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Olney[]

So we know that minefields surround the Vault. Question is, where IS it? 68.205.103.233 04:10, 10 November 2008 (UTC)

Next to Old Olney. They're both in the far northeast; Vault 92 is just northwest of Old Olney, close enough that the area outside the Vault is still called "Old Olney" in save games. Omnimmotus 04:04, 22 November 2008 (UTC)

I thought that Agatha was descended from Hilda's SISTER, who never made it into a Vault? 69.223.69.87 03:44, 25 April 2009 (UTC)

I believe Agatha stated that her Hilda was her great-great-grandmother. Agatha's great-grandmother, Hilda's daughter, had no contact with Hilda after she entered the Vault.

Confirmed. - Redmess 00:39, November 8, 2009 (UTC)

Overseer - Sound Testing tunnel[]

Under the Overseers desk is an access tunnel to Sound Testing, the room with the blocked door and a safe. How do you open it? Nothing special in there though, a Laser Pistol, a Sexy sleepwear and a Teddy bear amongst the junk... But I can't figure out how to open it.
A terminal in the south - near the data storage - has a "grant access" option too, but I can't seem to change anything with it.

--Mirar 08:19, 1 December 2008 (UTC)
See "Bugs" on the Vault 92 page - somebody else says it's not accessible -RedKnight7 06:14, 5 December 2008 (UTC)
In the Overseer's level, the minimap shows a number of rooms to the north of the Overseer's office, that I can't find any way into. Are these the same rooms you folks are talking about as the Overseer's tunnel, that's only accessible by turning off clipping? -RedKnight7 12:19, 21 December 2008 (UTC)
Hm, haven't thought about those. But there were a bunch of rooms next to the overseer's office you have to pass if you want to get there. The tunnel is only accessible by tcl. User-Mirar pawprint14Mirar (Talk) 12:39, 21 December 2008 (UTC)
I noticed this too, I saw an option to open some door, but it didnt do anything, and when I returned later the option was gone. - Redmess 00:41, November 8, 2009 (UTC)

Well, somebody went ahead and said it could be accessed, but I doubt it. Slapped on a citation needed tag. Nitty 04:40, November 16, 2009 (UTC)

Using the 360 version, I was able to get in through a glitch. I think it stands to reason that it could be possible to clip back up through the hole you fall through. Could I stack something, say 5mm ammo to get to back out? And is there a way to get a follower inside so that I can fire them and possibly open the tunnel? The Emporer 18:04, March 27, 2010 (UTC)

I can't seem to open the tunnel either. I'm on PC, and I checked his terminal, I chose the option to open access on a computer somewhere else, but yeah... no luck.

I got in the tunnel by using tcl and dropped some ammo there. Then I asked dogmeat to retrive it and he runned into a wall next to the tv screens, climbing on it and bumping into the ceiling. Transporting him inside the tunnel and then asking him to return to vault 101 results in he just sitting there without moving. That makes me belive there are no nodes for AI paths programmed into the tunnel, probably because it wasn't totally implemented because of a developers oversight. 189.6.229.251 02:36, July 10, 2010 (UTC)

Zoe Hammerstein[]

This name could also be a nod to the real life musical artist Hans Zimmer, who composes orchestra music for movies. It seems somewhat similar if you mix up some of the letters, add a few, subtract a few, and then of course they added a "stein" on the end.

Ju Juitsu 12:20, 21 December 2008 (UTC)

I loved his work on Rain Man. Go ahead and put it under Trivia. Works for me. It's all conjecture anyway. -RedKnight7 12:30, 21 December 2008 (UTC)

Alright I did it. :)

Ju Juitsu 12:38, 21 December 2008 (UTC)

Not to be a killjoy, but I don't think Hans Zimmer was even considered when naming Zoe...Oscar Hammerstein II was a major musical theatre songwriter from about the right era of the game's music we hear on GNR. Hans Zimmer was likely NEVER considered in the nod to Hammerstein with the name "Zoe Hammerstein." That would be like Jon Williams and attempting to remove letters from it by chance to find another composer's name. It's just out-there speculation in my opinion and has absolutely no basis. You can flip so many letters in any language and remove a few to find other words. By chance, Zimmer can be made. Sorry to be so negative, but I was surprised to read this in the article, when it was rather obvious than Hammerstein was a blatant nod to Hammerstein and nothing more. PS. Rogers and Hammerstein made South Pacific, which features the song "I'm In Love With a Wonderful Guy." It's featured quite frequently on GNR.

