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Gametitle-FO4
Gametitle-FO4

General information[]

ファイル:Fallout4 keys.png

The four key models

Keys in Fallout 4 open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed.

Legend[]

死亡Only found if the NPC in question is dead.
対話Received through dialogue or as part of a quest; not in the NPC's normal or death inventory.
(対話)In the NPC's inventory but can also be received through dialogue or as part of a quest.
ゲーム内のスペル、句読点、または文法Name is spelled as it is in-game, even if the in-game spelling is grammatically or otherwise wrong.

Base game[]

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Abbot's house key
(DmndAbbotKey)
Abbot's house Abbot (pick pocket) 000E45FF
Airport facilities key
(DN165_AirportFacilitiesKey)
Boston Airport ruins facilities Initiate Clarke 000C3096
All Faiths chapel key
(DmndChapelKey)
0006358A
Amphitheater key
(MS09AmphitheaterKey)
Side office door in Charles View Amphitheater Pickpocketed from Brother Thomas 0007FBB5
ArcJet lab password
(DN017_PrototypeLabPassword)
Opens lab door in ArcJet Systems Lab control terminal on ArcJet Systems's main floor 0011C4EB
ArcJet project manager's password
(DN017_ArcJetProjectManagerTerminalPassword)
Project manager terminal in Arcjet Engine Core 001F3CA8
Arturo's house key
(DmndArturoKey)
Arturo's house Arturo Rodriguez and Nina Rodriguez 00064129
Atomatoys developer's password: Marlene
(DN154_AtomatoysHQArlenPassword)
Development lab (access) terminals in Wilson Atomatoys Corporate HQ 00118B0D
Atomatoys security office password
(DN154_AtomatoysHQSecurityPassword)
Security terminal in Wilson Atomatoys Corporate HQ Wilson Atomatoys Corporate HQ 00117F98
Back storage key
(Cambridge04Key)
Opens the back storage room of an unmarked store east of Collegiate administration building Found in the upper floor of that same unmarked store on a desk near a terminal N/A 001660E1
Back storage key
(DN156_StarlightWorkshopKey)
Storage shed containing workshop Footlocker on top of Starlight Drive In movie screen 0001D0FC
Barney's key
(DN083_BarneysKey)
Locked back room in the Rook family house basement. Barney Rook 000D2C86
Big John's safe key
(DN008SafeKey)
Safes in Big John's salvage In the shelter under the blue train car in Big John's salvage yard. 0019290E
Blood clinic key
(DN056_GreaterMassBloodClinicKey)
? Three spread throughout the Greater Mass blood clinic 00094C1B
Blood clinic password
(DN056_GreaterMassPassword)
Locked room in the Greater Mass blood clinic with a Massachusetts Surgical Journal Inside a novice locked terminal on the ground floor, close to the south-west side door entrance. 0010C476
Boston mayoral shelter bathroom key
(DN010BathroomKey)
Bathroom door in the Boston mayoral shelter In West Everett Estates -- within a dresser next to a crib in the blue house by the entrance.
