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Para o personagem, veja Great Khan (personagem).
Para a facção em Fallout, veja Khans.


Doesn't he? Caesar's representative tells a different tale. The glory of the Great Khans will be restored, and once the NCR is pushed back to California, all the land from here to the Colorado will be ours.

Papa Khan, Fallout: New Vegas

Os Great Khans são uma tribo de invasores em Mojave Wasteland em 2281. Localizados em Red Rock Canyon, eles vivem da produção e do tráfico de drogas.

Enredo[]

Os Grandes Khans se tornaram uma tribo unificada sob a liderança de Papa Khan, que liderou um êxodo para o Mojave Wasteland da California.[2][3] Conflitos com as Três Famílias da New Vegas Strip os forçou a se mudar pra Bitter Springs.[4] Daqui, a tribo começou a atacar a New California Republic, invadindo suas caravanas, cidades e acampamentos.[5][Non-canon 1][Non-canon 2]

Em resposta, a NCR os seguiram de volta para Bitter Springs, esperando que o local fosse composto por combatentes, mas descobrindo que era utilizado como seu assentamento doméstico. Uma falha de comunicação nas ordens resultou em um ataque ao acampamento e na morte de vários não combatentes que tentaram fugir, conhecido a partir de então como o Massacre de Bitter Springs.[6][7] The surviving Great Khans resettled in Red Rock Canyon.[8][9]

Red Rock Canyon é um local inóspito, sem comida e água adequadas.[10] Usando habilidades básicas de ciência e química adquiridas com os Followers of the Apocalypse, a tribo desenvolveu um lucrativo comércio de produtos químicos para se sustentar.[11][12] A tribo troca os itens necessários com os Fiends e moradores de Westside.[13][14][15][16] Calamity afirma que os Great Khans vão a Jacobstown ocasionalmente para ficar de olho no local, mas mantém distância.[17]

Em um esforço para se opor a NCR e restaurar a glória da tribo, Papa Khan está trabalhando para uma aliança com a Legião, abrigando um missionário,[18] e em troca de promessas de terra, riqueza e vingança contra a NCR para garantir sua lealdade,[19][20] os Khans marchariam para ajudar Caesar quando chegasse a hora.[21] O embaixador se esforça para enganar os conselheiros de Papa Khan com promessas de ocupar cargos de poder dentro da Legião.[22][23] Na verdade, as intenções da Legião incluem absorver a tribo depois de usá-los para combater a NCR.[24][25]

Finais[]

Essa secção é transcrita do artigo Finais do Fallout: New Vegas. Para mudar, por favor edite a página em questão.

Finais do Fallout: New Vegas

Membros[]

Anotações[]

Alguns Great Khans são afetados pela vantagem Sneering Imperialist.

Aparições[]

Os Great Khans aparecem em Fallout: New Vegas.

Bugs[]

  • Has platform::Xbox 360Xbox 360 Se você convencer Papa Khan de que seu povo deve reivindicar seu próprio destino, o jogo pode considerar isso como se você tivesse matado todos eles. Os NPCs comentarão que "Ouvi dizer que os Great Khans foram massacrados em Red Rock Canyon; não há sobreviventes desta vez" e o diálogo relevante será o mesmo como se todos os Khans tivessem sido mortos.[verificado]
  • Has platform::Xbox 360Xbox 360 Tem sido relatado que em Nellis Air Force Base, Depois de tentar convencer os Boomers a ajudar a NCR, saindo da cabana de Pearl, havia dois Great Khans genéricos.[verificado]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 Ao tentar completar a missão Why Can't We Be Friends?, A opção de diálogo necessária do Papa Khan pode não aparecer, especialmente se você estiver perto do final da missão Oh My Papa.[verificado]
  • Has platform::PCPC Has platform::Xbox 360Xbox 360 Ao completar a etapa da missão Aba Daba Honeymoon que envolve entregar o pacote para Motor-Runner quando já "idolatrado" com os Khans, o jogador pode ganhar reputação com eles, mas de alguma forma ser rebaixado para "Aceito". Isso pode estar relacionado a manter o uniforme da facção Khans ao entregar a missão.[verificado]
  • Has platform::Xbox 360Xbox 360 Depois de matar Oscar Velasco na missão secundária Climb Ev'ry Mountain, o jogador pode encontrar três Khans cuidando dele enquanto dorme. Três Great Khans diferentes aparecerão em cada cama e não se moverão ou interagirão com o jogador. Ao falar com eles, eles dirão 'Oi' e nada mais. Sua aparência provavelmente se deve à queda da reputação do Grande Khan do jogador após o assassinato de um membro de seu clã; no entanto, nenhuma tentativa é feita por eles para atacar ou confrontar o jogador.[verificado]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 Um Grande Khan pode correr até você em qualquer lugar do Mojave e tentar iniciar uma conversa, mas não dirá nada. A tela se aproxima do rosto dele e se afasta. Isso também pode interromper os tempos de descanso, exceto quando descansa em locais como o Lucky 38 presidential suite.[verificado]
  • Has platform::PCPC Has platform::Xbox 360Xbox 360 Três Grandes Khans podem vir com o Mensageiro pelo elevador até a suíte presidencial um dia aparentemente ao acaso, depois de completar Oh My Papa e convencer os Khans a abandonarem Red Rock Canyon. Eles vagam e interagem com qualquer acompanhante que esteja hospedado na Suíte.[verificado]
  • Has platform::Xbox 360Xbox 360 Depois de se tornar o líder dos Grandes Khans, o armeiro do arsenal dos Grandes Khans vai parar de vender armas para você e a opção de negociar nem aparecerá.[verificado]
  • Has platform::Xbox 360Xbox 360 Os Khans também aparecerão em áreas que não os aceitam (atrás dos Securitrons no Strip Gate, por exemplo).[verificado]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 Durante uma viagem rápida ou enquanto espera, um, dois ou três Grandes Khans aparecerão - mesmo em acampamentos NCR. Este bug está relacionado à combinação de reputação para Great Khans. O bug ocorre de forma consistente e repetida quando a reputação com os Great Khans é Mixed, Unpredictable, Soft-hearted Devil, Dark Hero or Wild Child. (Fix no PC: use o console para definir fama/infâmia para que a reputação não seja um dos problemas de reputação.)[verificado]

