to keep up with her if she gives chase. Also keep in mind that grenades apply a brief Daze effect instead of a Stun, you cannot interrupt Jug of 1,000 Cups by tossing a grenade at her. |
4 |
![]() |
Brightwing | With an AA build, you rely on keeping your enemy in range of your gun while laying on a substantial amount of damage. With Brightwing around, your job will become extremely difficult. Pixie Dust will not only block your AA hits, but will ensure you cannot give chase. Even with Lock and Load, your enemies will still be moving 5% faster than you when Brightwing buffs them. Throw in factors like Polymorph and massive healing and you're going to be stuck up poop creek trying to land some good hits. However, like most healers, Brightwing relies on allies in order to be really effective. It's best to appraoch her when you're backed by your team. |
4 |
![]() |
Diablo | As will be the case when fighting all Warriors, Problem Solver will make quick work of Diablo. Your biggest contention when fighting him will be his high CC game and his ability to close the distance between you with Shadow Charge. However, unless Diablo is backed by some teammates, you'll recover fast enough to put some distance between you and lay down some hurt. Overkill if you want to deter him, but save it until AFTER he's used his stuns just to ensure you aren't interrupted in the middle of channeling. Also, don't stand in Lightning Breath or Apocalypse. |
4 |
![]() |
Johanna | As will be the case when fighting all Warriors, Problem Solver will make quick work of Johanna. Of all the Warriors, Johanna will take the longest for you to kill. The good news is that Regeneration Master and Vampric Assault basically ensure that she'll never be able to take you down because she has no burst. Unless she's accompanied by teammates, Johanna is just an annoyance due to how long she takes to kill and her Shield Glare which will cause you to miss her when you attack. If you're going to use Overkill on her, wait until AFTER she's used Condemn otherwise you'll be interrupted mid-channel. Also don't waste your grenades trying to knock her away when she uses Iron Skin since she becomes UNSTOPPABLE for 4 seconds. |
4 |
![]() |
Kerrigan | One of the easier Assassin Heroes to deal with as Tychus, which is interesting considering their history. Her stun is very easy to predict and you can use Run and Gun to make a quick escape if she manages to pull you with Primal Grasp. Keep your distance if she uses Maelstrom and don't get caught between her and her Ultralisk. |
4 |
![]() |
Tassadar | That shield is a pain, but you can still heal off it with Vampric Assault. Don't stand in Psychic Storm and you should be fine. Even if he's rocking Archon, he won't be able to out-perform your DPS and healing. |
4 |
![]() |
Tyrande | Tyrande is interesting for a Support Hero because she can also procure talents that increase her AA damage. While I don't think it's enough to threaten your life, it can be annoying to work through--especially if she's the kind of Tyrande that's good at weaving in and out and hitting you where it counts all while staying just out of range. She's more powerful when she has a teammate or two at her side, so be wary of that. |
4 |
![]() |
Uther | Uther relies extremely on being within melee range as his opponents. Since Conjurer's Pursuit was nerfed, it's much harder for him to regenerate mana without taking his Hammer of the Lightbringer talent and hitting you whenever he's low. The best way to fight Uther is to do so at range and ensure he can't hit you with Hammer of Justice. Holy Radiance is basically his only ability that can reach you at range, but it does way too little damage and costs way too mana to be an effective tool of harassment. As with all Support heroes, he needs at least one other teammate in order to be truly effective. |
5 |
![]() |
Azmodan | The most difficult part about fighting Azmodan is whether or not he knows how to kite you. His health-bar is massive, so until you get Problem Solver, fighting him is going to be somewhat difficult. If you're laning against him, throw the occasional grenade his way and just heal off his minions with Vampric Assault. Be wary of using Overkill since he'll probably just shoot All Shall Burn at you and kite you. |
5 |
![]() |
Nova | Keep an eye out for her shimmering silhouette. If you see it, throw a grenade at it to reveal her. You can also reveal her if you happen to hit her while channeling Overkill. Unless you're using Odin, those are really the only two ways you can reveal her, so make sure you know how to use those grenades. Stay close to your teammates if she's using Triple Tap or pick up First Aid and/or Stoneskin if you're really desperate. |
5 |
![]() |
Zagara | Fighting Zagara is a bit like fighting Azmodan. She excels in kiting maneuvers and fallback tactics. If you steer clear of her Hydralisk, you should be fine. Also, if she's talented it, try to predict where Devouring Maw will erupt and maneuver out of its way. If you're prepared, you can usually avoid it before it hits you. |
6 |
![]() |
