Mark Tucker is a developer who worked at Bethesda Softworks on Fallout 76 at launch as the supporting design lead. Post-launch, for the game's updates, he served as the design director for Bethesda's Austin studio until 2023.[1]
Work on the Fallout series[]
Tucker was responsible for creative direction of Fallout 76's live service, including its many updates and development roadmaps. These duties extended to directing development of the updates, and he gave many interviews about upcoming content.[2][3]
He eventually left the team in May 2023, commenting it was a difficult decision and that he will miss being part of the game's future, but said that the game is in great hands.[4] Tucker went on to co-found T-Minus Zero Entertainment as part of NetEase Games, as the studio's game director.[5]
Employment history[]
From | To | Company | Role |
---|---|---|---|
August 2001 | January 2006 | Digital Anvil | Designer |
March 2006 | August 2009 | NCSoft | Lead Designer |
August 2009 | June 2012 | Certain Affinity | Lead Designer |
May 2012 | April 2013 | Retired Astronaut Collective | Creative Director and Designer |
April 2013 | May 2023 | Bethesda Game Studios Austin | Design Director |
August 2023 | Present | T-Minus Zero Entertainment | Game Director |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | Design Director (2018-23) Supporting Design Lead (2018) |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2003 | Brute Force | Designer |
2007 | Dungeon Runners | Lead Designer |
2011 | Crimson Alliance | Lead Designer |
2012 | Halo 4 | Additional Multiplayer Designer |
Videos[]
External links[]
Interviews
- Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020 with Mark Tucker and Ferret Baudoin (The Fallout Hub/QuakeCon - August 11, 2020)
- Fallout 76: Steel Reign and Expeditions Details | Play For All 2021 (GameSpot - June 17, 2021)
- Fallout 76: Making Appalachia Your Own with Fallout Worlds (QuakeCon - August 19, 2021)
- How Bethesda Learned From The "Rough" Launch Of Fallout 76 (TheGamer - September 8, 2021)
- Fallout Worlds Will Be Fallout 76's Testing Ground For Bethesda's Wildest Ideas (IGN - September 8, 2021)
- Aliens, events, and The Pitt: MassivelyOP interview with Fallout 76's Mark Tucker (MassivelyOP - March 1, 2022)
- Roundtable Interview: Mark Tucker - Fallout 76 (GamingBoulevard - March 1, 2022)
- Fallout 76 Interview - 2022 Roadmap, The Pitt, Aliens, and Nuka World (AusGamers - March 7, 2022)
- 'Fallout 76' dev hints more new locations will follow The Pitt (Inverse - March 29, 2022)
- Fallout 76 - QuakeCon Dev Q&A - BREAKDOWN - The Pitt and Beyond (QuakeCon - August 24, 2022)
Other
- Hi again, r/fo76! We’re back with Jeff Gardiner and Mark Tucker to chat with you and answer your questions on Fallout 76. (Reddit AMA - March 23, 2021)
References[]
- ↑ Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
Mark Tucker: "Pre-launch, I was the assistant lead designer. So, post-launch, I've moved into the director role." - ↑ See external links.
- ↑ Mark Tucker on LinkedIn: "I wanted to share that I recently made the difficult decision to leave Bethesda Game Studios. 10 years ago, when I started at the studio (note: Battlecry became Bethesda Game Studios Austin), I could not have predicted the incredible journey I would go on. It was both a wonderful professional and personal experience sharing that journey with the talented people at BGS and Zenimax. I will miss working with them, and it certainly made my decision to leave much harder.
In addition, I will miss being a part of Fallout 76’s future and having the unique opportunity to work on an online game with such an amazing player community. The game is in great hands, and I look forward to seeing what the 76 team creates moving forward.
You might wonder, why I would leave a dream job? I am not ready to talk about that just yet, other than, I am fortunate to have another dream job opportunity come my way that I am very excited about! I look forward to sharing more in the future, but for now, I am taking a short sabbatical before I dive back into making games." - ↑ NetEase launches new US studio led by Bethesda and BioWare veterans