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A super mutant master is a generic notable character in Fallout: The Roleplaying Game.

Background[]

Super mutant masters are higher up in the hierarchy than Super mutant brutes and often have the armor, weaponry and combat experience to deserve their titles. These super mutants are almost always hostile and are equipped with much heavier and more destructive weapons, such as missile launchers and mini guns. While this kind of super mutant is often absent from smaller groups, they are almost always present within large communities.[1]

Attacks[]

  • Unarmed Strike: Strength + Unarmed (TN 14), 4 Combat Dice Physical damage
  • Minigun: Endurance + Big Guns (TN 12), 3 Combat Dice Physical damage, Burst, Spread, Fire Rate 5, Range M, Gatling, Inaccurate, Two Handed*
  • Missile Launcher: Endurance + Big Guns (TN 12), 11 Combat Dice Physical damage, Range L, Blast, Two-Handed*

Entries marked with a * indicate that a super mutant brute can only have one of these attacks.

Special abilities[]

  • Barbarian: +2 to Physical and Energy damage resistances.
  • Immune to Poison: The Super mutant master reduces all Poison damage suffered to 0 and cannot suffer any damage or effects from poison.
  • Immune to Radiation: the Super mutant master reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.

Inventory[]

Apparel Weapon Other items On death
Army Helmet
Sturdy Raider Chest Piece
Sturdy Raider Arms x2
Sturdy Raider Legs x2
Minigun
Missile Launcher
2 Combat Dice Junk Items
Wealth 1

References[]

  1. Fallout: The Roleplaying Game core rulebook, p. 369
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