A full metal jacket, or FMJ, is by far the most common bullet type. Common design has a copper jacket encasing a large lead core. This bullet type deforms depending on point of impact and obstructions, rather than expanding ("mushrooming").
This and its fair performance against both flesh and armor make it a popular choice with gunslingers. They never suffer penalties, but don't get the damage bonus of JHP ammo, or the armor-punching power of AP ammo.
Ammo types[]
Fallout[]
Ammo | Shots/clip | Weight | AC Modifier | DR Modifier | Damage Multiplier | Used in | Value | V:W | Prototype ID |
---|---|---|---|---|---|---|---|---|---|
.223 FMJ | 50 | 2 | -20% | -20% | 1/1 | Hunting rifle .223 pistol Sniper rifle |
200 | 100:1 | 34 |
.44 Magnum FMJ | 20 | 1 | 0% | -20% | 1/1 | Desert Eagle .44 | 50 | 50:1 | 111 |
Fallout 2[]
Ammo | Shots/clip | Weight | AC Modifier | DR Modifier | Damage Multiplier | Used in | Value | V:W | Prototype ID |
---|---|---|---|---|---|---|---|---|---|
.223 FMJ | 50 | 2 | -20% | -20% | 1/1 | Hunting rifle Scoped hunting rifle .223 pistol Sniper rifle Light support weapon Bozar |
200 | 100:1 | 34 |
.44 Magnum FMJ | 20 | 1 | 0% | -20% | 1/1 | Desert Eagle .44 Desert Eagle (exp. mag.) .44 Magnum revolver .44 Magnum (speed load) |
50 | 50:1 | 111 |
Fallout Tactics[]
There are no types of FMJ ammo in Fallout Tactics. The .44 Magnum variant has been replaced by .44 Magnum ball, and .223 weapons were changed to accept 7.62mm.