Boston mayoral shelter in a dresser next to a terminal, same level as the bathroom
0006A339
Boston mayoral shelter safe key
(DN010BossSafeKey)
Safe in Boston mayoral shelter. In a suitcase found in a storage room upstairs. 0015F723
Cabot house key
(CabotHouseExteriorKey)
Rooms in Cabot House Given at the entrance Special Delivery 000495D5
Cambridge Police Station key
(DN130CambridgePDKey)
Doors in the Cambridge Police Station 001097E3
Cambridge Police Station safe key
(DN130CambridgePDSafeKey)
A safe in the Cambridge Police Station Cambridge Police Station 0003C43D
Campbell's safe password
(DN088_SafePassword)
A safe in University Credit Union University Point, Sedgwick Hall - from the main double door entrance go through a broken hole in the wall on your right (south), before the corridor. In this small room, on the left hand side (east) there is the 'Student Records' terminal with the password. 0008C3FE
Captain Wes' safe key
(DN052_GNNBossKey01)
Opens a safe behind the desk inside the Gunners plaza recording studio. Captain Wes 001A7122
Captain's quarters key
(MS11CaptainsQuartersKey)
Ironsides' cabin on the USS Constitution Ironsides Last Voyage of the U.S.S. Constitution 000BB7B3
Casey's key
(DN094Key)
Opens door to "Casey's Office" in Nahant Oceanological Society facility near key location Found on a semi sunken boat off the coast near Nahant Oceanological Society. 00080172
Catherine's key
(DN120_SafeKeyCats)
Opens Catherine's safe in her room Sandy Coves Convalescent Home, by her cat bowls 00194372
Cell key
(DN001_BADTFLCellKey)
Cell door in the BADTFL regional office In the file cabinet (next to terminal on desk) in the chief's office 000FECCD
Cell key
(DN034_CellKey)
Cell doors on the top floor of the East Boston Preparatory School On a desk on the top floor of the East Boston Preparatory School 001D1CDD
Chief's key
(DN001_BADTFLCheifOfficeKey)
Opens Chief's office in BADTFL Regional Office Novice locked door, bathroom within BADTFL Regional Office 00043B4C
Choice Chops key
(DmndChoiceChopsKey)
Door to Polly's house/Choice Chops and meat locker In possession of Polly 00063597
Church safe key
(GlowingSeaPOIDB02Key)
Opens safe on the top floor of Hopesmarch Pentecostal Church Lying on the ground on the Hopesmarch Pentecostal Church's top floor, near a ham radio 00191671
Clarke's personal key
(BoSM02_InitiateClarkeKey)
Footlocker in Clarke's sleeping quarters on the Prydwen Clarke Duty or Dishonor 00166A83
Codman residence key
(DmndCodmanKey)
Codman residence Clarence & Ann Codman (pickpocket) 0006A678
College Square Station key
(DN059_StationKey)
Opens the door found in the same room. College Square Station, ground level in the subway's storage room (West side) on a desk. 0019B233
Compound key
(MS17CompoundKey)
Compound door in Covenant Manny and Tach Blythe Human Error 000F2865
Cooke residence key
(DmndCookeKey)
Cooke residence Henry Cooke, Paul Pembroke/Malcom Latimer during The Marowski Heist 0006A67F
Corvega safe key
(DN024_CorvegaSafeKey)
Safe in Corvega assembly plant. Below Jareds hideout, behind wall piece with "Keep out" written on it Jared in Corvega assembly plant 000D3C60
Corvega storage key
(DN024_StorageKey)
Storage space in Corvega assembly plant, ground level Gristle during the deathclaw fight 000D3C71
Covenant house key
(CovenantBarracksKey)
Locked houses in Covenant Carried by most residents Human Error 000E928D
Covenant office key
(CovenantOfficeKey)
Covenant office (house on the east side) Jacob Orden and Brian Fitzgerald, in a desk inside the office 000890C2
Covenant shop key
(CovenantShopKey)
Penny Fitzgerald's shop Penny Fitzgerald, Patricia Montgomery. Also in Penny's cash register 000890C3
CPL Director's key
(DN015_DirectorsOfficeKey)
Double doors upstairs leading to The Director's office. Molly in Cambridge Polymer Labs. (Pickpocket or wait until quest completion) 0002CDC6
Croup basement key
(DN027_CroupKey02)
