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Better picture?[]

I shouldn't we put the main hub part or the logo instead of an elevator we see in the beginning?

Finish Layout[]

The Old robotics and advanced systems layout still need to be written and this article will be basically done.

So Many Owned Beds[]

Are all the beds owned? You'd think in a place so friggin' big there'd be at least one bed you could crash on. Noobyorkcity (talk) 20:50, December 6, 2015 (UTC)

Extreme Resistance[]

Thislevelofviolence

We are not prepared for this level of violence!

During The Molecular Level I agreed to work with the Institute just so I could get inside and shoot the place up. Which was pretty easy. However, getting back to the relay room proved surprisingly difficult as the game spawned, and I'm not kidding here, at least fifty Synth Troopers at the top of each elevator. I was gonna update the article to mention this but I'm not certain whether it's a feature or a bug or exactly what goes into triggering it. Anybody else seen this happen?

update This is reproducible. It's more like two groups of 70 and I'm convinced they respawn for quite a while at first. With X-01 and a ton of ammo and stimpacks its more like a chore on normal difficulties but on Survival you have to flood your blood with tons of stacked stimpacks to get the heal rate above the incoming damage rate. The whole thing is sort of silly though as your fast travel privileges are never deactivated and you don't need to fight your way to the relay room at all. Anyway I added the section "The Institute Army" to this page and the faction page. **update again** or Great Mara will revert all my edits. They're everything you'd expect from somebody who'd go with that username.

I got a bug where everyone turned hostile when I came back for the second time for no reason. *****needs a bug section*****

No music in FEV Lab?[]

There is no background music whilst in the FEV Lab. Not sure if this is intentional or a bug, but it is very unusual and the only area in the game I have come across where there is no music.

Alan (Turing) and Max (Newman)[]

Not sure where to add this in the article, so I'll leave it here. It's worth mentioning that Alan Binet and Max Loken are likely references to Alan Turing and Max Newman, two of the fathers of artificial intelligence and programmable computers respectively.

You could add a behind the scenes section to Alan Binet and Max Loken. There is no point in adding it to this article. Please sing your posts on talk pages. DisgustingWastelander (talk) 21:20, April 5, 2017 (UTC)
Alan Binet I can see, but Max Loken not so. I've updated Binet's page to this in, but I would need something more to convince me that Max is a nod to Newman. Information about characters in a location would always go on their artilce pages. Sakaratte - Talk to the cat 22:49, April 5, 2017 (UTC)

Bug moved from article[]

I'm moving this bug here, since I was unable to reproduce, and it sounds like it's related to the use of mods...

  • PCPC Xbox OneXbox One Sometimes when entering the FEV labs through the Novice-locked door you will find the doors of the decontamination corridor closed and there is no way to open them, leaving only the Master-locked door as a way of entry. If this is the case, player will have to travel from Master-locked door past turrets and an assaultron to a control room at the end which overlooks the two doors. Two red buttons will then open these doors. On the xbox one, this bug only seems to occur when using mods. [verified]

If anyone can reproduce on an unmodded game, feel free to move it back. 22:05, February 13, 2018 (UTC)

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