Personally, I'd hole up in Vault 4 or 21. But if you think you can survive one of the crazier examples, tell your plan.
Personally, I'd hole up in Vault 4 or 21. But if you think you can survive one of the crazier examples, tell your plan.
138 Votes in Poll
This will definitely have been brought up before as a point but I thought it would be interesting to discuss here. So here it goes.
Vaults are a staple of the Fallout series. False promises of safety from nuclear annihilation turned into sinister and creepy social experiments. There's been so many notable ones and quite honestly makes for some of the best lore of Fallout.
One question about the experiments however.....why?
So here's the thing: Vault-Tec creates these experiments to test human beings in a wide variety of conditions whether psychologically, physiologically, emotionally, physically and mentally. But whats the real purpose? Some of these experiments seem so bizarre and random that they are almost a waste of precious resources which are vital in the post-apocalypse
Take Vault 118 and Vault 114 for example. Both were designed to test the ultra wealthy. One had an incompetent overseer and extremely cramped conditions, the other was meant to propograte a severe upper/lower class divide and most likely Instigate conflict between residents. One question, why? What is the point?
What use is the research for rich families living in cramped conditions? What psychological lesson are they trying to learn from it? It makes me ask what the general purpose of these experiments are considering we know about so many of them at this point.
The games from what we can tell have implied that Vault-Tec no longer exists after the war (many vaults wait for a signal from HQ and never receive it) and yet it is Post - War when most of these experiments take place. Vault 87 experimented with FEV. Useful stuff for sure, but to who? The company is gone. West-Tek was annihilated into oblivion. Who does the data from that very specific experiment benefit aside from the scientists in that one vault?
I've heard people say the experiment data is transmitted to the Enclave. Fair point but then that begs the question, why? What use is social experiments when your plan is the genocide of all mutated life in the wasteland? I would doubt it's repopulation when considering half of the overall population of pure human vault dwellers are most likely dead by the time FEV Curling does its job. I've heard I think in the Fallout Bible about a mission to colonise another planet. That certainly helps with some of the experiments but that information isn't fully canonical and doesn't answer some of the other ones.
Essentially the points I'm getting at are this. A) What is the overall purpose of the Vault Experiments? (We have control vaults, mind control, super soldiers, FEV, disease cute. But who recieves the data? Who benefits really from these experiments? )
B) What is the genuine point behind some of these experiments? (For example one man and a crate full of puppets. Or Vault 76 securing nukes for Vault-Tec, even though the company is defunct 25 years later?)
If Vault-Tec is still active somehow, like a secret control vault full of personel or the Enclave is confirmed to be recieving all the data then it makes more sense but as far as I can tell the games have never doubled down on that.
If there's a clear and direct answer about this I'd be more than happy to know it. I'm just confused about the Vault-Tec situation.
So we know there are only 122 Vaults in the entire series and yes while the number could be expanded in the future, let's instead go with the idea that Bethesda will stick to that number.
That poses the question, canonically how many vaults have not been explored yet? The Vault Numbers are all over the place and I am very curious to know roughly how many Vaults are left to be made into future content? My estimate would be around 30 but I would love to know for sure.
Also as an added point. Could someone explain to me the reasoning behind the sporadic numbering system of each Vault? Is it the order of construction or something to do with the location?
The vault with just a bunch of Gary clones in it from Fallout 3. What do you guys think of it? I watched a video about vaults and it confused the heck out of me until they explained it.
So, imagine your standard vault. Literal metal coffin, pre-war isolationism, all that shit that would define a vault. Now shamelessly steal the idea of Vault 11 and twist it a bit around. A bunch of people are herded into the vault and after say like a month of living the vault intercom chatters about how a suspected communist is in the vault. The vault knows who the communist is, but its residents do not, and the residents must find out who the communist is lest the vault computer kill everyone in the vault through one way or another to ensure communism is stomped dead. Everyone's on high alert, and everyone is questioning the allegiances of their neighbors, their friends, and their family, even. Think of it like Among Us but a bit more long term. The fun part though? Almost all the people who were let in were confirmed or very suspected of being communist, and there is 1 person or family who is not.
Really Bethesda!? The number of times my camp isn't placed becauses another camp is apparently too close. One time the other camp was halfway between my normal spot and Vault76. It was actually closer to the vault. Yesterday it wouldn't place me saying the same thing. There was no other camp 🙄
If Gecks were only given to Control Vaults (or if the experiment needed one), then why doesnt Vault 76 have one? Why does a Vault that experiments on FEV have one? It doesnt make sense.
105 Votes in Poll
[...] The G.E.C.K. included seed and soil supplements, a fusion power generator (referred to as cold fusion in briefing materials), matter-energy replicators, atmospheric chemical stabilizers and water purifiers. The replicators were advertised as capable of creating food and basic items needed for building new environments.
How come the vault dweller is able to go wild with resources and components? Research?
Location: San Jose, California
Population: 2,000,
1,000 African-American,
1,000 Caucasian.
Experiment: See how, and if 2 groups of racial extremists can interact and "keep the peace".
Outcome: After only 80 years Vault 9 devolved into chaos, it started when resources started to dwindle and rationing started, with a couple murders and assaults here and there, then fights in the cafeteria, and eventually security fought each other rather than the law-breakers. With security and staff joining on the interracial fighting a 1 month war started between black and white.
Eventually when the fighting stopped, Vault 9's door opened and the survivors were greeted only by the Master's Unity. The Lieutenant, seeing Vault 9 as evidence of how humankind could only be united through his Master's "divine" intervention, flocked the survivors to mariposa and gradually turned them all into super mutants.
Many of those mutated lost their original radical beliefs, at the cost of their humanity.
What was the most annoying vault you have gone through and also what was the most interesting/fun vault you have gone through
I wanna join a FORP server on Discord, I tried to come up with ideas for Vault 64 but I could not. Here is what it should at least be like:
Still Populated by dwellers
Have an experiment
Overseer (obviously someone has to be in charge)
63 Votes in Poll
Please motivate why you choose that vault?
If they were about to find a vault that was still alive and occupied, what would they do with the inhabitants? Of course they would enslave them but what else? Will they burn it /destroy it?
Always found it interesting that the vaults were concentrated in random areas, such as West Virginia. You would think, considering there are only 128 public vaults, that they would be spread across the United States.
In Fallout: 4's Nuka-World DLC, you can travel to the Galactic Zone, one of the numerous sections of Nuka-World, which has been sponsored by Nuka-Cola Corporation, Vault-Tec Corporation and RobCo Industries, along with other companies, in the section of the Galactic Zone sponsored by Vault-Tec Corporation, you can find the Vault-Tec: Among the Stars attraction, which like anything else related to Vault-Tec, is actually another experiment. But, besides this experiment, you will come across a vault labeled "Arcturus I", used by Vault-Tec to show an example of "a vault that would be built on other planets." If you recall from my last theory, we discussed Mr. House's plan to reignite New Vegas's industry within 50 years, and within 100 years, he says that "my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation. " if you recall, Robco Industries also sponsored the Galactic Zone, could Mr. House be the one behind these interstellar vaults? What do you think?
I personally think it’s either Vault 11 from New Vegas or Vault 87 from Fallout 3.