The Croup Manor basement. In a dresser in the advanced locked bedroom on the manor's top floor 000A0702
Croup bedroom key
(DN027_CroupKey01)
The bedroom in Croup manor. In a novice locked desk on the 2nd floor of Croup manor. 000A0701
Daisy's house key
(GoodneighborDaisyKey)
Daisy 000E1AC9
Diamond City jail key
(DmndSecurityJailKey)
Diamond City security or desk inside office Jail cell in Diamond City security security office The Big Dig 0011E4B5
Diamond City Radio key
(DmndRadioKey)
Diamond City Radio Travis Miles 000644EB
Diamond City Surplus key
(DmndSurplusKey)
Myrna's house Myrna 000C8661
Doc Crocker's house key
(DmndCrockerKey)
Doc Crocker's house Doc Crocker (Pickpocket) or looted from his body during The Disappearing Act 0006AA70
Doctor Amari's lab key
(GoodneighborAmariLabKey)
000E1AD1
Doctor Sun's house key
(DmndSunKey)
Doctor Sun's house Doctor Sun 00020B90
Drinkin' Buddy password
(DN137_ShamrockTerminalKey)
Access to Buddy's terminal Shamrock Taphouse, next to Drinkin' Buddy's pod. 0019900E
Dugout Inn key
(DmndDugoutKey)
Dugout Inn Scarlett, Vadim Bobrov, Yefim Bobrov 000E4510
Dunwich Borers key
(DN033_Key)
Dunwich Borers interior door Inside the quarry, on a dead raider next to the door that it opens. 00044AD0
Eager Ernie's key
(DN035_EasyCityDownsKey)
The clubhouse terminal located on the ground floor of Easy City downs commentator's building. Also opens a door and a safe. Eager Ernie's corpse or on his triggerman. 000EF46E
Eager Ernie's password
(DN035_EasyCityDownsPassword)
Allows access of master control terminal at Easy City Downs located in the commentator's building. Also for repair shop- and robot control terminal. Eager Ernie 0013CB54
Earl Sterling's house key
(DmndEarlKey)
Earl Sterling's house Earl Sterling, Vadim Bobrov The Disappearing Act 0002F800
Edward's safe key
(DN120_SafeKeyBooks)
Opens Edward's safe in his room Sandy Coves Convalescent Home, behind his typewriter 00194371
Edwin's key
(DN021_EdwinsKey)
A safe in the house by the pier. Chestnut Hillock Reservoir, in the water under the pier, near the house with flickering lights. It's inside a cooler box, beside a corpse. 0007E609
Emogene Cabot's password
(CabotHouseEmogenePassword)
Access to terminal in Cabot House Emogene Cabot 001E97B9
Ethel's safe key
(DN120_SafeKeyPaintings)
Opens Ethel's safe in her room Sandy Coves Convalescent Home, beneath her paintbrush 00194373
Evans Way Cul-de-Sac key
(Fens_EvansWayKey)
Three doors allowing access to Evan's Way. On the body of ones of the raiders in Evan's Way, the unmarked raider camp west of Boston Police rationing site. 001B4BC1
Evidence locker key
(DN001_BADTFLEvidenceLockerKey)
Evidence locker room in BADTFL regional office In the chief's safe in the BADTFL regional office, same room as the Guns and Bullets 00043B53
Fallon's basement key
(DmndFallonsKey)
Fallon's Basement Becky Fallon 000644D4
Fallon's storage key
(DN005_StorageKey)
Opens all safes inside the secret room in Fallon's department store On the bottom floor of the east side of the building, behind a counter you will see a Raildroad sign pointing up. Next to that sign is a button that will open a secret cache with a toolbox containing the key. 0019FDF4
Faneuil Hall cashier's key
(DN039_FaneuilHallCashiersKey)
Wall safe and a door in Faneuil Hall Faneuil Hall. Once inside, go down the stairs and turn left. Ahead to the left is a small room with tyres and the key on a cabinet. 00197471
Federal ration stockpile password
(DN040_TerminalPassword)
Storage lockup terminal in the Federal ration stockpile Red Tourette 001A458E
Fiddler's Green trailer key
(DN098TrailerKey)
The sliding door of a locked trailer at Fiddler's Green Trailer Estates In the office's novice locked safe, which can be opened with the terminal next to it. 001D038E
First Mate's password
(DN158_FirstMatePassword)
Bulkhead terminal on the Yangtze On First Mate 001B48AC
Fort Hagen armory password
