# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
39 | Inst307BriefingScene | Rosalind: For every generator you take down, it means we can start Relaying in synths, giving you even more of an advantage. | {Happy} And... oh, I almost forgot! Take these. | Player Default: Oh thanks. Grenades? Sure, I can always use grenades. | A1a |
40 | Evan: Doctor Orman has done most of the hands-on work, so I'll let her explain the basics to you. | {excited / Happy} Okay, thanks. Is this really exciting, or is it just me? | Rosalind: So, you know that the Brotherhood's main operation is at the airport, right? | A1a |
41 | Rosalind: Okay, thanks. Is this really exciting, or is it just me? | {Happy} So, you know that the Brotherhood's main operation is at the airport, right? | Player Default: I'm aware of that, yes. | A1a |
42 | Player Default: I'm aware of that, yes. | Okay, good. | Rosalind: If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. | A1a |
43 | Player Default: I don't know much about their situation. | Okay, well I guess I just told you. It's their main base in the Commonwealth. | Rosalind: If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. | B1a |
44 | Player Default: I didn't really know for sure. | Well, I guess now you do. | Rosalind: If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. | X1a |
45 | Player Default: What can you tell me about the Airport? | Well, there are a few key buildings that are still structurally sound, but no pre-war aircraft are still in service. | Rosalind: If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. | Y1a |
46 | Player Default: Okay, good. | {Amused} If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. | Rosalind: But they're not idiots. They've managed to generate an EM field that's messing with our ability to Relay in. | A1a |
47 | Rosalind: If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. | {Concerned} But they're not idiots. They've managed to generate an EM field that's messing with our ability to Relay in. | Player Default: So we just relay on to the airship and sabotage it. | A1a |
48 | Player Default: So we just relay on to the airship and sabotage it. | {Apologetic} Won't do us any good. There's no direct connection between their robot and the airship. | Rosalind: So the immediate area around their encampment is a no-go. They don't, however, have the entire airport covered. | A1a |
49 | Player Default: Synths are still the best option. | {Concerned} The problem is getting them there. And you too, for that matter. | Rosalind: So the immediate area around their encampment is a no-go. They don't, however, have the entire airport covered. | B1a |
50 | Player Default: Sounds like a ground assault will be necessary, then. | {Concerned} Maybe, but not just that. They'll be somewhat prepared for it. | Rosalind: So the immediate area around their encampment is a no-go. They don't, however, have the entire airport covered. | X1a |
51 | Player Default: What sort of EM field? What's it doing? | {Concerned} Basically just scattering any suitably complex signals - like the ones from our Relay - preventing us from getting close. | Rosalind: So the immediate area around their encampment is a no-go. They don't, however, have the entire airport covered. | Y1a |
52 | Player Default: Won't do us any good. There's no direct connection between their robot and the airship. | {Neutral} So the immediate area around their encampment is a no-go. They don't, however, have the entire airport covered. | Rosalind: We can relay you in to a point at the edge of the airport, and then you can get in and take down the generators. | A1a |
53 | Rosalind: So the immediate area around their encampment is a no-go. They don't, however, have the entire airport covered. | {Confident} We can relay you in to a point at the edge of the airport, and then you can get in and take down the generators. | Player Default: We'll have the element of surprise, if nothing else. | A1a |
54 | Player Default: We'll have the element of surprise, if nothing else. | {Happy} Exactly! | Rosalind: You'll have surprise on your side. Should give you some time before they can organize a real defense. | A1a |
55 | Player Default: So I'm by myself, out in the open? Way too much risk. | {Apologetic} Only at first, and it won't be that bad. | Rosalind: You'll have surprise on your side. Should give you some time before they can organize a real defense. | B1a |
56 | Player Default: That can't be the whole plan. | {Concerned} No, it's just the first part. Your job then is to get closer to the main camp. | Rosalind: You'll have surprise on your side. Should give you some time before they can organize a real defense. | X1a |