Arthas | As will be the case when fighting all Warriors, Problem Solver will make quick work of Arthas. Try to avoid being rooted by Howling Blast and keep a safe distance from his Frozen Tempest. Don't engage him 1v1 if he's spawning ghouls. I recommend using Overkill if he's getting too close, as it might deter him if he's getting too close. Grenades work well if you need to put some distance between you as well. |
6 |
![]() |
Nazeebo | Most of his abilities are easy to predict and therefore easy to avoid. The thing you're going to be most preoccupied with is his poison. I highly recommend you do not lane alone against him given how affective Voodoo Ritual is and how problematic grabbing Regeneration Orbs will become in the long run. It's not recommended that you engage him 1v1 if he has a Gargantuan. |
6 |
![]() |
Raynor | Winning a fight with Raynor will depend largely on what assortment of talents Raynor has taken. If he's rocking heavy AA utility like Seasoned Markman, Focused Attack, Giant Killer, and Nexus Frenzy, then you're going to be in for a fight. Unlike you, he does more damage per shot and doesn't need to wind up his gun for it to be effective. You need not worry too much about Hyperion, but if he's picked up Raynor's Raiders, then you're going to have a hell of a time trying to contend with him. |
6 |
![]() |
Sonya | As will be the case when fighting all Warriors, Problem Solver will make quick work of Sonya. At best you'll want to maneuver yourself in such a way that she misses her skill-shot spear and cannot walk all over you with Whirlwind. She's actually not as dangerous when she's isolated as when she's surrounded by opponents she can leech health from by whirlwinding in the midst of them. Keep her at range and mow her down. Don't underestimate her ability to chase as she gains extra movement speed the more she uses her abilites. If she has Leap, your best option is to toss a grenade and push her away if she jumps on top of you. |
6 |
![]() |
The Lost Vikings | I have not played enough games with or against TLV to be able to sum up how much of a threat they are to your game. I assume they might actually be a 9 or 10 since they're essentially 3 people in 1, but that's highly dependent on a player who actually knows how to use them and use them well. As much as I'd rather not tell you to simply use your best judgement, I'm going to tell you to use your best judgement |
6 |
![]() |
Tychus | Honestly, it's usually a matter of who get the drop on whom. If he's increasing his Overkill damage and using Odin, then he'll probably outplay you at the beginning of the game. However, you'll overcome him during the late game. |
6 |
![]() |
Tyrael | I think of Tyrael as more of a "support" than a Warrior given how his abilities are made to aid his teammates in addition to serving him. I actually believe he's balanced around that aspect since I don't believe he generally does well when he's by himself. I've put him in the middle difficulty just because he really is a beast when he has teammates on his side but seems to fall short if nobody else helps him. However, he may be able to out-sustain your healing with his own healing. His Vampiric Strike does 10% more healing than your Vampiric Assault (Tyrael has a much slower rate of atttack) and his own Regeneration Master talent could rival yours if he's been allowed to farm more orbs. |
6 |
![]() |
Valla | As I said with Raynor, winning a fight with Valla will depend largely on what assortment of talents she has taken. If she's rocking heavy AA utility like Rancor, Giant Killer, and Nexus Frenzy, then you're going to be in for a fight. Even though she won't be able to compete with your attack speed, she does more damage per shot. That being said, she needs to sustain for a bit because of how her Hero Trait works. Strafe is useless against you since you'll heal right through its damage if you AA her. On the other hand, you most defintely want to avoid being hit by Rain of Vengeance as she'll stun and kill you before you ever get a shot off. Also be mindful that she can invest in Blood for Blood, allowing her to hit you for 10% of your max health and heal her for twice that amount. That could change things up really fast. |
7 |
![]() |
Anub'arak | As will be the case when fighting all Warriors, Problem Solver will make quick work of Anub'arak. Anub'arak is high on this list because of Locust Swarm. Locust Swarm is your greatest fear when fighting Anub'arak. Locust Swarm rivals your Vampric Assault and Regeneration Master in terms of healing--especially when Anub'arak is surrounded by enemies to leech off. Don't just sit around and AA him while he does this--get out and wait it out. |
7 |
![]() |
E.T.C. | As will be the case when fighting all Warriors, Problem Solver will make quick work of ETC. Guitar Solo makes ETC fairly hard to kill, allowing him to soak quite a bit of damage--especially if he pick up Prog Rock. Your ability to sustain Minigun fire on him will run up against a wall if knocks you away with Face Melt. When facing ETC, it's a good idea to save Run and Gun until after he's used Powerslide. After all, you don't want to get caught up in Most Pit which usually follows a quick powerslide into you and your teammates. Keep him at range as best you can and deter him from chasing with Overkill. |