Guest, I encouraged Ju Juitsu to put the Zimmer reference, even though it's pretty obviously a nod to Oscar. As in, it is pretty obvious already - but some of us like Hans and don't mind seeing him mentioned. All the trivia is conjecture, unless and until someone authoritative states otherwise.
Still, there's more than enough room for compromise here... I have taken the opportunity to flesh out the "I'm In Love With A Wonderful Guy" page. This included updating the Wikipedia itself a little, and taking a few hours to transmigrate Fallout 3's Credits. And rework the Notes on the page about Zoe Hammerstein a little.
What's pretty obvious is pretty obvious... but still, Trivia is a place for "what ifs", eh? -RedKnight7 09:55, 26 December 2008 (UTC)
I realize that it's impossible to supply any incontrovertible facts when speculating about references like this, but if you mix up some of the letters in the name of the Vault 92 resident "Parker Livingston" and then subtract a few, it becomes "Al Roker". One can make an arguement that this (and any other arbitrary quasi-anagram I might think up) has been contrived by the developers of the game and call it "conjecture", but it's still farfetched inanity.
My point is that I see no reason why this section's lack of capacity for absolute "right"s and "wrong"s should make it an automatic shoo-in for anyone's flights of fancy without regard to logic and parsimony. As such, I don't think that Hans Zimmer has any place in the article.
If Oscar Hammerstein is a musician like the character (as with the rest of the Vault 92 residents and their real-life counterparts), has a song IN GAME, shares the character's last name, and there is a general consensus that he is the obvious basis for the character's name, unless Bethesda Softworks has hired a team of cryptographers specifically to disguise a reference to Hans Zimmer as a reference to Oscar Hammerstein, Zoe Hammerstein is a reference to Oscar Hammerstein and mentioning Hans Zimmer is just silly. -Al Roker 01:46, 28 December 2008 (UTC)
Ok, "Al" :) ... sure, Zoe Hammerstein immediately strikes the mind as referencing Oscar Hammerstein II. (I can't believe the page used to reference a ballroom first, before the person it was named after.) But there is a Z in there.
Take a look at the latest edit. Work for you? Thanks for your uncompromising commitment to attribution - truly. As for me, I was happy to see Ju threw in a reference that rang a bell with me. Also, thanks for working it out here on Talk, instead of having a page-change fight without saying why. -RedKnight7 05:40, 28 December 2008 (UTC)
P.S. I guess no one is going to thank me for creating the Fallout 3 developers page while responding to this... took a couple of hours to bang into creaky shape! But now it'll let anyone referencing songs quickly show the FO3 accreditation.
Well, I suppose that's reasonable enough, Red. And nice job on the credits page!
Also, Guest, should you happen to come back, could you please explain "Jon Williams"? I didn't quite follow. -Al Roker 07:28, 28 December 2008 (UTC)

This page states that Power Armor is notable loot in the living quarters. I found a suit of Recon Armor in said locker instead. I don't know how to edit pages properly, in fact I can't even figure out how to make a bolden headline for this comment. :) --Kingmob 22:22, 10 January 2009 (UTC)Kingmob

Indentation[]

Are the indentations on the Notes and Trivia sections really needed? No other page has this indentation. --MadDawg2552 15:48, 25 January 2009 (UTC)

Questionable Trivia[]

"The vaults residents going insane may also be a reference to George Romeros film the crazies, where a third of a town goes crazy after being exposed to an experimental chemical weapon." I can't be the only person who thinks that's really reaching for a reference. PsychoDuck 21:06, 4 February 2009 (UTC)

"Trivia in the form of cultural-references is acceptable page content only when there are direct visual correlations, or corresponding names. Examples: All leather armor is missing its left sleeve making it visually identical to the jacket worn by Mad Max. Or as in the case of the sixteenth century English rebel Guy Fawkes and the Fallout 3 super mutant companion of the same name." Al Roker 07:19, 23 February 2009 (UTC)

More Questionable Trivia[]

I think a lot of the items under Trivia are too farfetched to be considered references. While it's possible that Bethesda just really loves Tool, I don't think someone who has Keenan's first name as his last name is enough evidence. Yes, I see the comment above me, but still. Perhaps move some of the Trivia to the discussion page. TearsOfBlood 19:14, 2 May 2009 (UTC)

Also, the fact that the art themed vault is near Old Olney and there is an art high school in Olney, MD is pretty coincidental. They had to put Vault 92 somewhere, if they put it near any other location named for a real city, you could say that there is an art school in that real city also. There are art schools in many, many cities in the world. In addition, there is one specific school named. Is that the only art themed real life location in all of Olney, MD? A google search revealed that they could have been referencing a number of schools and workshops centered in and around Olney, MD. --74.245.62.54 21:17, 8 May 2009 (UTC)

Oh geeze. Please! No more trivial trivia! TearsOfBlood 02:51, 9 May 2009 (UTC)

Mirelurk Kings and humans[]

What on Earth possessed some deranged individual to postulate that Mirelurk Kings are the bastard offspring of Mirelurks and humans?

