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a list of unique weapon locations in Fallout 4については、Fallout 4 unique weaponsをご覧ください。 a list of legendary effects for weaponsについては、Legendary weapon effectsをご覧ください。 |
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このページは、Fallout 4の、全ての weaponをリストしています。 |
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Fallout 4では、過去作とは異なりノーマル武器,レジェンダリ武器,ユニーク武器の3種類に分類されます。ノーマル武器は特別な効果等はついておらず素の性能となりますが、レジェンダリ武器に部類される武器には特殊な効果がランダムでついており、伝説と名のつくNPCが一定確立で所持しています。ユニーク武器に部類される武器は、レジェンダリ武器同様特殊な効果が固定でついており、さらに固有の名前がついています。ユニーク武器は一部の商人が販売してる他、フィールド上に落ちていたり、クエスト報酬としてもらうことが出来ます。 武器は基本的に名前を変更することが出来ますが、一部のユニーク武器は名前が固定されており、名前を変更することが出来ません。
All stats are given with standard weapon modifications. Values in parentheses are the maximum (minimum for weight and AP cost) values in class (some weapons, like the pipe pistol, become short rifles when changed from a grip to a stock weapon). Note that not all maximum values will come from the same gun - for example, maximum damage and maximum rate of fire will typically require mutually exclusive mods.
Legend |
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G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. | - Damage: This information comes straight from the
- Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times; all others show sustained rates without reloads. |
- Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. |
- Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition. |
5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that a single V.A.T.S. attack with automatic weapons only checks for a critical hit once, applying the damage bonus to all bullets in the attack on a critical. | - Critical chance multiplier: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each
Sneak Attack Critical deals twice the damage of a common critical strike. | - Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized
Action Points used per shot in V.A.T.S. | - Action Point cost: The number of
- Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K. |
- Ammunition used: The type of ammunition the weapon uses. |
- Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine. |
- Weapon weight: Weight value of the weapon that applies to encumbrance. |
caps. Resale value is effected by Barter skill. | - Weapon value in caps: Base value of the weapon in
caps to the weapon weight. | - Value to weight ratio: The ratio of the base weapon value in
Unique weapon entries are shaded. |
実弾武器[]
ピストル[]
Special effect | Form ID | |||||||||||||||
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.44 pistol | 48 | 28.8 | 6 | 119 | 66 | 35 | 1.2 | .44 round | 6 | 4.2 | 99 | 23.6 | 000CE97D | ||
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Eddie's Peace | 48 | 28.8 | 6 | 125 | 81 | 26.25 | 50% more limb damage. | .44 round | 6 | 5 | 454 | 90.8 | 00225AE9 | ||
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Kellogg's pistol | 48 | 28.8 | 6 | 119 | 70 | AP refilled on critical hit. | .44 round | 6 | 4.3 | 449 | 104.4 | 00225AC1 | |||
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The Gainer | 48 | 28.8 | 6 | 119 | 74 | 15 points of fire damage. | .44 round | 6 | 4.6 | 468 | 101.7 | 00225AE7 | |||
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Early Retirement | 119 | 70 | +25% damage towards synths. | .44 round | xx000c33 | ||||||||||
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10mm pistol | 18 | 82.8 | 46 | 83 | 60 | 21 | 1.5 | 10mm round | 12 | 3.5 | 50 | 14.3 | 00004822 | ||
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Wastelander's Friend | 27 | 124.2 | 46 | 107 | 78 | +50% more limb damage. | 10mm round | 24 | 7.3 | 772 | 128.7 | 001F61E6 | |||
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Gen-4 10mm pistol | +50% more damage to robots. | 10mm round | xx000da0 | ||||||||||||
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Deliverer | 25 | 165 | 66 | 53 | 67 | 26 | 1.69 | Improved VATS hit chance,
25% less AP cost. |
10mm round | 12 | 4.4 | 774 | 175.9 | 000DC8E7 | |
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Silver Sidearm | 25 | 66 | 10mm round | xx001202 | |||||||||||
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Classic 10mm pistol | 28 | 41 | 119 | 62 | 28 | 10mm round | xx000f99 | ||||||||
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Ultimatum | +50 radiation damage. | 10mm round | xx00081d | ||||||||||||
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Flare gun | 10 | 3 | 3 | 146 | 74 | 40 | 0.25 | Flare | 1 | 2 | 50 | 25 | 001025AC | ||
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Western revolver | 60 | 36 | 6 | 66 | 40 | 0.25 | .44 round | 6 | 5.2 | 99 | 19 | xx0415b3 |
Rifles[]
Special effect | Form ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Anti-materiel rifle | 50 | 10 | 2 | 119 | 71 | 26 | 1.91 | .50 caliber | 3 | 12 | 55 | 4.58 | fe0xxf9c | ||
