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Weapon mod FO4 is a standardized table to present all weapon modifications by type.

Example
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changePerk requirementsComponents
Powerful example mod
(Powerful)[Pistol]
Superior damage.+100% Sample effect
-33% Other effect
+20%-10%+93-12–-15%Gun Nut: 3 to craftAdhesive x5
Aluminum x10
Crystal x2
Nuclear material x3
Screw x4

Usage[]

{{Weapon mod FO4|start|slot=Example}}
{{Weapon mod FO4|row|slot=
|mod        =[[Powerful example mod]]
|prefix     =Powerful
|suffix     =Pistol
|desc       =Superior damage.
|effect     = +100% Sample effect<br>-33% Other effect
|damage     = +20%
|attack     = -10%
|range      = +93
|spread     = -12
|sighttime  = -20%
|recoil     = -25%
|magazine   = 
|ap         = -15%
|weight     = +25%
|value      = +55%
|perk       =[[Gun Nut (Fallout 4)|Gun Nut]]: 3
|components =[[Adhesive (Fallout 4)|Adhesive]] x5<br>[[Aluminum (Fallout 4)|Aluminum]] x10<br>[[Crystal (Fallout 4)|Crystal]] x2<br>[[Nuclear material (Fallout 4)|Nuclear material]] x3<br>[[Screw (Fallout 4)|Screw]] x4
|formid     ={{ID|00188736}}
}}
{{Weapon mod FO4|end}}

Parameters[]

Yes
<Unamed 1>
Defines the start, end or row of the table.
Neutral
slot
Defines the modification group for the table and sets a subtitle.
Yes
mod
Name of the individual mod. Should link to the relevant article.
Yes
desc
In-game description of the mod, taken from the crafting screen.
Yes
prefix
Prefix given to the weapon when the mod is applied.
Neutral
suffix
Suffix given to the weapon when the mod is applied.
Yes
(default: "–")
damage
Damage modifier
Yes
(default: "–")
attack
Attack modifier
Yes
(default: "–")
range
Range modifier
Yes
(default: "–")
spread
Spread modifier
Yes
(default: "–")
weight
Weight modifier
Yes
(default: "–")
weight
Weight modifier
Yes
(default: "–")
value
Value modifier
Yes
(default: "–")
effect
Effects bestowed by mod.
Yes
(default: "–")
perk
Perks required to craft.
Yes
(default: "–")
components
Components required to craft
Yes
(default: "????????")
formid
Form id of the mod.

-->

Template[]

Full width
{{Weapon mod FO4|start|slot=}}
{{Weapon mod FO4|row|slot=
|mod        =
|prefix     =
|suffix     =
|desc       =
|damage     =
|attack     =
|range      =
|spread     =
|sighttime  =
|recoil     =
|magazine   =
|ap         =
|weight     =
|value      =
|effect     =
|perk       =
|components =
|formid     =
}}
{{Weapon mod FO4|end}}
Melee weapons
{{Weapon mod FO4|start|slot=|format=melee}}
{{Weapon mod FO4|row|slot=|format=melee
|mod        =
|prefix     =
|suffix     =
|desc       =
|effect     =
|damage     =
|ap         =
|weight     =
|value      =
|perk       =
|components =
|formid     =
}}
{{Weapon mod FO4|end}}

== Template Documentation ==

Weapon mod FO4 is a standardized table to present all weapon modifications by type.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Define template1 define

Defines if this is the start, end or a row of the table.

Suggested values
start end row
Example
start
Auto value
row
Stringrequired
Slotslot

Defines the mod group for the table and sets a subtitle.

Suggested values
Receiver Barrel Grip Magazine Sights Muzzle Upgrade Material Blade
Example
Receiver
Stringoptional
Table formatformat

Format table for melee or ranged weapons, with or without magazine mods.

Suggested values
melee nomag
Example
Leave blank for ranged.
Stringoptional
Mod namemod

Name of the individual mod. Should link to the relevant article.

Example
[[Short barrel (Fallout 4)|Short barrel]]
Stringsuggested
Descriptiondesc

In-game description of the mod, taken from the crafting screen.

Example
Standard.
Stringsuggested
Prefixprefix

Prefix given to the weapon when the mod is applied.

Example
Short
Stringoptional
Suffixsuffix

Suffix given to the weapon when the mod is applied.

Example
Sniper, Rifle, Pistol
Stringoptional
Damage modifierdamage

Damage-per-shot change.

Default
-
Numberoptional
Fire rateattack rof firerate

Rate of Fire change.

Default
-
Numberoptional
Rangerange

Range change.

Default
-
Numberoptional
Accuracyspread accuracy

Accuracy change.

Default
-
Numberoptional
Magazine capacitymagazine

Magazine capacity (shots per reload) change.

Default
-
Numberoptional
Weightweight

Weapon weight change.

Default
-
Numberoptional
Valuevalue

Weapon value change in caps.

Default
-
Numberoptional
Effectseffect

Effects bestowed by mod.

Default
-
Example
+40% sighted accuracy<br />+7% stability<br />-15% recoil per shot<br />+100% recoil control<br />+5% sight transition
Stringsuggested
Perksperk

Perks required to craft.

Default
-
Example
Gun Nut: 1
Stringsuggested
Componentscomponents

Components required to craft.

Default
-
Example
[[Adhesive (Fallout 4)|Adhesive]] x2

[[Screw (Fallout 4)|Screw]] x5

[[Wood (Fallout 4)|Wood]] x5
Stringoptional
FormIDformid

FormID of the mod.

Default
{{ID|}}
Templatesuggested
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