There is no in-game evidence of this whatsoever, and the editor's "proof" of this inane theory is that some people went insane, and that would make them genetically similar to humans so they could mate, and that Mirelurk Kings have a sonic attack.

Huh? That paragraph is just one long non sequitur. I fail to see what insanity has to do with Mirelurk/human crossbreeding, and what does a sonic attack have to do with anything relating to breeding?

Unless someone has any compelling reason to keep that dubious paragraph on the origins of Mirelurk Kings (such an actual source for this information), I will delete in a few days time. As it stands, it is an embarrasment to this wiki.

The mere fact that this obvious vandalism is being discussed... Still, it is humorous. :D - Redmess 00:52, November 8, 2009 (UTC)

Well, personally, I doubt the programmers had it in mind when they created the game, but it's not that far fetched as far as computer games go. I mean for goodness sake, all the cultural stuff, apart from weaponry seems to be based in the 1950s or something, but the bombs supposedly fell in 2077. Anyway, if I said that the vault 92 dwellers would have to be insane to mate with a...wait, they were insane. Hell, mirelurks could even be some sort of lycanthrope. As for the sonic attack, people who concentrate on singing, and get exposed to radiation could concievably (in a fictional game) develop sonic powers. Not that I think this is the case, I'd say that the creators just wanted a more advanced monster, and since they were in the musical vault, they decided to give them an audio weapon. Uzetaab 13:11, March 30, 2010 (UTC)

If theres a hole where the Mirelurks came in from...[]

Where is it? I was hoping to do some spelunking in some dark and sketchy cave... :c... CheezeWEEPツ 03:09, February 7, 2010 (UTC)

There are two holes located in the Reactor Chamber. Unfortunately, you can't explore them. :/ Insane Survivors 21:58, March 1, 2010 (UTC)

Vault 92 Jumpsuit?[]

On the Vault Jumpsuit page it says that some vault 92 jumpsuits are located on a shelf in an upstairs room leading off from the atrium. I recently went there to try and find them and was unsuccessful. Yes I read the part about how they will appear invisible, and I tried to find them by pressing grab on all the shelves I found, but, no jumpsuit. Can anyone confirm that this is true? Insane Survivors 16:41, February 27, 2010 (UTC)

I think the jumpsuits you are thinking of are in Vault 112. They are on a table in the first room of the Clinic. They are 112 suits. The Emporer 22:40, March 26, 2010 (UTC)

Moving 'Behind the Scenes'[]

Richard Rubin is likely a reference to producer Rick Rubin; an intra-vault email from Professor Malleus refers to Richard Rubin as "Rick". Zoe Hammerstein gets her name from Broadway lyricist and songwriter Oscar Hammerstein II. The GNR song "I'm In Love With A Wonderful Guy" is from the Rogers & Hammerstein musical South Pacific. Hilda Egglebrecht may be a reference to the real life violinist Renate Eggebrecht. Gordon Sumner is the real name of the musician Sting.


Shouldn't these just stay on the single NPC's pages? StarfishCostume 23:03, February 27, 2010 (UTC)

They are mentioned-only NPCs, and you encounter them only on the terminal entries in this vault, so the entries should remain on this page.--Gothemasticator 22:34, February 27, 2010 (UTC)
However, they all have their own individual pages. StarfishCostume 23:03, February 27, 2010 (UTC)
The terminals entries are in Vault 92. The terminal entries are the source of the cultural references. The Behind the scenes entries do indeed belong on this page.--Gothemasticator 23:28, February 27, 2010 (UTC)

Needs verification[]

Removed from article after double-checking in game. No house with a terminal can be located according to the directions provided. There is a group of 3 houses north of Old Olney that are possible candidates, but with no terminals.

