“Knew you were coming! Made the place all pretty for you!”— Hot-Rod greeting the party
Hot-Rod is a raider gang leader in the Fallout: The Roleplaying Game scenario Orange Coloured Sky.
Background[]
Being a raider boss is a family tradition, with his sister being the far more terrifying raider boss, making Hot-Rod look compassionate in comparison.
Attacks[]
- Unarmed Strike: Strength + Unarmed (TN 12), 3d6 Physical damage
- Tire Iron: Strength + Melee Weapons (TN 11), 5d6 Physical damage
- Long max. capacity Flamer ("Guzzler"): Endurance + Big Guns (TN 13), 5d6 Burst, Persistent, Spread Energy damage, Fire Rate 6, Range C, Debilitating, Two-Handed
Special abilities[]
- Size Matters: When Hot-Rod makes a ranged attack with any Big Guns, add +2d6 to the weapon’s damage (included).
- In Charge: Hot-Rod may spend a minor action to order a raider of lower level within Close range to immediately perform a minor action. Alternatively, he may spend a major action to order another raider to take a major action immediately.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in quests. |
Quests[]
- Orange Coloured Sky: Hot-Rod holds a vial of pure Nectar that is needed to synthesize a treatment for addiction. When encountered, he offers the player characters an offer to parlay.
Other interactions[]
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Effects of the party's actions[]
- If Hot-Rod is killed, his raider gang completely disperses. Mt. Sin is free from their threats.
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Heavy raider chest piece Sturdy raider leg x2 Heavy raider arm x2 |
x3 Frag grenades "Guzzler" Tire iron |
6d20 units of flamer fuel A vial of pure nectar Wealth 2 |
Appearances[]
Hot-Rod only appears in the Fallout: The Roleplaying Game scenario Orange Coloured Sky.