Donna Bonnet is a doctor at Mt. Sin-Central Hospital and one of the three leaders of the Board of Caregivers in the Fallout: The Roleplaying Game scenario Orange Coloured Sky.
Background[]
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Attacks[]
- Unarmed Strike: Strength + Unarmed (TN 6), 2d6 Physical damage
- 10mm Pistol: Agility + Small Guns (TN 12), 4d6 Physical Damage, Fire Rate 2, Range C, Close Quarters, Reliable
Special abilities[]
- Vault Kid: Dr. Bonnet reduces the difficulty of all Endurance tests to resist the effects of disease. Once per quest, the GM may introduce a complication which reflects the nature of the experiment she unwittingly took part in, or introduce a complication related to her early life of isolation and confinement within the vault. If the GM does this, she immediately regains one Luck point.
- Educated: Dr. Bonnet gains "Lockpick" as a tag skill.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
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This character is involved in quests. |
Quests[]
- Orange Coloured Sky: Donna Bonnet and the rest of the board sent out the radio broadcast to implore the player characters for help.
Effects of the party's actions[]
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Inventory[]
Apparel | Weapon | Other items |
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Vault Jumpsuit Pip-Boy |
10mm Pistol | 2d20 10mm rounds Wealth 2 |
Appearances[]
Donna Bonnet only appears in the Fallout: The Roleplaying Game scenario Orange Coloured Sky.