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Assault rifle | 30 | 120 | 40 | 119 | 72 | 32 | 0.94 | 5.56mm | 30 | 13.1 | 144 | 11 | 0000463F | ||
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CR-74L | 33 | 135 | 41 | .45 | fe0xxf99 | ||||||||||
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Combat rifle | 33 | 108.9 | 33 | 119 | 70 | 25 | 1.32 | .45 | 20 | 11.1 | 117 | 10.5 | 000DF42E | ||
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December's Child | 33 | 135 | 41 | Lighter, uses 5.56mm,
25% faster fire rate, 15% faster reload. |
5.56mm | xx014459 | |||||||||
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Overseer's Guardian | 55 | 495 | 90 | 109 | 76 | Shoots an additional projectile. | .45 | 20 | 11.1 | 117 | 10.5 | 001F61E7 | |||
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Gauss rifle | 110 | 726 | 66 | 191 | 69 | 40 | 3.67 | 2mm EC | 7 | 15.8 | 228 | 14.4 | 000D1EB0 | ||
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The Last Minute | 192 | 66 | 203 | 112 | 50% more limb damage. | 2mm EC | 20 | 21.6 | 6500 | 300.1 | 0022B603 | ||||
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Prototype Gauss rifle | 100 | 60 | 6 | 191 | 81 | 2mm EC | 3 | 18 | 265 | 14.7 | fe0xxfa0 | ||||
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Handmade rifle | 32 | 128 | 40 | 119 | 72 | 32 | 7.62 round | 10 | 12.8 | 136 | 10.6 | xx033b60 | |||
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The Problem Solver | 57 | 56 | 59 | 185 | 92 | Increased damage after each
consecutive hit on same target. |
7.62 round | xx036c24 | |||||||
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Splattercannon | 51 | 576.3 | 113 | 89 | 108 | Increased damage after each
consecutive hit on same target. |
7.62 round | 75 | 23.6 | 6855 | 290.5 | xx04e424 | |||
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Hunting rifle | 37 | 11.1 | 3 | 131 | 71 | 28 | 1.32 | .308 | 5 | 9.6 | 55 | 5.7 | 0004F46A | ||
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Reba | 37 | 11.1 | 3 | 131 | 71 | .308 | 5 | 9.6 | 55 | 5.7 | 001ABC92 | ||||
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Reba II | 64 | 25.6 | 4 | 215 | 92 | 50% more damage against mirelurks
and bugs. |
.308 | 5 | 15.5 | 306 | 19.7 | 001ABC93 | |||
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Tinker Tom Special | 37 | 16.5 | 3 | 185 | 112 | Higher VATS accuracy if not
in combat, higher AP cost. |
.308 | 1 | 16.7 | 706 | 42.3 | 001F2675 | |||
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Lever-action rifle | 35 | 17.5 | 5 | 122 | 72 | 26 | 1.35 | .45-70 | 5 | 9 | 150 | 16.7 | xx02c8b0 | ||
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Lucky Eddy | 35 | 17.5 | 5 | 122 | 72 | +2 Luck when equipped. | .45-70 | 5 | 9 | 201 | 22.3 | xx045675 | |||
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Old Reliable | 70 | 35 | 5 | 122 | 61 | Shoots an additional projectile. | .45-70 | 5 | 9 | 801 | 89 | xx05158f | |||
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Manwell carbine | 69 | 227.7 | 33 | 119 | 70 | .308 | 16 | 8 | fe0xxfc2 | ||||||
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Manwell rifle | 90 | 297 | 33 | 119 | 62 | .308 | 6 | 11.1 | fe0xx94b | ||||||
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Radium rifle | 27 | +50108 | 40 | 119 | 72 | 25 | 1.08 | .45 | 20 | 11.1 | 80 | 7.2 | xx025fc4 | ||
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Kiloton radium rifle | 27 | 108 | 40 | 119 | 72 | 15 points of explosive damage. | .45 | 20 | 11.1 | xx05158e | |||||
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Radical Conversion | 27 | 108 | 40 | 119 | 72 | Ignores 30% of target's damage
and energy resistance. |
.45 | 20 | 11.1 | xx045673 | |||||
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Railway rifle | 100 | 100 | 10 | 119 | 69 | 20 | 5 | Railway spike | 10 | 14.4 | 290 | 20.1 | 000FE268 | ||
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Prototype railway rifle | 1 | 1 | 2 | 119 | 71 | 20 | 5 | Railway spike | 1 | 14.4 | 290 | 20.1 | 00221235 | ||
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Submachine gun | 10 | 127 | 127 | 107 | 63 | 35 | 0.28 | .45 | 50 | 12.7 | 109 | 8.6 | 0015B043 | ||
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Silver submachine gun | 10 | 127 | 127 | 107 | 63 | .45 | 50 | 13.8 | 121 | 8.8 | 001B28F7 | ||||
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Spray n' Pray | 33 | 419.1 | 127 | 77 | 69 | 15 points of explosive damage. | .45 | 19 | 1084 | 57.1 | 001F61E3 | ||||
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Syringer | Variable | Variable | 2 | 119 | 72 | 35 | Syringer ammo | 6.2 | 132 | 21.3 | 0014D09E |
Shotguns[]
Special effect | Form ID | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Combat shotgun | 8x6.25=50 | 100 | 20 | 47 | 23 | 32 | 1.56 | Shotgun shell | 8 | 11.1 | 87 | 7.8 | 0014831C | |