(DN057_TerminalPassword)
Access to the armory terminal in Fort Hagen Command Center In a toolbox, next to the Nuka Cola Quantum in the red lit passageway across from the cafeteria. 00099D3E
Fort Hagen key
(DN057_FortHagenCommandKey)
? 00099770
Fort Strong key
(DN046_FortStrongKey)
A safe and a door Fort Strong armory, in General Brock's desk, in the southwest corner of the ground floor, behind a novice level locked door. 000423FA
Four Leaf security password
(DN047FourLeafSecurityPassword)
? 001793DD
Fred Allen's password
(GoodneighborFredAllenPassword)
Gives access to his terminal. Fred Allen and located in his room in Hotel Rexford's basement, under the stairs. 001C3AF8
Galleria DMS override password
(DN049_DirectorTerminalPassword)
Accesses The Director's override terminal in his office at General Atomics Galleria On the Supervisor's terminal in Back Alley Bowling 000FF17E
Galleria outlet workroom key
(DN049_GeneralAtomicsOutletKey)
Opens the General Atomics Outlet backroom door. In the store's cash register 001A8981
Galleria supervisor's password
(DN049_SupervisorTerminalPassword)
Accesses terminal in Back Alley Bowling On a skeleton in The Director's office (giant Mister Handy) 0015DE98
Gerald's barricade key
(DN088BarricadeKey)
Opens Gerald's barricade door, inside University Point building Found in building upstairs room to the left, under the counter by Gerald's terminal 0008E59B
Gerald's vault password
(DN088_VaultPassword)
? 001D83A5
Gift shop key
(DN147_SafeKey)
Opens safe and the gift shop basement at Walden Pond On Walter 000F10DC
Given's supply key
(DN011CuratorKey)
? 00091F9A
Gladys's room key
(DN120_ResidentKey)
Opens Gladys' room in Sandy Coves Convalescent Home Found in the possession of front desk attendant (a named Mister Handy) in the lobby. 0011B473
GNN recording room key
(DN052_GNNKey01)
Recording room at the Gunners plaza's basement Found on the Gunners Ryder and Cruz 001A535F
Greenetech Genetics password
(DN009_TerminalPassword)
Greenetech Genetics, accesses terminal that unlocks the top floor room holding K1-98. On the top floor, in the red toolbox. 0016FB8B
Gwinnett Brewery password
(DN135_GwinnettBreweryKey)
Access to brewery terminal Found in Gwinnett restaurant, on a desk near a chemistry station on the second floor in the area with the large brewing vats. 0004EBDA
HalluciGen key
(DN102_HalluciGenKey)
Opens 3 doors in HalluciGen, Inc. and the north exit In a steamer trunk near the north exit to Esplanade. 00088D05
HalluciGen master password
(DN102_HalluciGenPassword)
000FF378
Hancock's strongroom key
(MS16StrongroomKey)
Hancock's strongroom in the NH&M Freight Depot Found on the dead body of Fahrenheit while choosing to stay with Bobbi No-Nose The Big Dig 0012B899
Hardware Town storage key
(DN058StorageKey)
The storage room (has a safe) in Hardware Town Second floor near warehouse staircase, in room with green steamer trunk. Key is on desk next to Picket Fences 0019C545
Hawthorne residence key
(DmndHawthorneKey)
Hawthorne residence Hawthorne and Eustace Hawthorne 0006A684
Haymarket Mall key
(DNFinancial07_HaymarketMallKey)
Congress Street garage (connection from Haymarket Mall One of the raiders on level 2 of the mall (northeast room) 001B4A9C
Henri's terminal password
(DN166HenriPassword)
Access to terminal at the Sentinel site Carried by Brother Henri Liberty Reprimed 0014404C
Home Plate key
(DmndPlayerHouseKey)
Home Plate Sold by Geneva in Diamond City 00141946
Hotel registry password
(GoodneighborHotelRexfordPassword)
Hotel Rexford's registry On Clair Hutchins, and under her counter in the lobby 001C3AF0
Hubris Comics office key
(DN160_HubrisComicsOfficeKey)
Hubris Comics office on the third floor On the second floor in a corner room, in the desk with the Manager's terminal on it. Another copy is underneath a desk by the Manager's door. 0018AC49
Hubris Comics storeroom key
(DN160_HubrisComicsStoreroomKey)
