The Andrew station terminal entries are a series of entries found on three terminals at Andrew station in Fallout 4.
Terminal[]
Note: This desk terminal is located on a ticket counter of the ground floor of the station.
Welcome to ROBCO Industries (TM) Termlink
Standardized Turret Control Firmware v8.13
STATUS: <Token.Name=TurretOnStatus>, <Token.Name=TurretAIstatus>
ADMIN: <Token.Name=TurretFaction>
UNITS CONNECTED:<Token.ValueInt=TurretsConnected>
Please exercise caution around turret. Users should always assume that turrets are loaded and capable of live-fire.
Please choose an option:
> Accessing Turret Functions...
Deactivate[]
Note: Accessing this command deactivates the turret(s) connected.
> Shutting Down
Activate[]
Note: Accessing this command activates the turret(s) connected.
> Activating
About your Defense System[]
Turret operation should be limited to trained professionals only.
Consumer commands are limited to activation/deactivation of the turret(s) hardlined to this terminal. For all other operations, please refer to a licensed technician.
Any tampering will void warranty and indemnify the manufacturer against potenial injury and/or death caused to users or passers-by.
> Loading Terms of Usage...
System Diagnostics[]
Note: Each entry "LinkedNode##" represents a turret connected to this terminal and the condition variables associated with it. There will be as many nodes listed below the dashed lines in this entry as there are turrets connected to the terminal.
System Diagnostics: <Token.ValueInt=TurretsConnected> Turrets Linked
Node | Condition | Status | Distance
---------------------
<Token.Name=LinkedNode01> <Token.ValueInt=LinkedNode01HP><Token.Name=Node01Percent> <Token.Name=LinkedNode01Online><Token.Name=Node01Comma><Token.Name=LinkedNode01Status><token.Name=Node01Comma> <Token.Value=LinkedNode01Dist><Token.Name=LinkedNode01meters>
<Token.Name=LinkedNode02> <Token.ValueInt=LinkedNode02HP><Token.Name=Node02Percent> <Token.Name=LinkedNode02Online><Token.Name=Node02Comma><Token.Name=LinkedNode02Status><token.Name=Node02Comma> <Token.Value=LinkedNode02Dist><Token.Name=LinkedNode02meters>
<Token.Name=LinkedNode03> <Token.ValueInt=LinkedNode03HP><Token.Name=Node03Percent> <Token.Name=LinkedNode03Online><Token.Name=Node03Comma><Token.Name=LinkedNode03Status><token.Name=Node03Comma> <Token.Value=LinkedNode03Dist><Token.Name=LinkedNode03meters>
<Token.Name=LinkedNode04> <Token.ValueInt=LinkedNode04HP><Token.Name=Node04Percent> <Token.Name=LinkedNode04Online><Token.Name=Node04Comma><Token.Name=LinkedNode04Status><token.Name=Node04Comma> <Token.Value=LinkedNode04Dist><Token.Name=LinkedNode04meters>
<Token.Name=LinkedNode05> <Token.ValueInt=LinkedNode05HP><Token.Name=Node05Percent> <Token.Name=LinkedNode05Online><Token.Name=Node05Comma><Token.Name=LinkedNode05Status><token.Name=Node05Comma> <Token.Value=LinkedNode05Dist><Token.Name=LinkedNode05meters>
<Token.Name=LinkedNode06> <Token.ValueInt=LinkedNode06HP><Token.Name=Node06Percent> <Token.Name=LinkedNode06Online><Token.Name=Node06Comma><Token.Name=LinkedNode06Status><token.Name=Node06Comma> <Token.Value=LinkedNode06Dist><Token.Name=LinkedNode06meters>
<Token.Name=LinkedNode07> <Token.ValueInt=LinkedNode07HP><Token.Name=Node07Percent> <Token.Name=LinkedNode07Online><Token.Name=Node07Comma><Token.Name=LinkedNode07Status><token.Name=Node07Comma> <Token.Value=LinkedNode07Dist><Token.Name=LinkedNode07meters>
<Token.Name=LinkedNode08> <Token.ValueInt=LinkedNode08HP><Token.Name=Node08Percent> <Token.Name=LinkedNode08Online><Token.Name=Node08Comma><Token.Name=LinkedNode08Status><token.Name=Node08Comma> <Token.Value=LinkedNode08Dist><Token.Name=LinkedNode08meters>
<Token.Name=LinkedNode09> <Token.ValueInt=LinkedNode09HP><Token.Name=Node09Percent> <Token.Name=LinkedNode09Online><Token.Name=Node09Comma><Token.Name=LinkedNode09Status><token.Name=Node09Comma> <Token.Value=LinkedNode09Dist><Token.Name=LinkedNode09meters>
<Token.Name=LinkedNode10> <Token.ValueInt=LinkedNode10HP><Token.Name=Node10Percent> <Token.Name=LinkedNode10Online><Token.Name=Node10Comma><Token.Name=LinkedNode10Status><token.Name=Node10Comma> <Token.Value=LinkedNode10Dist><Token.Name=LinkedNode10meters>
Terminal[]
Note: This wall terminal is located on the southern wall within the caged area, next to the station's shop.
