Threats to Azmodan with this build
Threat | Hero | Notes | |
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1 |
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Abathur | Abathur is an easy target for Azmodan. Find where his locusts are coming from and throw Q's in to the enemy base or where you think the locusts are spawning to find Abathur. |
2 |
No Threat | ||
3 |
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Tyrande | Tyrande has a pitiful heal but she has a stun and due to your hitbox its easy to land. She can't cope your ability to push down the lane but her Shadowstalk allows her team to ambush you. |
4 |
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Brightwing | Brightwing is a tricky thing to deal with. She has sustain and CC. |
4 |
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Gazlowe | Whilst you may be able to push better than Gazlowe its what he can do in a teamfight that makes him such a threat. Keep your distance from him during fights. |
4 |
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Illidan | Illidan is pesky in the fact that he can easily body block you which may cause you death. However, in a 1v1 scenario you win 100%. He cannot disrupt your All Shall Burn and once you have March of Sin it becomes nearly impossible for him to escape your range and your damage. |
4 |
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Li Li | Li Li has sustain and quite a bit of it. This cripples your ability to harass your enemies with Globe of Annihliation. She cannot deal with your presence in lane when it comes to pushing so take advantage of that. |
4 |
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Murky | Whilst he may be squishy and can blow up in seconds its his wave clear that causes you problems. Scout out his egg with your Globe. |
4 |
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Rehgar | Rehgar has a lot of sustain, good mobility and a slow. Meaning he can catch you out and give his team time to jump on you. However his wave clear is not that great meaning you should push out the lane as much as you can. |
4 |
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Tassadar | Tassadar is fairly easy to deal with, his damage is not considerably high and he cannot disrupt your All Shall Burn. |
4 |
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The Lost Vikings | 2 out of 3 of the vikings will easily die to your black pool globes later on in the game, but the vikings sheer strength comes from their ability to farm multiple lanes and gain the experience advantage that the team needs. Try your best to harass them out of lane so they're too afraid to stay in the lane and gather xp. |
5 |
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E.T.C. | A CC machine. Try and keep your distance when it comes to ETC. You have no ability to escape. |
5 |
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Falstad | He has decent wave clear however, he has no disrupt for your All Shall Burn. He packs a punch but his barrel roll does not have enough range to get him out of your All Shall Burn, especially when you take March of Sin. |
5 |
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Malfurion | Malfurion can be the bane of your existance if he is partnered with someone such as Nazeebo or Arthas. His sustain, snare and/or silence can be a bit annoying to deal with when it comes to fighting and laning. Push out the lane his and harass your enemies he has to choose between pushing the lane back or sustaining his ally. Malfurion's mana pool is weak so take advantage of that. |
5 |
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Nova | Nova has been hit a bit by the nerf bat and now i feel that Azmodan does come out on top. All Shall Burn with March of Sin means its very hard for her to get away once she unloads her damage on to you, her low healthpool and lack of escape make it so you can easily turn the fight around in your favour. Stay in the middle of your minions so Nova has to put herself in a bad posistion just to hit you. You do have a bulky health pool to help with her damage but that doesn't mean you're not an easy target for her. However when it comes to laning she cannot deal with you at all. If he takes the Anti-Armor Shells talent then she is practically useless when it comes to clearing. Always look out for the shimmering effect. |
5 |
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Sgt. Hammer | Sgt. Hammer can either be easy to deal with or extremely hard it all depends on the player as well as the setup of her team. Sgt. Hammer has to position herself well enough that you and your team can't get to her but she can hit you all. She has splash damage to help take out your minions as well. Poke her down with your Q when she anchors down for some easy damage. |
5 |
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Tyrael | Tyrael is an easy match up in lane. He can escape your All Shall Burn however, the big issue you will have with him is his incredibly potent hard engage. Make sure you're out of range so he cannot ult you. |
5 |
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Zagara | Zagara and Azmodan are almost identical. Whilst Azmodan has a better laning phase. Zagara is better in teamfights. She can CC either 1 person or a few people, she can get people to back off with hunter killer overall you should have no problem out pushing her, but be wary of her Devouring Maw. |
6 |
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Diablo | If he catches you off guard chances are you're going to be put in a position where you're going to die. Diablo is a disruptive tank that can easily misplace you. Do you let him get near you. |
6 |
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Nazeebo | Nazeebo can be a huge threat to any team when it comes to his Ravenous Spirit. If he catches you out with his Zombie Wall you may end up dead if his team follows him. He has decent wave clear to deal with your pushing power. |
6 |
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Uther | Uther has sustain. Lots of it. He also has a good arsenal of CC. He and his team can easily shrug off the poke you do and his CC allows his team to jump on you with ease. |
6 |