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Justice | 50 | 100 | 20 | 35 | 28 | Chance to stagger on hit. | Shotgun shell | 15.5 | 1076 | 69.4 | 001F61E4 | |||
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Le Fusil Terribles | 62 | 124 | 20 | 71 | 29 | +25% damage/ limb damage,
Increased recoil. |
Shotgun shell | 15.7 | 389 | 24.8 | 00225771 | |||
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Double-barrel shotgun | 8x5.625=45 | 162 | 36 | 47 | 16 | 27 | 1.67 | Shotgun shell | 2 | 9 | 39 | 4.33 | 00092217 | |
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Handmade shotgun | 45 | 162 | 36 | 47 | 16 | 30 | Shotgun shell | 2 | 9 | 39 | 4.33 | fe0xx804 | ||
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Triple-barrel handmade shotgun | 50 | 180 | 36 | 47 | 16 | 30 | Shotgun shell | 3 | 9 | 60 | 6.67 | fe0xx803 |
Pipe weapons[]
Special effect | Form ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Pipe bolt-action | 34 | 6.8 | 2 | 95 | 63 | 29 | 1.17 | .308 | 6 | 3.2 | 30 | 9.4 | 0014831A | ||
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Pipe gun | 13 | 71.5 | 55 | 83 | 57 | 30 | 0.43 | .38 | 12 | 2.3 | 20 | 8.7 | 00024F55 | ||
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Pipe revolver | 24 | 14.4 | 6 | 83 | 61 | 35 | 0.68 | .45 | 6 | 4.2 | 25 | 6.0 | 0014831B |
Heavy weapons[]
Special effect | Form ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fat Man | 468 | 89.43 | 1 | 117 | 63 | 60 | 7.8 | Mini nuke | 1 | 30.7 | 512 | 16.7 | 000BD56F | ||
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Big Boy | 486 | 1 | 117 | 39 | Shoots an additional projectile. | Mini nuke | 1 | 30.7 | 12405 | 404.07 | 0021A53E | ||||
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The Striker | 100 | 1 | 117 | 63 | 60 | 1.66 | 50% chance to cripple target's leg. | Modified bowling ball | 1 | 30.7 | 2512 | 81.82 | xx031702 | ||
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Nuka-nuke launcher | 794 | 1 | 117 | 63 | Nuka-nuke | 1 | 36 | 650 | 18.06 | xx05178f | |||||
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Flamer | 12 | 108 | 90 | 47 | 53 | 30 | Flamer fuel | 100 | 16.1 | 137 | 8.51 | 000E5881 | |||
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Sergeant Ash | 13 | 117 | 90 | 47 | 53 | 20% to cripple target's leg. | Flamer fuel | 100 | 16.1 | xx051599 | |||||
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Harpoon gun | 150 | 2 | 143 | 63 | 40 | Harpoon | 1 | 16.3 | 205 | 12.58 | xx010b81 | ||||
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Admiral's Friend | 150 | 2 | 143 | 63 | 40 | x2 damage if target is at full health. | Harpoon | 1 | 16.3 | 1005 | 61.66 | xx05158b | |||
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Skipper's Last Stand | 165 | 2 | 143 | 63 | 40 | +150 damage resistance while
reloading. |
Harpoon | 1 | 16.3 | 1005 | 61.66 | xx04e752 | |||
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Defender's Harpoon Gun | 150 | 2 | 143 | 63 | 40 | Ignores 30% of target's damage
and energy resistance. |
Harpoon | 1 | 16.3 | 1005 | 61.66 | xx032507 | |||
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Heavy incinerator | 30+43 | 175.2 | 24 | 23 | 53 | Flamer fuel | 6 | 16.1 | fe0xx809 | ||||||
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Junk Jet | 40 | 20 | 119 | 75 | 30 | Most junk items | ∞ | 29.9 | 285 | 6.2 | 000E942B | ||||
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Minigun | 8 | 217.6 | 272 | 131 | 35 | 30 | 5mm | 500 | 27.4 | 382 | 14 | 0001F669 | |||
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Ashmaker | 9 | 281.7 | 313 | 77 | 39 | 15 points of fire damage. | 5mm | 500 | 28.7 | 1755 | 61.1 | 001F252E | |||
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Missile launcher | 150 | 2 | 203 | 65 | 45 | Missile | 1 | 21 | 314 | 14.95 | 0003F6F8 | ||||
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Partystarter | 150 | 2 | 191 | 107 | 50% more damage against humans. | Missile | 28.5 | 4822 ? | ? | 001F61E5 | |||||
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Death From Above | 151 | 2 | 203 | 65 | 75% increased movement speed when aiming down sights. | Missile | 21 | 4479 | 213.29 | 00225969 | |||||
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Broadsider | 108 | 2 | 203 | 63 | 40 | Cannonball | 1 | 27.4 | 245 | 9 | 000FD11B | ||||
Cryolator | 20 | 180 | 90 | 71 | 66 | 20 | Cryo cell | 25 | 13.2 | 302 | 22.9 | 00171B2B |
A quick note on damage types: The flamer and heavy incinerator do not deal fire damage like an Incendiary weapon does or ballistic damage like a Molotov cocktail, instead dealing energy (and, for the incinerator, ballistic) damage; the Cryolator deals neither cryo damage nor ballistic damage (like a cryo mine and cryogenic grenade do), instead dealing energy damage (and ballistic when crystallizing); the Fat Man does not deal any sort of radiation damage (like a nuke mine or Nuka-grenade do).