Welcome to ROBCO Industries (TM) Termlink
Note: This is the default header of the command program.
Standard Protectron Control Interface v2.40
This interface should be used by RobCo-licensed technicians only. Improper tampering with Protectron units may lead to permanent injury.
STATUS: Unit(s) Charging/Inactive
CONNECTED: <Token.ValueInt=Connected> Unit(s) Connected to this terminal
Please choose an option:
> Loading Interface...
Note: This is the header of the command program once the Protectron(s) is active.
Standard Protectron Control Interface v2.40
This interface should be used by RobCo-licensed technicians only. Improper tampering with Protectron units may lead to permanent injury.
STATUS: Unit(s) Patrolling/Active
CONNECTED: <Token.ValueInt=Connected> Unit(s) Connected to this terminal
Please choose an option:
> Loading Interface...
Note: This is the header of the command program after activating the Protectron(s) but before they leave the pod.
Standard Protectron Control Interface v2.40
This interface should be used by RobCo-licensed technicians only. Improper tampering with Protectron units may lead to permanent injury.
STATUS: Unit(s) BUSY
CONNECTED: <Token.ValueInt=Connected> Unit(s) Connected to this terminal
Please choose an option:
> Loading Interface...
Note: This header of the command program is displayed once the Protectron(s) is no longer within the Protectron pod.
! ERROR ! !
Protectron unit absent or damaged!
> Loading Interface...
Activate Unit(s)[]
Note: This is the default command of the command program.
...Accessing pod...
...Initializing unit...
...Loading assigned subroutines...
Please advise any personnel standing near charge pod to make way.
> Exiting Charge Pod
Shut-Down Unit(s)[]
Note: This command is available once the Protectron(s) are activated.
...Accessing pod...
...Pinging Protectron Unit...
...Broadcasting shut-down signal...
Please ensure that Charge Pod is unobstructed.
> Returning to Charge Pod
Choose Personality Mode[]
> Loading Personality Matrices...
Default[]
Personality paramenter reset.
> Resetting Personality Parameter...
Subway Steward[]
Personality paramenter reset.
> Resetting Personality Parameter...
Law Enforcement[]
Personality paramenter reset.
> Resetting Personality Parameter...
Fire Brigadier[]
Personality paramenter reset.
> Resetting Personality Parameter...
Medical Responder[]
Personality paramenter reset.
> Resetting Personality Parameter...
Construction Worker[]
Personality paramenter reset.
> Resetting Personality Parameter...
Terminal[]
Note: This wall terminal is located on a pillar on the eastern side of the station platform. It is locked Novice.
Welcome to ROBCO Industries (TM) Termlink
- Creation Kit ID
- nativeSpotlightTerminal
> Spotlight Control[]
Standardized Spotlight Control BIOS
ADMIN:
UNITS CONNECTED:
Please choose an option:
Activate Light(s)[]
- Creation Kit ID
- nativeSpotlightTerminalSubMenu
Spotlight(s) activated..
> Activating...
Spotlight(s) can not be activated, operations already in progress..
Text?
Deactivate Light(s)[]
Note: Accessing this command deactivates the spotlights.
Spotlight(s) shutting down..
> Shutting Down...
Spotlight(s) can not be deactivated, operations already in progress..
> Deactivating...<ERROR: Spotlight BUSY>
Deactivate Light(s)[]
System Diagnostics[]
- Creation Kit ID
- nativeSpotlightTerminalSubSubMenuLinkages
System Diagnostics: <Token.ValueInt=SpotlightsConnected> Spotlights Linked
Node
Terminal[]
Note: This desk terminal is located on the desk within Eddie Winter's shelter. It is locked Expert.
Welcome to ROBCO Industries (TM) Termlink
> Safe Control[]
Note: This is the default header for the safe program.
Safe Lock Mechanism Status: Locked
> Accessing Safe Functions...
Note: This is the header once the safe is unlocked.
Safe Lock Mechanism Status: Unlocked
> Accessing Safe Functions...
Disengage Lock[]
...Checking Clearance..........
...AUTHORIZED.................
...Locking Mechanism Disable..
> Accessing Safe Functions...
Engage Lock[]
...Checking Clearance..........
...AUTHORIZED.................
...Locking Mechanism Enable...
> Accessing Safe Functions...