57 | Player Default: Am I going to know these generators when I see them? | {Nervous} You should, yeah. They're just blanketing the whole spectrum so there should be quite a light show. | Rosalind: You'll have surprise on your side. Should give you some time before they can organize a real defense. | Y1a |
58 | Player Default: Exactly! | {Confident} You'll have surprise on your side. Should give you some time before they can organize a real defense. | Rosalind: For every generator you take down, it means we can start Relaying in synths, giving you even more of an advantage. | A1a |
59 | Rosalind: You'll have surprise on your side. Should give you some time before they can organize a real defense. | {Happy} For every generator you take down, it means we can start Relaying in synths, giving you even more of an advantage. | Rosalind: And... oh, I almost forgot! Take these. | A1a |
60 | Player Default: Oh thanks. Grenades? Sure, I can always use grenades. | No no, they're not grenades! | Rosalind: This thing... and I haven't come up with a good name for it yet... It basically deploys a beacon marker. | A1a |
61 | Player Default: Whatever it is, I hope it's reliable. | {surprised, slightly offended} Of course it is! | Rosalind: This thing... and I haven't come up with a good name for it yet... It basically deploys a beacon marker. | B1a |
62 | Player Default: Uhh, thanks. More ammo is always useful, I guess. | {upbeat, enthusiastic / Amused} No, no... let me explain. | Rosalind: This thing... and I haven't come up with a good name for it yet... It basically deploys a beacon marker. | X1a |
63 | Player Default: And these would be...? | {Happy} Oh, you'll like this. | Rosalind: This thing... and I haven't come up with a good name for it yet... It basically deploys a beacon marker. | Y1a |
64 | Player Default: No no, they're not grenades! | {Happy} This thing... and I haven't come up with a good name for it yet... It basically deploys a beacon marker. | Rosalind: Wherever they land, we can lock on to them and relay synths directly to that position. If there's a hot spot, you can drop synths right on it. | A1a |
65 | Rosalind: This thing... and I haven't come up with a good name for it yet... It basically deploys a beacon marker. | {Happy} Wherever they land, we can lock on to them and relay synths directly to that position. If there's a hot spot, you can drop synths right on it. | Rosalind: We've only got a few of these, so put them to good use. Don't go tossing them into the bay. | A1a |
66 | Rosalind: Wherever they land, we can lock on to them and relay synths directly to that position. If there's a hot spot, you can drop synths right on it. | {Happy} We've only got a few of these, so put them to good use. Don't go tossing them into the bay. | Player Default: Okay, that's pretty good. I'm impressed. | A1a |
67 | Player Default: Okay, that's pretty good. I'm impressed. | I know, right? I mean... Thanks. I thought it was neat. But still, it's just to help. | Rosalind: Your real job will be to reach Liberty Prime. You know the deal with that, right? | A1a |
68 | Player Default: I'm not going to beat the Brotherhood with this. Toys aren't going to help me. | {deadpan, annoyed} Hard to please, aren't you. | | B1a |
69 | | Look, this is just to provide extra support. | Rosalind: Your real job will be to reach Liberty Prime. You know the deal with that, right? | B1b |
70 | Player Default: Oh, great... The day is won. I can see it now. | {snarky} We'll see what you think when you're neck-deep in Brotherhood soldiers. | Rosalind: Your real job will be to reach Liberty Prime. You know the deal with that, right? | X1a |
71 | Player Default: What are these reinforcements supposed to do? | They're going to help buy you some time, while you're completing the real objective. | | Y1a |
72 | | If nothing else, they'll take a few bullets meant for you. | Rosalind: Your real job will be to reach Liberty Prime. You know the deal with that, right? | Y1b |
73 | Player Default: I know, right? I mean... Thanks. I thought it was neat. But still, it's just to help. | Your real job will be to reach Liberty Prime. You know the deal with that, right? | Player Default: It's the Brotherhood's giant robot. | A1a |
74 | Player Default: It's the Brotherhood's giant robot. | Right. They think it's their ultimate weapon. We're going to show them it's ours. | Rosalind: We've taken everything we know, made a few modifications based on what we think they've done with it in the past ten years... | A1a |