Galeria[]

Referências[]

  1. Entradas de terminal de Novac; terminal, Mensagem: Khan Hospitality
  2. Courier: "Tell me about Papa Khan."
    Regis: "Papa is one of the best leaders the Khans have ever had. He's kept us together through all of our hardships, ever since we left California. Bitter Springs changed him, though. He started to really hate the NCR after the Massacre, and sometimes I worry that's poisoned his mind."
    (Regis' dialogue)
  3. Courier: "Maybe you could give me the short version."
    Papa Khan: "In a hurry, are you? Very well then: The Great Khans came east out of the NCR 14 years ago. We ruled the Wastes, then, and called no man master. But we underestimated the Families of the Strip, and they drove us back to Bitter Springs, where we remained until the NCR arrived and drove us here."
    (Papa Khan's dialogue)
  4. Courier: "How did the Three Families defeat you?"
    Papa Khan: "They allied with Mr. House, the self-proclaimed master of New Vegas. He supported them with the resources of New Vegas: weapons, technology, caps. They were better equipped, and we could not stand against them."
    (Papa Khan's dialogue)
  5. Courier: "What happened at Bitter Springs?"
    Papa Khan: "When the NCR came to the Mojave, we thought they would be easy pickings. We raided their caravans, their towns, their camps - they couldn't stop us. At least, that's what we thought. They tracked us to Bitter Springs and surrounded us. When our children, our sick and old, fled through a nearby pass, the NCR gunned them down."
    (Papa Khan's dialogue)
  6. Courier: "Any idea why a Great Khan would be so far from Red Rock Canyon?"
    Gilles: "About three years ago, NCR's 1st Recon launched an attack on the Khan encampment here. There was a communication mix-up that resulted in some noncombatants being killed. I guess he was still bitter about it. It was a tragic mistake, but we've done all we can to make amends."
    (Gilles' dialogue)
  7. Courier: "It was a Great Khan named Oscar Velasco. His family was killed by the NCR, and he wanted revenge."
    Gilles: "Ah. I should have expected as much. There's still a lot of bad blood between the Khans and the NCR, ever since the incident here."
    Courier: "What incident?"
    Gilles: "About three years ago, this canyon was the main encampment for the Great Khans. NCR's 1st Recon tracked them here after a raid and made an attack. There was a communication mix-up that resulted in some noncombatants being killed. It was a tragic mistake, but we've done all we can to make amends."
    (Gilles' dialogue)
  8. Courier: "Like what? It looks to me like the NCR ran the Khans out of Bitter Springs altogether."
    Gilles: "We provided medical aid to the wounded - all the wounded - and permitted the Khans to resettle at Red Rock Canyon."
    (Gilles' dialogue)
  9. Courier: "Tell me what you know about the Great Khans."
    Yes Man: "They've been kicked around a lot, but no one's finished them off! Not yet, anyway!"
    Courier: "How have the Khans been kicked around?"
    Yes Man: "They were one of the tribes the Three Families pushed out of Vegas! A whole bunch got killed! So they settled at Bitter Springs, but they kept being so obnoxious, the NCR had to kill a whole bunch more of them! So then they settle at Red Rock Canyon! There's just no getting rid of them!"
    (Yes Man's dialogue)
  10. Courier: "Tell me a little about the Great Khans."
    Diane: "I'll spare you the history lesson - talk to Papa Khan if you want to hear that story. Things have been rough for a while now, even with Jack working all the time and my runners making deliveries daily we're barely getting by. Maybe this alliance with Caesar will help, but I don't know."
    Courier: "Why are things so tough?"
    Diane: "Red Rock Canyon isn't exactly the most hospitable place - there's no food, barely any water, and nothing anybody wants. We used to send patrols out to acquire supplies, but ever since Bitter Springs there just aren't enough of us left."
    (Diane's dialogue)
  11. Courier: "I'm looking for something that could inspire the Great Khans. Know of anything like that?"
    Julie Farkas: "The Great Khans? Oh, you mean those raiders that used to clash with the Vegas tribes? Yes, some years back we taught them reading, writing, basic science - we hoped they would use it to make medical supplies, but they turned to drugs. I was never much involved in the cultural side of that project, but Ezekiel was."
    (Julie Farkas' dialogue)
  12. Courier: "How'd you get into this business?"
    Jack: "Guess I just had a natural talent for it. When I was a kid, these cats called the Followers of the Apocalypse came to our camp. They knew all kinds of kooky scientastical stuff, so I ate up all the chemistry they could teach. Diane had the head for business, so we teamed up."
    (Jack's dialogue)
  13. Courier: "Who do you sell to?"
    Diane: "We make regular shipments to a lot of settlements around the Mojave - a lot of our business comes from the Fiends lately. Personally, I think they're kind of creepy, but Papa likes the fact that they get hopped up on Psycho and harass NCR patrols."
    (Diane's dialogue)
  14. Courier: "What can you tell me about the Great Khans?"
    Dhatri: "We know they supply the Fiends with illegal chems, but they never stick around in NCR territory for long. They know the land, and move quick. There's talk from time to time about taking out their base at Red Rock Canyon, but nothing ever comes of it. The Great Khans are tough fighters. If we ever did go up against them on their home turf, we'd win, but casualties would be high."
