Judging from discussion - vanburenist.
I like to categorize things. So it is my:
Things to describe or categorize list[]
(in 100 years time)
- VB dossiers:
- Fort Abandon,
- Grand Canyon,
- Caesar's Legion,
- Horrigan's dialogues,
- ecology,
- compiled dialogue dossier (eg. knowledge about deathclaws)
- sex and prostitution in Fallout, Fallout 2 and van Buren,
- karmic perks,
- brothels (Klamath, New Reno),
- non-brothel prostitutes, pimps,
- another sex opportunities (Metzger, T-Ray, Myron, Golden Globes porn studio, Bishop's women, Francis, Davin & Miria - mariage and divorce),
- pornography (Golden Globes porn studio, Cat's Paw).
- health care in Fallout, Fallout 2 and van Buren,
- body damage (eye, hand, leg),
- post-radiation effects (radiation poisoning: ST -1 <=> 100+, etc.), victims: Puking Charlie, Vic's wife, the Glow victims,
- Coping with Mr. Virus manual, FEV, FEV inoculations, Limit-115 - blue flu,
- doctors and autodocs list,
- cases: Cassidy, Salvatore, Big Jesus Mordino, Roger Westin, Dobbs - Post-Cryogenic Syndrome,
- brain fever - Valerie's joke,
- mentally handicapped persons: Torr, Vault City armory guard (stammerer?), Algernon, the PC, Quartermaster's brother, psychers, the Master, supermutants, Frank Horrigan, standard supermutants, abnormal brain, chimpnazee brain,
- Vault City and Sierra Army Depot technologies (eg. implants),
- addictions, Jet antidote,
- poisoning (venom): Razlo and Richard Wright
- glasses (Renesco),
- golden tooth,
- the Enclave legal system (laws, citizenship, State of the Nation, elections),
- Amended Data Protection Act, security clearance (blue, red),
- Vault City bureaucracy and legal system (Vault dwellers were US citizens also),
- NCR citizenship NCR History Holodisk,
- .45 weapons present in Fallout world (notice for Caesar's Legion)/van Buren weapons, van Buren armors,
- list of Nuka Cola distributors (money making for patient PC),
- AI present in Fallout, Fallout 2 and van Buren (3 x ZAX, ACE, 2 x Skynet, ULYSSES, Diana, Emperor reference - not AI, EPA holograms?),
- currency system: caps, money, mine scripts, FoT means (rings, BoS scripts),
- communist insurgents, riots (Denver),
- non-generic dogs, often domesticated (Dogmeat, Sasha, Darion's dog, Eldridge's dogs, Johny's dog, dog from Klamath),
- unique encounters in van Buren (lost Enclave patrol, Powder Gang - 5EC battle, Denver PD chief fallout shelter),
- van Buren wonderweapons/large weapons (mega-flamer, Nuclear Nellie, death cannon/ Howitzers (+ at SAD), oil rig guns, Vault City heavy laser turrets, submarine rockets, tank),
- Power armor (T-51b: TX-28 MicroFusion Pack of 60 kW power, "silvered" poly-laminate composite shell capable of absorbing over 2.5 kJ kinetic impact) vs tank (heavily modyfied Sherman with 350 hp and 75mm gun - cannon shell weight: 40 lb ~ comparison with bazooka rockets strenght - dmg 35-100, rocket a 3 lb weight; cal. 75 mm 40 lb shell could be equivalent of c.a. 10 bazooka rockets),
- the Enclave/Brotherhood of Steel/Shi/Hubologists/New California Republic/Unity military comparison (descendants of: US shadow government/deserted US Military Police squad/Chinese submarine crew/religious organization/vault dwellers/supermutants),
- Aircrafts (vertibird, SF space shuttle, flying saucer, federation shuttle, zeppelin, FoT space shuttle, Hermes)/Satelites (BOMB-escape pods, MIR),
- pre-war US Armed Forces (elite light combat troops, mechanized cavalry (mechanized divisions), Armored Infantry Divisions (4, 13 AID-GMC), infantry, marines, navy, engineers, military police, robobrains, Tibbets, Mariposa, SAD, WTRF, Lost Hills Bunker, National Guard - Denver, psycho, Field medic first aid kit, Paramedics bag).
notes[]
- deathclaw features - comparison with Boneyard deathclaws pack (mother, eggs, 2-3 mature) as well as with Fallout 2 random deathclaws encounters,
- Enclave technicians (ET) - power generator - vs oil rig operators (ARM).
- 79 + 4 Enclave troops can be encountered on the accessible levels of the oil rig and 30 – at the Camp Navarro, which was faction of 13-57% total Enclave soldiers.
- Guard Barracks Level - 22 troopers,
- bedroom - squad of 8 less experienced troopers (150 hp) equipped with Power Armors and Gauss weapons and 2 troops equipped with Advanced Power Armors (200 hp), how many beds,
- storage crew and gym – 2 troopers equipped with Power Armors and Super Sledgehammers, a trooper equipped with Power Armors and Power Fist (140 hp),
- armory, boots room and other rooms – 9 troopers (200hp) equipped with Advanced Power Armors and mainly big energy weapons,
- 7 security bots,
- Detention Cells Level - 8 troopers (200 hp) equipped with Advanced Power Armors, 6 bots,
- total 24 bots in the known parts of the Enclave, including 13 bots present on Guard Barracks and Detention Cells Levels.
- Presidential Area, Reactor?
PRO CRIT.MSG (Fallout 2)
- {25000}{}{Enclave Patrol}
- {25100}{}{Enclave Patrol}
- {29100}{}{Enclave Guard}
- {29200}{}{Enclave Guard}
Barometer[]
Rubber Boots awarded to Grizzly for Enclave Armed Forces genuine article (stuff before edits fortunately can be found here: [1])