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Come one, now![]

Seriously. How much fatigue damage does it cause? Is each one really an unreasonable 3.5 pounds? How close do the enemies have to be to the grenade to be affected by it? Really, this article needs to be improved very soon - it's a mess. And what's with the ridiculous background section? Informative, yes, but when it's longer than the entire rest of the article...--FAR-02C 19:49, September 25, 2011 (UTC)

It doesn't look like it causes fatigue damage. Instead it Damages Skill (Energy Weapons, Explosives, Guns, Melee Weapons, Unarmed) by 50 for 10s.WaterRabbit 01:51, October 3, 2011 (UTC)

So...it doesn't knock enemies out. It makes them basically useless in combat? That's great, and it has an effect on abominations and all that? Isn't all this info in the geck? Oh, well, the page needs to be cleaned a little bit.

I threw four at an NCR trooper, nothing happened. Lonesome courier 20:48, October 6, 2011 (UTC)

I accidetly threw it to myself and my skills are damaged to zero permanently, nice bug, nice bug... 87.205.182.100 21:43, October 31, 2011 (UTC)Szela

So far I've noticed they effect Tunnelers, but not Deathclaws. So it might only be specific animals. It worked on scorpions slightly. It worked pretty well on Brahmin, it didn't do shit on fiends or other humans. Felix BrehhUser talk:Felix Brehh 02:34, May 20, 2012 (UTC)
Update: it works on Robots! Felix BrehhUser talk:Felix Brehh 02:46, May 20, 2012 (UTC)

Perks[]

Does this weapon have any associated perk that would affect it, even the ones increasing throwing time? Great Mara (talk) 23:58, April 1, 2014 (UTC)

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