    (Dhatri's dialogue)
  15. Courier: "What's going on in Westside?"
    Motor-Runner: "I try to keep my people out of Westside. Apart from trying to stay on good terms with the Khans, who do business there. There's Mean Son of A Bitch. That fucking mutant is more trouble to kill than to avoid. Having someplace for my people to sleep reduces the chances of drifting into Westside."
    (Motor-Runner's dialogue)
  16. Courier: "What is it you do here?"
    Diane: "We keep the Great Khans from falling apart, essentially. Jack manufactures the chems, I organize the runners and the shipments."
    Courier: "So you're drug dealers?"
    Diane: "We're supplying things people want in exchange for things our tribe needs. Don't judge us."
    (Diane's dialogue)
  17. Courier: "Does anyone other than Super Mutants come up this way?"
    Calamity: "The Great Khans come this way once in awhile, but they keep their distance. I think they're mostly keeping an eye on us."
    (Calamity's dialogue)
  18. Courier: "What does the Legion want with the Great Khans?"
    Karl: "Though they have been cruelly oppressed by the NCR, the Khans remain great warriors. The Legion is honored to have such allies in battle."
    (Karl's dialogue)
  19. Courier: "What's your role in Caesar's Legion?"
    Karl: "I am one of the frumentarii: it is my duty to scout the Wastes in Caesar's name and make contact with any tribes that might serve a useful purpose. You might say I'm somewhere between a scout and an ambassador. I'm assigned here as part of the alliance between the Legion and the Great Khans."
    (Diálogo de Karl)
  20. Courier: "Caesar is only using you, he doesn't actually care about the Great Khans."
    Papa Khan: "Doesn't he? Caesar's representative tells a different tale. The glory of the Great Khans will be restored, and once the NCR is pushed back to California, all the land from here to the Colorado will be ours. I won't hear any more talk against Caesar or his alliance. The Great Khans will answer Caesar's call to war, and the NCR will pay for their crimes."
    The Courier: "Do you really think Caesar is going to restore your tribe to glory? You'll be made slaves."
    Papa Khan: "Hah! The Great Khans will not be slaves. Caesar himself has promised us the land from here to the Colorado and the freedom to raid as we see fit. I won't hear any more talk against Caesar or his alliance. The Great Khans will answer Caesar's call to war, and the NCR will pay for their crimes."
    (Papa Khan's dialogue)
  21. Courier: "Who are you?"
    Karl: "My name is Karl. Glorious Caesar has sent me as an emissary to the Great Khans as a token of our alliance."
    Courier: "What alliance?"
    Karl: "In exchange for great Caesar's promise of all the lands west of New Vegas, the Khans have agreed to fight alongside the Legion when the time comes."
    (Karl's dialogue)
  22. Courier: "What about Melissa?"
    Regis: "Ah, Melissa. She's a bit of a dreamer. Last time she was in camp, Karl filled her head with stories of serving the Legion as a speculatore. Personally, I've never seen a woman in Legionaire's armor, so I have my doubts."
    (Regis' dialogue)
  23. Courier: "Regis says I should talk to you about speaking against the Great Khans' alliance with Caesar."
    Melissa Lewis: "You can ask, but why would I do that? Karl's told me all about life in the Legion! He says I've got all the makings of a speculatore."
    Courier: "Did he also tell you women aren't permitted to serve in the Legion?"
    Melissa Lewis: "What? No, he... what do you mean, aren't allowed to serve? Why would he lie about that?"
    Courier: "If the Great Khans join the Legion, you'll be sold as a slave. An officer's wife, if you're lucky."
    Melissa Lewis: "That lying little weasel! I almost fell for it, too! All right, you've got a deal. You can tell Papa I won't support an alliance."
    (Melissa Lewis' dialogue)
  24. Courier: "What do you think of the Great Khans?"
    Karl: "They're a tribe of fine warriors, with many proud traditions and a glorious history. They will be worthy additions to the Legion."
    Courier: "I've been wondering why you don't petition the Khans for membership as a show of allegiance."
    Karl: "[SUCCEEDED] Join? Oh, no, I simply couldn't. That is... I'm not worthy of such an honor."
    Courier: "But surely a warrior in service of glorious Caesar is the equal of any tribe's finest?"
    Karl: "[SUCCEEDED] Of course I am! That is to say, Caesar has many fine warriors, and I wouldn't wish to compare them to the Great Khans."
    Courier: "Because you know they'd come up lacking?"
    Karl: "[SUCCEEDED] Enough! How dare you compare Caesar's finest to this tribe of savages? The mightiest Great Khan is scarcely a match for a Legion recruit! The Burned Man would leave their mightiest shitting themselves in terror! I would... {Beat, realizing what he's just done}Uhhh, that is...."
    (Karl's dialogue)
  25. Courier: "You should look at this. It's Karl's journal, and it's very revealing of his true opinions."
    Papa Khan: "Let me see that... "filthy savages? Probably have to decimate the lot of them?" Are these the words of our "friend," Caesar? Great Khans! Drive Caesar's dog out of our camp! If he's too slow to flee, kill him!"
    (Papa Khan's dialogue)

