For an overview of .223 ammunition types, see .223 round. |
.223 FMJ is a type of ammunition in Fallout and Fallout 2.
Characteristics[]
With a full metal jacket and a huge bonus to Damage Resistance and Armor Class reduction, the .223 FMJ is an ideal round that has a gun fit for almost every occasion. This makes most weapons associated with it ideal to use.
In Fallout, the .223 is affected by the common executable bug, where the ammunition modifiers do not work. This has been fixed in Fallout 2.
Weapons using this ammunition[]
Fallout[]
Weapon | Ammo | Performance vs. armor | ||||||
---|---|---|---|---|---|---|---|---|
None | Leather jacket | Leather armor | Metal armor | Combat armor | Power armor | Advanced power armor | ||
.223 pistol | .223 FMJ |
20 - 30 (25) |
16 - 24 (20) |
13 - 21 (17) |
11 - 18 (14.5) |
9 - 15 (12) |
4 - 10 (7) |
2 - 6 (4) |
Hunting rifle | .223 FMJ |
8 - 20 (14) |
6 - 16 (11) |
4 - 13 (8.5) |
2 - 11 (6.5) |
1 - 9 (5) |
0 - 4 (1.46) |
0 - 2 (0.46) |
Sniper rifle | .223 FMJ |
14 - 34 (24) |
11 - 27 (19) |
9 - 24 (16.5) |
7 - 21 (14) |
5 - 17 (11) |
1 - 13 (7) |
0 - 8 (3.71) |
Fallout 2[]
- Bozar (Big Guns)
- Light support weapon (Big Guns)
Weapon | Ammo | Performance vs. armor | ||||||
---|---|---|---|---|---|---|---|---|
None | Leather jacket | Leather armor | Metal armor | Combat armor | Power armor | Advanced power armor | ||
.223 pistol | .223 FMJ |
20 - 30 (25) |
20 - 30 (25) |
17 - 26 (21.5) |
14 - 23 (18.5) |
12 - 20 (16) |
6 - 14 (10) |
3 - 9 (6) |
Hunting rifle | .223 FMJ |
8 - 20 (14) |
8 - 20 (14) |
5 - 17 (11) |
3 - 14 (8.5) |
2 - 12 (7) |
0 - 6 (2) |
0 - 3 (0.62) |
Sniper rifle | .223 FMJ |
14 - 34 (24) |
14 - 34 (24) |
11 - 30 (20.5) |
9 - 27 (18) |
7 - 23 (15) |
1 - 17 (9) |
0 - 12 (5.48) |
Bozar | .223 FMJ |
25 - 35 (30) |
25 - 35 (30) |
21 - 31 (26) |
18 - 27 (22.5) |
16 - 24 (20) |
10 - 18 (14) |
6 - 13 (9.5) |
Light support weapon | .223 FMJ |
20 - 30 (25) |
20 - 30 (25) |
17 - 26 (21.5) |
14 - 23 (18.5) |
12 - 20 (16) |
6 - 14 (10) |
3 - 9 (6) |
Locations[]
Fallout[]
- Two magazines in the guard shack at the Shady Sands entrance, in a bookcase.
- On the floor at the end of the radscorpion cave.
- Two magazines on the floor in Vault 15, in the living quarters.
- Many raiders use the ammunition.
- Killian Darkwater at Junktown may sell the ammunition.
- Beth at the Hub Downtown may sell the ammunition.
- One magazine in Demetre Romara's desk in Hub Downtown.
- Jacob at the Hub may sell the ammunition.
- Four magazines on the shelves in a locked room at the Children's hospital in the Hub.
- Two magazines in a desk at the Hall of the Dead.
- One magazine on a corpse on level one of the Glow.
- One magazine in a locker on level three of the Glow.
- Given by Michael as part of the daily issue.
- Can be bought at the Fortress.
- Three magazines in the second from the left armory locker section on level 2 of Mariposa Military Base.
- The shopkeeper at The Cathedral may sell the ammunition.
- Two magazines in a footlocker in the Tower of Doom.
Fallout 2[]
- Found in the toxic caves, in a locker on level three.
- Flick in the Den West Side may sell the ammunition.
- Jo at the Modoc trading post may sell the ammunition.
- Eldridge in New Reno Arms may sell the ammunition.
- One magazine in a bookcase in Orville Wright's room at Wright Estate.
- One magazine in a bookcase in Keith Wright's room at Wright Estate.
- One magazine in an ammo crate in the entrance bunker to the Sierra Army Depot.
- Found on level one and two in a locker and an ammo crate the Sierra Army Depot.
- Duppo in NCR Downtown often sells the ammunition.
- In a desk in the northwest of the living quarters in Vault 15.
- Found in the Flying Dragon 8 store.
Bugs[]
In Fallout, ammunition modifiers are not applied properly, which makes the .223 equal to any other kind of ammunition.
Gallery[]
- Fallout
- Fallout 2
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