Opens storeroom and the wall safe in Hubris Comics In the right cash register on the counter. 0018AC3D
Hydroponics key
(InstM03HydroponicsKey)
A House Divided 000C16FF
Hydroponics key
(InstM03HydroponicsKeyFake)
000F5D88
Installation K-21B key
(DN041_ShackKey)
Federal surveillance center K-21B Bill Stevens's suitcase within the abandoned shack. 00100289
Intel room key
(DN140_IntelRoomKey)
Intel room at USAF Satellite Station Olivia. Room can also be unlocked via terminal upstairs. Located in the station's basement, in an instrument case 0006E46C
Irish Pride key
(DN067_SidedoorKey)
A door in Irish Pride Industries shipyard Rory Rigwell 000431E0
Irma's terminal password
(GoodneighborIrmaPassword)
Gives access to her terminal in the Memory Den Irma, and on the floor next to the dresser in her bedroom. 001C3AFE
Jack Cabot's key
(ParsonsMasterKey)
Parsons State Insane Asylum doors Jack Cabot The Secret of Cabot House 000195B5
Jacob's password
(MS17OfficeTerminalPassword)
Office building in Covenant Dormitory in Doctor Patrica's office Human Error 000E929C
Jacob's password
(DN066_ExecTermPassword)
Jacob's terminal in his office in Covenant In his house on the nightstand, next to his bed. Human Error 001965F8
Jamaica Plain archives key
(DN070_JamaicaPlainArchivesKey)
Opens the Jamaica Plain Town Hall basement door On Ken Standish's body, found in Jamaica Plain and one in the basement Find the Treasures of Jamaica Plain 000E9BB4
Jamaica Plain mayor's password
(DN070_JamaicaPlainPassword)
Gives access to the mayor's terminal and treasures access terminal. On Sal, a destroyed building at Jamaica Plain Find the Treasures of Jamaica Plain 00111829
Jamaica Plain town hall key
(DN070_JamaicaPlainTownHallKey)
Jamaica Plain Town Hall basement Carl Everett Find the Treasures of Jamaica Plain 0005C7EF
Joe's Spuckies basement key
(DN003AndrewStationKey)
Trapdoor to Joe's Spuckies sandwich shop (Commonwealth) Outer west area of Andrew station, in a small theater, up the stairs (Southie Speakeasy) 0018443A
John and Jessica's house key
(DmndJohnKey)
John and Cathy's house (part of Kathy & John's Super Salon) John and Cathy 0006A69D
Kellogg's house key
(DmndKelloggKey)
Kellogg's house Diamond City, leveled-lock safe in Mayor McDonough's office. Also found on McDonough himself, given by Geneva and in her desk. Also found in searchable stadium chairs below the path to his house.[needs confirmation] Getting a Clue 000F7EEC
Kellogg's terminal password
(DN057_KelloggTerminalPassword)
Gives access to his terminal in the Fort Hagen Command Center On Conrad Kellogg Reunions 000A02D8
KL-E-0's house key
(GoodneighborKleoKey)
? 000E1ACB
Lab access password
(DN143LabAccessPassword)
Vault 75 000BE131
Latimer residence key
(DmndLatimerKey)
Latimer residence Malcom Latimer and Nelson Latimer 0006A68E
Libertalia password
(Inst301LibertaliaPassword)
Accesses terminal on the ship, opens a safe. Gabriel 001291BF
Library key
(DN020_ChelseaLibraryKey)
Doors in Shaw High School In Principal Tanner's desk 00043E24
Library storage room key
(DN011StorageKey)
Boston Public Library storage room On the desk, near curator Given's terminal (west on the local map). 00100D9F
Longneck Lukowski's key
(DN079_CanneryKey)
A door in Longneck Lukowski's Cannery Theodore Collins 0003EFB6
Lucia's personal key
(BoSM02_KnightLuciaKey)
Lucia's footlocker in her sleeping quarters on the Prydwen Knight Lucia, or Clarke's footlocker in his sleeping quarters. Duty or Dishonor 00166A75
Lynn Woods chest key
(DN080_BossChestKey)
A steamer trunk in Lynn Woods On a settler at the top of the siren tower 0006A134
Mahkra facilities key
(DN081_MahkraFacilitiesKey)
Mahkra Fishpacking security gate and a door On a dead raider hanging out of a storage bunker at the right side of the plant 0019E054
Margaret's safe key
(DN120_SafeKeyPlants)
Opens Margaret's safe in her room Sandy Coves Convalescent Home, under her fertilizer 00194374
