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Stamina and physical toughness. A character with a high Endurance will survive where others may not.— Fallout In-game description

Endurance is one of the seven primary statistics in the SPECIAL system.

Fallout, Fallout 2, Fallout Tactics[]

Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional Hit Points per level.

Ways to increase Endurance[]

  • In Fallout, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Endurance by 1, assuming the Vault Dweller can afford it.
  • Endurance can be permanently raised in Fallout 2 and Fallout Tactics via the Gain perk.
  • Endurance can be temporarily raised by 3 in Fallout and Fallout 2 by using Buffout.
  • The Elixir of Life from Fallout Tactics gives +1 EN and +15 HP.

Fallout 3[]

Modifies: Hit Points, Poison & Radiation resistance (but not damage resistance) and the Big Guns and Unarmed Skills. Endurance also determines the speed the character's oxygen counter counts down when they are holding their breath underwater.

Bobblehead Endurance

"Always be ready to take one for the team."

Value Resistance Starting Health Skill Modifiers
1 0% 120 Big Guns +2, Unarmed +2
2 2% 140 Big Guns +4, Unarmed +4
3 4% 160 Big Guns +6, Unarmed +6
4 6% 180 Big Guns +8, Unarmed +8
5 8% 200 Big Guns +10, Unarmed +10
6 10% 220 Big Guns +12, Unarmed +12
7 12% 240 Big Guns +14, Unarmed +14
8 14% 260 Big Guns +16, Unarmed +16
9 16% 280 Big Guns +18, Unarmed +18
10 18% 300 Big Guns +20, Unarmed +20

Endurance-based perks[]

Perk Requirement Level Additional Requirements
Lead Belly 5 6
Toughness 5 6
Rad Resistance 5 8
Size Matters 5 8
Strong Back 5 8 Strength 5
Life Giver 6 12
Solar Powered 7 20
Rad Tolerance 7 26
Rad Absorption 7 28

Ways to increase Endurance[]

Permanent
  • Bobblehead - Endurance (+1)
  • Intense Training perk (+1)
  • Broken Steel No Weaknesses perk (will raise base to 5 if below 5.)
  • Broken Steel Almost Perfect perk (will raise base to 9 if below 9.)
Temporary
  • Armor and clothing
    • Brahmin-skin outfit, Mechanist's costume, wasteland settler outfit, wasteland wanderer outfit (+1)
    • The Pitt (add-on) Laborer outfit, tattered slave outfit, worn slave outfit (+1)
    • Broken Steel All-nighter nightwear (+1)
  • Buffout (+3)

Fallout: New Vegas[]

Endurance determines a character's environmental resistances (poison, radiation), Hit Points, and Healing Rate, as well as the starting levels of the Unarmed and Survival skills. It also determines the number of implants allowed.

Endurance-based perks[]

Perk Requirement Level Additional Requirements
Old World Gourmet Dead Money 6 2 Survival 45
Lead Belly 5 6
Toughness 5 6
Rad Resistance 5 8 Survival 40
Stonewall 6 8 Strength 6
Strong Back 5 8 Strength 5
Life Giver 6 12
Long Haul 6 12 Barter 70
Atomic! Old World Blues (add-on) 6 20
Solar Powered 7 20
Irradiated Beauty Lonesome Road (add-on) 8 22
Rad Absorption 7 28
Burden to Bear Lonesome Road (add-on) 6 30 Strength 6
Implant GRX Old World Blues (add-on) 8 30

Level names and statistics[]

Value Name Starting HP Poison/Rad Resist Skill Modifiers
1 Basically Dead 120 0%/0% Survival/Unarmed +2
2 Crumbly 140 5%/2% Survival/Unarmed +4
3 Do Not Bend 160 10%/4% Survival/Unarmed +6
4 Handle with Care 180 15%/6% Survival/Unarmed +8
5 Stain-resistant 200 20%/8% Survival/Unarmed +10
6 Hardy 220 25%/10% Survival/Unarmed +12
7 Tough-as-nails 240 30%/12% Survival/Unarmed +14
8 Flame Retardant 260 35%/14% Survival/Unarmed +16
9 Bulletproof 280 40%/16% Survival/Unarmed +18
10 Unstoppable 300 45%/18% Survival/Unarmed +20

Ways to increase Endurance[]

Permanent
  • Endurance Implant available at the New Vegas medical clinic (+1)
  • Intense Training perk (+1)
  • Lonesome Road (add-on) Completing the quest The Apocalypse or The End will allow raising any one primary statistic by 1.
Temporary
  • Armor and clothing
    • Brahmin-skin outfit, wasteland legend outfit, wasteland settler outfit, wasteland wanderer outfit (+1)
    • Old World Blues (add-on) Atomic-valence tri-radii-oscillator, Valence radii-accentuator (+1)
    • Lonesome Road (add-on) Advanced riot gear, Courier duster, marked trooper armor (+1)
  • Traits
    • Old World Blues (add-on) Claustrophobia (+1 while outdoors, but -1 indoors)
    • Old World Blues (add-on) Early Bird (+2 between 6am and 12pm, but -1 between 6pm and 6am)
  • Buffout (+3)
  • Dead Money Sierra Madre martini (+4)

Notes[]

  • If the Courier's Endurance stat is the most extreme (highest or lowest), Doc Mitchell will either say it explains how the Courier is still alive: being "built solid as an oak." (for highest) or that a stiff breeze would tear them in two but a couple of bullets making them "right as rain." (For lowest)
  • An Endurance of 9 will guarantee the ability to get every implant in the game, the 9 implants by Dr. Usanagi as well as those offered as Perks. This level of Endurance can be reached by initial S.P.E.C.I.A.L. allocation or raising it by the Intense Training Perk or the raise awarded by finishing the Lonesome Road add-on.
  • The Endurance Implant by Dr. Usanagi *WILL NOT* raise the number of possible implants, although it counts as a permanent raise of the base Endurance score for all other practical purposes, no matter if chosen first.

Fallout 4[]

Modifies: Hit Points and the rate that Action Points deplete by while sprinting.

Fallout Shelter[]

Modifies: Dweller's maximum Hit Points.

On each level-up Dweller's maximum HP increases according formula:

;

Dwellers with higher Endurance perform better in Nuka-Cola bottler.

Ways to increase Endurance[]

Permanent

By training Endurance in fitness room.

Temporary

By equipping outfits that raises Endurance, e.g. wasteland gear.

Gallery[]

Primary statistics
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