7 |
![]() |
Muradin | While Problem Solver is the bane of all Warriors, Muradin remains the highest contender of all Warriors simply because of his stun utilities and how efficiently Second Wind heals him. Since he's melee, you obviously want to keep him at range at all times--especially during Avatar. It might also be necessary to save Run and Gun for when he uses Dwarf Toss, allowing you to keep your distance from him. Stormbolt, Haymaker, and Avatar make Overkill difficult to pull off. Stormbolt in particular can be easy to avoid if you're hiding behind minions or teammates. If he's not preoccupied with stunning you, have at him and let Problem Solver do its work. |
7 |
![]() |
Thrall | He's going to want to root you with Feral Spirit, so be wary of that. Chain Lighting isn't really a problem as you'll heal right through it. Like every other melee hero, keep him at range. Don't underestimate the potency of his Frostwolf Resilience either, but you should be able to out-sustain it in the long run if you've managed to out-wit his other abilities. While he gains movements speed during Windfury, he'll need to close in in order to use it, which means you can dart away, grenade him, or make him run through minions to get to you. Your biggest worry is Sundering since you'll be stunned and possibly trapped. |
8 |
![]() |
The Butcher | I don't place Butcher on the same level of difficulty as other Assassins simply because he's a melee hero and you've enough utility to escape him if he rushes you. You can deter him with Overkill and dart away with Run and Gun if he brands or slows you. Honestly he only really becomes a huge problem when he gets Lamb to the Slaughter. You won't be able to out-heal or out-damage him for the four seconds you've been hitched to that post. Your only defense at that point will be your teammates or to pick up Bolt of the Storm. |
9 |
![]() |
Jaina | Regeneration Master won't cut it when you're facing heroes with heavy nuking abilites. Jaina makes this especially hard since Frostbite will allow her to kite you into submission. Use minions and Warrior to block incoming Frostbolts and always be wary of the AoE indicators when she uses Blizzard. Cone of Cold needs to be used at close range, so if she gets that close, try to burn her down with Overkill, but keep on moving in order to make her work for a Frostbolt skill-shot. Grenade her if she's chasing at low health or to secure kills if she runs too far out of range. |
9 |
![]() |
Kael'thas | Regeneration Master won't cut it when you're facing heroes with heavy nuking abilites. Kael'thas is no exception and can easily out-ranged you at all times. Always be wary of the AoE circle when he casts Flamestrike and nuke him with Overkill if you're able to get close enough. You run the risk of getting stunned by Gravity Lapse when you get close, but since it's a skill-shot you can make him work for it by moving around during Overkill. If he's using Pyroblast on you, you might want to think about picking up Stoneskin. |
9 |
![]() |
Zeratul | Cloaked heroes are like cancer. Early detection is usually the best cure. This is true for Nova and especially true for Zeratul. Zeratul is actually interesting in that his talents open him up for sustain, damage, or ability power. A good Zeratul may be able to burst you up and mow you down before you ever get a chance to heal and retaliate. This is why it's crucial to keep an eye out for his shimmering silhouette and grenade it. Stick with your teammates to discourage any incursion that an enemy Zeratul might try to to make. |
10 |
![]() |
Falstad | Regeneration Master won't cut it when you're facing heroes with heavy nuking abilites. Therefore, you'll be hard-pressed to kill Falstad during all stages of the game. He has immense range and can quickly put you down before you have a chance to ramp up your damage on him. Barrel Roll means Falstad can weave in and out of a fight with you, making it hard for you to gain any kind of advantage. Be ready to dodge his Hammerang and don't let it hit you when it reverses transit. If he casts Lightning Rod, do your best to stay out of its circle of influence. Use Run and Gun in order to weave out of threats like Hinterland Blast. Don't chase with Overkill until AFTER he's used Barrel Roll, otherwise he'll be out of range and you'll have wasted the cooldown. |
10 |
![]() |
Illidan | While not as bursty as some Assassins, Illidan is an AA master who can potentially out-sustain your own life-steal and health regeneration with his life-steal affects in addition to a First Aid talent. He also has 2 gap-closers (3 if you he picks up The Hunt), which means that you won't get much mileage out of Run and Gun while he's hitting you. If you can sweet-spot a quick grenade, it might help increase the distance between you, but only slightly. While Evasion will kill your AA game on him, you can still use Overkill to bypass it. If you can't escape him, the best deterrence is Overkill and seeking refuge among your teammates. |
Quick Comment () View Comments
You need to log in before commenting.