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Sylvanas | Azmodan's pushing power comes from his ability to overwhelm the enemy creeps with his summons and buffed minions with his trait. Along comes Sylvanas and puts and end to that, she can easily hold back the lane and prevent you from pushing. It's best to use your trait in other lanes and just focus on farming your Taste for Blood stacks. Her damage is decent, but you will most likely win trades against her. |
7 |
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Anub'arak | Anub'Arak is able to deal with you easily. He has multiple ways of engaging on you. When you cast All Shall Burn he can either disrupt it, shield it or tunnel away. Once he has locust swarm he can easily out trade you. |
7 |
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Arthas | Arthas has no form of CC to disrupt your E however he has sustain and AoE. He can easily take out your minions and sustain the damage you deal to him. |
7 |
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Chen | Chen is incredibly annoying. If you lane against him 1v1 he can just tank your minions, tank your damage with fortifying brew and slowly bring your minions with down with keg smash and breath of fire rendering you completely useless when it comes to laning therefore you need someone to help you. Outside of laning he is incredibly sticky, his flying kick allows him to stay on you, whilst his Storm, Earth and Fire allows him great survivability in fights. |
7 |
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Stitches | If Stiches hooks you, chances are you're done for. You cannot escape him, your huge hitbox makes you an easy target. Do your best to hide behind structures and minions. Always be careful of stitches hook, late game if 1 person gets hooked chances are the game is over then. |
7 |
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Jaina | Jaina has amazing wave clear, good burst and she can slow you to hell allowing her team to catch up to you. However, she is incredibly squishy, if one of your assassin's is attacking her the likely hood is she will die. Bombarb Jaina with your Globe before the fight that way Jaina has to be a lot more careful when going in to the fight or she may have to back off all together. |
7 |
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Johanna | The warrior that just won't let you escape, her pull mini stun allows her to set up her strong slow. She has the durability of a god and can easily disrupt your All Shall Burn. Johanna is a target not to be ignored however, but try not to focus her as much. |
7 |
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Kael'thas | Very good wave clear with his empowered flamestrike. Kael'Thas does your job but better when it comes to bombarding the enemy with long range damage, do your best to avoid his empowered flamestrike during the late game, try to retaliate by throwing some Globes at him and his team. Kael'Thas can pump out a ton of damage, but he lacks an escape and is incredibly squishy, your black pool globes during the late game should easily take him down a notch. |
7 |
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Leoric | Thanks to your high HP Leoric can deal quite a bit of damage to you with his W. His slow is strong as well and his mobility is decent, his wave clear is very strong and his self sustain means that any damage you deal to him will be healed up in no time. |
8 |
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Muradin | Stun, slow, leap, mini-stun or knock back. Muradin can easily deal with you in fights and renders you useless. His CC will allow his team to get to you and kill you. Keep your distance from him. Use your globe in fights. When its safe and hes not near you, use all shall burn. |
9 |
No Threat | ||
10 |
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Kerrigan | Kerrigan has a great gapcloser, a pull and a stun and a shield to negate damage. She has the perfect tool set to take out Azmodan. Do not let her come near you. Wait for her to engage on someone else only then is it safe enough for you to go in. |
10 |
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Raynor | Raynor has a knock back, he can push the lane quite well and also has great duel potential due to his heal and also his ultimate that summons Banshees. Try not to engage with Raynor in 1v1 as he will be the clear victor. |
10 |
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Sonya | Sonya is almost perfect against you. She has clear and sustain so you cannot push against her, she has a gap closer and a hefty amount of damage. Keep your distance from her and do your best to push the lane. |
10 |
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Tychus | The sheer amount of damage he deals is too much for you to handle. Do not let him get close to you for him to Q you. He has decent wave clear and has a knock back. |
10 |
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Valla | Valla whilst she may not have any form of disrupt, she has a lot of mobility. Valla's effectiveness against you varies a lot depending on her build. A multishot build will allow her to clear minions better and stay at a safe distance so you can't engage on her, hungering arrow will allow her to come out better in skirmishes and a late game right click Valla will beat you. Be careful of her Rain of Vengeance. |
10 |
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Zeratul | Zeratul. If he catches you, you're dead. His void prison when used right can turn the tide of battle. His slow from Singularity Spike is a powerful tool against you. He can easily stick to you and you will not escape him. |
10 |
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Thrall | Thrall's trait is what makes him so dangerous to trade with, early game you may be able to come out on top as he won't have the talent's he needs to get that huge amount of healing from his Windfury but by late game you stand no chance. |
10 |
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The Butcher | There is no escaping The Butcher. His lock on charge into stun, followed by his strong slow along with his high damage auto attacks and high self sustain means you cannot take him at all. You may push him out of the lane but that's it. |
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