Other[]
Special effect | Form ID | |||||||||||||||
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Paddle ball
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1 | 25 | 11 | 151 | Paddle ball string | 20 | 2 | 10 | 5 | xx00a6c0 |
Energy weapons[]
Laser[]
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Special effect | Form ID | ||||||||||||||
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Institute laser | 21 | 99 | 66 | 71 | 70 | 25 | Fusion cell | 30 | 3.9 | 50 | 12.8 | 001633CC | ||||
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Virgil's rifle | 33 | 217.8 | 66 | 227 | 85 | +50% damage to super mutants. | Fusion cell | 7.2 | 384 | 53.3 | 00225ABA | ||||
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Laser musket | 30 | 18 | 6 | 71 | 70 | 30 | Fusion cell | 1 | 12.6 | 57 | 4.5 | 0001DACF | |||
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Laser gun | 24 | 120 | 50 | 71 | 25 | Fusion cell | 30 | 3.5 | 69 | 19.7 | 0009983B | ||||
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Old Faithful | 29 | 145 | 50 | 71 | 71 | x2 damage if target is at full health. | Fusion cell | 30 | 4.5 | 929 | 206.4 | 001F61E2 | |||
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Survivor's Special | 26 | 19 | 44 | 47 | 42 | Does more damage the lower the
player's health. |
Fusion cell | 4.8 | 340 | 70.8 | 00225ABC | ||||
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Protectron's Gaze | 54 | 307.8 | 57 | 47 | 44 | 25% faster fire rate, 15% faster reload. | Fusion cell | 30 | 5.1 | 352 | 69 | xx001f06 | |||
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Good Intentions | 21 | 237.3 | 113 | 194 | 82 | Frenzy enemies on critical hit. | Fusion cell | 7.9 | 393 | 49.7 | 0022537B | ||||
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Prototype UP77 "Limitless Potential" | 24 | 120 | 50 | 227 | 96 | Unlimited ammo capacity. | Fusion cell | Infinite | 6.5 | 355 | 54.6 | 0023E5EE | |||
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Righteous Authority | 26 | 130 | 50 | 203 | 76 | x2 critical shot damage, critical meter
fills 15% faster. |
Fusion cell | 27 | 5.5 | 326 | 59.3 | 00225963 | |||
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Salvaged Assaultron head | 35-165 | 11 | 93 | 65 | Irradiates user by 50 | per discharge; while equipped, thrown grenades do the same thing when thrown.Fusion cell | Charged single shot | 8 | 40 | 5 | xx0100b7 | ||||
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Wazer Wifle | 55 | 275 | 50 | 302 | 76 | Unlimited ammo capacity. | Fusion cell | Infinite | 6.3 | 364 | 57.8 | 00225965 | |||
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Gatling laser | 14 | 380.8 | 272 | 203 | 30 | Fusion core | 500 | 19.3 | 804 | 41.7 | 000E27BC | ||||
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Final Judgment | 14 | 476 | 340 | 203 | 48 | 25% faster fire rate, 15% faster reload. | Fusion core | 500 | 19.3 | 3804 | 197.1 | 00225ABE | |||
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Aeternus | 24 | 355.5 | 45 | 251 | 63 | Unlimited ammo capacity, unlimited ammo. | Fusion core | 500 | 39.3 | 4799 | 122.1 | xx04ec35 |
Plasma[]
Special effect | Form ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Plasma gun | 24+24 | 115.5 | 33 | 119 | 30 | Plasma cartridge | 30 | 3.9 | 123 | 31.5 | 00100AE9 | ||||
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Experiment 18-A | 25+25 | 680 | 136 | 203 | 140 | 6.6 | 25% faster fire rate, 15% faster reload. | Plasma cartridge | 001F61E9 | ||||||
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Sentinel's Plasmacaster | 24+24 | 270.6 | 33 | 119 | 148 | x2 damage if target is at full health. | Plasma cartridge | 4.8 | 602 | 125.4 | 00225967 |
Other[]
All these weapons count as non-automatic weapons and thus work with either Gunslinger, Rifleman, or Sniper, except the Cryolator, which is counted as a heavy gun and thus works with Heavy Gunner.
Special effect | Form ID | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Alien atomizer | 54 | 540 | 100 | 155 | 70 | Alien blaster round or Fusion cell | 45 | 3.0 | 1536 | 512 | fe0xx84e | |||
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Alien blaster pistol | 50 | 500 | 100 | 119 | 79 | 20 | 2.5 | Alien blaster round or Fusion cell | 42 | 2.5 | 1551 | 620.4 | 000FF995 | |
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Hub's Alien Blaster | 58 | 580 | 100 | 149 | 76 | 20 | 2.9 | x2 critical shot damage, critical meter
fills 15% faster. |
Alien blaster round or Fusion cell | 42 | 2.5 | 2751 | 1100.4 | xx043416 |
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Alien disintegrator | 55 | 220 | 40 | 155 | 72 | Alien blaster round or Fusion cell | 50 | 4.7 | 1770 | 376.6 | fe0xxf99 | |||
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BFG 9000 | 50 + 250 | 66 | 11 | 52 | Argent plasma cell | 10 | fe0xx800 | |||||||
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Cosmic cannon | 36 | 90 | 77 | 72 | Fusion cell | 33 | 5.5 | 95 | 17.3 | fe0xx864 fe0xxc45 | ||||
Cryolator | 20 | 180 | 90 | 71 | 66 | 21 | Cryo cell | 25 | 13.2 | 302 | 22.9 | 00171B2B | |||
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Solar cannon | 30+35 | 104 | 16 | 155 | 76 | Fusion cell | 16 | 31.6 | fe0xxf99 | |||||
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Tesla cannon | 60 | 120 | 20 | 395 | 62 | Fusion cell | 15 | 21 | 314 | 14.9 | fe0xxf99 fe0xx03e | |||
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Tesla rifle | 38 | 152 | 40 | 83 | 70 | Fires electrical charge that arcs between targets. | Fusion cell | 15 | 8.1 | 90 | 11.1 | xx003e07 | ||
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Thirst Zapper | Varies | Varies | 100 | Squirt of water/ Weaponized Nuka-Cola/ Weaponized Nuka-Cherry/ Weaponized Nuka-Cola Quantum |
2 | 10 | 5 | xx007bc8 | ||||||
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Thunderbolt | Fusion cell | 15 | fe0xx824 |
Radiation weapons[]
These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. See the radiation page for how radiation damage is handled by the game. These are affected by the perk Nuclear Physicist in terms of radiation damage.
