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A super mutant brute is a generic normal character in Fallout: The Roleplaying Game.

Background[]

Super mutant brutes are tougher than the ordinary Institute super mutant. They retain more of their intelligence, have an increased eloquence to their speech, and often employ better tactics in combat, such as actively looking seeking cover and looking for weak points in their enemies. They tend to carry better weapons to reflect this increased awareness and often wear heavier armor. Increased constitution and resistance to damage also exists in super mutant brutes, making them harder to put down in a fight.[1]

Attacks[]

  • Unarmed Strike: Strength + Unarmed (TN 11), 4 Combat Dice Physical damage
  • Board: Strength + Melee Weapons (TN 13), 6 Combat Dice Physical damage, Two-Handed
  • Pipe Bolt Action Rifle: Agility + Small Guns (TN 9), 5 Combat Dice Piercing Physical damage, Range M, Fire Rate 0, Two-Handed, Unreliable

Special abilities[]

  • Barbarian: +2 to Physical and Energy damage resistances.
  • Immune to Poison: The super mutant brute reduces all Poison damage suffered to 0 and cannot suffer any damage or effects from poison.
  • Immune to Radiation: the super mutant brute reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.

Inventory[]

Apparel Weapon Other items On death
Super Mutant Helmet
Super Mutant Leg Guards x2
Pipe Bolt-Action Rifle
Board
Assorted human bones
Wealth 1

References[]

  1. Fallout: The Roleplaying Game core rulebook, p. 368
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