Mass Fusion executive lab password
(DN084_ExecutivePassword)
Executive research lab terminal Mass Fusion executive suite, balcony desk Mass Fusion 000B4685
Mass Fusion labs key
(DN084_DevLabKey)
Adjacent chamber (room with hole in floor) Mass Fusion building, room north of the Lobby, on a desk Mass Fusion 0009DBAA
Mass. Pike tunnel password
(DN107_TunnelPassword)
Mass Pike Tunnel storage room, next to Det. Perry's holotape Terminal in the tunnel's storage room 000639D9
Medford Operating Theater key
(DN089OperatingTheaterKey)
The operating theater door and another door in Medford Memorial Hospital In a flat orange instrument case on top of the desk at a nurse's station, east side of the 2nd floor. 0007DD7D
Memory Den key
(GoodneighborMemoryDenKey)
A door in the Memory Den Irma 000E210D
Moe Cronin's house key
(DmndMoeKey)
Moe Cronin's house Moe Cronin 0006AA74
Monsignor Plaza key
(CambridgeMonsignorKey)
Opens door in Monsignor Plaza back to Cambridge On the counter of the Slocum's Joe shop southwest on the local map, third floor 00227814
Mortimer's safe key
(DN120_SafeKeyBoats)
Opens Mortimer's safe in his room Sandy Coves Convalescent Home, in his favorite boat model 00194370
Museum balcony key
(ConcordMuseumBalconyKey)
0005BACE
Museum of Witchcraft key
(DN144SalemWitchMuseumKey)
00160B47
National Guard officer's password
(DN096_OfficerPassword)
Barracks access terminal downstairs in National Guard recruitment office Upstairs in National Guard recruitment office 0007053C
Neponset cabin key
(DN097_NeponsetKey)
Cabin on Neponset Park Charles Dieter Jr., under a bridge east of Quincy Quarries 000FB263
Office key
(KendallHospitalKey)
Shack door in Kendall Hospital Kendall Hospital, on a table in a shack type room, map center 0022C86B
Overseer access password
(DN143OverseerAccessPassword)
? Vault 75 000BE152
Overseer door password
(MQ104OverseerPassword)
Vault 114 door terminal Dino 001B2F98
Overseer residence key
(DN143OverseerRoomKey)
Vault 75 sliding door ? 000D8D3E
Overseer safe key
(DN143OverseerSafeKey)
Two safes in Vault 75 In the room just off of the overseer's room 000D8D3F
Overseer's room key
(Vault81OverseersRoomKey)
Sliding door in Vault 81's overseer's room Jacob Forsythe and Gwen McNamara 001103A1
Pembroke residence key
(DmndPembrokeKey)
Pembroke residence On Paul, Darcy and Pete 000644DF
Pickman's key
(DN101_PickmanKey)
A safe behind a painting on the Pickman Gallery ground floor. Also opens a door and a ladder exit. Pickman 0008A838
Poseidon Energy key
(DN103_MasterKey)
Opens front door and roof in Poseidon Energy Cutty 001B06F3
Poseidon Reservoir safe key
(DN104_PoseidonReservoirKey)
Poseidon Reservoir safe and nearby tool case Poseidon Reservoir, in a corner in the west section behind a large pipe 0006C19C
Principal's office key
(DN020_ChelseaPrincipalKey)
Principal Tanner's office and his desk in Shaw High School Rusty's lunch, located on a second floor classroom. 00043F72
Prydwen armory key
(PrydwenArmoryKey)
Security gate on the Prydwen main deck Brotherhood Knight-Captain 0023E372
Publick Occurrences key
(DmndPublickKey)
000644EA
Radioactive containment password
(DN015_RadContainmentPassword)
Isotope containment terminal in Cambridge Polymer Labs C5 room Cambridge Polymer Labs, holotape in C3 room 0017660B
Raider atrium key
(DN170_AtriumKey)
Door in Massachusetts State House Raider base in Massachusetts State House, in a metal box in the enclosed area behind a turret. 001C3FB1
Railroad HQ key
(RRHQKey)
Railroad HQ Desdemona 0017FC7B
Randall's safe key
(DN120_SafeKeyWildlife)
Opens Randall's safe in his room Sandy Coves Convalescent Home, under the mounted deer head. 00194375
Reactor terminal password
(DN136_ReactorTerminalPassword)
Terminals in the Institute's reactor. Z4K-97B and A-2018 The Nuclear Option 001E1DA5
Recon bunker access code 429A
(BoSM01_ReconBunkerThetaPassword)
Terminal at Recon bunker Theta ? The Lost Patrol 000827C9
