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Mark Tucker is a developer who worked at Bethesda Softworks on Fallout 76 at launch as the supporting design lead. Post-launch, for the game's updates, he served as the design director for Bethesda's Austin studio until 2023.[1]

Work on the Fallout series[]

Tucker was responsible for creative direction of Fallout 76's live service, including its many updates and development roadmaps. These duties extended to directing development of the updates, and he gave many interviews about upcoming content.[2][3]

He eventually left the team in May 2023, commenting it was a difficult decision and that he will miss being part of the game's future, but said that the game is in great hands.[4] Tucker went on to co-found T-Minus Zero Entertainment as part of NetEase Games, as the studio's game director.[5]

Employment history[]

FromToCompanyRole
August 2001January 2006Digital AnvilDesigner
March 2006August 2009NCSoftLead Designer
August 2009June 2012Certain AffinityLead Designer
May 2012April 2013Retired Astronaut CollectiveCreative Director and Designer
April 2013May 2023Bethesda Game Studios AustinDesign Director
August 2023PresentT-Minus Zero EntertainmentGame Director

Credits[]

Fallout series[]

YearTitleCredited as/for
2018Fallout 76Design Director (2018-23)
Supporting Design Lead (2018)

Other work[]

YearTitleCredited as/for
2003Brute ForceDesigner
2007Dungeon RunnersLead Designer
2011Crimson AllianceLead Designer
2012Halo 4Additional Multiplayer Designer

Videos[]

External links[]

Interviews

Other

References[]

  1. Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
    Mark Tucker: "Pre-launch, I was the assistant lead designer. So, post-launch, I've moved into the director role."
  2. LinkedIn
  3. See external links.
  4. Mark Tucker on LinkedIn: "I wanted to share that I recently made the difficult decision to leave Bethesda Game Studios. 10 years ago, when I started at the studio (note: Battlecry became Bethesda Game Studios Austin), I could not have predicted the incredible journey I would go on. It was both a wonderful professional and personal experience sharing that journey with the talented people at BGS and Zenimax. I will miss working with them, and it certainly made my decision to leave much harder.
    In addition, I will miss being a part of Fallout 76’s future and having the unique opportunity to work on an online game with such an amazing player community. The game is in great hands, and I look forward to seeing what the 76 team creates moving forward.
    You might wonder, why I would leave a dream job? I am not ready to talk about that just yet, other than, I am fortunate to have another dream job opportunity come my way that I am very excited about! I look forward to sharing more in the future, but for now, I am taking a short sabbatical before I dive back into making games."
  5. NetEase launches new US studio led by Bethesda and BioWare veterans
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