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Knew you were coming! Made the place all pretty for you!— Hot-Rod greeting the party

Hot-Rod is a raider gang leader in the Fallout: The Roleplaying Game scenario Orange Coloured Sky.

Background[]

Being a raider boss is a family tradition, with his sister being the far more terrifying raider boss, making Hot-Rod look compassionate in comparison.

Attacks[]

  • Unarmed Strike: Strength + Unarmed (TN 12), 3d6 Physical damage
  • Tire Iron: Strength + Melee Weapons (TN 11), 5d6 Physical damage
  • Long max. capacity Flamer ("Guzzler"): Endurance + Big Guns (TN 13), 5d6 Burst, Persistent, Spread Energy damage, Fire Rate 6, Range C, Debilitating, Two-Handed

Special abilities[]

  • Size Matters: When Hot-Rod makes a ranged attack with any Big Guns, add +2d6 to the weapon’s damage (included).
  • In Charge: Hot-Rod may spend a minor action to order a raider of lower level within Close range to immediately perform a minor action. Alternatively, he may spend a major action to order another raider to take a major action immediately.

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Orange Coloured Sky: Hot-Rod holds a vial of pure Nectar that is needed to synthesize a treatment for addiction. When encountered, he offers the player characters an offer to parlay.

Other interactions[]

Effects of the party's actions[]

  • If Hot-Rod is killed, his raider gang completely disperses. Mt. Sin is free from their threats.

Inventory[]

Apparel Weapon Other items
Heavy raider chest piece
Sturdy raider leg x2
Heavy raider arm x2
x3 Frag grenades
"Guzzler"
Tire iron
6d20 units of flamer fuel
A vial of pure nectar
Wealth 2

Appearances[]

Hot-Rod only appears in the Fallout: The Roleplaying Game scenario Orange Coloured Sky.

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