Salem basement key
(MS05BSalemUpstairsKey)
0016D40B
Saugus roof key
(DN121_SaugusKey)
Saugus Ironworks' roof Slag and Jake Finch Here There Be Monsters 001443D3
Scara's terminal key
(ScaraTerminalKey)
Gives access to Professor Scara's terminal in the Science! Center, Diamond City Dropped by Doctor Duff on her death. 0019B17D
Schoolhouse key
(DmndSchoolhouseKey)
? 0006A63D
Science! Center key
(DmndScienceCenterKey)
Science! Center Duff and Professor Scara 0006A641
Security override password
(InstM03SecurityOverridePassword)
Bioscience terminal and Bioscience security terminal in the Institute Bioscience. Lawrence Higgs A House Divided 0013A02C
Shamrock Taphouse key
(DN137_ShamrockTaphouseKey)
Cellar door on the east side of The Shamrock Taphouse. Leads to basement where Buddy is. The Shamrock Taphouse: top floor, in east corner room with Gaff, on the desk; or in basement with Buddy, on cabinet next to terminal. Trouble Brewin' 000F4331
Shaun's terminal password
(DN136_ShaunTerminalPassword)
Shaun's terminal in the Institute Office desk in Shaun's quarters in the Institute during The Nuclear Option quests 001D88AC
Shem Drowne's key
(MS07bShemDrowneKey)
00147D5A
Sheng Kawolski's house key
(DmndShengKey)
Sheng Kawolski's house Sheng Kawolski 000644D5
Skylanes cargo key
(DN123_SkylanesKey)
Both hidden compartments at Skylanes Flight 1981 and Skylanes Flight 1665 Carried by Ness 0006858C
Sleepwalker's key
(POISC10_SleepwalkersKey)
The Master lock safe in the trailer at Sleepwalker's place On the road below at the south end of the Sleepwalker's place near the Sleepwalker's skeleton. 001F7AA8
Solomon's house key
(DmndSolomonsHouseKey)
Solomon's house Solomon 0006358B
Surgery cellar key
(DmndSurgeryKey)
Door and ladder in the Mega surgery center Doctor Sun and Doc Crocker The Disappearing Act 0006AABF
Trinity Tower cell key
(MS10CellDoorKey)
Jail cell at the top of Trinity Tower Speech on Rex Goodman, or in nearby steamer trunk Curtain Call 001478C0
USCG holding cell key
(DN023_JailKey)
Holding cell inside the Coast Guard Pier building In the footlocker of the downed Vertibird at the Coast Guard Pier 0019FEFC
USCG lockup password
(DN023_LockupPassword)
Evidence room on the bottom floor of the main Coast Guard Pier building Footlocker in the cabin of the sunken boat behind the building 0019FEFB
Vault 111 key card
(Vault111_CardKey)
000A16DA
Vault 81 key card
(Vault81_CardKey)
00132245
Vault 81 security key
(Vault81SecurityKey)
Doors in Vault 81 Scott Edwards and Vault 81 security personnel 001081BB
Vault 81 tech password
(DN077_Vault81LabsPassword)
Secret Vault 81, Secure access terminal (located next to Research Comm room) Secret Vault 81, Research Comm room (East on the map, second level with cells) Hole in the Wall 001F0FB3
Warwick homestead key
(WarwickHomesteadSkeletonKey)
Building a Better Crop 000A2747
Wicked Shipping trailer key
(DN152WickedShippingTruckKey)
Backdoor of multiple intact Wicked Shipping trailers in the Commonwealth Located on a table in Wicked Shipping Fleet Lockup right beside a terminal 000F75F5
Wilson Atomatoys HQ key
(DN154_AtomatoysHQKey)
Doors in Wilson Atomatoys Corporate HQ Two, both under separate chairs in the little cinema room, 3rd floor near the collapsed lobby. Also in Marc Wilson's desk. 000919F3

Automatron[]

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Forfeiture terminal password
DLC01_Lair_ForfeiturePassword)
The Mechanist's lair xx00feac
Medical terminal password
DLC01_Lair_RoboMedPassword)
The Mechanist's lair xx00d5e0
RB-2851 master control password
DLC01LairCC_MasterControlPassword)
Shuts down the security in The Mechanist's lair on the Master Control terminal Given by the Mechanist (peacefully) or taken from her body. Restoring Order xx001d29
RobCo sales & service center key
DLC01Lair_RobcoSalesAndServiceKey)
The Mechanist's lair xx008b66
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