Gamma[]
Special effect | Form ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Gamma gun | 10 | + 100 (direct hit) + 23 (aoe)121 | 66 | 119 | 69 | 30 | Gamma round | 8 | 3 | 156 | 52 | 000DDB7C | |||
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Lorenzo's Artifact gun | 10 | +2538.5 | 66 | 203 | 69 | 30 | Stuns target on hit, area of effect. | Gamma round | 8 | 4.5 | 753 | 167.3 | 002266F7 | ||
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Zeta gun | 10 | (direct hit) + 11.5 (aoe)62.7 | 66 | 119 | 69 | 30 | Gamma round | 8 | 3.1 | 156 | 50 | 002266FC |
Poison weapons[]
Poison weapons utilize the poison damage type to deal ongoing damage to targets.
Special effect | Form ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Acid Soaker | 11 | ? | 66 | 35 | 94 | ? | ? | ? | Acid concentrate | 20 | 3 | 125 | 42 | xx007bc6 |
Explosives[]
Explosives have a maximum range of 93 and behave as if hitting an invisible wall at their maximum range. Explosives benefit from the Bloody Mess, Demolition Expert and SCAV! - Cautionary Crafts perks, but only for their "primary" damage effects (which also includes the "Explosive" legendary prefix.) This is why the pulse grenade and pulse mine are not affected by any of the three.
Thrown[]
Form ID | |||||||
---|---|---|---|---|---|---|---|
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Baseball grenade | 101 | 1 | 40 | 40 | 00107BD6 | |
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Cryogenic grenade | 151 | 0.5 | 50 | 100 | 000FF21D | |
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Fragmentation grenade | 151 | 0.5 | 50 | 100 | 000EEBED | |
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Fragmentation grenade MIRV | 1 | + ?x1511 | 75 | 75 | xx033905 | |
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Smart fragmentation grenade | 151 | 0.6 | 60 | 100 | xx0346fc | |
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HalluciGen gas grenade | 1 | 1 | 35 | 35 | 000E98E5 | |
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Fury grenade | 1 | 1 | 35 | 35 | xx02618b | |
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Persuasion grenade | 1 | 1 | 35 | 35 | xx023e60 | |
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Predator grenade | 1 | 1 | 35 | 35 | xx025b0a | |
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Homing beacon | 1 | + ???1 | 0 | 0 | 00065DEC | |
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Institute EM pulse grenade | 150 | 0.5 | 100 | 200 | 0018325E | |
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Molotov cocktail | 51 | 0.5 | 20 | 40 | 0010C3C6 | |
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Nuka grenade | 301 | + 1000.5 | 100 | 200 | 000E5750 | |
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Nuka Cherry grenade | 201 | 0.5 | 50 | 100 | xx040cdd | |
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Nuka Quantum grenade | 301 | 0.5 | 50 | 100 | xx040cde | |
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Plasma grenade | 150 | + 1500.5 | 135 | 270 | 0010A33D | |
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Pulse grenade | 150 | , Secondary0.5 | 100 | 200 | 000FF21F |
Placed[]
AOE | Form ID | ||||||
---|---|---|---|---|---|---|---|
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Bottlecap mine | 301 | 0.5 | 75 | 150 | 0010771F | |
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Cryo mine | 101 | + Unknown chance to slow by unknown amount for unknown seconds.0.5 | 50 | 100 | 0010C669 | |
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Fragmentation mine | 101 | 0.5 | 50 | 100 | 000E56C2 | |
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Nuke mine | 301 | + 1000.5 | 100 | 200 | 0010A340 | |
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Plasma mine | 150 | + 1500.5 | 100 | 200 | 0010A342 | |
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Pulse mine | 150 | 0.5 | 100 | 200 | 0010A344 |
Faction explosives[]
AOE | Form ID | ||||||
---|---|---|---|---|---|---|---|
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Artillery smoke grenade | 1 | 0.5 | 0 | 0 | 0012E2CA | |
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Institute beacon | 1 | 0.5 | 0 | 0 | 00174F8F | |
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Synth relay grenade | 1 | 0.5 | 50 | 100 | 000589F2 | |
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Vertibird signal grenade | 1 | 0.5 | 10 | 20 | 00056917 |
Traps[]
Placed[]
Placed trap name | AOE | Form ID | |||||
---|---|---|---|---|---|---|---|
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Bear trap | 8 | xx054072 | ||||
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Bleeding bear trap | 8 | xx0540f7 | ||||
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Caltrops | 0.5 | xx05406e | ||||
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Poisoned caltrops | 0.5 | xx0540ed |
Melee weapons[]
In the table below, damage listed is base weapon damage, which gains a +10% bonus for every point of Strength. Unless otherwise noted, Strength will not modify energyperks can further increase the damage displayed for a melee weapon; as a general rule, perks will apply to energy and radiation , but not bleed or poison .