  • Also, there is a collapsed house east/nort east of vault 92 with a terminal in it. The terminal has entries from various people that may have come from vault 92.

  phoenix  txt  Mini-FO3 Logo2 14:21, April 4, 2010 (UTC)

He's talking about the nearby farm. There is a terminal with entries from various people. One is called Edgar.Tezzla Cannon 14:22, April 4, 2010 (UTC)

The Raider farmhouse west of Vault 92?   phoenix  txt  Mini-FO3 Logo2 14:28, April 4, 2010 (UTC)

No the other farm. There's two farms.Tezzla Cannon 14:29, April 4, 2010 (UTC)

Unable to locate any house (or farm) E-NE of Vault 92 (as per description) between the Raider Farmhouse and the 3 houses north of Old Olney. Clearly the description is too vague/inaccurate.   phoenix  txt  Mini-FO3 Logo2 14:40, April 4, 2010 (UTC)

There is another farm but i've forgot the directions to it. Tezzla Cannon 14:42, April 4, 2010 (UTC)

Found out the name! Hilltop Farm Ruins. It's near Vault 92. Tezzla Cannon 14:44, April 4, 2010 (UTC)

That's nowhere near Vault 92! lol The article states it is "located south of Relay Tower KX-B8-11, southeast of Grisly diner, northeast of Temple of the Union and north of AntAgonizer's lair and Canterbury Commons", which is on the far eastern side of the map, and substantially south towards DC.   phoenix  txt  Mini-FO3 Logo2 14:56, April 4, 2010 (UTC)

A Key![]

Anybody Know Where The Keyy Is For Vault 92 To Get Agatha's Violin?? Really Need It Been Looking For Nearly 3 Days Now :@ Really Into This Game!! Its Addictive!!86.169.7.32 20:49, August 14, 2010 (UTC)

There is no key, you have to use one of the terminals. - RASICTalk 20:51, August 14, 2010 (UTC)

Multiple mistakes around Overseer's office[]

As noted, there is a hidden chamber below and behind the Overseer's office console. It looks like a developer was going to put a button on the wall to slide the console back like in 101, but forgot to finish it up. On the PC, if you tcl from the Atrium through the porthole to the office, there is a button on the wall facing the porthole that closes a non-existent mechanism and no console in the center of the room.

If you enter/load the Overseer's office by the standard way, there are bookshelves where the button would be. If you tcl to the Atrium, there is a second set of items to take in the room to the NE, but without a terminal, safe, or toy cars.

GRPeng 99.31.235.160 21:20, August 29, 2010 (UTC)

Repeatable lockpicking[]

In the Living Quarters, towards the south, there's a terminal that overlooks a hallway. This security terminal has the setting to "Deny Access". This locks the two doors in the hallway and causes some flames to erupt. These two doors are "Very Easy" to pick and counts towards the Locks Picked stats, I don't recall if the first attempt nets XP but subsequent attempts do not. Kaply 03:16, October 13, 2010 (UTC)

Trapped[]

As I was walking into the vault I pressed the button and the vault closed as I walked in... now I cannot get out... is there any way to open the door?76.85.168.144 03:08, October 26, 2010 (UTC)


Nvm, I am blind...76.85.168.144 03:12, October 26, 2010 (UTC)

Unique Armour[]

Please, I don't remember exactly where it was, but I have a "Legendary Wasteland Suit" or something and I found it it this vault. It was in a locker, in a set of lockers, where there are also other armours. Someone please check that!

You mean this? It's not unique, just very, very rare. Kastera (talk) 17:57, May 14, 2011 (UTC)

Security Terminal[]

The Security Terminal next to the Nuka-Cola Quantum has choices of "Allow Access" and "Deny Access". Access to what?

Noise flush[]

Seems that noise flushing works only once. First, I use noise flush to clear the area. After that I lure mirelurks from sound testing to the living quarters and activate noise flushing. Nothing happens. They are all feeling pretty good and enthusiastic.

Hilda's daughter, where was she?[]

Where was Mary in all of this, with the experiment and the resulting violence and chaos? Mary would have to be of an age where she has attained the agency necessary to make her own decisions and be capable of self-reliance(or learning it), putting Hilda loosely in her middle-ages(as she was still sending her daughter letters). This implies that someone would be leaving the vault to take these letters to Mary, and return with replies(if any were written), and that Hilda was still alive after Mary left the vault, which was apparently allowed, I guess(either that or Mary escaped with her mother's blessing, but why?). This is important because Hilda and Parker were locked inside the recording studio and starved(or killed each other). But if Mary was still a little girl when the vault experiment came apart and forced sane residents to leave, why would she have to have contact with her mother by letter before all that, instead of just talking to them? Also, they're dead now; no separation, no need for letters. Maybe Hilda was really young when she had Mary, and maybe Mary was just old enough to leave or old enough to decide for herself to run away be capable of living on her own(with mom's blessing, as why would they be in touch), but that's unclear.Hbh128 (talk) 23:54, June 5, 2016 (UTC)

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