75 | Player Default: Not a clue. | Okay. I'll let Doctor Li fill you in. | MadisonLi: Yes, well. | B1a |
76 | Player Default: Not a clue. | Okay. I'll let Doctor Watson fill you in. | Evan: Right, sure. | B2a |
77 | Player Default: I don't need the details. | Well, you kind of do, because it's the whole point of this. Doctor Li? | MadisonLi: Yes, well. | X1a |
78 | Player Default: I don't need the details. | You really do, because it's the whole point of this. Evan? | Evan: Right, sure. | X2a |
79 | Player Default: What's Liberty Prime? | Doctor Li can give you the rundown. | MadisonLi: Yes, well. | Y1a |
80 | Player Default: What's Liberty Prime? | Evan can give you the rundown. | Evan: Right, sure. | Y2a |
81 | Inst307LiOrmanScene | MadisonLi: Doctor Orman, over here please. It's time. | What, now? I'm still working over the code that Robotics sent over. The algorithim is a mess; it's not even close to peak efficiency! | MadisonLi: It would seem we've run out of time. Let's go. | A1a |
82 | Inst307LPBriefingScene | Rosalind: We've taken everything we know, made a few modifications based on what we think they've done with it in the past ten years... | ...and... (this part was my idea) uploaded the whole thing into a modified synth, capable of delivering the virus directly into Liberty Prime. | Rosalind: The little guy is going to be exposed and vulnerable, so you'll have to keep an eye on him. Make sure he doesn't get shot, you know? | A1a |
83 | Rosalind: So your end goal is ultimately pretty simple. Get to the robot, then hold the position while the synth does his thing. | Oh, and don't worry. We'll pull you out of there before everything explodes. | MadisonLi: If you have any questions, now's the time to ask. Otherwise they'll be waiting for you in the Relay room. | A1a |
84 | | We've taken everything we know, made a few modifications based on what we think they've done with it in the past ten years... | Rosalind: ...and... (this part was my idea) uploaded the whole thing into a modified synth, capable of delivering the virus directly into Liberty Prime. | A1a |
85 | Rosalind: ...and... (this part was my idea) uploaded the whole thing into a modified synth, capable of delivering the virus directly into Liberty Prime. | The little guy is going to be exposed and vulnerable, so you'll have to keep an eye on him. Make sure he doesn't get shot, you know? | Player Default: With Liberty Prime on our side, that'll give us a hell of an advantage. | A1a |
86 | Player Default: With Liberty Prime on our side, that'll give us a hell of an advantage. | He's not going to go stomping around, and he won't be taking orders. But he will have his weapons and targeting systems overridden. | | A1a |
87 | | {very amused} And he'll absolutely recognize their airship as the primary Communist target in the Commonwealth. | Rosalind: So your end goal is ultimately pretty simple. Get to the robot, then hold the position while the synth does his thing. | A1b |
88 | Player Default: I don't need some walking tin can to take them down. | Need? Maybe not. But we want to send them a message, right? Make sure they leave us alone for good. Turning Prime against them will do that. | Rosalind: So your end goal is ultimately pretty simple. Get to the robot, then hold the position while the synth does his thing. | B1a |
89 | Player Default: I don't know if this is a good idea. Seems unnecessary to go to these lengths. | Oh I think it's a great idea. I mean really, who do they think they are? Using robots, against the Institute? Come on. | Rosalind: So your end goal is ultimately pretty simple. Get to the robot, then hold the position while the synth does his thing. | X1a |
90 | Player Default: What exactly is this virus going to do for us? | {amused} Well, if nothing else it'll take over the weapons systems, and establish their airship as a primary target. You can figure out what happens next. | Rosalind: So your end goal is ultimately pretty simple. Get to the robot, then hold the position while the synth does his thing. | Y1a |
91 | Player Default: And he'll absolutely recognize their airship as the primary Communist target in the Commonwealth. | So your end goal is ultimately pretty simple. Get to the robot, then hold the position while the synth does his thing. | Rosalind: Oh, and don't worry. We'll pull you out of there before everything explodes. | A1a |
92 | Inst307WatsonOrmanScene | Evan: Let's go, Rosalind. Shaun says it's time. | What, now? I'm still working over the code that Robotics sent over. The algorithim is a mess; it's not even close to peak efficiency! | Evan: I know, I know. But we need to move quickly on this. | A1a |