, bleed , or other damage values. SeveralBladed[]
Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength. Bladed weapons can be Medium (attack speed 1 attack per 1.1180 seconds, equivalent to a ranged weapon with a fire rate of 8.94, which would display as 8), Fast (attack speed 1 attack per 0.7718 seconds, equivalent to a ranged weapon with a fire rate of 12.96, which would display as 12), or Very Fast; because all Very Fast weapons are also automatic, in practice they have an attack rate of 4.5364 attacks per second, which is equivalent to 1 attack per 0.2204 seconds, or a ranged weapon with an attack rate of 45.364, which would display as 45.
Special effect | Form ID | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Assaultron blade | 17 | 19.8 | Medium | 35 | 3 | 50 | 16.7 | xx008b8e | |||
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Chinese officer sword | 16 | 18.7 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 00147BE4 | ||
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General Chao's Revenge | 28 | 34 | Medium | 35 | 0.8 | +50% more damage to robots. | 3 | 775 | 258.3 | 00248387 | |
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Sword of Wonders | 16 | Medium | Ignores 30% of target's damage
and energy resistance. |
3 | 325 | 108.3 | xx050dd3 | ||||
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Zao's sword | 16 | 22 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 001F0860 | ||
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Combat knife | 9 | 11.66 | Fast | 20 | 0.45 | 1 | 25 | 25 | 000913CA | ||
Serrated combat knife | 15 + 10 | (2/sec, 5 sec)19.44 + 12.96 | 0.75 + 0.5 | 37 | 37 | |||||||
Stealth blade combat knife | +0.5x Sneak Attack Damage | 43 | 43 | |||||||||
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Pickman's Blade | 15 + 35 | (2/sec, 5 sec)19.44 + 45.35 | Fast | 20 | 0.75 + 1.75 | (2/sec, 5 sec)+0.5x Sneak Attack Damage | 1 | 143 | 143 | 0022595F | |
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Disciples blade | 20 | Fast | 20 | 1 | 1.5 | 80 | 53.3 | xx01aabc | |||
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Throatslicer | 20 | Fast | 20 | 1 | +25 points of bleeding damage. | 1.5 | xx04e422 | ||||
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Grognak's axe | 25 + 10 | (2/sec, 5 sec)29.8 + 11.92 | Medium | 20 | 1.25 + 0.5 | +50% chance to Stagger. | 10 | 100 | 10 | 00183FCD | |
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Machete | 14 | 12.52 | Medium | 30 | 0.47 | 2 | 25 | 12.5 | 00033FE0 | ||
Serrated machete | 24 + 10 | (2/sec, 5 sec)21.47 + 8.94 | Medium | 30 | 0.8 + 0.33 | 2 | 37 | 18.5 | ||||
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Kremvh's Tooth | 28 + 3 | 50.2 | Medium | 30 | 0.93 + 0.1 | +3 points of poison damage. | 2 | 2 | 1 | 0022576D | |
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Mr. Handy buzz blade | 5 | 26.2 | Very Fast | 40 | 10 | 50 | 5 | xx0020f8 | |||
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Revolutionary sword | 16 | 18.7 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 00143AB5 | ||
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Shem Drowne sword | 16 + 9 | 20.4 | Medium | 35 | 0.46 + 0.26 | Targets are irradiated on hit. | 3 | 250 | 8.3 | 0000364A | |
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Ripper | 4 | 18.25 | Very Fast | 40 for 7 hits | 0.7 | 6 | 50 | 8.3 | 000FA2F6 | ||
Curved Ripper | 6 | 27.38 | 1.05 | +25% chance to disarm | 7.1 | 65 | 9.2 | |||||
Extended Ripper | 7 + 10 | (2/sec, 5 sec)31.94 + 45.63 | 1.225 + 1.75 | 9 | 75 | 8.3 | ||||||
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Reckoning | 4 | 25 | Very Fast | 40 | 15% less damage while standing and
not moving. |
6 | 50 | 8.3 | 0022B604 | ||
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The Harvester | 4 | Very Fast | 40 | Chance to stagger on hit. | 6 | 250 | 41.7 | xx04fa7e | |||
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Shishkebab | 13 + 13 | 15.3 | Medium | 35 | 0.37 + 0.37 | 3 | 200 | 67 | 000FA2FB | ||
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Switchblade | 8 | 10.37 | Fast | 20 | 0.4 | 1 | 20 | 20 | 000FDC81 | ||
Serrated switchblade | 14 + 10 | (2/sec, 5 sec)18.14 + 12.96 | 0.7 + 0.5 | 30 | 30 | |||||||
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Steel sword | 35 | Medium | Increased damage after each
consecutive hit on same target. |
4 | 750 | 187.5 | fe0xxf9b | ||||
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Pint-Sized Slasher knife | 13 | Fast | 20 | +50% more damage to humans. | 1.5 | 200 | fe0xx809 |
Blunt[]
Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from Big Leagues and Strength. Blunt weapons are always Medium (attack speed 1 attack per 1.118 seconds, equivalent to a ranged weapon with a fire rate of 8.94, which would display as 8) or Slow (attack speed 1 attack per 1.7641 seconds, equivalent to a ranged weapon with a fire rate of 5.67, which would display as 5).
