Weapon mod FO4 is a standardized table to present all weapon modifications by type.
Example[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Powerful example mod (Powerful)[Pistol] | Superior damage. | +100% Sample effect -33% Other effect | +20% | -10% | +93 | -12 | -20% | -25% | – | -15% | +25% | +55% | Gun Nut: 3 to craft | Adhesive x5 Aluminum x10 Crystal x2 Nuclear material x3 Screw x4 | 00188736 |
Usage[]
{{Weapon mod FO4|start|slot=Example}} {{Weapon mod FO4|row|slot= |mod =[[Powerful example mod]] |prefix =Powerful |suffix =Pistol |desc =Superior damage. |effect = +100% Sample effect<br>-33% Other effect |damage = +20% |attack = -10% |range = +93 |spread = -12 |sighttime = -20% |recoil = -25% |magazine = |ap = -15% |weight = +25% |value = +55% |perk =[[Gun Nut (Fallout 4)|Gun Nut]]: 3 |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br>[[Aluminum (Fallout 4)|Aluminum]] x10<br>[[Crystal (Fallout 4)|Crystal]] x2<br>[[Nuclear material (Fallout 4)|Nuclear material]] x3<br>[[Screw (Fallout 4)|Screw]] x4 |formid ={{ID|00188736}} }} {{Weapon mod FO4|end}}
Parameters[]
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Template[]
- Full width
{{Weapon mod FO4|start|slot=}} {{Weapon mod FO4|row|slot= |mod = |prefix = |suffix = |desc = |damage = |attack = |range = |spread = |sighttime = |recoil = |magazine = |ap = |weight = |value = |effect = |perk = |components = |formid = }} {{Weapon mod FO4|end}}
- Melee weapons
{{Weapon mod FO4|start|slot=|format=melee}} {{Weapon mod FO4|row|slot=|format=melee |mod = |prefix = |suffix = |desc = |effect = |damage = |ap = |weight = |value = |perk = |components = |formid = }} {{Weapon mod FO4|end}}== Template Documentation ==
Weapon mod FO4 is a standardized table to present all weapon modifications by type.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Define template | 1 define | Defines if this is the start, end or a row of the table.
| String | required |
Slot | slot | Defines the mod group for the table and sets a subtitle.
| String | optional |
Table format | format | Format table for melee or ranged weapons, with or without magazine mods.
| String | optional |
Mod name | mod | Name of the individual mod. Should link to the relevant article.
| String | suggested |
Description | desc | In-game description of the mod, taken from the crafting screen.
| String | suggested |
Prefix | prefix | Prefix given to the weapon when the mod is applied.
| String | optional |
Suffix | suffix | Suffix given to the weapon when the mod is applied.
| String | optional |
Damage modifier | damage | Damage-per-shot change.
| Number | optional |
Fire rate | attack rof firerate | Rate of Fire change.
| Number | optional |
Range | range | Range change.
| Number | optional |
Accuracy | spread accuracy | Accuracy change.
| Number | optional |
Magazine capacity | magazine | Magazine capacity (shots per reload) change.
| Number | optional |
Weight | weight | Weapon weight change.
| Number | optional |
Value | value | Weapon value change in caps.
| Number | optional |
Effects | effect | Effects bestowed by mod.
| String | suggested |
Perks | perk | Perks required to craft.
| String | suggested |
Components | components | Components required to craft.
| String | optional |
FormID | formid | FormID of the mod.
| Template | suggested |