At Lvl 10 take whichever you prefer, Bunker Drop gives decent damage while inside, and can be used to block enemy pathing, and to escape target locking ability, such a Kael'Thas Pyroblast, whereas Combustion offers a lot of strong AoE damage in a really big circle, problem is that Blaze will be slowed while channeling and has to channel for the damage to be significant, though, even if you get interrupted or you yourself interrupt it after a split second of channeling, it'll offer 1 seconds slow, which can make a difference, ofcourse 5 seconds is better.
At Lvl 13 take Suppressive Fire against spell-damage based enemies, and Nanomachine Coating against AA based enemies. If you want to be able to have a great escape rather than dueling potential, take Fuel Leak, the long path of Oil slows a lot and can be put on fire for damage+slow with the Lvl 7 talent, Adhesive Petroleum.
At Lvl 16 take Thermal Protection if you use Jet Propulsion to engage, take Juggernaut Plating against spell-damaged enemies, and if none of the 2 mentioned talents matter, take Heat Treatment which offer a decent amount of healing when you're in the deep end.
Quick Comment () View Comments
You need to log in before commenting.