Special effect | Form ID | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Alien shock baton | 11 + 23 | Medium | 30 | 0.37 + 0.77 | 2 | fe0xx84f | |||||
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Baseball bat | 16 | 9.07 | Slow | 35 | 0.46 | 3 | 25 | 8.33 | 0008E736 | ||
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2076 World Series baseball bat | 16 | 16.5 | Slow | 35 | 0.46 | 6% chance to send targets flying. | 3 | 325 | 108.3 | 00226438 | |
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Cito's Shiny Slugger | 31 | Slow | 35 | 0.89 | Refills AP on critical hit. | 7.5 | 175 | 28.3 | xx04f084 | ||
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Fencebuster | 16 | Slow | 35 | 0.46 | Ignores 30% of target's damage
and energy resistance. |
3 | 125 | 41.7 | xx04923c | ||
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Baton | 11 | 9.84 | Medium | 30 | 0.37 | 2 | 15 | 7.5 | 0008C14D | ||
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Board | 14 | 7.94 | Slow | 33 | 0.42 | 3 | 20 | 6.67 | 0005C250 | ||
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Bladed board | 29 + 10 | (2/sec, 5 sec)16.44 + 5.67 | Slow | 33 | 0.88 + 0.3 | 4.5 | 30 | 6.67 | |||
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Commie Whacker | 10 | 8.94 | Medium | 25 | 0.4 | 2 | 25 | 12.5 | xx052926 | ||
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Lead pipe | 11 | 9.84 | Medium | 30 | 0.37 | 3 | 15 | 5 | 000FC9C3 | ||
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Pipe wrench | 13 | 11.63 | Medium | 35 | 0.37 | 2 | 30 | 15 | 000D83BF | ||
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Big Jim | 13 | 11.63 | Medium | 35 | 0.37 | 20% to cripple target's leg. | 2 | 150 | 75 | 0023E5EC | |
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Pole hook | 30 | Slow | 40 | 0.75 | 7 | 52 | 7.4 | xx009582 | |||
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Bloodletter | 30 | Slow | 40 | 0.75 | +25 points of bleeding damage. | 7 | 52 | 7.4 | xx034e7b | ||
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The Fish Catcher | 30 | Slow | 24 | 1.25 | 40% less AP cost in VATS. | 7 | 312 | 44.6 | xx05158d | ||
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Pool cue | 13 | 7.37 | Slow | 30 | 0.43 | 1 | 10 | 10 | 000FA3E8 | ||
Sharp pool cue | 17 + 10 | (2/sec, 5 sec)9.64 + 5.67 | Slow | 30 | 0.57 + 0.33 | 1.2 | 13 | 10.83 | ||||
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Rolling pin | 11 | 9.84 | Medium | 25 | 0.44 | 1 | 10 | 10 | 00142FAB | ||
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Sharp aluminum rolling pin | 17 + 10 | (2/sec, 5 sec)15.21 + 8.94 | Medium | 25 | 0.68 + 0.4 | 1 | 16 | 16 | |||
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Sledgehammer | 23 | 13.04 | Slow | 40 | 0.58 | 12 | 40 | 3.33 | 000E7AB9 | ||
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Super sledge | 40 | 22.67 | Slow | 45 | 0.89 | 20 | 180 | 9 | 000FF964 | ||
Stunning super sledge | 40 + 27 | 22.67 + 15.31 | Slow | 45 | 0.89 + 0.6 | 25% chance to paralyze. | 20 | 540 | 27 | |||
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Atom's Judgement | 40 + 100 | Slow | 45 | 0.89 + 2.22 | +100 radiation damage. | 20 | xx03a388 | ||||
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Swatter | 18 | 10.2 | Slow | 35 | 0.51 | 3 | 30 | 10 | 00061721 | ||
Bladed Swatter | 36 + 10 | (2/sec, 5 sec)20.41 + 5.67 | Slow | 35 | 1.03 + 0.29 | 4.5 | 42 | 9.33 | ||||
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Rockville Slugger | 22 | 12.7 | Slow | 21 | 1.05 | 40% less AP cost in VATS. | 3.5 | 133 | 38 | 001F2674 | |
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Tire iron | 12 | 10.73 | Medium | 25 | 0.48 | 2 | 25 | 12.5 | 00185D25 | ||
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Bladed tire iron | 21 + 10 | (2/sec, 5 sec)18.78 + 8.94 | Medium | 25 | 0.84 + 0.4 | 3 | 37 | 12.33 | |||
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Walking cane | 10 | 8.94 | Medium | 20 | 0.5 | 2 | 10 | 5 | 000FDC7D |
Unarmed weapons[]
Unarmed weapons benefit from the Iron Fist perk as well as from Strength. Note that unarmed weapons cannot be equipped while wearing power armor. All unarmed weapons are speed Medium (attack speed 1 attack per 1.118 seconds, equivalent to a ranged weapon with a fire rate of 8.94, which would display as 8). Buffs to melee damage won't modify damage, but because it ignores all resistance, it is included as equivalent to "real" damage. 30% armor penetration, when the target has damage resistance reasonably close to the damaging attack, works like a 10% damage increase.