Não-Canônicas

  1. Fallout: New Vegas Official Game Guide Collector's Edition p.458: "2278 Following the abduction and killing of four soldiers, NCR troops assault the Great Khans' settlement at Red Rock Canyon and massacre several dozen men, women, and children. This event goes unreported in NCR press."
    (Fallout: New Vegas Official Game Guide; Behind the Bright Lights & Big City)
  2. Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Great Khans
    The Great Khans are the only truly organised band of raiders in the Mojave, and as befits their warrior culture, men and women both can hold their own in a fight, whether a brawl or a shootout. As a tribe, however, the Great Khans are but a shadow of their former selves, their numbers and morale ravaged by a series of massacres and displacements. From their rocky stronghold at Red Rock Canyon, they eke out a living by drug-trafficking and the occasional raid or salvage find.
    Since the Bitter Springs massacre, the tribe has aspired to little more than survival and isolated, petty acts of vengeance on the occasional NCR citizen or deserter. The arrival of a Legion emissary, Karl, has changed this. Papa Khan, the tribe's leader, wants to believe Karl's assurances that the Great Khans will be absorbed intact by the Legion, assuming an honored place as one of its elite cohorts. To lead the assaults on Hoover Dam and the Vegas Strip would make for fine acts of vengeance. The rest of the Great Khans are not so convinced.
    Much as they want to exact revenge on the NCR and Mr. House's Three Families, they know that they lack the strength to do so. Indeed, they believe it is only a matter of time before their enemies track them down, and that the Great Khans would be unlikely to survive such a confrontation. The looming conflict between Caesar's Legion and the NCR and the message from Karl offers the possibility of a new way forward."
    (Fallout: New Vegas Official Game Guide faction profiles)
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