Special effect | Form ID | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed | 8 | 7.16 | Medium | 2 | 22 | 0.36 | 0 | 0 | ∞ | |||
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Boxing glove | 9 | 8.05 | Medium | 2 | 25 | 0.36 | 1 | 10 | 10 | 0016498F | |
Spiked boxing glove | 11 (behaves like 12.1 due to penetration) | 10.82 (after penetration) | Medium | 2 | 25 | 0.48 (after penetration) | 30% Armor Penetration | 1.2 | 13 | 10.83 | ||
Puncturing boxing glove | 13 (behaves like 14.3 due to penetration) | 12.79 (after penetration) | Medium | 2 | 25 | 0.57 (after penetration) | 30% Armor Penetration | 1.3 | 14 | 10.77 | ||
Lead lined boxing glove | 16 | 14.31 | Medium | 2 | 25 | 0.64 | +25% limb damage, +20% chance to cripple | 1.7 | 17 | 10 | ||
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Deathclaw gauntlet | 25 | 22.36 | Medium | 2 | 40 | 0.63 | 10 | 75 | 7.5 | 000D8576 | |
Large deathclaw gauntlet | 31 | 27.73 | Medium | 2 | 40 | 0.78 | +25% chance to Disarm. | 12 | 97 | 9.7 | 000D8576 | |
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Knuckles | 10 | 8.94 | Medium | 2 | 25 | 0.4 | 0.5 | 10 | 20 | 0005524B | |
Sharp knuckles | 12 + 10 | (2/sec, 5 sec)10.73 + 8.94 | Medium | 2 | 25 | 0.48 + 0.4 | 0.6 | 13 | 21.67 | |||
Bladed knuckles | 17 + 10 | (2/sec, 5 sec)15.21 + 8.94 | Medium | 2 | 25 | 0.68 + 0.4 | 0.7 | 15 | 21.43 | |||
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Meat hook | 20 | 17.89 | Medium | 2 | 30 | 0.67 | 2 | 32 | 16 | xx04b5f4 | |
Large meat hook | 25 | 22.36 | Medium | 2 | 30 | 0.83 | +25% chance to Disarm. | 2.4 | 41 | 17.08 | ||
Butcher's Hook | 20 | Medium | 30 | 0.67 | AP refills on critical hit. | 2 | xx05158c | |||||
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Power fist | 20 | 17.89 | Medium | 2 | 35 | 0.57 | 4 | 100 | 25 | 0011B336 | |
Puncturing power fist | 30 (behaves like 33 due to penetration) | 29.52 (after penetration) | Medium | 2 | 35 | 0.94 (after penetration) | 30% Armor Penetration | 5.1 | 145 | 28.43 | ||
Heated power fist | 20 + 20 | 17.89 + 17.89 | Medium | 2 | 35 | 0.57 + 0.57 | 4 | 200 | 50 |
Renaming weapons[]
In Fallout 4 the player is able to rename any weapon, including unique weapons, at any weapons workbench. However, the Silver submachine gun, the Survivor's Special, Ashmaker, and Grognak's axe cannot be renamed, nor will they pick up any prefixes from modding (if they can be modded). Renaming weapons does not affect any weapon stats. This primarily adds a level of personalization to weapons and can help avoid accidentally disassembling a favored weapon.
- Special and accented characters (i.e. alt-codes) can be used when renaming a weapon, but some of those will be replaced with "?".
- Since patch 1.3, HTML tags (e.g. <u>, <i>) can no longer be used to change the appearance of the weapon's name.
Mods[]
Weapons may be modified in Fallout 4. Each weapon has modification "slots" (e.g. barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest.[1] By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. Unique weapons do not offer this capability; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged. However it is possible to do the reverse, that is, to transfer standard mods from standard weapons onto unique and legendary weapons.
Notes[]
If a player character puts any weapons, including unique and legendary weapons, in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. This cannot be totally prevented by any form of barrier or obstacle. Store valuable weapons in an unpopulated settlement, in an interior cell, or on a weapon rack.
Bugs[]
- Sometimes, when starting the game, gunfire cannot be heard on certain weapons. This can be fixed by re-starting the game or re-loading to a previous save file.[確認済み]
- Sometimes, when using a night vision scope, the night vision effect will stick around after going out of the scope.[確認済み]
See also[]
In Fallout 4[]
- Fallout 4 ammunition
- Fallout 4 weapon mods
- Fallout 4 unique weapons
- Legendary weapon effects
In the rest of the Fallout series[]
- Fallout weapons
- Fallout 2 weapons
- Fallout 3 weapons
- Fallout: New Vegas weapons
- Fallout 76 weapons
- Fallout Tactics weapons
- Fallout: Brotherhood of Steel weapons
References[]
- ↑ Notes from page for Gun Nut perk